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Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Ugly In The Morning posted:

Human Revolution does too, you have to do certain things with Sarif/Darrow to unlock their choices in the last room.
Eh. It seems a little different when the final choice is at the very last moment, even if you have to do stuff beforehand to enable that choice.

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Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Sleeveless posted:

F2p mechanics are a pretty great troll. Who would have thought that the best way to make money off of people was to annoy them until they were willing to pay to get around the annoyances you imposed on them?
Joseph Goebbels.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
I'm sure he's still an rear end in a top hat, up there in heaven.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Roro posted:

There are people who didn't save scum on that poo poo? I mean, by that point in the game you're probably rich enough to not have to worry about earning the cash during those jobs, and it's too much of a waste of time to not scum for jobs in the places you need.
'Probably?' The jobs paid a pittance from level 1 onward.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Agents are GO! posted:

However, they were necessary to unlock and enrich the fences, the best merchants in the base game.
Yeah. Ugh, what a tedious mess that was.

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Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Well, that is where tree monsters have historically tended to hide.

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