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Played a good many hours tonight and had much fun; the only disappointment was that my long-abandoned WoT lions/gold didn't carry over. The tip off for the American Cruisers seems right up my alley through the Phoenix. Tuco22 posted:Not surprised at the amount of people who are still trying to get their brake-less 30k ton canoe's to poke in/out from behind islands. Might depend on ship though: I failed spectacularly twice with my Phoenix before realizing movement is life once you actually have the ability to move and turn (the St. Louis doesn't and was what was working for peeking around an island). Crashing into the edge of the map being an invisible wall is also hilarious: had two enemies in a big engagement do this, both were quickly smitten by rounds and torps as they came to a dead stop in vision of like six ships.
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# ¿ Mar 13, 2015 09:24 |
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# ¿ May 10, 2024 01:07 |
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Stevefin posted:So many Battleship players just seem to want to recreate the Yamato battle tonight
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# ¿ Mar 15, 2015 22:17 |
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CitizenKain posted:The guns on a IJN destroyer turn so slowly I'm not sure why they are even there. It's a real downer in the fun category to not be able to shoot my piddly guns just to have something to do while bobbing and weaving enemy fire while trying to set up torp runs. Interesting/cool.
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# ¿ Mar 16, 2015 02:08 |
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Generation Internet posted:Thanks for posting that, I've been watching a ton of videos while dreaming of a CBT key and it's refreshing to see one without the standard 'YouTuber' commentary. No keys to hand out, unfortunately (), but you can watch us be bad at boats and poo poo up chat about how WoWS doesn't fulfill your lifelong goal of being a real ship IRL with realistic armor characteristics and all like Harold the Helicopter.
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# ¿ Mar 21, 2015 09:14 |
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sparkmaster posted:So while I'm desperately waiting for a beta test invite, I'll pose a question. My impressions so far: - DDs are great fun (up to tier V US, abandon Japanese ones at tier III because the super slow turret turn being lame). You can roam the seas basically invisible since your spotting range is much further than your spot-able range (as long as no dumb-luck airplanes spot you; finding an also-invisible enemy destroyer can be bad news, depending on if they have support and it doesn't just become a fun knife-fight to the death) and use this to jump enemies as they round an island (you can solo full HP BBs if they're dumb enough/forced into being close to islands). I hope they make DDs a little less fragile in the future though since one lucky volley from pretty much anything will end your game no matter how well you're playing it. - Cruisers (up to tier V US, didn't bother with Japanese) are pretty fun since you can dish so many rounds out that you can rack up some serious hurt (wreck DDs, do sizable damage to BBs) if you can stay safe enough or not be focused. Staying safe in a Cruiser seems tough so far since you're the low HP, easier-to-kill target even when you stick with BBs. - BBs (up to the Kongo, tier V) are super hit and miss in my opinion. Literally. They're depressingly unfun when you spend 5+ minutes constantly having volleys that straddle (land both short and long) the enemy ship(s) and then have to wait out the 30 second reload to have another perfectly-sized-up volley land both short and long again. That said, you can't help but grin when you knock 20k+ hitpoints off some schmuck from 18km out. I feel like I need to work on balancing getting closer (aka hitting more) while still staying back enough that I don't get torp-ninjaed by a DD or become the obvious focal point for all enemy guns (teamwork OP!). - Haven't tried CVs and probably won't outside of experimental purposes. Least Sky Cancer seems like there's more nuance than Arty scrubbing in WoT, but that wasn't my jazz in tanks and doubt it will be here. - The current worst thing (besides the pubbies ... I mean Willie Dees ) right now is the lack of maps. I think there's only like five, maybe six, maps right now and one is for tier I/II only while two more are only for like V and over. Same map over and over can get kind of dull, the three (king of the hill, base capture, and 2?/3/4 point [depending on map] capture) types do little to really add variety. I feel like more complex map goals could work well with ships since deathmatch doesn't seem as good with ships (it usually takes a really long time because ships take a lot more punishment to die, generally speaking). kalven posted:Because range is more important then rate of fire. Edit: Couple friends streaming more WoWS at http://www.twitch.tv/choppernine right now. No keys to give away, but random goons harassing them in chat would be pretty funny for me. bUm fucked around with this message at 05:09 on Mar 22, 2015 |
# ¿ Mar 22, 2015 04:30 |