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This is more a problem with western AAA games than games in general and I think a lot of it is because bosses don't work unless they're challenging and built on solid game mechanics. If a boss is easy it's just a forgettable chore but if it's tough it will end up highlighting any problems in the game mechanics. Like the ghost fight from Bioshock Infinate was challenging compared to the rest of the game but it just ends up frustrating because the the game mechanics are really really bad. If a game is easy and has slick presentation you can get away with shoddy mechanics cause people will dig the story and the mechanics won't really get in the way of it, boss fights don't work that way though. That's only western bosses though, for the most part we're seeing better bosses than ever, even in the indie games. Like Valdis Story had consistently excellent boss fights and put a ton of work into them, every one is challenging and about half of them could be passed off as a final boss in any other game. I just checked the wiki for that game and it has more boss fights than enemy types. Bifner McDoogle fucked around with this message at 14:34 on Feb 17, 2015 |
# ¿ Feb 17, 2015 14:32 |
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# ¿ May 16, 2024 03:52 |