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unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
The Long Rider Trollkin career's also a reprint from the magazine, but I don't think anything else is.

Also looking at that preview, one of the talents is Haruspex, which is great, because everyone needs the power to predict the future by reading entrails.

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unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
I don't even have the full book yet, but this is already may favorite "Reason to play a character" quote.


quote:

Choose the Bone Grinder career if you want to play a filth-encrusted meat wizard

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.

theironjef posted:

So what's the verdict on power level? I've heard tell that their ultimate plan to balance warlocks and warcasters is "don't."

Still don't have the full book, but from what I'm hearing the main balance issue is that: IKR is sort of built around an assumption that you take one combat career and one non-combat. The careers in Unleashed aren't built around that assumption, and are generally fightier, because the theme is more "Survive in harsh conditions, punch monsters" than "Bum around in cities being vaguely mercenary and pick fights with murderers and ghosts and ghost murderers" (Which is like 75 percent of all the published adventures so far.) They are overall still compatible, but there's basically warning flags for cross-classing between the two because Aristocrat/Duelist is pretty great for an Iron Kingdoms Adventure but might have issues with an Unleashed story.

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