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SunAndSpring posted:
I'm pissed that someone out there with almost my username is besmirching the good name of boss fights. Deus Ex: HR would've been amazing if all the boss fights had an option to go like the dialog boss fight you have with the anti-augmentation guy depending on how you're playing. It makes no sense to try and talk down the villains if you're going around killing everyone but if you're a sneaky pacifist with a silver tongue it would've been a much more interesting way of going about it. edit: Maybe that's the solution to terrible boss fights in games with customization? The re-done boss fights in DX: HR's Director's Cut were actually pretty good. I could play through it on a no-kill run and not bang my head against the wall because now I have to go toe-to-toe with some guy with a howitzer. Even the worst Zelda boss isn't as bad as the poo poo that went down in Bioshock Infinite. Jesus, that was a terrible game. axeil fucked around with this message at 16:50 on Mar 1, 2015 |
# ¿ Mar 1, 2015 16:45 |
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# ¿ May 15, 2024 18:57 |