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ask me about getting torpedoed by my division mate
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# ¿ Mar 26, 2015 18:58 |
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# ¿ May 10, 2024 07:02 |
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Asehujiko posted:I'm up to the Omaha now and unlocked the 3rd upgrade slot, is the main battery accuracy boost good or should I take the extra AA instead? I heard bad things about the turret rotation boost and the torpedo upgrade seems pointless, I never ran into a situation where I couldn't swing the tubes around fast enough. I took the AA range one because the Cleveland is pretty drat accurate anyway, but you can't really go wrong with accuracy.
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# ¿ Mar 27, 2015 19:18 |
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Went to the national archives, found this: It's the tiniest little babby aircraft carrier, about the same size as an American escort carrier but with about half the displacement. Dated in May 1946 and (according to the drawings) supposed to carry 20 de Havilland Sea Vampires. I have no idea what they thought a ship like that was going to accomplish in the Baltic Sea, but then it never did get built so someone must've come to their senses after all. The drawings were apparently declassified in 1984 but I haven't ever seen anyone mention this ship in any publication at all. More pictures: http://imgur.com/a/Qjex8
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# ¿ Mar 28, 2015 15:57 |
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Magni posted:IS there a mumble or TS for goons on the EU CBT realm? A lot of us hang out on the 2PAC (goon World of Tanks clan) TS server: http://forums.somethingawful.com/showthread.php?threadid=3582837
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# ¿ Mar 28, 2015 17:44 |
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Ihmemies posted:So any hope of finding goons playing on EU? Got tier cruiser & bs. Someone mentioned a 2PAC ts but I have no idea what that is TS is TeamSpeak, a voice chat program. The server address is in the post I linked further up on this page. You can also join the "Goons" chat channel ingame (the capital G is important, channel names are case sensitive). TheFluff fucked around with this message at 21:02 on Mar 28, 2015 |
# ¿ Mar 28, 2015 20:57 |
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Well. I seem to have been unsuccessful in procuring more US beta keys (as of right now; there may or may not be keys coming later, I don't have any definite answers to that yet). However, I still have four more EU keys sitting around. Post away if you requested an US key but want an EU key instead (or if you just want an EU key period). I'll wait with handing them out until tomorrow sometime, preference goes to people who were top on Dr Arbitrary's waiting list, if they want the keys that is. TheFluff fucked around with this message at 16:52 on Mar 31, 2015 |
# ¿ Mar 31, 2015 16:46 |
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Well, speak of the devil and he will materialise on your doorstep. I retract the offer of handing out EU keys to US people because I just got 20 US keys to hand out. I've started handing these out so check your PM's, but I actually have to do real work today plus sit in meetings and poo poo so I'm not handing them all out at once. If you don't have PM's post your email address and I'll send you your key that way (xthetenth, looking at you).
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# ¿ Apr 1, 2015 08:18 |
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So far the following people needs to post their email addresses: - xthetenth - Infidelicious - zxqv8 Not all keys handed out yet, don't lose hope if you haven't gotten yours yet. Dravs posted:Really? I thought you just got to go around museums and stuff and study old boats! Oh well, even Indiana Jones had to go to meetings I guess. Naw, I only study old dusty papers in my spare time, at my day job I code Python and sit in meetings, pretty much. I'm the life of the party.
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# ¿ Apr 1, 2015 11:04 |
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The following people still need to give me their email addresses to receive keys (or give Senor Lowtax for plat so I can send PM's): - zxqv8 - sparkmaster Infidelicious, did you want an US code or an EU one? I sent you an US one but if you'd rather have EU you can have that instead, please let me know which one you prefer. TheFluff fucked around with this message at 19:40 on Apr 1, 2015 |
# ¿ Apr 1, 2015 19:22 |
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PadreScout posted:Holy cow?! Someone got enough keys to feed that huge NA key list? I still won't have enough keys for everyone though But if you insist, http://steamcommunity.com/id/renhanxue/ Missing Name posted:DISCLAIMER: I AM A COMPLETE loving MORON. On EU, you have to click "News" first and then on the right there's a link that says "Redeem invite code". Not so on the US, there I believe you use the regular signup form? Not sure though. DO NOT ATTEMPT TO REDEEM THE CODE ON THE WORLD OF TANKS OR WORLD OF WARPLANES SITES, IT WON'T WORK AND MAY INVALIDATE YOUR CODE COMPLETELY
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# ¿ Apr 1, 2015 19:32 |
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Infidelicious posted:US, I just switched to EU when it looked like no US codes were going to be forthcoming. OK you're good to go then, keep the code you got!
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# ¿ Apr 1, 2015 19:54 |
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Zotix posted:Thanks so much for the key. I wish I saw it before work. Gotta get a few games in after work then. US cruisers is just a really strong and fun line in general. It's a very good starter line.
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# ¿ Apr 1, 2015 22:45 |
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attn zxqv8 and sparkmaster If you don't give me your email addresses within the next 24 hours I will pass your keys on to the next people on the list. Ghost of Mussolini and Raverrn, check your PM's. All out of keys now except for those two I'm holding for those deadbeats above. If I get more (uncertain at this time) it'll be after Easter at the very earliest.
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# ¿ Apr 2, 2015 18:20 |
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Kubrick posted:I downloaded the client ahead of time the other day. I don't know if that's pathetic or practical. seems practical to me, now, because it's yours (zxqv8 never provided his email) Also, thanks PadreScout for the game, it's great
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# ¿ Apr 3, 2015 17:53 |
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Burt posted:So, does anyone think this game has the legs to keep running for a while when it's out of Beta? Same. I've stopped playing for now and I doubt I'll be coming back unless significant changes are made. I've posted about some of these points before, but basically the most important problem is that once you get above tier four or so there are basically only five ships in the game: destroyer, cruiser with torpedoes, cruiser without torpedoes, battleship, aircraft carrier. It doesn't matter which tier you're at or which nation you're playing, all these five play identically and there are extremely minor differences between tiers (barring one or two weird outliers like the Cleveland). This is because of a few simple points: - All ships in a class have basically the same speed, and even comparing between classes the fastest ship is only ~40% faster than the slowest one (25-35 knots for pretty much everything above tier 4-5 really - again one or two weird outliers, mostly destroyers) - compare to tanks where the fastest tank at any given tier is roughly two to three times as fast as the slowest one. - Gun stats other than range are mostly irrelevant because the only thing that really does significant damage outside of knife fighting range is citadel pens and you get those by staying at specific ranges and having lots of guns that fire fast so you can spin the RNG roulette more. - Armor currently doesn't really mean anything and there is only one useful ammo type (AP). In addition to this, there are some significant problems with the game that simply makes it pretty boring once you have it figured out: - Because the way the maps are designed and the aforementioned speed ranges, once you engage there's no real way to disengage an enemy who isn't interested in disengaging (except if you are a non-BB vs a BB), so almost all fights are victory or death. - The game modes and the maps are garbage. As a result, most games sorta end up being some kind of yakety sax circle around the map. - There is exactly one thing you actually do in the game, and that's leading targets. That's it. Positioning is a thing but given the Wargaming spotting mechanics paired with the need to plan five minutes ahead at all times, a lot of the time it feels like playing blind chess against fifteen opponents at the same time. - There is a definite cooperative aspect to the game with the different ship classes seeming to have been designed to complement each other, but the game modes and mechanics strongly discourage different classes sticking together. Cruisers for example naturally want to go somewhere where they can actually have fun, which means duel other cruisers and poo poo on destroyers - they do not want to sit around babysitting slowboating battleships where they can get sniped at by enemy battleships which they can't shoot back at. TheFluff fucked around with this message at 01:45 on Apr 5, 2015 |
# ¿ Apr 5, 2015 01:35 |
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Vengarr posted:Supposedly there's a patch dropping tomorrow that adds piasters, premium ships, bug fixes, and some balance changes. Any euros wanna confirm that? It was posted on the EU forums, but apparently the US community manager went on vacation or something without telling anyone.
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# ¿ Apr 6, 2015 20:25 |
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I've been thinking some more about it and I agree with whoever said that this is basically World of Tanks slowed down 40% and a bunch of stuff removed. When people complain about WoT getting less complex or whatever they sometimes use the dystopian vision "imagine a pair of heavies peeking and poking around a corner, forever", and that's sort of what Warships is like right now. You outplay someone in tanks by shooting them while they can't shoot back, and there are basically two ways to do that, namely by a) using the terrain against them and b) by abusing spotting mechanics. Neither is much of a thing in Warships, so it's mostly reduced to DPM Racing: the Game, with a lot of RNG added in. The ships all being very similar to each other doesn't really help, either.
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# ¿ Apr 8, 2015 09:02 |
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http://worldofwarships.eu/en/news/common/preorder-announcement/
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# ¿ Apr 9, 2015 14:17 |
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In 1947, this is what the Swedish navy figured a guided missile cruiser's missile launch system might look like in the future. It's funny how they just took what they knew (the twin gun turret) and replaced the guns with launch ramps. Complete ship proposals, one with guns and one with missiles:
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# ¿ Apr 14, 2015 18:29 |
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Control Volume posted:Is this game fun? no, I stopped playing already
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# ¿ Apr 21, 2015 08:51 |
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Picked the game up again for a bit after not having played since beta. Either I've gotten worse or the Kawachi is just as garbage as it was back then - no range, no speed, no armor, no damage (except for that one hilarious time when you full pen a cruiser with AP and oneshot him). The Phoenix is just as amazing as I remembered, though: Died at the very end against the very last Wyoming when I was trying to pick that last kill up. Oh well. A question, though: High Alert or Superintendent for a US cruiser captain? I've tried to look it up but nothing I've found will tell me what consumables higher tier US cruisers will get. If it's just Hydroacoustic Search and the spotting plane all the way I'm thinking I might go High Alert instead.
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# ¿ Dec 30, 2015 03:10 |
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Speaking of good games, I think this is the best one I ever had: Our division got 10 of 12 kills and the carriers got the last two. I ended the match by ramming their last carrier to death and yelling ALLAHU ACKBAR in chat. TheFluff fucked around with this message at 21:25 on Jan 6, 2016 |
# ¿ Jan 6, 2016 21:19 |
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LegioPraetoria posted:Please, please tell me what 'understanding' consists of here because the Kongo seems fun but I am not getting joygasms from it the way some people in this thread seem to. The Kongo is a rather unforgiving high skill cap ship. It's got poo poo for armor so if you gently caress up and show your side to someone competent, you get citadelled faster than you can say "poi". However, it's got very long range guns for its tier (and since dispersion is listed as dispersion at max range, it's pretty accurate if you fire from 10-15 km instead of from 22), it's significantly faster than almost any other battleship it sees and it handles really well. That means it gives you all the tools you need to outplay pubbies really hard, and since it's so fast you can carry matches much harder than in other battleships since it's easier to be at the right place at the right time. Basically, it's a huge cruiser. It can dish out the hurt but not take it, so you need to be really on top of the situational awareness game to succeed in it. For a more battleship-y battleship experience, get the New Mexico instead. e: also, battleship protip in general: shoot cruisers first, they vaporize if you get a good hit in on them and if you leave them alone they will burn you to the waterline. This goes double in the Kongo since it gets to where the cruisers go almost as fast as they themselves do. TheFluff fucked around with this message at 09:49 on Jan 9, 2016 |
# ¿ Jan 9, 2016 09:40 |
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I've played some ranked this week. My highest tier ship is the Cleveland, and it's also my only tier 6, so I've been playing just that in the lower league. Lost the first game, then had eight straight victories and I'm now at rank 15. It's very easy to carry with teams this small and people bring all kinds of dumb tier 5's, but I guess this is where the challenge starts. I've been considering buying an Atago, is it any good for ranked? e: Or rather, what I mean to ask is, if I want to play ranked should I just man the gently caress up and learn to play destroyers and grind a Benson instead? TheFluff fucked around with this message at 23:52 on Jan 10, 2016 |
# ¿ Jan 10, 2016 22:08 |
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The Murmansk: fair, and balanced. I went up the west side of three-cap Solomon Islands from the south spawn, torpedoed a Minekaze blind more or less by accident, sank a Furutaka at point blank (it's literally all citadel) and set fire to a Wyoming (didn't get the kill). Continued up the northern side, sank a destroyer, an Omaha, another Murmansk (they were shooting HE at me. why would you do that.) and ended the match by torpedoing an AFK Wyoming and killing a dumb Gremyashcy at the same time as the torpedoes hit for a double strike. g loving g. A pity I've been too lazy to activate replays. Also, with AFT and the spotting plane the Murmansk has over 21 km main gun range TheFluff fucked around with this message at 20:23 on Jan 12, 2016 |
# ¿ Jan 12, 2016 20:18 |
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Hazdoc posted:However, my Atago is having some success. Lots of cocky DDs that open fire on people they think are unescorted, and then suddenly concealment Atago is there to put them in their place. Also, what modules/captain skills are you running?
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# ¿ Jan 16, 2016 08:52 |
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Hazdoc posted:I could see about uploading a game, maybe. I'm running mostly standard stuff, accuracy mod, steering gears, etc. I have the concealment mod, and I'm using a level 16 commander, my DD captain. He's got Concealment Expert along with some... not optimal skills for a CA, but Last Stand still somehow saves my rear end sometimes and Superintendent gives me more repair charges to blow through, which is nice. Make sure you have premium everything (except for plane, cuz that's useless). Take Hydroacoustic Search, swap to Defensive Fire if you see CVs in queue (like, more than 2). Be sure to run the Detonation flag to avoid an embarrassing loss. Right, that pretty close to what I'm doing, except I got both the torp detection skill and the torp detection module because all the DD's was driving me nuts and I didn't figure detection range reduction would be all that useful, again because all the DD's and because you get spotted as soon as you fire anyway. But now that I think about it, it might come in handy, especially paired with the detection skill too. Thanks for the tips!
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# ¿ Jan 16, 2016 20:03 |
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Speaking of skills, AFT or Last Stand on a US DD captain (going for the Benson, currently at the Nicholas)? I'm thinking Last Stand because if the ballistics are like this on the entire line I ain't gonna hit poo poo at long range.
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# ¿ Jan 17, 2016 19:35 |
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Right, I'll definitely take Last Stand. I've been using AFT on the Gnevny (also using that captain for the Murmansk) but yeah I see your points. In other news I think I'm starting to feel the Atago in ranked: About 110k damage. Yikes. Shatter is probably my favorite ranked map right now. Pubbie battleships really don't do well with islands. e: and with the battle after that, I'm at rank 10. Calling it a night, good times. TheFluff fucked around with this message at 00:21 on Jan 18, 2016 |
# ¿ Jan 18, 2016 00:08 |
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ranked on ocean with one less bb than the other team is pure agony in a cruiser jownzy posted:Did they take away the ability for you to be able to focus fire on planes. That still works, but I've noticed some ships (Arkansas Beta comes to mind) being weird and not doing that.
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# ¿ Jan 21, 2016 00:05 |
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Gwaihir posted:Well, the Arkansas beta has zero AA at all, so that might be it? possibly (I didn't notice that )
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# ¿ Jan 21, 2016 00:09 |
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In most Japanese cruisers tier 5 and up you just can't show your broadside to any BB ever unless you know for sure they're distracted with something else. I learned this the hard way by playing the Atago in ranked, but even before that I always took the opportunity to take shots at Furutakas when playing the Kongo or Fuso. Once you learn this lesson, things get a lot better. You can't get into slugging matches either, because you will lose. Instead, play like a fat DD: take potshots at distracted ships, spam 10km torpedoes (you'd be surprised how many pubbies drive in straight lines forever even at tier 6), set things on fire, hide behind islands and be generally obnoxious. If someone starts looking threateningly at you, just run away.
TheFluff fucked around with this message at 23:59 on Jan 24, 2016 |
# ¿ Jan 24, 2016 23:50 |
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NTRabbit posted:The Aoba's biggest problem is that it only has six guns, which means you have a minimal chance of connecting with a worthwhile number of shells every time you expose yourself to fire. aim better, scrub
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# ¿ Jan 25, 2016 03:42 |
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NTRabbit posted:Bullshit excuse? It's literally how the game works, every salvo can be everything from all shells on point, to a scatter that can exceed 3 times the breadth and 1.5 times the length of a cruiser target with cruiser guns at typical combat ranges, and there isn't a single thing you can do about it outside of buying an accuracy mod to shrink the max - no matter how perfect your aim, you cannot avoid straddles all of the time. Even dive bombs are subject to the same problem. Anyone denying this is flat out living a fairy tale. There is only one a single weapon in the game that always goes exactly where you pointed it, and that's the torpedo. With the accuracy mod (which you obviously buy, it's by far the best item in slot and it's cheap) the Aoba's max spread at max range is 126 meters. The ship itself is 180 meters long. At typical combat ranges around 10km it's actually pretty hard to miss cruiser broadside sized targets unless you're bad at aiming (or they're maneuvering hard). For whatever reason in this game distance spread basically doesn't exist outside of battleship guns (it's hard enough to lead targets distance wise anyway), so you only really have horizontal spread to worry about. IJN cruiser guns shoot pretty much where you point them; spread is only really an issue when shooting DD's at >10km.
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# ¿ Jan 25, 2016 20:54 |
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you're still using a US BB as an example in this discussion of an IJN cruiser though cool goalpost shifting, is what I'm saying
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# ¿ Jan 26, 2016 10:31 |
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Speaking of anime boats... I got the Nagato yesterday. It's pretty good. Shot an anime Kongo at 18km with the two front turrets and: e: I, uh, broke all the tables so have a link instead TheFluff fucked around with this message at 03:01 on Jan 31, 2016 |
# ¿ Jan 31, 2016 02:56 |
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the aoba has such terrible shot grouping guys I mean I'm garbage at actually aiming but the loving thing hits exactly where you point it even at 12 km, what more could you ask for it worked out anyway, see:
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# ¿ Feb 1, 2016 22:53 |
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I, too, answered Ocean as Worst Map. Had a harder time choosing which map is best, though. In other news, after a miserable morning trying to get 3x victories (lol why even try, 25% win rate), I got this game in the Nagato which made up for it: (running premium + 3x victory + 50% XP flag + 300% free XP flag) Started the game by killstealing a 39 HP Farragut, then oneshot the enemy team's Nagato from full health with my first salvo against him. Things went pretty smoothly from there. e: replay TheFluff fucked around with this message at 14:25 on Feb 6, 2016 |
# ¿ Feb 6, 2016 14:12 |
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PSA: the stock Nagato hull only has 49k HP, free XP to hull B for 16k hitpoints and avoid getting oneshot like this guy
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# ¿ Feb 6, 2016 14:43 |
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# ¿ May 10, 2024 07:02 |
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NTRabbit posted:He looks like he also lost 13k hp to whatever was shooting him in the rear end right before your salvo hit, 10 shells and a shallow trajectory so I'm assuming the Myoko rather than the Fuso at max range. It's hard to tell in the gfycat clip but I hit him twice, first for 37k plus change and then for another 9k (visible in the last few frames) for a total of ~46.5k. So he lost 2k to some other guy. TheFluff fucked around with this message at 16:58 on Feb 6, 2016 |
# ¿ Feb 6, 2016 16:55 |