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Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

A Steampunk Gent posted:

Japanese developers generally seem more at ease putting mechanics at the forefront and designing games around cool encounters and challenges rather easily completable 'content' and scripted sequences, I think western bossfights being bad is to an extent just a side effect of western games having trash, boring design all over, especially as most of the honourable exceptions (Baldur's Gate, Metroid Prime, Doom to name a few) are design heavy games themselves

While Doom has wonderful design and mechanics, the boss fights of every officially-released WAD are actually pretty lackluster. In the 20 years of custom content since then people have managed to make a few memorable map30s, though!

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Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

Ddraig posted:

The last boss was a fitting tribute to Mecha Hitler while still doing its own thing. It has two stages, one which is the traditional 'puzzle' fight (you have to destroy Zeppelins that are powering his shield, then beat the crap out of him) but the last fight is a proper arena fight with just you vs him.

One sucky part about the second phase is that the boss is completely immune to damage whenever he plays his "you just did some damage to me" animation, so the most effective way to fight him is to fire a rocket or two, wait for that animation to finish up, then fire another rocket or two. They should just let you go all-out at that point instead.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

Ddraig posted:

Is this correct? They may have changed it but I remember beating him on Death Incarnate by just unloading everything at him. Didn't seem to matter much if he was in the 'I'm hurt' animation.

I am pretty certain this is the case based on my own experience and what people were saying in the thread back when the game was new, but it wouldn't be the first time myself and many other goons have been collectively wrong about a thing.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

RagnarokAngel posted:

When people are saying "good" or "lovely" boss fights are they talking about in the concept or the execution because this fight loving sucked to actually play.

I think the actual fight on the tank is pretty cool because it rewards knowing your unarmed moveset but the turret part before it is just a huge slog and really makes the fight not worth replaying ever.

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