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Endorph
Jul 22, 2009

have western games ever had good boss fights

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Endorph
Jul 22, 2009

the final boss of Modern JRPG Classic Tales of Xillia 2 was cool because hes basically just a boxer and you even had to fight him like a boxing match - stick and move, because if you let him get a clean hit in on you you were going down.

most of the other tales games have decent final bosses too. graces's is a little overcomplicated in terms of the gimmick but still a fun fight

Endorph
Jul 22, 2009

SunAndSpring posted:

I've also seen articles where game journalists get upset at the concept of a boss fight. I wonder if that contributes to anything. I bet if I posted this on some shithole like NeoGAF or The Escapist, I'd find idiots coming out of the woodwork to say "Oh, boss fights aren't cinematic. They're a relic of the past."
as usual, idiots have taken a fairly reasonable concept (not every game needs boss fights, and trying to shoehorn them in can lead to really awkward and hilarious writing) and stretched it to a ridiculous extreme that no one can agree with (no game should have boss fights)

Endorph
Jul 22, 2009

Alain Post posted:

are there any FPSes with final bosses that you'd actually call good (instead of memorable, I guess? I freaking love Hans Grosse and Robo-Hitler but they aren't exactly the deepest fights in the history of FPS gaming)
can i say that the citadel is the final boss of half life 2

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