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I'd say a big problem is that games nowadays are expected to have more character customization. Which is all well and good if you do it right, but if you're lazy then it makes all your challenges completely homogenous. If the game is expected to be beaten by either a mage or a knight or a ninja, then you either have a perfectly designed masterpiece of a boss fight that challenges each archetype in its own way, or a generic damage sponge beatable by anything that tests nothing but the player's patience. You can guess which is more common. Back in ye olden days customization was rarely a thing: players never demanded it, and designers knew exactly what the player could do in any given encounter. Challenges were tuned very specifically to what you could do. That doesn't mean they were all perfect, but it was certainly a lot easier to get right.
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# ¿ Feb 28, 2015 05:16 |
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# ¿ May 16, 2024 07:54 |