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Cowman posted:Other than Platinum games I can't really think of a final boss fight that was worthwhile. Oh wait, Shadow of the Colossus had a great final boss fight. low quality jpeg posted:MGS boss fights are best imo I'd add the boss fights from the Demons/Dark Souls games in there as well. I remember a few years ago there was a talk at some indie developers panel, and a Japanese member of the audience asked Johnathan Blow, Phil Fish and a few others (the Super Meat Boy/Binding of Isaac guys etc.) for tips on game design. These developers just flat-out said that Japanese games are terrible and that Japanese developers suck and have no idea what they're doing. They were actually pretty rude and harsh to the guy, and I felt sorry for him because the whole room erupted into laughter while these guys went on a rant and he just stood there embarrassed after asking a genuine question and seeking advice. At the time there was some controversy over it but on further reflection I'd honestly say that Western game development is such a mess that the opposite of what those developers claimed is true. Western game design mostly revolves around cinematic experiences, quick time events, dumbed-down game mechanics and very linear/scripted progression with players being held by the hand through the entire game. I think that well-designed and fun, engaging boss battles are something you'll only find in Japanese games these days, in titles from Platinum Games, Kojima Productions and From Software. Looking ahead at future releases, the next games from these developers are Bloodborne (PS4), Metal Gear Solid V (PS4/XB1/PC) and Scalebound (XB1). That's about it as far as upcoming games with boss fights that will probably be good.
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# ¿ Feb 17, 2015 13:54 |
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# ¿ May 15, 2024 22:18 |