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Shadow of the Colossus alone invalidates that Brooker idiot's statement. And that first commenter - fighting games, seriously? He brings up fighting games as an example of a genre that should have boss fights? I mean, given the premise of a boss fight being a unique (at least for that "stage") enemy that is stronger and tougher than the other enemies you've faced, how the gently caress do you even do that as something distinct in a fighting game? I shall admit to being pretty lovely at classic fighters like Street Fighter and whatnot, but even then - I'd consider pretty much EVERY fight a boss in that genre. How do you then make an actual boss without making it pure bullshit (I hear SNK likes doing exactly that)?
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# ¿ Feb 28, 2015 00:38 |
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# ¿ May 16, 2024 13:59 |