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Lux Aeterna posted:I'm pro-cap but it seems to be a minority opinion on the official forums. Capping advancement always gets under my skin. Like, I don't have a problem with it in theory, but if you just have a set cap across the board then people who start playing later (or people who take time off) can never 'catch up' to the people who were there at day 1 and never stopped playing. It's like the divide in EvE, I could start a character today but I would forever be a decade behind the people who have been playing since release. Maybe some sort of graduated cap would work better (speaking in general here, not for this particular game) - something like, if you start a character 6 month after the game goes live, you still have the daily/weekly progression cap, but it's only a soft cap. You can continue getting bigger numbers, at a slower (and probably dwindling rate), until at some point you 'catch up' with the most it would have been possible to gain by then, and then you are hard-capped? Anyway, just found this thread and the game looks interesting. Kind of a weird science-fantasy aesthetic, I like. I've never actually played TERA but how does the combat compare to GW2 or Neverwinter?
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# ¿ Mar 22, 2015 18:07 |
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# ¿ May 18, 2024 04:19 |
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Lux Aeterna posted:The cap rolls over if you fail to hit it weekly; it doesn't disappear forever. At least, that's what the devs are saying on a smaller scale. They used the example of going on vacation for 2 weeks: your progression would just roll up so when you hit week 3 you'd have the full cap available to you as someone who played for 3 weeks straight. Okay, yeah, that sounds almost perfect. Like I said, I don't mind caps in theory, just don't penalize me for taking a trip or whatever and not playing for a month. So the closed beta test is only for people who spend money right now, right?
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# ¿ Mar 22, 2015 18:39 |
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Lux Aeterna posted:I'd be pretty content with them giving us 2-3 weeks worth of cap at launch if you need to shitsock it out but I'm very pro-cap. I'm pro-cap but in the other direction(?) Like, to use random numbers: If you have a dude that created a character on day 1, and the cap was 1,000 ProgressPoints per week, in 6 months he could have up to 24,000 ProgressPoints, right? Now, if someone starts playing the game at that point (6 months after release) I don't feel like this new guy should be capped at 1,000 ProgressPoints per week. Since the max total points you could have gotten so far is 24,000 he should be able to grind up to that much (whether linearly or at a slower rate past the 'normal' cap) until he's 'caught up' with the first guy. But once you're at the 'real'/hard cap then sure, no more special treatment for you. How much poopsocking that is is immaterial, the point is that capping total advancement makes sense but penalizing late entry (or penalizing not playing constantly) is a dick move.
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# ¿ Mar 25, 2015 15:31 |
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Lucked into a beta key for this from someone on another forum, is there any interest or have people given up on it?
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# ¿ Jun 24, 2015 00:21 |
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It's not like this game could be as bad as Wildstar.
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# ¿ Jun 24, 2015 16:01 |
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How does the grouping work? My prestige or whatever is only like 483
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# ¿ Jun 24, 2015 17:07 |
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Yeah the code I was given was SFUCK something. I think the devs are having a laugh with their algorithms
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# ¿ Jun 24, 2015 18:51 |
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I gotta say I really like what they do with the character/class/progression stuff here. No need for altitis, in fact you only get one dude. And there's no 'trap' options, all the random little stat boosts you get as you travel along the atlas applies to you no matter what class you're currently in.
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# ¿ Jun 24, 2015 18:57 |
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Third World Reggin posted:so the guild is kinda like an alliance That seems needlessly complicated? In other news, Lightbinder is pretty cool. You start off with some decent aoe ability and can fire a big fuckoff lazerbeam from your cleric halo rod thing. Still gotta figure out what the gently caress 'impulse charge' is though, lots of abilities mention it.
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# ¿ Jun 25, 2015 01:16 |
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Schubalts posted:Impulse Charge is the bar above your dodge bar, it has a lightning bolt by it. If you use an ability that says it uses Impulse Charge when the bar is full (the counter on the bar also becomes a 1), then that ability does extra damage. OK, now my next question is what is the segmented bar that appears over my health sometimes. I have no idea what it is, and it seems to pop up randomly. The Lightbinder left-click is kind of weird, if you hold it an instant too long it tries to do the channel and eats a chunk of your mana and I was trying to build that up, damnit. I'm finding it simpler to just not spam leftclick and just stand around while mana recovers.
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# ¿ Jun 25, 2015 02:09 |
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Third World Reggin posted:Or you can max out a single class and get points for advancing any other class. From what I've read on their forums this is a perk of being premium/paying a subscription. If you're a filthy free player and max out a class you keep getting the class-specific spark things even though you have no way to use them.
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# ¿ Jun 25, 2015 02:57 |
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There should probably be some sort of conversion (50 or 100 class sparks to one evolution spark) or something, because unless I'm missing something when/if you were to max out all the classes you literally cannot do anything with the class sparks unless you subscribe so you can get evo ones instead.
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# ¿ Jun 25, 2015 03:10 |
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Schubalts posted:That would be a damage shield. Lightbinders have a few abilities that add a shield to yourself, or a targeted friendly. Okay, this must be it since I haven't even unlocked the global atlas yet. I have nodes unlocked in 3 different classes randomly. quote:It was changed so that you don't gain class sparks for a maxed out class, so technically you're not picking up completely useless sparks. Before that change, those useless sparks actually counted towards your weekly caps. Doesn't change that it's dumb that only premium players can progress classes by not actually playing them, though. Well, that's... better, I guess. At least it doesn't take up your cap. Speaking of the weekly cap stuff, I was reading the monetization thread in the beta forum and some people are saying the cap resets each week, but other people are saying that unused potential from one week rolls over to the next. I am so confused. Like, if the hypothetical cap is 1,000 whatevers per week, and I only get 500 in the first week - when the cap resets is my new limit 1500 (1,000 weekly reset + 500 unused from last week)? If someone was to make an account 8 weeks after the game launched is their initial cap 1,000 or 8,000? Basically is the cap an individual thing (more like EvE's skill system where new players can never catch up to older ones) or a measure of 'nobody in the game can be more than X level right now'?
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# ¿ Jun 25, 2015 03:50 |
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Drinkfist posted:Currently we have a 16 person max Pantheon up called Goon Divine Cybermancy. If you want an invite to this poo poo then pm me on SA with your char name/ or get on CTS mumble down to our hellhole "Angry Dome" we have themed WW1 style for the week and brute force your way into our bad games crew. Is this really worth messing with right now since the beta ends in like 4 days?
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# ¿ Jun 25, 2015 20:01 |
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I played this enough to tell that it's at least worht putting some time into since it's F2P and there's no initial investment. That said, I'm kind of not motivated to play more right now until open beta drops and I don't have to worry about a character wipe...
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# ¿ Jun 27, 2015 15:45 |
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Stanley Pain posted:Nice lawnmower you got there Drink. SPACE lawnmower thankyouverymuch
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# ¿ Jun 29, 2015 21:54 |
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Kabuki Shipoopi posted:This game looks really really fun! Are the Gunners as fun to play as they look? I sort of want to get my hopes up for an mmo to play but nothing has been able to grab my attention very much. I haven't played a sci-fi mmo since Cabal, or maybe Firefall and this one actually looks fun to play rather than just filling a gap. It's not really a traditional MMO. Most of the action is instanced mission type stuff, like say Vindictus. The character/gear progression stuff is there, but it's not like you're running into random people while crossing the Karanas or anything. I thought it was pretty fun and am looking forward to open beta.
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# ¿ Jul 2, 2015 01:10 |
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Have they confirmed there won't be a character wipe between OBT and release? Is OBT basically a glorified headstart week or something? Did you figure out the guild system enough that we can have a goon framework going quickly?
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# ¿ Jul 2, 2015 03:36 |
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Drinkfist posted:Literally the system is bum rushing progression with our most unclean. Okay, so I'll be playing but I probably shouldn't be one of the 12 disciples () since I'm not that hardcore of a poopsocker. But I am down with joining a goon guild down the line however that ends up.
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# ¿ Jul 2, 2015 04:10 |
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# ¿ May 18, 2024 04:19 |
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Grittykitty posted:Is there any reason to buy a founders pack at this point? I see the list of benefits but since all the closed betas are complete it seems like it might not be worth it. You'll start with access to more classes (Alchemist and Knight?) and I think there were some mounts or something involved? Also probably get some premium time.
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# ¿ Jul 2, 2015 21:07 |