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A Stupid Baby
Dec 31, 2002

lip up fatty
If you're playing some shooter game and your enemy is another guy you have two options for a final boss fight: Either he's a bullet sponge and takes like a million bullets to the dome or you load him into a mech suit as a reason why he takes half your arsenal to kill.

I never really found boss fights satisfying for that reason, they typically divert wildly from the gameplay, usually in a "this guy takes more hits to kill" way. There's games that do boss fights ok but the stapling a health bar to a dude just because he's a named enemy need to go. Especially if the villain is portrayed as a cowardly string-puller who can't stand up to the hero but then they're suddenly a worthy opponent all along. In my opinion it's more satisfying if the boss dies just like anyone else.

"Boss levels" are the way to go IMO, the ending to Hitman: Blood Money is a great and satisfying ending to that game. Honestly most of the Hitman games do a really good job with the final level being really loving hard and also a kind of weird diversion from the stealth gameplay without just suddenly making some guy take 10 clips of bullets to the head where before single headshots were dropping everyone.

Character action games can obviously get away with a lot more since you have to wail on or shoot dudes for longer to drop them to begin with, but there's ample room to make them more challenging and unique encounters without making them feel spongy. gently caress every game whos idea of a boss fight is just repeating some stupid platforming puzzle to drop shields so you can deal a predetermined amount of damage before shields come up again.

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