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HMS Boromir
Jul 16, 2011

by Lowtax

Mr. Gibbycrumbles posted:

That is a cool idea and I hope other games have similar tricks.

The problem with this sort of system is that they're apparently prone to false positives, and the more you try to make it into a shame engine for pirates the worse it's going to be for the guy who has it bug out on him.

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HMS Boromir
Jul 16, 2011

by Lowtax
Does it count if the reward is actively detrimental? The reward for beating the big bad bonus dragon in Dark Souls is a ring that makes you take double damage. I like that a lot more than giving you something genuinely powerful after you've beaten everything it would be useful for, anyway.

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