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Looper
Mar 1, 2012
Play Platinum games

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Looper
Mar 1, 2012

Harrow posted:

This is a big part of the issue.

Thing is, there's a kernel of truth in this. Not every game needs boss fights. Deus Ex: Human Revolution would have been a better game if it entirely lacked boss fights, for example. It just didn't need them, and the ones they implemented were implemented poorly. There's a lot to be said for doing away with having boss fights just for the sake of boss fights.

But then came the articles (and wannabe-intellectuals who agree with those articles) saying that boss fights as a whole are bad and shouldn't be included. They're not "cinematic," or they "don't serve the narrative," or something like that. So the idea that boss fights in general are bad game design proliferates. Then you get developers who remove boss fights (because they're not cinematic enough for their super cinematic third-person shooter) and then don't bother to replace them with anything interesting, and you end up with several years' worth of big-budget game releases with really unsatisfying conclusions.

It's one of those trends that I hope passes soon so that games that should have boss fights start having them again, and games that shouldn't have something equally satisfying in their place.

It's funny because boss fights do serve the narrative because narrative is more than just writing, see The Boss, Claus, Jergingha, etc

Looper
Mar 1, 2012

Zombies' Downfall posted:

I mean, people are slobbering all over Platinum ITT and Bayonetta had some truly terrible QTEs especially outside the bossfights

QTEs are like anything else, it's all how you use them

Bayo's QTEs are really bad, but MGR and W101's are really good. I mean, the devs clearly learned from that

Looper
Mar 1, 2012
Good games are good

Bad games are bad

namaste

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