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Reubenesque Sandwich
Aug 1, 2006
Their flashing tongues, spitting out blood and poison.
Fun Shoe
In Wolfenstein: The New Order, after the intro part of the game deaths head makes you choose between two people. Whichever you choose changes a bunch of different little things throughout the rest of the game.

If you don't choose, he threatens to kill you all. After a bit he does just that and game over.

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Reubenesque Sandwich
Aug 1, 2006
Their flashing tongues, spitting out blood and poison.
Fun Shoe

Palpek posted:

How is that a troll from the devs? It's a fail state of a game mechanic clearly communicated to the player.

I dunno, it struck me as a dick move on the part of the devs, hence my post. Did I miss the definition of "troll?"

Reubenesque Sandwich
Aug 1, 2006
Their flashing tongues, spitting out blood and poison.
Fun Shoe

Fried Watermelon posted:

I hope there is unique dialogue in Fallout 4 when you have your INT set to 1.

Going to have my character have 1 INT but 10 LUCK, essentially making a Homer Simpson like character

Because of the friendly fire problems in fallout 1, I've always done a melee toon for the fallout games. adding INT 1 was a easy call, and the most fun I've had in New Vegas. fighting two deathclaws with a super sledge is very satisfying. I cant wait to make Cleetus the slack-jawed yokel for F4.

I never played Oblivion, I watched a roomate play it through several times though and saw him fight the leveling system. He at last found the most fun way to play, which is to not level at all. I guess an early story mission makes you get to level two, I'm sure as a "how leveling works" thing. After that though, you can play all the way to the end as a lvl 2 idiot, and everything stays perfectly balanced. Not sure if it qualifies as a troll, but making your RPG work perfectly by ignoring all RPG elements of leveling and equipment upgrades is kinda silly.

Reubenesque Sandwich
Aug 1, 2006
Their flashing tongues, spitting out blood and poison.
Fun Shoe

Ryoshi posted:

There's a guy in Val Royeux selling a box for 10,000 gold and acting all snooty about it, I kind of want to buy it even though I'm 99% sure it does absolutely nothing and is just a dev troll.

I bought it, knowing it was a troll.

Shortly after that I found a use for all that gold, but as I couldn't afford new gear I got smacked down a lot. Lucky for me the next mission was the god awful ball, so I stopped playing.

Reubenesque Sandwich
Aug 1, 2006
Their flashing tongues, spitting out blood and poison.
Fun Shoe

Section Z posted:

I know it's not exactly a "Horror" game except for the fact you flee in terror from a muscle man with no pants as he casually walks through explosives that would instant kill you.

But "Breakdown" on original Xbox had some serious First Person View going. Doing spinning high kicks, backflips and side rolls? Guess what happens to your camera!

So I'm sure that it would cause a lot of people to puke just as much as the first person barfing scene.

Does anybody know offhand how many "first person melee" games have your camera anchored to your face to that degree?

I don't know about a melee FP game, but the original Jet-Moto allowed a true FP mode. We raced that game so much on split screen it became the ultimate challenge to beat each other in first-person mode.

The reason it was so bad is you do all kinds of tricks in the game for boost, and the big ones involve flips, barrel rolls, or some combination of the two. Some of the giant trick jumps gave time to do three at once. If that wasn't bad enough, all the terrain was uneven, so you were bouncing constantly on waves, rocks, sand, etc. (Worst level for bounce was the glacier, just bouncing on Broken ice.) The game also had a grapple mechanic that allowed for extremely fast and tight turns.

The last two levels require constant boost to not fall and die. (Along with that, the track had loop-the-loops and upside-down sections.)

It was both awesome and vomit-inducing, we could only do a few races at a time before we had to take a break.

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