Yeah I remember the good old days when you needed to jump on them eight times.
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# ¿ Feb 17, 2015 13:51 |
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# ¿ May 15, 2024 03:37 |
Corvo posted:Western game design mostly revolves around cinematic experiences, quick time events, dumbed-down game mechanics and very linear/scripted progression with players being held by the hand through the entire game. All the financially successful Early Access shite is Emergent Zombie Crafting, which isn't very much like the AAA FPS stuff, nor the middle-budget simulation/strategy stuff going on, which is also different to Kickstarter's kind of weird nostalgia for an imagined nineties but spruced up with goofy graphics and weak comedy, see everything Larian and Double Fine have ever touched.
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# ¿ Feb 17, 2015 14:01 |