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graybook
Oct 10, 2011

pinya~
This makes me wonder what atypical and/or vulgar voiced names will be accounted for in Fallout 4.

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graybook
Oct 10, 2011

pinya~

Atasnaya Vaflja posted:

they are, you can romance most of the humanoid companions regardless of gender and you can romance them even if you've romanced someone else already.

So, the Saints Row IV model. Glad to know that concretely.

graybook
Oct 10, 2011

pinya~

Lizard Wizard posted:

What's the troll here?

You got suckered into buying a fashion game.

graybook
Oct 10, 2011

pinya~
Hopefully the Paper Mario/Mario and Luigi crossover will not end up being the disappointing mishmash I expect it to be given more recent installments in each series.

Microcontribution: in The Thousand Year Door, there's a section where an enemy literally steals Mario's body for some time and you have to get your body back by guessing his name. This is done by a typical 'enter word, letter by letter' menu, except that one letter needed to spell his name out is literally unselectable. So you can't get your body back, see?
Part of your quest is to, in the world of the chapter, literally find this letter hidden in the world, because the game loves playing with meta-elements, so that you can finally give that thieving ruffian a sound trouncing.

graybook
Oct 10, 2011

pinya~

Steak Eater posted:

Pokemon Shuffle is a FTP puzzle game themed around the Pokemon Trozei series in which you pick a team of 4 Pokemon and match them in a puzzle area to try to catch other Pokemon to use to catch future Pokemon later on and etc etc etc. There are regular timed events held to allow you to catch new Pokemon, but some are competition stages where you compete with other players over the chance to get Mega Stones you can't get anywhere else. For context, Mega Stones will allow one of your puzzle piece Pokemon to get dramatic power ups that generally clear large portions of your puzzle area, allowing pieces to combo together easily and thus winning much faster, but you can only have one stone user on your team at a time.

There are Safari Zone events as well, where you will randomly fight one of a set number of Pokemon. Right now, there's an unlisted Pokemon, Phione, that has a 1% chance of showing up in the Safari. There's also a competition right now over a Mega Stone that spawns Phione pieces in the puzzle area, meaning that if you don't catch the one Pokemon that has a 1% chance to spawn, you have to deal with 5 puzzle pieces on the playing field, but if you DO catch it, you basically have 4 puzzle pieces with one that spawns twice as often.

Phione also has a very rare ability that, if activated as the first move in the combo, causes it to do more damage based on how many puzzle pieces of it in total are on the playing field.

Keep in mind this follows Candy Crush rules and you can only have 5 Hearts (basically currency to attempt stages) stored at a time, which regenerate One every 30 minutes.

tl;dr a limited time competition is skewed in favor of people who get lucky enough to run into something with a 1% chance to appear in a limited time stage you get limited attempts at playing per day.

And yes I understand the contrivances of the Free-To-Play format, doesn't make this any less frustrating since I've never run into the thing loving once.

Dude. Mega Mawile and Mega Glalie.

I'm so stuck on Mega Glalie right now that I went back and caught the other Pokemon I hadn't gotten yet, and now I'm just grinding the regular Meowth stage for coins.

For those not playing: in the regular set of stages for this game, you occasionally go up against Mega Pokemon, which tend to be significant challenges.

Pokemon you fight against can cause disruptions on your board in order to make it harder to defeat them.
Mega Mawile would regularly change a sixth of your board into blocks (which cannot be broken by making a match next to them), and these blocks stay on the field for 5 moves' worth of time. Mega Mawile would use this maybe twice in three turns so you'd be working with only about 2/3 of your board unless you brought in a Pokemon with the ability to destroy one of these blocks, or to replace a disruption with its icon.

Mega Glalie, though. Jesus.
So the board starts out with your 4 Pokemon shuffled around, PLUS a bunch of Glaceon icons.
Mega Glalie can disrupt play by changing some icons to Snorunts, the preevolved form of Glalie.
Mega Glalie can also disrupt play by freezing one to two columns of your field, which requires you to make a match with one of the frozen icons in order to break the ice. If you've got an icon frozen at the top of the field, though, this naturally won't drop down and your ability to play will be hampered by the lack of new icons.
Oh, and because this is Pokemon, types come into play, which mean that the matches you make can deal double or half damage, depending on effectiveness. Because Glaceon and Snorunt are Ice-type like Mega Glalie, they do half damage.

Mega Glalie is basically a gigantic "gently caress you, open your wallet to get power-ups in order to get a small chance at victory".
At least if it screwed up your board enough, the game would be kind enough to reset the board if you couldn't even match the Ice-type disruption Pokemon icons.

graybook
Oct 10, 2011

pinya~
:ohdear:




Uh. Well.

Okay. Got one, I guess.
I think it's in Professor Layton and the Unwound Future. One puzzle involves looking at a wall of painted bricks and determinibng which colour was used most.
Of course, it's not the colour of any of the designs, but the colour of the wall's background, which is off in a pail on the side. Easy to miss if you focus on the obvious. I do enjoy those bouts of trickery in the series.

graybook
Oct 10, 2011

pinya~
I've always wanted to play through that but I've ended up on family trips during this time of year, which leaves me coming home at a time when it's no longer seasonally appropriate. :/

graybook
Oct 10, 2011

pinya~
That makes me think of how in some Pokemon games (I believe I'm remembering G/S/C era specifically though) where some trainers would also hide in the forest only to pop out once you walked in front of them.

The trainers would be holding a big tree placard of some sort, but it was easily visible in the world. I'm amused thinking about these folks just standing there for hours on end behind a big obvious fake tree sign. And it's probably gotta have eyeholes cut out too so that they can see when someone passes by.

In game you'd be walking in front of this tree bordered by a rectangle then all of a sudden the ! bubble pops up on it. Worth a sensible chuckle.

e: poo poo, this isn't the little things thread

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graybook
Oct 10, 2011

pinya~

Orange Fluffy Sheep posted:

That would be the Ninja Boy trainer class, in R/S/E. They hide behind screens that look like this:



It is obvious if you take the time to look, but if you're moving through quickly and not scrutinizing trees they can be a real surprise.

They also hide behind screens that look like rocks in the mountain routes, and in the hills of soot in Route 113.

Wasn't it also the case that some of the soot piles hid items? If I remember that right, then to take this further into the realm of relevancy for the thread, what you'd see in the world was a pile of grayish-brown soot with some kind of round thing poking out the top. Sometimes it'd be an item, but other times it'd be the shaved-bald head or whatever of a trainer eager to lose to you.

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