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End boss fights in general suck. They're lazy game design and an artifact of the days when games were quarter-munchers. There's got to be a more interesting way to bring a game to a close than, "let's throw something big at the player and ramp up the challenge a few notches and then roll ending cutscene."
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# ¿ Feb 17, 2015 19:44 |
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# ¿ May 16, 2024 07:32 |
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icantfindaname posted:
You've got your chronology wrong. In the old arcade shmups and beat 'em ups that dominated arcades from the mid-'80s onward, boss fights were very obviously a way to artificially extend playtime, and by extension eat up more quarters, by placing a brick wall in front of the player. Progression-based games adopted boss fights because by then defeating the Big Bad at the end of the level was an ingrained video game trope.
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# ¿ Feb 17, 2015 20:37 |
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Alain Post posted:Everything in games is artificial. Just a hunch, but I think you and I are talking about completely different definitions of "artificial" here.
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# ¿ Feb 17, 2015 21:05 |
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gay skull posted:He had it coming, good boss fights rule. But but Planescape Torment doesn't even have a final boss fight if you have high enough INT and WIS
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# ¿ Feb 28, 2015 02:01 |