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Alain Post posted:are there any FPSes with final bosses that you'd actually call good (instead of memorable, I guess? I freaking love Hans Grosse and Robo-Hitler but they aren't exactly the deepest fights in the history of FPS gaming) I've always been partial to the Makron from Quake 2. That was a cool FPS boss fight, despite being a 'conventional' battle. SunAndSpring posted:So, I've been noticing a lot of video games recently seem to have two recurring flaws. One, they're too loving short and yet cost 50-60 dollars for some reason. But that's another topic. Two, all bosses or the very final boss is a Quick Time Event. Personally I think there's been a general downward slide in boss battles over time. It used to be that it took a lot of skill, patience and practice to beat bosses - they were a test of just how good you were at the game and you had to pay constant attention to dodge their attacks and get in hits of your own. Then I found a lot of them changed to 'puzzle bosses', which were completely invulnerable to anything but a bunch of very specific environmental things (which conveniently were located in their lairs) and the whole battle was a total cakewalk once you figured out what you needed to do to kill it. And now they're at QTEs, which is like a puzzle boss but without the puzzle part. I honestly don't understand the downward slide either, other than people not liking a challenge. You could just play my Warcraft III campaign, OP. I didn't wuss out on the boss battles in that one. Soul Reaver fucked around with this message at 23:51 on Feb 16, 2015 |
# ¿ Feb 16, 2015 23:45 |
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# ¿ May 16, 2024 09:46 |