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Bicyclops
Aug 27, 2004

I didn't end up getting Beyond Earth because people said it had all the pre-expansion Civ 5 issues and was unlikely to get the expansions and patches to solve them. I want a Civ in Space for the modern era. Even the bad space part of Spore was kind of fun.

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Soral
May 30, 2009



i appreciate the effort at least. the leaders changing over time was really neat in previous civ games

Kylra
Dec 1, 2006

Not a cute boy, just a boring girl.
Of course there's going to be a civ 6. It's a cash cow.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat
gently caress, you guys, Endless Legend is loving good as hell

Frank Horrigan
Jul 31, 2013

by Ralp

Fergus Mac Roich posted:

gently caress, you guys, Endless Legend is loving good as hell

Is it? I played the poo poo out of Endless Space, it was fantastic except that the performance dropped into the loving toilet in multiplayer :geno:

WINNERSH TRIANGLE
Aug 17, 2011

I fooled you. I fooled you. I got pig iron. I got pig iron. I got all pig iron.

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

Bicyclops posted:

still not as terrifying an idea as http://www.civilizationonline.com/

:whitewater:

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Soral posted:



i appreciate the effort at least. the leaders changing over time was really neat in previous civ games

dramatic differences indeed

Mr. Pumroy
May 20, 2001

gold frills, bold thrills

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

Frank Horrigan posted:

Is it? I played the poo poo out of Endless Space, it was fantastic except that the performance dropped into the loving toilet in multiplayer :geno:

I like it more than Civ V and I liked Civ V

Phobophilia
Apr 26, 2008

by Hand Knit

Borsche69 posted:

Yeah the fat cross is a lot better than how it's done now, since three tiers of hexes being under a cities control is absurd. Two tiers isn't so bad (18 workable tiles compared to the fat cross which has 21), so I'm not sure why they made it have 37 tiles.

i like the symmetry of hexes over the BFC, because the BFC cuts off the tiles 2 diagonal of the centre. That's just unnatural and gamey. Unfortunately, the 3-wide radii are too large, and so civ5 could never find a good balance between underexpansion (and leaving massive swathes of unsettled territory) versus ICS (dozens of bland, samey cities that don't actually contribute more than marginal)

ate shit on live tv
Feb 15, 2004

by Azathoth
Cities need to take up more than 1 hex. Maybe make the city initially have access to the first two rows of hexes. Then when the city gets to a certain size, "the city" grows to another hex, which gives it access to additional hexes (and other stuff).


Like this where the city originally has access to 18 hexes, then when it grows to 2 hexes, it has access to 23.

This would change combat a lot, helping to reduce the "single stack of doom" 'problem,' who knows.

program666
Aug 22, 2013

A giant carnivorous dinosaur
it seems that some problems could be solved by making the hexes like 1/5 of the size and then using multiples hexes according to the need. Towns could occupy a 5 hex area and reach resources in a 5 hex radius, but its radius only grow 2 hexes, smaller units would only occupy 1 hex and bigger ones would occupy an area 3 or 4 hexes across so having one unity per tile wouldn't be a problem.

Bicyclops
Aug 27, 2004

Civilization trivia: the word "hex" is also the word for a curse, as cast by a witch or boggart.

Effectronica
May 31, 2011
Fallen Rib
I don't see what multitile cities add beyond making urban combat something more of a thing, and I don't see how multitile units add much without creating some major challenges in the combat system. You'd have to massively alter the gameplay involved in order to make it interesting rather than halfassed, and I dunno how well that could sync up with the 4X genre.

Borsche69
May 8, 2014

Powercrazy posted:

Cities need to take up more than 1 hex. Maybe make the city initially have access to the first two rows of hexes. Then when the city gets to a certain size, "the city" grows to another hex, which gives it access to additional hexes (and other stuff).


Like this where the city originally has access to 18 hexes, then when it grows to 2 hexes, it has access to 23.

This would change combat a lot, helping to reduce the "single stack of doom" 'problem,' who knows.

Endless Legend does something similar to this, which I really liked. You build a 'district' and then place it on the map bordering hte city, giving it control of the tiles that border the new district. Its a much more organic process of expanding the workable tiles, although it kinda removes the nature of expanding your borders (Endless Legend had predefined regions that you gained control of by settling)

Bicyclops
Aug 27, 2004

In the beginning, there was Go.

-Leonard Nimoy

ate shit on live tv
Feb 15, 2004

by Azathoth

Effectronica posted:

I don't see what multitile cities add beyond making urban combat something more of a thing, and I don't see how multitile units add much without creating some major challenges in the combat system. You'd have to massively alter the gameplay involved in order to make it interesting rather than halfassed, and I dunno how well that could sync up with the 4X genre.

Without changing the combat much, the purpose would be to grow the cities workable area for late game purposes.

Panzeh
Nov 27, 2006

"..The high ground"
Just say like 4 cities have full(possibly more) management, then all the other cities are minor cities and contest territory while providing small economic benefits. That way you can, you know, have something to lose in a war that isn't critical so every war isn't a hellwar.

Honestly combat shouldn't be a focus in civ anyway.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Panzeh posted:

Just say like 4 cities have full(possibly more) management, then all the other cities are minor cities and contest territory while providing small economic benefits. That way you can, you know, have something to lose in a war that isn't critical so every war isn't a hellwar.

Honestly combat shouldn't be a focus in civ anyway.

What the hell else is the focus.

Effectronica
May 31, 2011
Fallen Rib

Powercrazy posted:

Without changing the combat much, the purpose would be to grow the cities workable area for late game purposes.

Okay, but I'm looking at it and seeing an encouragement of tall growth rather than wide growth, so if I were designing the next Civ game, I would be implementing it primarily as a comeback move for losing civilizations to defend against winning ones. Or as something that has to be built specifically (eg a "Suburbs" improvement) that has a variety of negative effects that come with expanding the workable area of the city permanently. There should be tradeoffs to make defensive strategies worse than offensive ones and keep the game about growing outward.


Larry Parrish posted:

What the hell else is the focus.

Exploration, expansion, and exploitation.

In Training
Jun 28, 2008

Are the total war games fun.

qnqnx
Nov 14, 2010

Effectronica posted:

Okay, but I'm looking at it and seeing an encouragement of tall growth rather than wide growth, so if I were designing the next Civ game, I would be implementing it primarily as a comeback move for losing civilizations to defend against winning ones. Or as something that has to be built specifically (eg a "Suburbs" improvement) that has a variety of negative effects that come with expanding the workable area of the city permanently. There should be tradeoffs to make defensive strategies worse than offensive ones and keep the game about growing outward.


Exploration, expansion, and exploitation.

as long you get rid of the happines mechanic then it should be good, that and the upped science cost by number of cities is what made civ5 primarily tall

Borsche69
May 8, 2014

Effectronica posted:

Exploration, expansion, and exploitation.

and extermination. Combat shouldn't be hte 'focus' in that you aren't doing Total War style battles, and you don't need a combat calculator more complex than a random number generator influenced by things like strength and promotions, but War should be a huge aspect of Civilization.

Effectronica
May 31, 2011
Fallen Rib

Borsche69 posted:

and extermination. Combat shouldn't be hte 'focus' in that you aren't doing Total War style battles, and you don't need a combat calculator more complex than a random number generator influenced by things like strength and promotions, but War should be a huge aspect of Civilization.

Well, yeah, it should be about a quarter of the game at least.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Effectronica posted:

Well, yeah, it should be about a quarter of the game at least.

I mean it'd be nice if they had other things in them but every Civ game pretty much boils down to taking the best resources ASAP and then either defending the ones you have or stealing everyone elses. It's so laser-focused on being in forever war the whole match that I'm pretty sure adding anything else would make it a different game entirely.

barkbell
Apr 14, 2006

woof
https://www.youtube.com/watch?v=IJiHDmyhE1A

Borsche69
May 8, 2014

https://www.youtube.com/watch?v=aL6wlTDPiPU

Panzeh
Nov 27, 2006

"..The high ground"

Larry Parrish posted:

I mean it'd be nice if they had other things in them but every Civ game pretty much boils down to taking the best resources ASAP and then either defending the ones you have or stealing everyone elses. It's so laser-focused on being in forever war the whole match that I'm pretty sure adding anything else would make it a different game entirely.

Through the Ages has an important military factor but you can still win the game being militarily inferior, it's just hard.

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

What if CIVILIZATION had Lyrics?

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Larry Parrish posted:

Everyone who has ever worked on a Civ game is out making their own games now like At The Gates and Offworld Trading Company that are just horrible and bad if you don't play them online. Can Civ developers please stop making multiplayer games that everyone thinks should be played singleplayer. Thanks.

is at the gates even going to have multiplayer? and otc is designed ground-up as a competitive rts

Zoq-Fot-Pik posted:

Did Civ 3 have anything better than in Civ 4?

borders (even if the ai didnt give a poo poo)

StashAugustine fucked around with this message at 06:22 on Mar 2, 2015

free basket of chips
Sep 7, 2012

by FactsAreUseless
One thing I wish I could do in Civ is make a military unit stick to a civilian unit so I don't have to micromanage escorts for settlers and trade routes

Phobophilia
Apr 26, 2008

by Hand Knit
At the gates looks like it's going to be an unfocused confusingly designed mess from what we've seen.

Panzeh
Nov 27, 2006

"..The high ground"

StashAugustine posted:

is at the gates even going to have multiplayer? and otc is designed ground-up as a competitive rts

At The Gates is SP-only. I could talk more about it but I am in the Alpha, but i'll say I think it's an interesting take.

Buck Turgidson
Feb 6, 2011

𓀬𓀠𓀟𓀡𓀢𓀣𓀤𓀥𓀞𓀬

YIKES Stay Gooned posted:

Are the total war games fun.

I have mediaeval 2 and it's a total blast. I remember shogun 2 being good but I don't own it. The others I haven't played. I heard Attila is good but I'm waiting.

Pewdiepie
Oct 31, 2010


This song is AWESOME!!!

ate shit on live tv
Feb 15, 2004

by Azathoth

Red Suit posted:

One thing I wish I could do in Civ is make a military unit stick to a civilian unit so I don't have to micromanage escorts for settlers and trade routes

You could do that in civ4.

memy
Oct 15, 2011

by exmarx
Endless Legend basically does right everything civ v does wrong

Panzeh
Nov 27, 2006

"..The high ground"

memy posted:

Endless Legend basically does right everything civ v does wrong

Except having any kind of difficulty.

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JIZZ DENOUEMENT
Oct 3, 2012

STRIKE!

Bicyclops posted:

I didn't end up getting Beyond Earth because people said it had all the pre-expansion Civ 5 issues and was unlikely to get the expansions and patches to solve them. I want a Civ in Space for the modern era. Even the bad space part of Spore was kind of fun.

Why is this?

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