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Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




In the most recent patch for WoW, they introduced Timewalking: you and your group get your levels and gear scaled down, and get to run iconic dungeons from past expansions. What makes this a troll by the devs?

They're only available one week a month (used to be one weekend), and only for one expansion at a time. And... Let's face it, some of the old ones suck compared to more modern dungeons, even if most of them are piss-easy because of how player characters have scaled up in power at all levels with every expansion.

The other troll? There's two mounts that can only be bought with a currency you only get from Timewalking. They each cost 5,000 tokens.

You typically only get 15-25 tokens per run. :shepface: (Minus a one-time 500 you get from your first, but still...)

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Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




LethalGeek posted:

I stopped playing ages ago but some of the Vanilla dungeons & raids were multi hour affairs with endless trash to kill and required a lot more crowd control than the modern WoW of AOE Everything and be done in about 30 minutes style. I can only imagine players who are late to the WoW game are in for a huge drat shock.

Oh, nah, they go by wayyy faster for a number of reasons (I.E. legacy legendaries are useful in Timewalking); I remember finishing a run of one place that used to take 45+ minutes in under 10.

But good news! In a minor upcoming patch, the devs are adding Cataclysm dungeons into the Timewalking mix.

Including Stonecore and Grim Batol. :shepicide:

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




LethalGeek posted:

So blizzard finally puts in a thing everyone wanted and cocked it up? I'm shocked.

One of the big complaints when WoD launched were the number of unintentional bottlenecks Blizzard had created for early questing. Turns out that a ton of people trying to click one thing all at once makes things crawl to a standstill. They wised up and made some of the worst bottlenecks automatically complete themselves after a few seconds. So, good on them for realizing how dumb that was, and taking steps to solve it.

Take one guess what the gently caress happened when they introduced a zone in the last major patch that requires you to complete a short quest chain to be able to access it.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Well, let's see...

FF6 Advance added in four new Espers (the things that teach your characters magic and give them stat boosts on level-up). Thing is, there were absolutely no hints in-game as to where/how you could find them. One of them was fairly straightforward (beat the bonus dungeon), but the other three...

-You had to kill at least 10 Cactaurs that only appear in one small desert. And the boss himself is a pain in the rear end, since he has a Death counter that inflicts 1,000 damage to random members of your party in ten bursts; in other words, you can still lose even if you beat him.

-You had to take a boat ride in order to get ambushed at sea... Way after you've already gotten the airship that makes boats obsolete.

-You had to bid 500,000 Gil on an auction that you'd have every reason to believe was a joke one where you always get outbid by an NPC for a completely useless sword. Then put that sword up for wager at the Coliseum to get a fight with the boss. I forget if it required you to also fight the monster you usually get when you put the sword up for wager (so you'd have absolutely no idea that there'd be a boss).

At least they (mostly) taught unique/powerful spells for your efforts, though.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Hearthstone is different from the majority of TCGs in that you get a roster of cards for free right out of the gate. In fairness, quite a few of the Basic cards are actually really good and slot into almost any deck you'd make with a given class, but... A fair amount of them really do suck. One of the worst is Magma Rager, a 3-mana minion with 5 attack (pretty good for that cost)... And 1 health (so it dies to ANYTHING that hits it). In other words, only the newest of the new would ever play it.

Throughout the game's life, one of the big concerns among detractors was that Blizzard would start making cards in their paid expansion packs "strictly better" than ones from the free Basic set. That fear was realized when the latest expansion brought us... Ice Rager, a 3-mana 5/2.

Take one guess how much it's played.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




The question now is why are there enemies that are just the asses of dragons? From a development standpoint, not "because they're zombies."

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Wasn't it something like Swimming increases a creature's strength stat, and fish would build it up to ridiculous levels because that's obviously all they do?

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




I've been playing through MGS5, and Mission 15 was exciting when I finally got it... But drat was it a real motherfucker to beat.

Your objective is to find and exfiltrate an enemy truck before it reaches a certain point; you're supposed to find and follow some APCs that'll be guarding it, but there's no markers on the map (unlike every other similar mission up to then). Just a really vague, long route you have to scout. If you do screw up, you'll eventually get a marker... But the truck'll be most of the way to the end by then. And you'll have to deal with the escorts, which mean you'll have to be extra-careful with your aim.

And then, after all of that, just when you've finally got everything in place to take the truck... You get ambushed by the Skulls. Who have no hesitation to rapidly destroy the truck if you try making a break for it in it. :suicide:

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




EmmyOk posted:

There is an objective pointer that leads you to a village that has a manifesto that highlights the truck's route on your map. I am pretty sure they also mention in the briefing that it will start at Nova Brago airport. I don't know how you missed the manifesto because all you have to do then is fall the route towards the airport and then lay in wait.

e: I guess the fact that it takes the trucks ages to actually leave the airport could make it tough to find them if you are expecting them to already be moving

It gives you their route, yes, but doesn't actually give you any markers for the APCs unless you actually see them (or you trigger the warning when they're most of the way through the map). And I admittedly took the route to the airport that takes you through that outpost right next to it, so that ate up a fair bit of time on my end from Fultoning the enemies there and grabbing all the resource containers I could.

Still, I can't entirely complain, since that fight was pretty fun and hectic once I finally got the hang of aiming the turret on the APCs (which conveniently emptied as soon as I triggered that last part of the mission).

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




I played the 3DS one last year, and while it was good, I didn't really find it to be the holy grail of gaming that everyone else seems to hold it up as.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Speaking of WoW, they just started up the Christmas event for this year. Among other things, they've introduced the opportunity to get two unique cosmetic weapon enchants from a present!

...A present you can only get one of per character per year. :suicide: (Though the silver lining is that they're confirmed to be account-wide in the next expansion)

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Lizard Wizard posted:

Highlights, please?

-Someone points out to noted Silent Hill LPer VoidBurger that some loonie is editing in anti-circumcision rants into the article for one of the characters from 4.

-It turns out that said loonie is the head admin of the wiki.

-What follows is a spiraling descent into madness as he outs himself as a conspiracy theorist, radical fundamentalist, etc. for all the world to see.

-He doubles triples keeps going down for keeping the circumcision stuff, even after all of the other admins point out he's literally the only person in support of keeping it, and ends up blocking all of them after they jump on him for demanding to know whether one of them had her son circumcised.

-The admins for the entire wikia system have to get involved, and block him completely from the entire wikia network (since he'd started spreading his ranting to wikis for other games).

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Bestiality?

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Replaying through TWEWY's postgame, I'm reminded of one of the most annoying aspects of what goes on near the end of the game.

See, aside from boss and story battles, almost every enemy encounter in the game is one you manually engage in. Up until early on in the last third, where you can start running into the only random encounters in the game whenever you try to transition between screens. By the time you start running into them, you're supposed to be so powerful that they can barely do anything against you even on the highest difficulties.

The troll? There are absolutely no rules on how often you trigger them. I swear I've encountered them while trying to exit a screen to repopulate it, then ran into a second encounter when I try to head back just a second later. :shepface:

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




RareAcumen posted:

Judith is a character you can play as in the game and shows up in a suit of armor and carrying a really flashy spear. You can retrieve said spear by constantly backtracking to visit places with no apparent notice like running through a forest to avoid the empire catching up to you because a tower fell over in the main road and you can't just step over the thing.

Trails in the Sky did something along the exact same lines with the Carnelia book series (and the Gambler Jack series in the sequel). If you collect them all, you get your pick of the ultimate weapon for one of the two main members in your party right before the finale sequence starts up.

Thing is, they're hidden in some of the most obscure places, and have some incredibly narrow timeframes for when you can get a given chapter before you lose it forever. One of the ones that sticks out is one of the last: during one part near the end, you have to go on a sneaking mission through town; you want to do it flawlessly if you're obsessed with getting a perfect rating. Said sneaking mission lasts all of five minutes, normally.

In order to get the book, you have to go in the complete opposite direction of where you're supposed to go. Not only that, the person you need to talk to to get it is in a small sub-area that you normally never have access to. Though at least they weren't complete dicks about it, since there aren't any guards in that part of the town.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




How badly does Corruption gently caress you over, outta curiosity?

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Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




What'd you expect out of an ax made of glass? :v:

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