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Tengames posted:Speaking of the TS, I wasn't sure in the update but do you actually pick up the other person's TS and start playing it to transfer ooyama to your game? can you check his mail or anything when you have it? Also, I'm not sure if I stated it in the video but this particular chapter of the game is the first part where a cursed cartridge requires a very specific step to get. And that's that you have to play the game on the 13th of the month. If you do that then a cartridge will appear before you head down into the basement of the house. Finally, I'm still amazed at just how randomly the game decides to do interesting visual things in the 3D 'real world' parts:
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# ? Mar 5, 2015 02:48 |
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# ? May 2, 2024 12:08 |
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Double posting like I ain't give a gently caress.
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# ? Mar 6, 2015 20:21 |
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Goddamn possessed copy machines. Those are a real yet insufficiently publicized job hazard. Or is that a garbage can? Or is there any difference?!
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# ? Mar 6, 2015 20:29 |
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Nice to see this game is just as heavy on the 7s and 4s as the previous one.
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# ? Mar 6, 2015 21:23 |
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From how I read it, Ren had said that Ooyama was the older brother?
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# ? Mar 7, 2015 15:33 |
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Yeah, Davey's story isn't that he's the older brother, but that he's looking for his older brother.asymmetrical posted:I really want to compliment the work done on the corrupted text. It really added to the atmosphere. A bit late commenting on this here, but the translation/graphics work is well enough done that I had actually forgotten that it wasn't in-game until I saw this post, and had a moment of surprise as i remembered. Enjoying the LP a lot.
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# ? Mar 7, 2015 16:18 |
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Thesaya posted:From how I read it, Ren had said that Ooyama was the older brother? KillerEggplant posted:Yeah, Davey's story isn't that he's the older brother, but that he's looking for his older brother.
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# ? Mar 7, 2015 20:03 |
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I liked the upside-down bathrobe ghost, they seem like a pretty cool guy, and it was cool to have the ghosts coming at you from a different angle than you'd encountered up to that point. I hope this means we'll have some wall-walking ghosts show up too. That one instance where it was coming at you and you had to back up super quickly was actually really nice. Weird that their hair was falling down in a gravity-affected kind of way but nothing else was. So, I have a question, actually. How exactly do you get a game over in this game? Judging from your game-world deaths, there doesn't seem to actually be a penalty for getting killed there. Hell, it was even necessary to get that one cursed cartridge. Can you only game-over-die in the real world parts of the game? Niggurath posted:Yeah, that was my bad in retrospect...though honestly these cover stories are all pointless since these places usually don't have any reason for a cover story. I liked your version better.
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# ? Mar 9, 2015 20:51 |
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yokaiy posted:I liked the upside-down bathrobe ghost, they seem like a pretty cool guy, and it was cool to have the ghosts coming at you from a different angle than you'd encountered up to that point. I hope this means we'll have some wall-walking ghosts show up too. That one instance where it was coming at you and you had to back up super quickly was actually really nice. Weird that their hair was falling down in a gravity-affected kind of way but nothing else was. I suddenly remembered those annoying ghosts from Deadly Premonition.
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# ? Mar 9, 2015 22:13 |
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yokaiy posted:So, I have a question, actually. How exactly do you get a game over in this game? Judging from your game-world deaths, there doesn't seem to actually be a penalty for getting killed there. Hell, it was even necessary to get that one cursed cartridge. Can you only game-over-die in the real world parts of the game? Atleast, as far as I know; there are a few circumstances where there are ummmm not normal ways to die in the RPG. Like after we get Ooyama from his cyber house, if you go too slow then there is an encroaching shadow that will get you and that might cause an actual death?
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# ? Mar 9, 2015 22:44 |
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As far as I'm aware, getting overrun by the static just causes you to redo the sequence from the beginning (that is, just after the conversation is finished). I might be misremembering again, it's been a while.
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# ? Mar 9, 2015 23:01 |
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And now we're at the half way point in the game and this is also where we start getting a whole lotta plot. Also I do apologize but I did miss one of those flashback books, but you didn't really miss anything worthwhile. Just that the group was collecting body parts and it cursed one of their members. And I did miss getting a body part in the video, but I went back to get it later. You keep have to access the RPG in the library. I'm terrible at games.
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# ? Mar 11, 2015 19:15 |
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This is what the TS's function should've been for the entirety of the game instead of at predetermined points/updates, that's actually really cool.
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# ? Mar 11, 2015 20:20 |
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Aw, you didn't show off one of the more amusing rooms in the school. A lot of them have paper on the walls with various words/kanji on them, but the red room has something else: All of them are covered in various painted-on "死"s, meaning "death"; it's one of the garbage symbols that shows up at random in the game, and is also on the game's TS icon. I also wonder if any of the RPG Regrets had anything to say, but probably not. Akane's version of the RPG is also the old "bench on a cliff" version, so it looks as if this event has created a second "version" of the game, almost, that changes itself based on the player. Aside from that, Ren seems to have done some research on the game, so it's kind of a surprise she would take the same path that the girl from the first game did on her final day. And I really wonder what her RPG was going on about, what with "big sister" and the fire... With Ren gone, though, I wonder who will be sending us the customary mail at the start of the next chapter. Especially considering that, unlike the first game, we only get one or two a day, it seems. Thank you for the update. It was probably a lot of work, considering this chapter is nearly an hour long!
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# ? Mar 11, 2015 21:42 |
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Yeah, that was a long update! I enjoyed it quite a bit. Made the rest of work go by quickly today.
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# ? Mar 11, 2015 23:21 |
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Ren seemed to be suggesting during the conversation at the start of the update that someone whose consciousness went into the game might be able to stop it, and vaguely implying that maybe she was thinking about going into the game. I guess this explains why - her time was already up. Maybe we'll still be getting emails from her after all?
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# ? Mar 12, 2015 00:17 |
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Finally got to finish watching that update and, uh, very curious what was up with that giant at the end. I was kind of hoping we'd be thrown a curveball and Ren's experience with the train would end differently than the first game. And...it kind of did? I don't remember that happening to the girl in the first game.
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# ? Mar 14, 2015 04:32 |
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Lotish posted:Finally got to finish watching that update and, uh, very curious what was up with that giant at the end. I was kind of hoping we'd be thrown a curveball and Ren's experience with the train would end differently than the first game. And...it kind of did? I don't remember that happening to the girl in the first game. Still, I'm hoping that the story is coming along a little bit better than the first game's. I think that the sequel has a much better story to tell and much better pacing. Especially with the knowledge we have now that the story we were seeing in those flashbacks and with our 'avatars' were in fact that story of a completely different set of people. It also makes you wonder that if Ren had such a unique experience, I wonder what Yuuto was having to deal with; especially considering it doesn't seem like the first game where everyone was just playing through the same cursed scenario.
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# ? Mar 14, 2015 04:54 |
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Niggurath posted:Yeah, Riko's train ride was in all honesty a bit more peaceful than Ren's ended up being. Also, even with a translation and having played through the rest of the game....I'm never quite certain if they explain who that large regret is. Hell, me and Panzer still aren't really agreed if that's even a man or a woman regret. Oh, no no, I agree with you now that it's a woman after watching it again. I really would love to figure out who the hell she's supposed to be. I'm also really glad we have the return of the slap bass chase scene, because that music was one of my favorite parts from Nanashi 1. Also I still can't get over what a complex level the school is in comparison to just about every level we saw in the first game. There is just so much stuff to do and see here.
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# ? Mar 14, 2015 05:52 |
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And we, what, just hit the halfway mark? Three days left. Either it's a rush to the finish or it's going to keep getting bigger and more involved.
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# ? Mar 14, 2015 06:13 |
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Lotish posted:And we, what, just hit the halfway mark? Three days left. Either it's a rush to the finish or it's going to keep getting bigger and more involved.
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# ? Mar 14, 2015 06:57 |
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And then things get a little crazy? Man, I am so looking forward to this. It's quite a ride. I agree with Panzer Skank - I really like that slap bass chase music.
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# ? Mar 14, 2015 14:00 |
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That was pretty amazing all around so far. I think the giant regret at the end was the brown haired guy who was taunting her. Not her friend, the other one whos name I forget. Merely going by the fact that its brown hair on both of em. Also wanted to echo that the translations and subtitles are fantastic as is the LP proper.
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# ? Mar 14, 2015 17:07 |
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Wow, that update was great. I really liked how Akane (and Akane 2.0) were actually a red herring for the curse -- at first I thought that she'd be the cause of the curse, with the red version being all vengeful and angry, and the pale version being all remorseful and wanting to rest in peace. I still think that's mostly the case, but now we've seen that she and her friends were probably victims as well, not the cause of things. And that is awesome. Her final moments were really cool, though, and I think they did a great job with setting her up as a sympathetic character for the 5 mins we get to play as her for. Initially, I was disappointed that it looked like Ren was gonna go the same was as Riko, but then the hunched-over regret happened, and I forgive them completely. That was super cool. Maybe that ghost is the one responsible for the curse? Wish we coulda seen more of Ren's version of the game too.
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# ? Mar 15, 2015 00:28 |
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Slap bass improves everything really.
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# ? Mar 15, 2015 04:04 |
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Ah, I'm confused now. I watched Ghost Car's Nanashi 1 LP forever ago, so it seems the game isn't as fresh in my memory as many other's. Is there a chance for a summary of that game, and what story threads Nanashi 2 is picking up and playing with?
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# ? Mar 15, 2015 08:52 |
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asymmetrical posted:Ah, I'm confused now. I watched Ghost Car's Nanashi 1 LP forever ago, so it seems the game isn't as fresh in my memory as many other's. Is there a chance for a summary of that game, and what story threads Nanashi 2 is picking up and playing with? But the overall gist of the story was that a father was working hard on a video game, a pet project of sorts, that would show how much he loved his family. The problem was that the developer he worked at was run by someone who felt that this gift to his family wouldn't properly sell and that funneling the company's time and resources was a massive waste...to the point where it drove the director of the company to an extreme solution. That solution being the murder of the guy's family (who's name is Ikuta and who Ren was trying to find). So Ikuta's wife is murdered and his daughter witnesses the murder, and she runs away. The murderer's true identity is never known to Ikuta and Ikuta's daughter despises her father, and this game that took up all of his attention. So Ikuta's daughter dies under unknown circumstances and her grudge against the game causes her spirit to become latched onto her father's unfinished game. People start to spread this cursed game through sheer curiosity (much like the cursed video in the Ringu) and people start to die from the game. And our hero from the first game goes through a number of hurdles to figure out the mystery of the Ikuta family, which is pretty much the above. The thing though is that Ikuta's daughter is set free and the curse of the game should be stopped...but it appears that there were more people affected by the game, and it's this second group that seems to have some connection to the new curse in the game.
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# ? Mar 15, 2015 09:23 |
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There's nothing more terrifying than a giant woman
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# ? Mar 17, 2015 10:25 |
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So I've decided to just post both of these updates at the same time due to a very sad fact...and that's that even though there are branching paths, they aren't that exceptionally different (at least not in comparison to the previous branching paths). And that is sincerely a shame, because so far the idea has been executed pretty well and come across with some pretty interesting variations. But this is our final branching path and the only main difference is the backstory that is given at the end. Still we do get to figure out a lot more about Kenta and Naoki, and we get to cruise through a super bizarre cemetery. So it's a win-win situation. Blockhouse posted:There's nothing more terrifying than a giant woman
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# ? Mar 17, 2015 19:06 |
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Wow, they really did phone this one in. I didn't realize the dungeon sections were the exact same in both paths. I wonder if this means that Akane's flashback actually had an already-dead Naoki regret attacking her, and not the living version, or if the flashback was actually entirely wrong. If we're taking them around with us, though, do they show up in the same way Ooyama does, or is it basically just an event flag somewhere and they don't actually do anything?
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# ? Mar 17, 2015 19:56 |
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Hmmm. Rewatching Akane's flashback, I don't see anything that contradicts what Kenta and Naoki are saying - when she comes upstairs, Kenta is lying in a pool of blood, and Naoki is standing beside him all bloody; she assumes (not unreasonably, in context) that Naoki has done it. He says, "Akane ... I ... " and reaches out towards her, and the scene fades to black with a death/injury sound effect. It's entirely possible that she fell down the stairs while trying to get away from what she thought was a threat. Given that Kenta and Naoki's stories agree that it was the game that killed Kenta and not Naoki, I think it's reasonable to interpret the scene to mean that she thought he was threatening her or attacking her, but he was actually in shock and distressed and her fall was accidental.
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# ? Mar 18, 2015 00:12 |
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Does it bother anyone else that the sunshine academy kids all have alliterative names? Is this game ghost written by Stan Lee?
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# ? Mar 18, 2015 14:23 |
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Am I seeing things or does that crap on the pillar between the shelf and windows look like left-eye ghost stuff?
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# ? Mar 18, 2015 22:08 |
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That's what I thought earlier (I posted an image with that outlined in red). It stands out against most of the horizontal noise in the image.
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# ? Mar 18, 2015 22:20 |
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tomanton posted:
On the note of reading into something though, I was wondering if people had any ideas about the dungeon under the cemetery. I still kinda think it's the game world manifesting itself somehow in the real world, but I suppose it could also have just been that way in real world terms (though I'm not overly familiar with torture dungeons being built right into cemeteries. I mean we have seen regrets and minor objects appearing from the game in the real world, but what if it could manifest something much larger and world altering.
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# ? Mar 18, 2015 22:25 |
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I love the idea of the game world creating some sort of alternate reality in the real(?) world, and wouldn't be surprised if that's what's happening.
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# ? Mar 18, 2015 22:54 |
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You know, this isn't the first time I've seen this sort of thing in a game, or other media. It kind of makes me wonder if dungeons in caves is just a thing in Japan.
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# ? Mar 19, 2015 02:40 |
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DeliciousCookie posted:You know, this isn't the first time I've seen this sort of thing in a game, or other media. It kind of makes me wonder if dungeons in caves is just a thing in Japan.
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# ? Mar 19, 2015 04:42 |
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Niggurath posted:Especially since it's apparently only 4 in the afternoon as someone on youtube pointed out. It was also quite dark outside for that time of day.
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# ? Mar 19, 2015 05:31 |
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# ? May 2, 2024 12:08 |
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Niggurath posted:Yeah, but to me the other games that has presented something similar has usually been in a fantasy realm. This game's real world sections normally do try to stay true to real world locations and settings; so suddenly falling down a well and ending up in a torture dungeon seemed ummmm super out of place? Especially since it's apparently only 4 in the afternoon as someone on youtube pointed out. 4 in the afternoon? With four being an unlucky number, I wonder if they used that time of day on purpose.
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# ? Mar 19, 2015 06:55 |