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Hell, I'm not sure the Silumgar have any live servants whatsoever. Seems the Sultai let the naga and many humans keep their lives, at least.
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# ¿ Mar 2, 2015 21:01 |
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# ¿ May 17, 2024 16:26 |
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Ramos posted:Even for an elder dragon that's ridiculously powerful, that seems highly unsustainable. They probably just pick up the dead from battle as a nice added bonuses to whatever fights they win. I'm serious, the only non-zombies we've seen so far there are the dragons themselves. What seems unsustainable is bothering to let any of your underlings live when they'd be much more dependable and lower maintenance as zombies. It's very much in black's flavor to view all your subordinates as utterly disposable, makes sense to me.
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# ¿ Mar 2, 2015 21:12 |
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Spiderdrake posted:The first Silumgar card we saw was a human speaking to Silumgar so nope, already seen non-zombies. Does that represent a version from the past of FRF or from the alternate future of DTK? I mean, things can change if you give them 1000 years.
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# ¿ Mar 2, 2015 21:16 |
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bhsman posted:I think the women(?) standing at guard in front of Silumgar are alive, in any case. It's hard to tell, they don't look obviously decomposed, but their skin does look a bit greenish. They don't exactly seem to be full of life, I guess.
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# ¿ Mar 2, 2015 21:31 |
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odiv posted:Oh, I wasn't nitpicking, just pointing out an important difference. I'd actually prefer it synergize well with Manifest, but that probably broke something in testing. Seems ok to me. You have a choice between flipping it up for the (presumably cheaper) mana cost or paying a premium to "megamorph" it and get the extra counter. Seems to create more interesting choices that way.
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# ¿ Mar 2, 2015 21:48 |
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Rinkles posted:Which begs the question of why it's formated that way. It seems very "feel bad" and unintuitive for the unsuspecting caster. There may be cards that trigger whenever you exploit anything, and those technically wouldn't work under the rules if it were only an ability word and not a keyword.
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# ¿ Mar 3, 2015 00:02 |
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Spiderdrake posted:Did he even do it on camera? I thought he just wore him Leia style til he died of natural causes. I wonder if he's zombified to some extent, otherwise wouldn't he just be a skeleton by now?
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# ¿ Mar 3, 2015 00:13 |
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Spiderdrake posted:Silumgar appears to have gotten considerably fatter. That's why he doesn't have hexproof anymore, he's so loving fat. But he had a bigger butt in the past!
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# ¿ Mar 3, 2015 00:45 |
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I'm not that surprised at Keranos being playable- he seems comparable to staff of nin, only harder to remove. You're getting roughly 1.5 damage and 0.5 cards per turn instead of 1 and 1, but still.
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# ¿ Mar 3, 2015 16:31 |
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Can't wait to play that shaman.... in EDH, that is.
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# ¿ Mar 3, 2015 17:01 |
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Not every mythic has to be constructed caliber, but that ability certainly feels mythic. Maybe they could print it on a rare, but I don't know.
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# ¿ Mar 3, 2015 17:08 |
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Elyv posted:an 11 mana activated Biorhythm that you can't always use? I don't entirely agree with Grimace's perception of the power level, but honestly that card doesn't feel mythic to me. It's a mythic for Timmy, not a mythic for Spike.
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# ¿ Mar 3, 2015 17:11 |
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Zoness posted:Also a 2/3 for 3 keeps the morphs off your butt in limited. It's certainly fine in limited, there will probably be uncommons and commons you'd want to take over it, but I wouldn't be upset at all about having to play it. As for constructed, it's conceivable it sees fringe play for the ramp ability. The biorhythm effect is just flavor text.
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# ¿ Mar 3, 2015 17:28 |
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I Love You! posted:I actually can't think of anything outside of a format-buster like pack rat that I'd take over this guy in limited. I agree that he's good, I'm just not sure I wouldn't want to pick good removal or some mythic uncommon over it. The upside that you describe is real high, but the downside is real- if you draw it late game, it's pretty much worse than any morph.
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# ¿ Mar 3, 2015 17:49 |
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Zoness posted:Counterpoint they jammed inane nonsense like gain 4 life into a mode on the u/w command. The gain 4 life is just an alternate version of tap your opponent's team, it's just worse most of the time.
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# ¿ Mar 3, 2015 17:58 |
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I think I Love You's enthusiasm is warranted. We're getting a worse cryptic command, but being a worse version of an insanely nutty card can still be fine.
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# ¿ Mar 3, 2015 18:16 |
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Irony Be My Shield posted:Sometimes you need to stabilize your life total, especially against a red deck. I think it makes sense to put some situational modes on commands rather than having every single one represent insane value all the time. Yeah, exactly. I'm fine with my modal cards having options that are only useful sometime. However, the thing about Cryptic Command is that you could pretty much always use it to good effect- the baseline is bounce a permanent and draw a card, which often isn't bad for 4 mana. The baseline level of Ojutai's command is gain 4 life and draw a card, which is really unexciting for 4 mana (though I suppose it beats spending 4 on Sphinx's revelation). For that reason, I'm not sure it will be a standard staple but I'll be really surprised if it doesn't see any play.
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# ¿ Mar 3, 2015 18:33 |
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Angry Grimace posted:My current Standard pet card is Dictate of Heliod. Almost every time I play it (and my win % with it in sanctioned MODO games is actually pretty good for a gimmick deck) I get some snide comment from the opponent about it, despite me enjoying my 3/3 Cat soldiers, 3/3 Goblin tokens and 5/6 Brimaz quite a bit. The best thing about playing rogue brews is definitely the salty reactions you get when you manage to win.
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# ¿ Mar 3, 2015 19:26 |
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Memory Lapse is just the "gently caress you" version of Remand.
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# ¿ Mar 3, 2015 20:08 |
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Chamale posted:Why? If you counter a bomb, it's in the graveyard. If you Memory Lapse a bomb, they cast it again soon. The only formats Memory Lapse get played in now are Cube and Commander, which are both bomby. It's pretty similar to Remand, the difference being that you deny their next draw instead of getting an extra one yourself.
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# ¿ Mar 3, 2015 20:20 |
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TheKingofSprings posted:That sounds awful As worded, it's just 2 mana for a 3/2 flying as long as you have only basic lands, which seems ok to me.
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# ¿ Mar 3, 2015 23:48 |
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Random thought: In Tempest Remastered, I hope they print Portcullis as a mythic. That card was an insane limited bomb, though not unbeatable since it requires that you be ahead on board when you play it, and it's hard but not impossible to get around it (for example with creature removal).
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# ¿ Mar 4, 2015 04:15 |
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Ok I was wrong about Narset being a planeswalker, I still stand by my assessment that all the "evidence" was extremely flimsy and wishful thinking-y.
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# ¿ Mar 4, 2015 16:59 |
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dragon enthusiast posted:I like how Ojutai in the end doesn't really care that Narset found out the truth Why would he? He's constantly telling his followers to seek knowledge and enlightenment, he shouldn't be surprised when one does just that. He probably only wanted it hidden in the first place to assert control.
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# ¿ Mar 4, 2015 18:28 |
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bhsman posted:A friend of mine has pointed out that you can cast a spell with Narset's minus ability and then get it back with Soulfire Grandmaster's ability (assuming it survives). Master the Way? I don't think that works, if the spell has rebound, it doesn't go to the graveyard the first time around, so SGM's ability has no effect there, and on the rebound, it isn't being cast from your hand, so again SGM does nothing.
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# ¿ Mar 4, 2015 18:36 |
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Angry Grimace posted:I guess he's been hanging out in that river for a LONG time. 1000 years in a river and you, too, can learn how to block!
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# ¿ Mar 4, 2015 19:05 |
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The 4 mana dragon seems playable, but I'm not sure most decks wouldn't just want Ashcloud Phoenix over it.
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# ¿ Mar 4, 2015 19:50 |
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Aisar posted:I'm pretty sure evolving wilds card number confirms no zendikar fetches assuming the 5 basic lands are in, i dont remember who i was talkin about who bet they were in dtk but score another one for the ol' aisar baseless speculation wagon. The speculation was based on wishful thinking, I would not be surprised to see them in MM2, however.
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# ¿ Mar 4, 2015 20:24 |
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Reminder that Tibalt was like a $20 preorder. Planeswalkers are always expensive as poo poo to preorder and the preorder price has little correlation to how good they actually are or what price they stabilize at. Starving Autist fucked around with this message at 21:17 on Mar 4, 2015 |
# ¿ Mar 4, 2015 21:14 |
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qbert posted:Will Narset's -2 work with Temporal Trespass? The card is going to the exile zone either way. My intuition is it works like when you whip back Ghost Dad. Maybe that's why they nerfed TT so hard...
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# ¿ Mar 4, 2015 21:41 |
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Angry Grimace posted:I wonder if the Exile effect was tacked onto Trespass for Narset? Otherwise it seems kind of a pointless restriction. Maybe, but this wouldn't be the first time they've done that, see Temporal Mastery. It makes sense as a catch all to prevent abuse. rabidsquid posted:It's the same reason you don't get to shuffle a Zenith back into your deck when you used Snapcaster to get it out of the graveyard. I don't see the connection, intuitively I don't understand why it shouldn't work like the Obzedat/Whip interaction. Flashback overrides everything else and says the spell is exiled, so obviously you won't shuffle in a Zenith. Whip says you have to exile the creature if it would leave the battlefield for any reason, and if that reason is it's being exiled by another effect, it just gets exiled by the effect. I don't see why this should be different (yes I understand that it IS by fiat but it seems more ad-hoc than anything you could arrive at on your own just by looking at the rules). Starving Autist fucked around with this message at 22:11 on Mar 4, 2015 |
# ¿ Mar 4, 2015 22:07 |
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I'm going to make a bold prediction: the prices of the cards are going to fluctuate.
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# ¿ Mar 4, 2015 22:37 |
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Dungeon Ecology posted:Man, what a bummer that allied fetches aren't in DTK. Isn't it MaRo that's always talking about people loving pattern completion? Well, MaRo -- here's a pattern you guys didn't complete... I'm just seeing a pattern of never printing more than 5 fetches in a block, personally.
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# ¿ Mar 5, 2015 01:24 |
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Rinkles posted:Traditionally how playable have these sort of abilities been? Yeah, I don't remember cards like this ever making an impact on standard. It's definitely going straight into my Atarka EDH deck, though.
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# ¿ Mar 5, 2015 01:59 |
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Cernunnos posted:You either end up playing that guy T2 and curve out or play Dragon Tempest T2 and give your T4 Thunderbreak Haste and get some extra damage in. Or you draw it on turn 6 and silently weep.
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# ¿ Mar 5, 2015 02:20 |
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Kabanaw posted:"Blocking a spell with a magical barrier non-nonchalantly" is a fairly common counterspell motif. Yeah, there's no reason to suspect it's a reprint at all. For all we know it's this set's iteration of the 5 mana counterspell you only play when you have to in limited.
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# ¿ Mar 5, 2015 03:59 |
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Count Bleck posted:How can you hate that art? It's amazing. It's funnier at first, but once the humor wears off I'd rather look at the original.
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# ¿ Mar 5, 2015 05:37 |
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Elyv posted:The white, black, and green ones all have watermarks. Still weird that the whole cycle either does or doesn't, though. It makes sense, though, because the red one is this force of nature that exists independent of the dragons, and the blue one is just this tiny salamander that evades the attention of any of the dragons. The others serve the dragon broods to some extent.
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# ¿ Mar 5, 2015 05:54 |
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TheKingofSprings posted:I can't get over how there hasn't been a good Goblin printed in about 5 years Rabblemaster's feelings are going to be hurt by this post.
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# ¿ Mar 5, 2015 05:57 |
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# ¿ May 17, 2024 16:26 |
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Have they explained the flavor of megamorph? I mean, in this block, morph is supposed to represent draconic "conealment magic", so is megamorph just that plus an extra bonus because they got the magic directly from the dragons?
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# ¿ Mar 5, 2015 06:17 |