Clay Fighter's coming back, I want to trap the devs of Clay Fighter 64 in a room and force them to explain this. https://www.youtube.com/watch?v=9OzM3nGjegQ
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# ¿ Mar 3, 2015 04:38 |
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# ¿ May 15, 2024 07:12 |
FactsAreUseless posted:FFIX is insanely good I just wish it had character-specific sidequests at the end. I didn't really like the item leveling up mechanic, and it really bugged me I couldn't switch Zidane out of the party.
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# ¿ Mar 4, 2015 01:54 |
Teenage homophobia aside, Kuja has an atrocious character design, and is a pretty boring villain.
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# ¿ Mar 4, 2015 01:59 |
I felt pretty ripped off when the hidden megaboss turned out to be a beach ball.
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# ¿ Mar 4, 2015 02:54 |
Bicyclops posted:i will admit that the slog to get to the point where you're actually making choices, doing sidequests and screwing with everyone's stats, instead of watching a long movie and pressing X over and over again is similar in 9 and 10, but i can stomach 10, even with the bad direction they gave the voice actors, and 9 is just dull and off-putting. 10 lost me in like a half-hour. At least 9 has the sugar coating of being a love letter to FF1 and FF4 to sugarcoat the unfun mechanics and boring plot. 10 is just loving atrocious from moment one. Like I get that it's hard to argue which FF is the best because they basically changed genres every few games and are hard to compare but I really think FF9 and 10 are a lot closer to FF13 than it is to FF6 as an experience. Lurdiak fucked around with this message at 09:07 on Mar 4, 2015 |
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# ¿ Mar 4, 2015 09:05 |
FF9 is also the first video game where I remember being genuinely annoyed by cutscenes and overly long bad dialogue, another sign of things to come for the franchise.
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# ¿ Mar 4, 2015 13:50 |
Like when the FF4 DS port was being made, one of the devs gave an interview where he explained that he felt like you could get away with cliched and hammy storytelling when you had it as little sprites who fall over and disappear to show that they died and short dialogue. People would get the core of what you're conveying and fill in the blanks. But if you start going on and on and having lavishly produced cutscenes and extremely long dialogue sequences, suddenly people are gonna just examine your story in detail and all the flaws are going to stand out. You're not making the storytelling better by doing this, you're just making it take up more space in the experience.
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# ¿ Mar 4, 2015 13:59 |
Didn't a game made with RPG maker base assets make it into the wii shop at one point?Ambivalent posted:for real though, FFTactics is one of my favorite games of all time.... I was really confused to learn FF12 and something called Vanguard Story(I think) are supposed to take place in the same universe as FF tactics, because those games look nothing like it in any way shape or form and strike me as having pretty dramatically different tones.
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# ¿ Mar 4, 2015 22:50 |
It's a shame LOTRO is so similar to WoW as to make people not bother since they're already playing WoW, since it does a lot of the basic WoW stuff better than Blizzard, and as a bonus, the writing is merely kind of boring instead of brain-damagingly stupid.
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# ¿ Mar 5, 2015 09:00 |
BottledBodhisvata posted:This is a pro watch. I dunno man, that "____ react" poo poo got old like 3 years ago. It's the video version of a buzzfeed clickbait thing. You won't believe how this child reacts to thing you like!
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# ¿ Mar 7, 2015 09:35 |
Character Action is "I like this 3D beatemup more than the other ones, so it's character action" If it wasn't that, God of War would count.
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# ¿ Mar 10, 2015 08:58 |
Bicyclops posted:I liked Castle Crashers, the tedious beat-em-up TMNT clone with cartoon poop jokes for 4 players which went overpriced once it hit steam. maybe it was always overpriced, i dunno, I had a roommate who bought it for his x box. I would like more games like that, though, where you ram buttons and level up with friends. Castle Crashers isn't exactly a good beat-em-up but the online 4-player co-op and unlockable characters go a long way.
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# ¿ Mar 10, 2015 17:33 |
Golden Goat posted:The unlockable characters only differences were in magic and half the time the spells were poo poo. I know, but it still feels neat to unlock characters in a game. It's one of the greatest joys in life. e: Bayo being some kind of sex symbol is really alien to me. I mean yeah she strip teases and all that stuff but she looks like a cross between Janine from ghostbusters and a mutant giraffe. Lurdiak fucked around with this message at 19:39 on Mar 10, 2015 |
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# ¿ Mar 10, 2015 19:36 |
Nasgate posted:
I'd like a game where you can merge crappy weapons to randomly generate a less crappy one, and then merge those into better stuff and so 100 poo poo-covered sticks could be combined into something radical with a really rare drop rate. Instead you can sell the crappy weapons to fund repairs for your one actually good one. :/
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# ¿ Mar 11, 2015 06:51 |
Ciaphas posted:I feel the same way about grinds but despite that I love Monster Hunter to death I really wish they'd cut out the parts where you have to pick up plants and poo poo.
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# ¿ Mar 12, 2015 03:16 |
Splatoon had a lot of groundswell at PAX apparently.
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# ¿ Mar 12, 2015 04:02 |
The politicians say they're right
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# ¿ Mar 14, 2015 16:54 |
HOOLY BOOLY posted:Correction, it's pretty fun when you're playing as Claire and Moira because at least Moira can smack a fool zombie in the face with a crowbar when the flashlight fails to stun them in time. Natalia has the amazing brick and the ability to help with stealth kills and seeing the invisible bug assholes but otherwise player 2 doesn't have much to do as her other than crawl around and pointing at poo poo. Asymmetrical co-op owns, I wanna see more of it.
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# ¿ Mar 15, 2015 12:11 |
It's the best part of any Metal Gear that isn't 4.
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# ¿ Mar 16, 2015 12:15 |
precision posted:There's an old saying: everyone understands Mario. Few people understand Zelda. And nobody understands Metal Gear. You have to take that poo poo in stride. Revolver Ocelot alone constantly contradicts everything he says or does anytime he says or does a new thing.
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# ¿ Mar 16, 2015 16:38 |
PantsBandit posted:I have a framed picture of batman and feel no shame in it because why should I feel bad for loving batman? https://www.youtube.com/watch?v=8l1PMVvfjDM
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# ¿ Mar 17, 2015 19:43 |
Big Scary Owl posted:Why will it be terrible? It seems alright from what they showed us so far. It's called Final Fantasy, that's a pretty good indicator it's gonna blow.
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# ¿ Mar 18, 2015 00:41 |
gay skull posted:Also I couldn't think of any Irish games, or anything really very "green" to play for St Patrick's Day. I guess I coulda played the Flogging Molly songs in Guitar Hero but gently caress it I burnt out on that game years ago Super Luigi U
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# ¿ Mar 18, 2015 02:24 |
Ambivalent posted:conversely, I've played FFT a lot and even got some of the romhacks for it that change a bunch of stuff around, the hard mode/better AI hacks, custom/updated sprite hacks, etc. I only tried to play that game once and one of my units permanently died on the first map, then a treasure chest disappeared before I could get to it, and I was like "Yeah I'm going back to playing WCW vs NWO revenge"
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# ¿ Mar 18, 2015 03:07 |
Cashing in on Wreck-It Ralph, eh?
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# ¿ Mar 18, 2015 03:18 |
The Taint Reaper posted:People complained that his jokes were too racey which is what he doesn't do poo poo like "They're all gonna Laugh at you" anymore. It was either do very mindnumbing safe comedies or be fired. the gently caress are you talking about, this is a man who still makes "lesbians are butch" jokes and made a movie where the inciting incident is a kid loving his teacher
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# ¿ Mar 18, 2015 05:46 |
You know I think Metal Gear Rising and Godhand are my favorite Platinum/Clover brawler games because they don't have a loving goddamn space shooter section crammed into them. Suda51 does this poo poo too and it drives me insaaaaane. The gimmick is only amusing the first time around, it kills repeat playthroughs.
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# ¿ Mar 18, 2015 09:14 |
Golden Goat posted:You know it'd be nice if they did it like Panzer dragoon and made it all scenic and control a lot better but it's such a lovely shooting gallery. Like I want to love Wonderful 101 and those bits where you fly around are really cool and dramatic the first time but on repeat playthroughs it's just loving torture because there's so many of them and they're so bad and no matter how many main-game upgrades you got you get zero advantage during them. I just want to surgically rip them out of every single game. At least have the loving decency to not rank me on that poo poo. Lunchmeat Larry posted:it's really good that the best and coolest boss fight in Bayonetta is at the end of the most protracted and terrible one of these yet I didn't even think about that section.
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# ¿ Mar 18, 2015 15:58 |
https://www.youtube.com/watch?v=HdxRTLA0r4s
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# ¿ Mar 18, 2015 16:58 |
Silent Hills is hosed now I guess. :/
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# ¿ Mar 19, 2015 22:57 |
Excels posted:He said prior to GZ that he was putting a lot of "taboo" mature themes into MGS5 and prioritizing his personal vision/creativity over profits, and "if I fail, I will probably have to leave the industry." That's still a lot of blanks to fill in. Maybe once the game comes out it'll be a really blatant story condemning Japan for not supporting gay marriage or something, but as of now all that basically could mean anything.
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# ¿ Mar 19, 2015 23:52 |
Big Scary Owl posted:Maybe it's some kind of publicity stunt? Oreo announces they have put poop in all their cookies.
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# ¿ Mar 20, 2015 00:17 |
Sega's going to mobile, not to PC.
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# ¿ Mar 20, 2015 00:58 |
I hope he goes to work for Grasshopper studios.
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# ¿ Mar 20, 2015 07:56 |
If you find one, let me know.
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# ¿ Mar 20, 2015 08:50 |
FactsAreUseless posted:I wasn't aware video games could be "too scary." First person pure horror can feel more stressful than engaging, whether it's jump-scare based or not. It's pretty much due to how our brains process interactive medium differently than non-interactive mediums. It's been described to me as "feeling like you're driving in really lovely conditions and have to pay attention super hard, then a seagull hits your windshield", which does in fact not sound pleasant. I am extremely brave so I've never experienced this myself. CJacobs posted:As a long-time fan and apologist of the series I really hope Silent Hills doesn't suck. It's been a long time since there's been a Silent Hill game that wasn't stuck in a divisive hell between "it's really not that bad you guys" and "this is the game that kills the series". My secret controversial Silent Hill opinion is that I think that Silent Hill 2 is really good at being everything but a horror title. That poo poo isn't scary at all.
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# ¿ Mar 20, 2015 18:46 |
Bicyclops posted:I think some of the story elements and weird head stuff is very good horror stuff, but once you've mashed the button to stab a hundred of the weird faceless zombie creatures, i kind of feel like it loses its impact, which is why i kind of prefer the horror to the survival aspect. I mean it has its moments, like that hallway with the inexplicable creepy grinding noise, but I feel like Resident Evil Remake blows it out of the water as a "survival horror" experience. There's not as much to talk about once you're done, but it's more effective in the moment.
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# ¿ Mar 20, 2015 18:58 |
Bicyclops posted:The thing I really liked about the Wii one was whenever the bad genital monsters showed up, you just had to loving run. sometimes you could like, find a way to freeze one of them or something, but there was no way to murder the weird, metaphorical mind creatures. The mechanics behind it were not spectacularly fleshed out, but I feel like if more people would experiment with it, they could do some neat stuff I never played that one, but I heard a lot of people complain about how the harsh division between the safe and unsafe zones hurt the tension in the game. It's like "Oh, I can stop being scared now". I've gone on many a rant about how the Safe Rooms in the RE games are an amazing mechanic because they're basically fixed stress relief points that you desperately want to get to, and once you're in there you have to kind of psych yourself up to go back out, meaning you never really get to commit to the danger and tough it out like you would in a more action-focused game. Being able to get respite from the spookiness and listen to calming music actually makes the spookiness worse once you go back to it.
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# ¿ Mar 20, 2015 19:22 |
The Colonel posted:The issue with that whole part of Shattered Memories, to my understanding, is it's not so much about psyching yourself out to go into the scary stuff again and more that you're walking around and then you enter scary world, and then you escape scary world for a while until scary world happens again. Yeah I was contrasting it with the RE mechanic, not saying it was the same, sorry if I wasn't clear.
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# ¿ Mar 20, 2015 19:27 |
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# ¿ May 15, 2024 07:12 |
Lunchmeat Larry posted:Star Citizen is terrible, but I'm gonna be honest, I'm really jealous of Roberts for realising that you can make infinite money off lovely nerds forever just by drawing an imaginary spaceship every week or so and letting people order it for absurd prices in a game that doesn't exist. I also sometimes wish I was equal parts cunning and sociopathic, I'd be so rich and happy.
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# ¿ Mar 21, 2015 20:41 |