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Mr. Gibbycrumbles posted:That is a cool idea and I hope other games have similar tricks. The problem with this sort of system is that they're apparently prone to false positives, and the more you try to make it into a shame engine for pirates the worse it's going to be for the guy who has it bug out on him.
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# ¿ Mar 13, 2015 21:39 |
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# ¿ May 17, 2024 05:07 |
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Does it count if the reward is actively detrimental? The reward for beating the big bad bonus dragon in Dark Souls is a ring that makes you take double damage. I like that a lot more than giving you something genuinely powerful after you've beaten everything it would be useful for, anyway.
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# ¿ May 10, 2015 10:41 |