Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Captain Sheepy
Nov 22, 2013

My apologies!


The Game

As you are well aware, The Sims is a long running and extremely well received life simulation game developed by Maxis and designed by co-founder Will Wright, and published by EA Games. The first game in the series is very unique compared to it's many sequels and spin-offs, so what better to revisit the classic that started it all? The core concept is simple enough: You create virtual people called "Sims", build and decorate their homes, and live out their lives while keeping them happy, well fed, and making sure their wallets are filled with §§§! The Sims Complete Collection also adds every single expansion pack ever released and adds even a small amount of other additional content. I'll try to explore as much as I can!

The LP

The Sims is a game with no real end and could theoretically be played forever until the end of time. There is however, a slight reward for playing a single household up to it's 100th day, so if anything I'm going to be shooting for that as one of my goals. Don't trust me to keep track however, as I've already lost count while playing. Besides, I don't want you to stress over it too much: it's the journey, not the destination! No cheats will be used with the exception of showing off the occasional debug cheat that won't normally give us an unfair advantage in any way. I'll try my best to be as informative as possible to explain all of the game's unique, quirky game mechanics.

Our Household

We will begin with two male adult Sims in what we shall from now on call The Suffolk Household. Households in The Sims can always change withe the addition (and loss) of Sims. As of the LP, they are:

Preston T. Suffolk: College flunky and mostly average joe.

Caesar Montello Suffolk: Bit of a recluse and workaholic.

Frequently Asked Questions
Q: Can I purchase this game on Origin?
A: Nope! EA hates you and refuses to sell their older games, especially since The Sims 4 was released just last year. Luckily, physical copies of the game and expansion packs alone are practically everywhere in thrift stores and flea markets. The Complete Collection itself however did not have very many copies made, making it one of the more rarer to find and hella more expensive to purchase. Used copies online can go for around $30-$60, while a sealed package is nearly $100 for PC and $150 for MAC.

Q: Will you be using mods?
A: As for now, no not really. The expansion packs alone add a lot of content that will take me a lot of time to explore in full. Maybe at some point after exhausting their contents, I might see if I can find anything interesting to download and post the source.

Q: Will you be using Free Will?
A: Free Will is enabled by default and there's really not much of a reason to turn it off. In The Sims, it's just a toggle rather than a slider like in the later games, though you can still tweak Sim autonomy via cheat commands, though that won't be necessary. The part of the fun of The Sims is that the game is like an aquarium or a petting zoo, you wanna see what your Sims do on their own and how they react to their environment, as you occasionally poke and prod. Plus having around four to eight Sims becomes a handful and you kind of need them to be at least a little independent as you focus on the more important things at hand.

Q: How do I type the Simoleon symbol on my keyboard?
A: If you hold Alt and type "21" on your numeric keypad, you will be able to §§§ at your hearts content!

The Update List

Part 0: Welcome to Oldtown
Part 1: Moving Day
Part 2: Dawn of the First Day
Part 3: poo poo, let's be cops!
Part 4: Crime doesn't pay (the bills)
Part 5: Steady Recovery
Part 6: Out on the (Old) Town!

Captain Sheepy fucked around with this message at 04:38 on Mar 27, 2015

Adbot
ADBOT LOVES YOU

Captain Sheepy
Nov 22, 2013

My apologies!
Part 0: Welcome to Oldtown



As is always, our splines must be reticulated. Whatever that means.

Not long after that, we are greeted with the main screen of the neighborhood, greeting us with some rather pleasant, if not loud, music!



The Northern part of the neighborhood is the main section which came with the base game. The red arrow pointing to one of the houses is the Newbie household, the game's tutorial house that we won't be playing. The top left of the screen on the toolbar shows the neighborhood number: There are eight different copies of the neighborhood to play with in case you run out of room, and you can even trick to game in adding more if you fiddle around the files enough (at your own discretion!) but we won't be needing to do that.

And of course just south of that is-



Well... I couldn't have said it any better!

...Yes, this game uses Comic Sans as it's main font.

:eng101: To be more clear, the Oldtown District is home to both residential and community lots alike. Community lots are, for the most part, mom and pop shops that your Sims can visit and buy mostly useless garbage, but also pets and gardening supplies! It adds a great expanse to the base game, only it had to come with one of the more annoying expansion packs. There's of course new houses and Sims to live there, so more living space in our already cramped neighborhood is always appreciated. For this LP, we will be playing in tried and true Neighborhood 1, the base game neighborhood!



This right here is the "Select-a-Family" screen. From here we have three pre-made households to choose from, whose names are quite familiar if you've played any of the recent installments, and of course the ability to create our very own Sims. How exciting! As you might expect, that is what we are going to be doing.

A single household can make up a max total of 8 Sims at any given time, and this does include pets, which we can't create in this screen however. From the "Create-a-Sim" screen, we can create either an adult or a child Sim, though you are required to have at least one adult Sim in order to finish creating the household. There is no option to select household relations, so everyone starts off with only 20% relationship points with each other to start. They also always start with §20,000 (Simoleons) regardless of household size, which can really make or break their living conditions at the start as it's usually not enough unlike the financial generosity of the later games.



Sim creation, as it stands in the original, is very limited compared to the many sequels and spin-offs. We've certainly come a long way since turn of the millennium! From here, we can choose a head, a body (there are my different types of outfits, recolors, and whatever one you pick determines the Sim's overall bodytype: Slim, Fit, or Chubby) their skin tone, which comes in three colors, and of course, their Personality.

A Sim's personality determines what zodiac they are on a table scale I would assume, defining who they are by their actions and behavioral patterns. No Sim is perfect and some of their personality traits may have to be minmaxed in order to escape overall mediocrity in their mostly pathetic, soap opera inspired lives. The many expansion packs and collection packs include an additional amount of heads and bodies to choose from, from basically late 90's casual wear, business wear, to fantasy costumes and even sci-fi military uniforms made in promotion for the Command and Conquer franchise of RTS games, also made by EA. Here is the first half of our household: Preston T. Suffolk.

"And they tell you that going to college can help lead you to success. Hmph... Well, I guess it's not so bad. Maybe my new housemate and I will make great progress in our lives. I wonder what kind of guy he is..."



Meet Caesar Montello Suffolk!

"Aw Hell, how did I end up in this mess? Hopefully the new roommate won't be too much of a bother. I hear he's a nice enough guy at least, but I'll make sure to keep an eye on him."



With that, we have our household! Two is the perfect number of Sims to start out with, as a one household Sim could easily get stuck in a cycle of never ending loneliness, while a household of four or more will lead to a very rocky financial start that may take an extremely long time to make progress from. We can always invite other Sims to move in with us if we so please, but for now we'll just have our dynamic duo here to keep us entertained. From here, we can begin our journey!



Lastly, we will build our home here, on 8 Sim Lane, a large lot. Each lot is assigned a number, which is useful to remember if you're downloading user made houses from the internet, which fan sites will have information regarding which lot they require to occupy. This was before there was ever an option to place around empty lots of varying sizes you wanted, but it'll have to do. This lot is great too because it's right next to the river flowing through Oldtown and it has enough room to build the house of our dreams. It's right across the street from the Goth family house and the Newbie family is just down the street. The rest of the houses on our encircled street are for sale. Houses kind of act as individual saved games essentially.



In the next update: We will begin building our house!

Captain Sheepy
Nov 22, 2013

My apologies!
Part 1: Moving Day



Here we have selected Build Mode. The Sims was heavily inspired by the many architecture and home design software programs that were common during the 1990's and the Build and Buy Modes are not dissimilar in function. Below you can see the Build tools, which we can use to build the house itself on our lot. The grid shows the land we actually own. Sorry, but we won't be able to build a dock on our side of the river. We can only assume it's SimCity property. Your Sims will first start out standing between the sidewalk and the road near the mailbox and trashcan, so they aren't in the way when building. During gameplay, you will have to move them if you wish to build an addon to the house or to redecorate a room in which they might be obstructing. It's a bit of a hassle, but we'll live. The Build Mode has it's own soundtrack, featuring mostly somber or relaxing classical piano tunes.

"So this is our new home. The weather is quite nice and I like how close we are to the water."

"It's not so bad. Oldtown has a rich history with an even richer flora and fauna. Plus, we're not too far from the town itself."

"It's amazing guys like us can live in such a nice neighborhood with such empty pockets."



Sims are very picky about their living conditions. Any hallway should be at least two tiles wide for easier travel. They also hate perfectly square or rectangular rooms and prefer rooms with more corners. As for the house as a whole, the more square feet, the better.

"As long as I'm not stuck in a tiny box all day, I couldn't care less."

The wall tool does not only just build walls as you might think, but as you can see below, we have a wide arrange of options for such things like fences and pillars. We need to save our household funds, so until then, they will have to wait.

"A white picket fence would be too cliche. I'd want the front porch to at least have some sort of railing though. A bit of nostalgia that reminds me of the home I lived in when I was a kid."



"Hey! We're already down §5,000! We haven't even installed the carpet yet!" :gonk:

Money is a bit more scarce compared the the sequels. With only §13,000 to go on, we barely have enough for the essentials, let alone a fully painted/floored one-story house.



Oddly enough, those archways are the exact same frame as the doors, but while the doors are §100 each, the archways without the door are §150. I really don't know.

"I'm a big fan of the double doors."

"The layout is nice too. A circular layout means easier travel around the house and less traffic. We can enter every room in the house from the foyer alone."

"The backyard is rather bare though. The doors just lead out to an open, empty space."

"Simoleons don't grow on trees, they say. We're not in any position at the moment to be having barbeque parties with neighbors."



"With that said, we won't have enough left over to paint the house. The roofing was free however as a bit of a bonus."

"Looks like we'll have to pick out the roof tiles after we installed the aluminum siding."

Roofs are of no cost, and can have their height set as seen by the options below. A house can also have a second floor, which Sims can ascend and descend by using flights of stairs. That's not going to be for a while now however.



Sims also need their houses to be lit up adequately enough as they hate walking around in the dark. We can't afford any lamps at the moment, but windows work just as good during the day time. The bigger the room, the more windows are needed to fully light up the room. It's generally not the best idea to build a room that is 100% encircled by other rooms so that no outside light can get in. Though some doors also have the potential to bring sunlight into the house, such as the front and back doors we installed.




Here we have Buy Mode, or also commonly referred to as the Buy Catalog. From here we can purchase furniture, appliances, plumbing, decorations, electronics, you name it. All items are sorted by type (Chairs, Beds, Couches...) and then by price from cheapest to most luxurious. Buy Mode can also be sorted by function as well if you prefer, i.e objects sorted by "Livingroom", "Study", etc. by clicking on the Buy Mode button again. In comparison with Build Mode, the Buy Mode's soundtrack is a selection of more cheerful "shopping" music.

"Man, that was practically our entire savings. We could only afford two beds for the both of us, a fridge, and a toilet. We need to make some Simoleons quick so we can finish furnishing the bathroom."

"Like I said, we won't be able to paint the walls, but at least we won't have to worry about stepping into an ant hill on our way to bed."

"I can drink to that, plus the dark color of the hardwood floor in the foyer is a nice touch. The carpets in the bedroom and the living room can always be replaced when we find the right wall paint or wallpaper to use."

That is about all we can do about the house for now. It is now time to commence the simulation over in Live Mode.



To be continued in the next update: Our housemates settle in and try to make some cash!

Captain Sheepy fucked around with this message at 17:18 on Mar 2, 2015

Captain Sheepy
Nov 22, 2013

My apologies!

Poil posted:

Sweet nostalgia. :)

Nice house design by the way. But I'm not sure I care for bathrooms with multiple doors.

For The Sims 1, it's almost a requirement. Sims aren't particularly smart and kind of enjoy blocking doorways. Bathrooms especially!

Captain Sheepy
Nov 22, 2013

My apologies!

oldskool posted:

I like the flooring choices, and going with actual floor instead of non-life-essential items on a walled-in lawn is a bold choice.

Where will the gaudy couch and ancient TV go, though?

I'll let you use your imagination until the next update or so. With that said, if the thread has any ideas for redecorating or so, don't be afraid to drop some suggestions! I already have some screenshots of the first couple of days or so, as I had actually played this game for a few hours yesterday when I started, but after those you're all free to throw around some ideas if you want. I may also occasionally ask the thread what to do next from time to time, if you guys are into that sort of thing!

Captain Sheepy
Nov 22, 2013

My apologies!

LORD OF BUTT posted:

It's inherently kind of interesting seeing a straight LP of The Sims after so many crazy goon houses. Curious to see where this goes. :)

I think as far as Sims LPs go, places like YouTube and even SA are kind of over saturated with a lot of tryhard wacky playthroughs wear every Sim has to have a wacky name, wacky facial features, with wacky colored hair. Not that it can't be funny from time to time, but at the same time we've seen that kind of thing a million times already by now, especially with the release of The Sims 4 with it's unique Create-A-Sim features and cartoonish charm. Not to mention LPs of the original game itself are kind of rare, I've actually looked on YT for a VLP of TS1 (holy acronyms Batman!) and they're mostly similar as well: LPer talks about their nostalgia for five minutes, hastily makes a nuclear family with unoriginal names, have difficulties using Buy Mode, then has nothing to talk about for ten updates before deciding to intentionally burn down the entire house and everyone in it. But mostly, typing in "The Sims 1" YouTube search mostly gets you "The Sims 3/4 PART 1" rather than the results you were looking for.

The Sims 1 has a lot of depth to it under the hood I feel, with many concepts that aren't even present in the sequels, innovating a series that was originally thought to never catch on by it's publishers. There's a lot interesting about the game I think and it deserves to be looked at with great detail rather than using it as a means of quick cheap monkeycheese humor for internet popularity. There's a LOT to talk about that I never really hear from particularly anyone who plays the game. Perfect opportunity to make a thread I guess!
:eng101:

mycot posted:

What timing, I just watched Lazy Game Review's 15 Anniversary Retrospective video of the series (which was also the first time I heard the quote the thread title is from. And also what made me realize Sims font is Comic Sans).

It's one of my favorite factoids about the game's development and I think partially one of the reasons for the game's success and appeal. The Sims 1 especially has a very distinctive soap opera feel to it and the game's color pallet really reflects the kind of TV drama you'd catch on light nights around the time the game first entered development. It's easy to identify with internationally and the entire series can fit almost any narrative depending on the player.

As for the thread title: I originally wanted to title the thread either "Adventures in American Television Culture" or "American Television Culture Studies", but they were both too long.
:eng99:

Captain Sheepy
Nov 22, 2013

My apologies!
Part 2: Dawn of the First Day

So we have our house, a bed to sleep in and a roof over our heads, it's time to move our Sims right in.



This is Live Mode, the main game itself. From here, time can finally return to it's natural (or unnatural!) flow. We have full control of our Sims, with full access to all of their information that may come useful to us. For the most part, we want to have their Needs tab open through most of the time, which is indicated by the opera masks nestled in between their Mood Meter. Sims have needs and can fulfill them on their own, but a lot of the times you'll need to push them in the right direction. There's 8 needs in total, while not many people may know this, but there were originally 10 while this game was in development. As of right now, it's unknown what the two scrapped needs were, but thankfully it just means less pressure on our part!

The lovely hexagonal bipyramid up above Preston's head is the almighty PlumbBob an indicator telling us which Sim is currently selected. It's named after the weighted plummet of roughly the same shape. In the beta screenshots, the PlumbBob was more or less shaped like a cube with a prism pointed downwards towards the Sim, like so.



This tab here is the Relationship tab, which is self explanatory. Every household you create, each household member will start off with 20 relationship with each other. It's a good head start, but they're still strangers for the most part. Every Sim they meet has two meters actually, their Daily and Lifetime meters, both starting at 20. They will need to raise their Lifetime relationship meter if they plan on becoming friends, but for the most part, social interaction will count towards the Daily relationship meter, which will increase the chances of becoming friends. The relationship tab also has some categories for sorting people. The infinity represents all the people we know in the neighborhood, the smiley face represents our friends, and the silhouettes represent the people that live with us. The star represents fame, a feature added in The Sims: Superstar expansion pack, though that's for another time!



Here is the House tab, which is oddly enough symbolized with a house. This tab right here is a real goody as it tells us all the neat things about how our house currently functions. As you can see, it's the perfect Size house for such a small household and since we don't have anything broken (or really anything to actually break for that matter), our Upkeep is at %100. The Yard only has a few trees scattered around outside, but it's better than nothing. The Square Ft. counter shows us how big the actual house is as opposed to the lot itself. The lot is an unchangeable statistic and merely tells us how much land we have to build on. Our lot is large, so we shouldn't be running out of room just yet. Lastly, our Furnishings are near empty. We only have a pathetic total of four objects within out house, two of them being the cheapest bed you can buy, along with a ugly fridge and a toilet. The toilet is triumphantly displayed in this screenshot and is a symbol of all things we hold dear. When The Sims first entered development as a secret black box project, all of the Build Mode features were built first. In the very first prototype, there was only one object in the game: that being the almighty toilet. Will Wright figured it was the best object to use as a test because "there's so many things you can do with it: you could clean it, you could use it..." :destiny:

There were also non-intelligent people to move around that did practically nothing, but they served a purpose still!



Look at him. Look at him in all of his glory.



This here is the Interests tab. Sims can talk to each other about a variety of subjects indicated by the icons in their speech bubbles. Their interests are randomly generated and there's actually a bug in the game that could make your Sims have absolutely no interest in any subject whatsoever, making them impossible to get along with literally anybody. Luckily that's rare and hasn't happened to us! There are about 15 interests and Sims will pick the topic discussion on their own. There should only be a few topics that they'll actually dislike talking about, so there shouldn't be too much of a problem with them connecting with others.

"I hope the neighbors throw us a welcoming party!" :words:

"I actually wouldn't mind it, if it meant free dinner. I'm not looking forward to eating scraps for the next couple of days... and some cake would be nice too."

:3:



"Who the hell is that?"

"I smell welcoming gifts!" :allears:

"Hey there's a lot of stuff in here!"




"Huh... must be from some sort of hobbyist store."

"I have absolutely no idea what any of this stuff is."

"Well, we are hurting for Simoleons, we can probably sell this stuff so we can install a working shower."

As kind of Sims tradition, the final expansion pack always has to give you free goodies at the start of every household. The Sims: Makin' Magic sends a mystery man to our lot and gives us all sorts of gimmicky magical sorts to play with. It'd be great if we could afford to do so, so it'll have to wait until later.

Speaking of which... we're broke! Looks like these lazy bums need to find a job. Every morning, the local papergirl will drop off a newspaper, which only ever has one job opening. Unemployment is an unheard of thing in SimCity, so we'll get hired immediately without question. The job on offer is totally random and some are better than others. We get a good one right off the bat:



"Oh hey, this job pays pretty well!

"Not bad work either. The hours are perfect."

"Not to mention we get to work together!"

:unsmith:

Not long after that, we are greeted by our lovely new next door neighbors: The Goth Family!



"Haha, oh Bella, it would appear the riffraff have come into town! I do hope they enjoy quantum physics! My name is Mortimer, son of Gunther Goth."

"THE founder of Oldtown? Wow, I'm impressed. Oh well it's nice to meet you, Mortimer. My name's Preston. Preston Tyler Suffolk, at your service. Nice suit by the way." :3:

"My husband is an academic like his father before him. I stay home while I raise my daughter Cassandra. I am called Bella Goth."

"Nice to meet you too. I'm Caesar."

:confused:

"My parents were history buffs."



With the money we made from selling off the magic kit, we had just enough for a bookcase and a shower. We're almost ready to live in this house! The bookcase is essential for any household, as we can learn to cook and repair from the contents of each page. This is actually dependent on our survival, so it's best to do some book learnin' as soon as possible.



While we're here, we can also make our Sims interact with each other. This right here is the Pie menu, a Sims staple. It shows us all of our available options of interaction. Let's give complimenting Caesar a try.



"Hey, what are you doing in here! I could've been naked!"

"Oh shi-, Sorry! I just wanted to say-"

"Get out!"

:yikes:

Looks like he didn't like that.



The fridge has a few options as well. You can grab a snack, make a quick meal, make a standard meal, or serve a meal for multiple people. The fridge is an infinite container of questionable proportions, but it costs money each time you use it. In this case, it's Dinner time, so all of the options will say as such. Making a Quick Dinner costs just the same as a standard meal (§10) of one Sim, so it's more about saving time than it is saving Simoleons. Sims will occasionally venture to the fridge for snacks, which costs §5 and doesn't really fill your hunger at all. It's more economical to just serve meals, since it can serve at least six or so people for §20. But because we lack a service to cut our veggies and a stove to stew our beef, we're stuck eating beans out of the can. It doesn't really fill our Sims tummies at all, so we're going to need to upgrade soon.



"So all the stray dogs around here are pretty friendly."

"Yeah I noticed. I just hope they don't knock the trash over or anything while we're at work later."

"Must be a cat person I take it?"

"Nah, I actually quite like dogs, as long as they're well trained."

(I feel like I've learned something new about Caesar. We seem to be starting to get along well. Although, we're not quite friends yet.)



In the next update: Fine Furnishing and Superb Simoleons!

Captain Sheepy
Nov 22, 2013

My apologies!

Fister Roboto posted:

$240 a day as a mall cop? Jesus Christ, I want that job.

I like to think about how the Simoleon/U.S Dollar exchange rate must be like sometimes.

Captain Sheepy
Nov 22, 2013

My apologies!

Kavingi posted:

Oh this is fantastic. Please keep linking music! It really sends me back. This game came out when I was in 6th grade and I have a lot of fantastic memories from playing it. Despite some things that were mentioned in an earlier post (never getting a day off, no actual days of the week in general) among other things that really unpolished about this game, it is still probably my favorite in the series. I skipped 2 and went to 3 and was pretty underwhelmed... I gave 4 a whirl on my friends computer and I felt like I couldn't figure out how to control things that well.

Ahh, memories.

The Sims 2 was probably my favorite, including since it had custom neighborhoods which you could make in-game using SimCity 4 files, a lot of which were already shipped with the game. The Sims 3 had to have a separate program to download that was only compatible with the Origin version, it wouldn't recognize the Steam version of the game. If you went from 4 to 2, you might actually really enjoy it I think. It had a lot in common with the first game while fixing a lot of issues the original had. I really liked the Aspiration and Want system and a lot of the objects and rewards were really cool.

The music in The Sims is pretty iconic and I figured it be foolish of me not to post them! I'll try to see where else I can put them in updates.

Captain Sheepy
Nov 22, 2013

My apologies!
This isn't a real update or anything, but since I'm doing an LP of this game, I've been fiddling around on other neighborhoods to get a little in touch with it. This is a mansion I started building in neighboorhood 3 on 1 Sim Lane. It's still a work in progress:







The upstairs and the back garden are really all I have left to work on:



Captain Sheepy
Nov 22, 2013

My apologies!

oldskool posted:

Am I the only one who made giant one-floor houses because I was completely incapable of remembering I had a second floor/basement and would constantly forget where my non-free-will Sims had been abandoned?

A second floor in any Sim home to me is almost a symbol of status of success in any household, considering adding a second floor costs almost as much as a second house. For the most part though, even when I do eventually add a second floor to a house playing legit, most of the important stuff, maybe save a bedroom or two, will most likely nestle on the first floor for the sake of convenience. Balconies are pretty hype though, so we gotta have one of those too. Perfect place for telescopes and other recreational objects!

In this mansion I was building for fun, having the spiral staircase connecting to the balcony was kind of unintentional, I miscalculated and figured it'd go up into the ballroom, but I like it too much to change it.

Captain Sheepy
Nov 22, 2013

My apologies!
That house is pretty legendary, noting that it's considered the ultimate "dream house" of neighborhood 1. Just one way of playing The Sims is shooting to buy the most expensive house in the land. I remember many years back when I played this house with a full eight Sims, the entry way had become slumber party central. I also had the upstairs decked out pretty nice, balcony especially! One other thing to note about the house is that the pool has an island with a tree and some flowers, for decoration. Sims can't physically access the little island however, making it impossible for them to actually water the plants, causing them to die unless you were to manually move them every time you needed to water. It's a hassle, so I take it most people would just delete them and fill the hole.

Captain Sheepy
Nov 22, 2013

My apologies!
Sadly they're in separate neighborhoods. But don't worry, I intend for the LP house to be much better than this one!

e: I mean when we upgrade it of course!

Captain Sheepy
Nov 22, 2013

My apologies!
Second stories are a little useful for relatively small houses on relatively small lots, so you wouldn't have to move the camera much when switching back and forth. Ideally though, you'll want enough space, so in The Sims 1 which has the worst path-finding/AI in any of the games in the series, I wouldn't really recommend it. To my surprise, the house I built in the LP is actually a bit bigger than the Goth residence by square feet, and that's a mansion! I didn't really have scale in mind at this point yet, so our little ranch isn't so little after all. Good enough for us I suppose, since even the Goth house is a bit crowded with three people already.

Captain Sheepy
Nov 22, 2013

My apologies!
The mansion I was building is finished! I'll have an update up on Wednesday I think, but in the meantime, here's some screenshots of the 2nd floor and the back garden:








...and the total cost of the house, with all of the furnishing is...



§334,222! It really makes me how much in bills this house would even get.

Captain Sheepy
Nov 22, 2013

My apologies!

mycot posted:

I've been playing along this Let's Play with my copy of The Sims Deluxe Edition (which is the base game + the first expansion). I tried to add my copy of Makin Magic to it too, but I can't find the security code. :argh:

Edit: Each attempt at using a googled code ends with the game getting hosed up in increasingly weirder ways. Is there any way of completely uninstalling the game?

You could attempt a manual uninstall in your computer's registry. Try looking up some instructions first so you know what to look for and what to uninstall, and it's best to back-up your registry beforehand. I had to do this a few times with The Sims 2.

Captain Sheepy
Nov 22, 2013

My apologies!
:cop: Part 3: poo poo, let's be cops! :cop:



When we last left off, our housemates were on their way to their very first day of work in the Law Enforcement career track as security guards.

"Don't wanna miss our first day."

"Hey, wait up!"

"It's seems pretty cool working for the Mall of SimCity, they're willing to let us ride around in a SCPD squad car!"

"It's pretty lousy having the real thing drive around rent-a-cops every morning. I'm Sergeant Roth and I better not have you two staining my good leather seats."

"C'mon, give us a break."

"I'll tell you what, I'll see about sending a good word in it for ya if you ever plan on entering the SimCity Police Academy. Maybe then you'll know what it's like to be a real cop!"

"Hey, not too shabby! It would also be a great increase in Simoleons! Let's work towards getting promoted right away!"

In The Sims 1, Sims can not own cars, for that was something never bothered to be added until The Sims 2. Instead, we're treated to being carpooled instead. Different jobs in different career tracks have different vehicles to take our Sims to work in. In the Law Enforcement career, we're treated to a squad car immediately and we're not even real cops yet. Most other jobs start off with you being driven around in a rusty old sloppy jalopy, based off of the 1957 Chevrolet Bel Air.



While at work, a Sim's icon with have a symbol of their respective career track placed on it and when all Sims are at work, time automatically fast forwards to Speed 3, before resuming back to it's previous time speed when the Sims return home. Despite having a "At Work" action listed on the top left, it cannot be cancelled and you'll just have to wait until the Sim's work hours are up.





With a full day behind us, we have made our first paycheck: A combined §480!

"Man, it feels great being self sufficient."

"Not to mention, we're just a little bit closer finishing the house. §500 isn't a whole lot to last us in the meantime."

Now that we have made a little income, the first thing we must upgrade is our kitchen. With only a fridge, all we can eat is beans for breakfast, lunch, and dinner. Luckily we have enough money for a food processor, which can make salad. It's not as fulfilling in our little Sim tummies as a stove cooked pot roast dinner, but it's better than cold slop.



Now when ever we have a Sim ordered to "Serve Dinner", they will make around five dishes of salad for §20, as with any meal. It has an intermediate level of hunger fulfillment and Sims may need seconds before they'll be fully satisfied.

"Wait 'til you try this new dressing I got at the store. It's delicious."

"Ugh... I could kill for a hamburger right about now..."

Later that night though, we received an unexpected visitor:



Meet El Bandito, the neighborhood raccoon. He is introduced in The Sims: Unleashed expansion and will show up randomly at night to ransack the garbage and try to wake up those who sleep in the night. Not too threatening of an event, though the game will still play the ever so frightening burglar music, making you think something way worse is going to happen. Fortunately, when a burglar shows up, Buy and Build Mode are temporarily disabled, so even without the P.I.P (That is "Picture in Picture") display at the bottom right, we can tell it's just a mangy mammal and not a mischievous ne'er-do-well.



At the same time though, unlike in later games, Sims are not so willing to throw out their good china. Without a sink, our housemates are unable to clean up this mess, therefore we have attracted much more than just the raccoons. Food will go bad overtime, attracting flies, lowing the Room of that... room to absolute zero, which THEN attracts roaches. Our kitchen is out right disgusting. If we had a phone right now, we could call pest control to deal with these sudden vermin problems, but in the meantime we'll have to roll up our sleeves and do it ourselves.



"drat pests. I just want to come home and relax, and not deal with this crap at six in the morning!"

"Ugh, and I had to clean up the food court after some kid vomited all over the taco stand. I'm a security guard, not a janitor god drat it!"

We at least had enough money this time for a sink, so we can now start the clean up operation!



"Eeew, gross, I hate this! How's everything out there, Preston?"

"God, there's so many of 'em! I'm surrounded by these drat things!"

"Tell me about it, these flies are buzzing in my ear!"

Our heroes were successfully able to defeat the vermin menace. Not only that, but we were able to afford them a cheap two-seat couch as well.



Preston had a really low Comfort motive for about a day or so at this point, causing him to whine and fidget about ducking his legs like his knees were about to give in. At least now he's able to relax. Sims are very vocal about their problems, basically asking you to do something about it, as if they weren't already autonomous in their actions, they still need their omnipresent player god to push them in the right direction and hand them objects they can't magic into existence themselves. We still don't have much else to do in our home just yet, so Preston and Caesar will just have to read books (oh, the horror) in the meantime. It's not the most fun thing to do, as they'll never be able to fully increase their fun motive completely by reading alone, but at least it will stop them from going bored completely.

"This is a good book. What's yours about, Caesar?"

"Uh... Well, it's called 'The Point of Pointilism' by Sebastian Humorsbane... Uh... I don't get it."

"A-ha! Well that's your problem right there! Pointilists are fools if they think they can run SimCity with their policies!"

"Oh, uh... sure."



After just two work days, both of our housemates were promoted! Out of the shopping mall and into the SimCity Police Academy! Having two Sims promoted at the same time gives us a nice little bonus in Simoleons that we can save up for our next promotion! We're on the right track now!

"Hot drat! This is rad! We don't have to pay a single Simoleon for our stay at the academy!"

"Yeah, Sgt. Roth was right. Maybe he isn't such a bad guy after all."



As you advance through your respective careers, you will need to raise certain skill levels in order to be eligible for promotion. For Preston and Caesar, they'll need to gain a Body skill of 2 to advance. Clicking the listed skill gives us a hint on how to do so, providing us a picture of our next investment. Also to note is the Job Performance indicated by the weight under our salary. Your job performance at the start of each new job or promotion will be set to "Average" and it will need to increase before you can be promoted. To do so, all you need to do is show up for work in a good mood. Easy right? At the same time however, showing up for work in a really bad mood, or even missing work entirely will decrease it, running the risk of your Sim being fired.





"Aren't you going to work out for the physical exams too?"

"Oh uh... Yeah, I will... Once my show is over. Boy, those Pleasants are quite the dysfunctional family!"

:argh:

The TV that Preston is watching is called the "Monochrome TV" and is the cheapest one available at a small sum of §85. It's a black and white TV that's pretty prone to breaking and because of it's small low resolution screen, Sims will actually stand up and move closer to the TV if it's too far from the couch for them to see. Televisions have a small selection of channels based on genre which do nothing but add flavor to the game. The channels mostly appear as still images on the TV screen, making noises and music that suit the channel. The action channel features a lot of gunshots and screaming, with 70's action buddy cop music playing in the background. This isn't confirmed, but some of the music played on the TV sound a lot like the music from "The Streets of Sim City" to me and I almost swear that it is.

Never the less though, things go great at the academy, both our Sims have leveled up their body skill to their needed requirements... but then:




Only Caesar is promoted.

:sigh:

In the next update: We'll finally paint those walls, at least!

Captain Sheepy fucked around with this message at 09:52 on Mar 12, 2015

Captain Sheepy
Nov 22, 2013

My apologies!
I'm not sure how many of you have heard of this already, but since it's a bit relative to the thread I figured I'd mention that as of today, Electronic Arts has officially shut down Maxis Studios.

Captain Sheepy
Nov 22, 2013

My apologies!
It's a sad turn of events after it's long history, but Maxis just wasn't the same without the man himself in charge anymore.

Captain Sheepy
Nov 22, 2013

My apologies!

Cooked Auto posted:

Instead he decided that working for Linden Labs and Second Life was a much better idea.

Besides that and The Stupid Fun Club, I don't really know what he's doing now. About a year or so ago, he announced a concept for game but nothing really materialized out of that. Not to mention that The Stupid Fun Club is a pretty secretive think tank sort of thing and he hasn't been active on social media. At Linden Labs, he's a member of Board of Directors and I'm not too sure what he actually does there.

Captain Sheepy
Nov 22, 2013

My apologies!
Part 4: Crime doesn't pay (the bills)

When we last let off, Preston is home alone for the first time. With our two housemates having different jobs, they have separate hours now. No more hopping in the back seat together and working side by side in the meantime.

"It's gonna be tough living here alone by myself as Caesar goes out and be hero... Maybe I'm not cut out for this police stuff."



"Oh right, our first set of bills came in the mail today. §70 doesn't sound so bad."

In The Sims, you will receive bills by mail every few days and the cost depends on how many objects you have in the house. At this point, it's not very many, so we're currently only rocking the double digits in terms of payments while later on, bills tend to be in the low hundreds. Bills always come in white envelopes when you get them, but if bills go unpaid for a while, they will stack with yellow, to red enveloped bills expressing urgency and increase. If you miss too many payments, then the agency will send someone down to repossess some of your possessions! Luckily though, that shouldn't really ever be a problem as we're doing good making our daily bread so far.



With that out of the way, we have plenty enough Simoleons now to afford to decorate our walls and redo some of the flooring. While it isn't stated anywhere in Build Mode, having unfloored rooms or unpainted walls can decrease a Sim's Room motive. Plus the interior looks less ugly and I kind of like the choices I made in designing the foyer, bedroom, and bathrooms. The livingroom would also have a different carpet, but even then I'm unhappy with the look so I'm planning on changing that later.



Next in Caesar's to-do list is this. The mechanical skill is learned the same way as cooking, from reading books, and the skill itself also determines how well you can repair objects without killing yourself, though that's another story for another time. Secondly, he needs to gain one family friend in order to be promoted. Time to get schmoozing! In the meantime though, it's rather sad seeing Preston home alone with not much to do or anyone to call at this hour. Good thing Caesar will be home in about an hour or so.



"Oh hey, you're home!"

"Sorry, no time for chat. I'm tired. Long day."

"Oh." :smith:



"I'm a little worried about Caesar. At the same time, I'm a little too pudgy for cop work. I almost graduated political science back in college, maybe I could just-"

Suddenly though, the phone starts ringing.

"Huh? At this time of night?"




:aaa:

"Who the hell is this?"

The phone hangs up.

:stonklol:

The next morning, Preston returns to the police academy.



"Hey there kid, you have a good mornin'?"

"Oh uh, hey there Sergeant. I'm retaking my final exams today but honestly I'm a bit shaken up."

"Eh, don't worry there too much kid, I was pretty nervous myself when I had to take those. Ya just gotta clear yer head there n' it'll be fine."

"That's not what's worrying me..."



With Caesar home, we can put him to work tuning up his mechanical skill. Heh, "tuning up".

"Huh... so THAT'S how you fix a blue screen of death. Luckily with the new and improved Windows XP™, that should never be a problem!"

He still needs to make a friend however. Luckily with our phone, we could call one of the Goth's later.



"Hey! I did it!"

"Oh hey, did you finally make that pull-up?"

"I did a pull-up and a half!"

:toot:



"and then the professor goes 'that's no hydroxyl ion, that's my wife'!"

"Heh, classic."

Preston and Caesar really seem to be getting along now.



Also, we were able to finish the kitchen with a stove and seating. It's a little bit cramped however. It's recommended to have at least two tiles wide for your Sims to travel. We might have to build out a little in the near future. I've also added lights around the house so we won't be cooking beef stroganoff in the dark.

"I really can't wait to work together again."

"Oh, about that... Usually patrolmen are paired up with a sergeant. We might be carpooling together, but we might not see each other until we get home."

"Oh. Well, in that case, it'll at least be great coming from and going to work together at the very least."

"If anything, I'll try to make sure you have a good first day as I did!"

"Thanks buddy." :unsmith:



I also made the front porch a little bit nicer. We'll be adding a little to that as well.



"Looks like we still have roaches."

"They must've made a nest somewhere outside and been getting in through the windows. At least we don't have an infested kitchen anymore and they're more isolated."

"We'll worry about it when we get home. I honestly can't wait to start my first day!"

"And you were having doubts. Like I said, everything will be fine. SimCity may have a bit of a crime problem, but it's all been smooth sailing lately."

"Yeah, you're right."

"Yeah, besides, what could possibly go wrong?"



In the next update: ...?

Captain Sheepy fucked around with this message at 09:52 on Mar 12, 2015

Captain Sheepy
Nov 22, 2013

My apologies!

ScreamingLlama posted:

You're getting roaches because there are piles of garbage out the front near the trash can. Have one of your Sims clean up those piles and that will eliminate the source of the roach infestations.

That was dealt with a long time ago. The trash gets knocked around a bit from time to time and it's something you don't really concern yourself too much with while playing. It's usually when Sims come home from work though when I normally check the holy duality that is the mailbox and trashcan. I think I already established roaches and other vermin in a previous update, so I'm well aware.

edit: I also went back and fixed one of the screenshots. I posted the same one twice instead of another one I wanted.

Captain Sheepy fucked around with this message at 01:02 on Mar 11, 2015

Captain Sheepy
Nov 22, 2013

My apologies!

Big Scary Owl posted:

I'm really enjoying this, it's making me want to play The Sims again. It's the first time I've seen a serious The Sims LP. The interactions between the characters is great and having things about the game explained is pretty neat.

The first game in the series I really played was Bustin' Out on the Xbox. Never got to play the first one much.

Wonder what that weird call that Preston got was all about.

It's actually a prank call. The game features phone calls from things other than actual Sims at random with different messages and effects. One of them are these prank calls which are the only calls you'll ever receive at night. They're more or less just there designed to scare the player (and it works!) into thinking something bad is going to happen. They used to be accompanied by a image of a laughing theater mask talking on the phone to indicate that it is just a prank, but for whatever reason they removed it in the Complete Collection. Here's what it would normally look like.



Some of them are pretty scary, especially when I was younger. Not going to lie, I remember having some dreams about The Sims when I was a kid that were pretty creepy. This game, as odd as it may sound, has a lot of really creepy or downright scary aspects to it compared to it's sequels, people tend to think I'm joking whenever I say The Sims 1 can be a pretty scary game sometimes!

As for the prank calls themselves, they're all pretty unique and I'll try to show as phone dialogue off as I can.

Captain Sheepy
Nov 22, 2013

My apologies!

KIT HAGS posted:

Please post instances of other scary things. I remember The Thing That Happens when you hang the clown painting over your bed (granted I'm not scared of clowns at all) but not much else besides that prank call and the terrifying burglar music.

There will be no shortages of strange happenings in this LP, I'll guarantee! The Tragic Clown Painting does require some prerequisites before it does The Thing That Happens™ but I'm totally planning on showing that off at some point!

Fister Roboto posted:

You lost two body points? Which ones?!

All of them! He needed two body points to be promoted so quite naturally he had to gain them back as the next level has the same body skill requirement. What happened there is what's called a "chance card" where the only real "chance" is whether or not it will happen when your Sim gets home. It's mostly just extra work thrown in at the random and only a few jobs actually have them. In The Sims 2, about every job has a chance card which gives you an option with a 50/50 chance something either good or bad will happen and they happen way more often. I honestly forgot they were even in this game!

Also, I went ahead and build another house, also in neighborhood 3. This time I just wanted to make a small, cheaper runaway home with a nostalgic vibe. One thing to note is the unbloomed dandelions, when ever you place new flowers, they'll need some time and care before they can grow, so now they probably look pretty weedy. This house is a bit more caustrophobic than I originally planned it to be, but it's more or less meant to look nice with a minimal cost. I'm sure without the furnishing, the house might be in a newly created family's price range. Also that trash bin is badly placed now that I look at it, maybe a trash compactor would look as nice as it would be more... compact. The house itself took a lot less time than the mansion, this I did in all in one sitting in probably not even more than thirty minutes.







I named the house after my plane in MySims SkyHeroes, fittingly enough!

edit: I fixed up the house a bit:




Captain Sheepy fucked around with this message at 17:05 on Mar 13, 2015

Captain Sheepy
Nov 22, 2013

My apologies!
Part 5: Steady Recovery



"I can't believe it. He could've bit it out there and here I was hanging around a donut shop counter all afternoon. Maybe doing that one pull-up wasn't worth it..."



"He was admitted out of the ER pretty quickly before the day got out, but I really doubt he should be doing this stuff anymore. Neither should I."

Preston and Caesar return to work as normal and receive their normal daily paychecks. We're slowly but surely making progress.



"Preston, how much did this phone even cost? You know we're on a budget."

"§111 exactly."

"What? Are you serious? That's a week's worth of meals!"

"It's an antique, I bought it on impulse." :shrug:

"Oh for crying out loud."

Before Caesar can input the number he desires, he gets a call.



"drat telemarketers."

"Who was that?"

"Hmm... I wonder."

Caesar then calls up his neighbor, Bella Goth, to invite her over to our humble home.



The phone is vital to our social survivor, our career climbing campaign. Besides going out in town and meeting new people, this is about our only way of making friends. Some later career tracks may require a large amount of family friends resulting in frequent house parties. We're not exactly near that point yet and for now only require one family friend in order for Caesar to be promoted.



"Thank you kindly for inviting me over for breakfast. This ham is very sweet, the honey glaze is... to die for."

"I know, that's what my Aunt Dakota said! ...Right before she choked on a ham bone and suffocated of course."

"Maybe I'll just have pancakes next time."



After breakfast, Bella seems to be brooding.

"Oh Mortimer my sweet, if only we could spend more time together at our home. Cassandra needs her father more than your work with those unsanitary rat cages... Perhaps she may find true love more so than I ever could."



"You okay? You look like you've seen a ghost."

"Not too uncommon at the Goth residence, I'm afraid."

We seem to be on the right track in befriending Bella Goth more so than her husband, whom works during the day, meaning we won't get to call him up on the phone except for a strict certain time where he is both at home and not in bed. Caesar is also friends with Preston, but being in the same household, he does not count towards being a "family friend", so it won't help him get promoted either, but at least they're getting along in the same house. As for Caesar and Bella, they have quite a few things in common, so this should be a breeze. Soon after, she would return home to her family.



We also upgraded the living room a bit more. It's still pretty ugly, but at least it's recognizable as a room you would want to live in, comparatively. The desk is mostly for show for now as it really only just gives an extra place to sit for studies. The sofa has more seat space while being more comfortable and the new TV is in color and comes with a remote control! Man, is 2001 the time to be alive or what?



With that, our House statistics are looking sharp. Although we have the most convenient layout for the house that I could think of, the actual layout level is lacking for the most part. We also should invest in a garden pretty soon. Sims love flowers and shrubbery and yard work more or less gives idle Sims something to do. Plus, as you can see, our front yard is a bit bare of anything remotely interesting and would really help their Room motive as they venture off to their soul sucking jobs. Not seen here, we also bought a home security device which is nestled in the foyer near the front door as is common placement. It's also possible to place it outside on a 1x1 strip of wall near the end of the sidewalk for maximum effectiveness, though that's almost cheating and is pretty unrealistic.



The next day, we invite Bella to have breakfast with us again, this time bringing her husband, Mortimer Goth.



"My goodness, this is some of the good drat ravioli as they would say!"

"...I ...What?"

"I do believe what my husband is saying is that he finds this meal to be extravagant."

"Well, Preston does most of the cooking around here, but he hasn't been feeling too great lately."

"Such a magnificent couple, to think you can easily compare with the love between me and Bella!"

"...Wait wha-"



With that, we have fulfilled all of Caesar's requirements for his next promotion. You may now notice that the family friend counter the pop-up mentions is in the same box along with our household funds. "Family friends" is pretty literal, as one Sim in our house could be friends with someone else with the other housemates maybe even not have met them ever, and it would still count to their friend requirement for promotions, so you could technically only have one Sim throwing parties and meeting new people while everyone else does their own thing. Ideally though, you would want your Sims to be socializing anyway.



Another thing is that Sims make bad house guests, ironically. Both Preston and Caesar are at work while Bella and Mortimer are still here watching our TV almost 6:30PM in the afternoon. I guess their daughter doesn't need to eat food or anything I guess. They'll practically stay here until they get hungry or just for too long, and they'll leave the drat TV on too. :argh:



With Caesar starting his new job as a Desk Sergeant immediately, what this means is he only has eight hours to sleep before having to go to work again, so he's gonna be leaving the house again as soon as he came. At least there's no dodging bullets involved in filing paperwork, SimCity is a tough place and we've had a belly full of it already.



"Man, what a rough day. I'm glad Caesar got his promotion, but I think it's about time I called it quits. This job is killer."



Some items, usually the cheaper ones, can break down from use. With plumbing, the worst that could happen is a flooded kitchen, which we have Preston working on cleaning. Our mechanical skill is pretty low and Caesar is at work, so instead we'll just sell the sink and replace it for now. Having handy Sims around does save money though.



"Okay, I've settled it. Today, I am finding myself a new job, one that I can excel at as well as Caesar does at his! I can do it!"



"Well, whaddya know! I took political science back at college and the hours aren't too different from Caesar's! This might be where I'll finally shine! Look out world, Preston T. Suffolk is ready to take on anything!"

With our new beginnings ahead of us, we still have much more to do. In the next update, we'll hone our skills and strive to perfect our house just a little bit more!

Captain Sheepy
Nov 22, 2013

My apologies!

Big Scary Owl posted:

Preston does have that politician look about him. I think he is on the right track.

If he gets promoted then we'll have a politician and a cop in the same house. And together, they will fight crime.

If I were expecting this coincidental outcome of potential career choices, I would've named this the Tea Party household. Now all we need is to move someone in with us that's a corporate CEO and the dream will be complete!

Captain Sheepy
Nov 22, 2013

My apologies!

JcDent posted:

Oh yeah, I remember my one Sim that, uh, didn't rosebud his way to success. Lived in what what basically a 3x5 unfloored container, slept on a chair.

Sims was always more about building a house than actually playing it. Maybe I just don't have the patience for people who can't go to the bathroom themselves.

Another thing: do Sim optimization paths support existence of Broseph Sim or Bored Housewives of SimCity? One does the social thing, the other cleans house and all that jazz.

Ah, and I installed Sims 2 when it was for free (I think) recently. God drat, getting past all the DL... expansion pack notification windows took some time.

Speaking of expansion packs... our childhood was bootleg CDs, all the time. Mostly swapping those, since nobody had too much money. So, the first Sims expansion comes out, and I have some money. I buy it... and it's just Sims 1 with a hamster cage and some other downloadable content.

gently caress.

Oh yeah, Sim optimization is totally a thing, especially in the later games when there's more options. You can do about everything in which you suggest and more, especially with Sims being more efficient in certain skill than others. You might have a social butterfly of a Sim with high Nice and Outgoing personality, or a nanny housewive Sim who's Serious and Neat that might have a high cooking skill so they may do all the cooking, or maybe if anything in your house breaks down, you could have the one Sim who is like level 6 in Mechanic. There are quite a lot of ways to do about things and it all depends on the player. The Sims 1 is way more annoying with the EP notification windows as it even adds pointless loading screens on the neighborhood screen and every time you begin playing a new house or edit a community lot, you'll get like five different pop-ups with music jingles.

I kind of liked the Livin' Large expansion for what it was. That was the only expansion pack which Will Wright took a part in designing and was less themed (or rather gimmicky) than later ones. Plus it adds a lot of cool stuff that I can't wait to show off, like the more supernatural objects and the potion bench. Plus the futuristic and medieval Build options are pretty cool too.

Captain Sheepy
Nov 22, 2013

My apologies!
Sorry I haven't made an update lately, mental health issues and such.

I'll try and post an update sometime this week.

Captain Sheepy
Nov 22, 2013

My apologies!
Part 6: Out on the (Old) Town!

When we last left off, Preston got his dream job as a mindless zombie who feeds on the souls of the helpless, or as we commonly know in English as a "politician". Well, not yet exactly, but we'll get there!



The way both The Sims 1 and 2 describe "Sim City", it almost sounds like an independent city-state in it's own right, not to mention one with it's own military airforce. Top that, Monaco! We also require the increase of Preston's Charisma skill, which admittedly is one of the useless baggage skills in The Sims as it literally does nothing and has no value other than to be there for the sake of being promoted. That's it. It doesn't make us better at socializing or throwing parties, or really anything. Kind of disappointing I will admit.

We can raise our Charisma by making speeches in front of a mirror, a common practice for those in performance arts. We could also use the Shakespeare bookcase to act out plays, but that's silly.



We also recently purchased a checkers game table nestled on the front porch, looking all country and stuff. Playing this, along with the chess table and telescope will raise our Logic skill. Logic has quite a few uses, a lot of them implemented in the expansions, such as magic for example. It's also a group activity!



"Checkers has a lot of symbolism and allegory."

"Are you trying to sound deep right now?"

"No, I mean it! You see, the colors of the pieces very much symbolize the bipartisanship of Sim City. Like the official party colors."

"I thought they were red and blue."

"Well maybe, but if you were colorblind, maybe the red would look yellowish green or... brownish maybe."

"Now who on earth would make puke green or brown their party color?"

"Maybe the Transit Authority because it reminds them of roads, I dunno."



"Huh... must be one of them 'fringe parties'."



Twice in one update! Preston was really made for this job. We do need to befriend some more people however.



One big issue with pets in general, is that the neighborhood cats and dogs just love loitering in the street (as too many do in real life) and what this ultimately does is block cars from driving off, instead they'll honk their horns repeatedly while the animal in question ultimately ignores it. It's annoying as hell.

Luckily however...!



Maybe they should've rethought their pet mechanics before adding in this object. But regardless, this will keep them away. Note though, that pets already on the lot will still loiter a bit before ultimately leaving and pests will ignore signs altogether because they are rebellious bastards.




Despite the fact that no one even owns a car in Old Town, the local auto insurance agency has gave us some dough due to error. Besides prank phone calls during the night, it's also common to sometimes receive these kind of more helpful calls during the day. The game likes to throw a bone at you every now and then. It's nice. :3:

We have quite a lot of money now, so it's time to redecorate!



...Well maybe not with this particular wallpaper. We're redesigning a living space, not a bread bag.



Much better. I also removed on of the doors in the back as it's just wasted space. The back patio is going to be expanded later, so I added more cement tiles. I also made the kitchen look a bit nicer. It still has space issues, but it's at least nicer to look at.



We've also been stir crazy for far too long. I think it's about time we ventured around Old Town, even just for a small bit.



It's also great because Old Town doesn't require cab fair, because Old Town doesn't actually have a taxi service, instead features it's very own free public transportation with vintage shuttles!



While we wait for it to arrive, lets water our new tulips.





One thing I forgot while playing was that when you call a cab/shuttle, the game automatically makes all Sims in the house stop what they're doing immediately and board the shuttle. Caesar was sleeping and had a low Energy motive, but got on anyway. Also he's in his jammies.

Our first stop this update is 75 Maple Street!



The icons above two of the lots indicate places where we can get gardening supplies.



This is The Gothic Quarter, presumably owned by The Goths. It has a coffee shop on the left side, and a variety store on the right.



The graveyard in the back is fake. The gravestones you see here don't actually have any Sims tied to them and are just decorative objects. They can't be found in the Build/Buy menu, and only appear on two community lots. Even when a Sim dies, their existence is still technically forever, albeit still final in The Sims 1. Real gravestones are marked with the deceased Sim's name and ghosts can come out at night, but they don't do a whole lot other than walk around. Later installments on the other hand feature resurrection and more in-depth ghosts of varying types. But this mini cemetery here is nothing but a lie, so we will not dignify it with anymore attention than we already have.



We got to meet the Burb family...



...and bought some carrot seeds! Hopefully, we can start growing some of our own crops later. Each packet gets five seeds total.



Caesar also tried to buy some espresso, but this man doesn't move for anything other than the groove of music.



I'm pretty sure there aren't any rabbits in this game, so we shouldn't worry about installing sniper towers and landmines around our vegetable garden just yet.

We've had enough lollygagging around this joint for now, so in order to return home, we must call the shuttle once again. This time on a payphone. No wonder this place is called "Old Town".



This store right here has small pets for sale, such as birds. There are also candles and other small goodies that we could pack in our Sim's personal inventory. Sadly, it is time for us to go home.



*clunk*

"Unf...mmph"

Looks like Caesar passed out. If a Sim's energy gets too low, they will fall backwards on their skull and doze off on the floor. On the cement too, that can't be comfy. Good thing Sim City has been concussion free for almost thirty years. We'll just wake him up and scoot him to bed. All you need to do is select the passed out Sim, click on them as if you were having them interact with themselves, and "Wake Up" will be an available option.

The next day...



"I'm tired of you buying so much dumb, useless stuff. No more antiques, no more gardening supplies, no more impulse buyin-"

"Alright, alright I get it, you don't have to violate my eardrums with your constant bantering every day."

"I do not!"

"Why do you give me such a hard time? I work just as hard as you and I pay just as much investments into this home as you do. I work hard for my things."

"You haven't even once painted anything on that darn easel you stuck in our bedroom. I'm not letting you turn this house in a hoarders den!"



Uh oh. Looks like they aren't getting along.



Not to mention, just our luck we'd get another roach infestation. It's not garbage this time or dirty toilets. It's our flower garden. Because both our Sims have jobs, they may not have any time in their day to fully be able to water them, as their needs come first. Looks like we're not ready for a garden yet. We could hire a butler to water them for us, but we're not The Goths, we're not made of Simoleons, you know!

Also another thing I forgot to mention, as I didn't even notice it until when I took these screenshots, is that roaches actually made a eerie sound when they first appear. At first I thought I was having auditory hallucinations, but it was in fact the game. It's a sort of nails on a chalkboard sound and it plays whenever a new roach "object" spawns. Speaking of which, roaches actually have a value in Simoleons. When a set of roaches first spawn, they have a value of exactly §0 and can increase up to §460 in over a night, though you need to use certain cheats to be order to delete them and cash them in, and the game labels them as a "Virtual Reality Headset" oddly enough.

Speaking of odd, we get another phone call... who could it be?




"Another warning? What's even up with these 'warnings'? What the hell is going on?"



"Hey, you okay? You look like you've seen a ghost."

"Wha-? Oh no, Bella's fine."

"...What?"

"H-Huh? Oh. Uh, it's nothing."

"It's those weird phone calls, isn't it?"

"I don't know what you're talking about."

"Oh. O-okay."



"So uh, how's your new job going by the way?"

"Love it. We raised over §481,000 the past few months alone and we're expected to pass Amendment FGT-945732ZQ Alpha Gamma Yellow, otherwise known as the "Affordable Penquin Act".

"Oh. That's... good?"

"Yup! Really gives me faith in this city. Lemme tell you, I'm proud to be a Sim!"

In the next update: We do naughty things!

Adbot
ADBOT LOVES YOU

Captain Sheepy
Nov 22, 2013

My apologies!
oh, I'm feeling fine! I was just kinda busy with other things, not a whole lot of them entirely productive, but I've been up to some other stuff none the less. I did think about this LP recently and I guess since I'm mostly free, I have a reason to come back to it!

It's been a while, but The Sims has always been a good game series to simply launch and play!

  • Locked thread