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NerdyMcNerdNerd posted:I'm not that good at playing my CV, but I have my moments. When I do well, I crush it. Every flight of torpedo bombers has the ability to completely wreck up any capital ship you throw them up against. Even if you fail to kill them outright, a good run leaves them broken and bloody.
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# ¿ Mar 18, 2015 19:16 |
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# ¿ May 16, 2024 02:09 |
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Insert name here posted:Friendly torps are way for dangerous than enemy torps. Some rear end in a top hat dropped torps in my path that forced me to dodge and put me right into the path of some enemy torps that weren't spotted at the time.
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# ¿ Mar 22, 2015 08:33 |
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Hammerstein posted:St. Louis for silly low-tier gun fun.
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# ¿ Mar 26, 2015 16:34 |
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Already saw a few Yubaris this morning. They did not seem very impressive. Now there's another 86mb patch.
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# ¿ Apr 9, 2015 17:07 |
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That is all true, but
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# ¿ Apr 10, 2015 04:11 |
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That seems redundant since everyone gets 5 free ship slots after the weekend space event ends. They really should keep spaceships as a monthly event. The sound effects are great, and the carrier having two small cruisers bolted to the sides cracks me up.
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# ¿ Apr 11, 2015 20:40 |
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Has Wargaming said anything about what they are doing for carriers, other than AP dive bombers? I have been getting more and more games with no carriers on either side lately.
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# ¿ Apr 14, 2015 03:09 |
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With the 5 free ship slots from spaceships, I'm looking forward to rebuying a Wakatake, Kuma, and Omaha tommorrow to beat up on new people. People love the St. Louis and Cleveland, but Omaha is my favorite US cruiser. 8x1 and 2x2 main guns means it has more guns than the St. Louis plus it can go 34 knots plus it has 5.5km range torpedoes. So much fun.
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# ¿ Apr 14, 2015 23:56 |
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I could understand complaints about draws in standard battles, but domination? I do not think I have ever had a domination game end in a draw. I don't want to be the type of guy that says stuff like this, but if you honestly have a 10+% draw rate, you are not playing aggressively enough. Be the change you want to see and all that. As someone said earlier in the thread, standard or encounter battle draws could be fixed by having the timer hold at zero if a base is being capped. That probably would reduce draws by 50% if not more.
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# ¿ Apr 21, 2015 20:57 |
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Magni posted:So. A thing happened.
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# ¿ May 4, 2015 00:43 |
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Torp them anyway, if you are not already. Watching the chat explosion will magically cure your frustration.
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# ¿ May 5, 2015 06:25 |
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Are any sites hosting replays yet? It would be fun to see some goon ones, and uploading a 2mb replay is a lot less than fooling with capturing video for a stream or Youtube.
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# ¿ May 5, 2015 20:59 |
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The reason I asked about replay hosting sites earlier: https://www.youtube.com/watch?v=NcK7ZgL_N78 That poor Kawachi. If I did not get him, the bombers would have. If they did not, the destroyer to the northwest probably would have.
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# ¿ May 5, 2015 23:16 |
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Cruisers are my favorite too. I wish the patch would drop so I can get the Ibuki. I stopped playing the Myoko after unlocking all the modules since it is not clear how the tier swapping would affect experience if the patch dropped before I researched the Ibuki. This weekend's event is a credit discount on Tier VI-VII ships and a piaster discount on premiums.
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# ¿ May 8, 2015 15:18 |
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Limited torpedo reloads concern me more than gun ammunition, but that would be one way to tone down the Nicholas and Minekaze.
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# ¿ May 10, 2015 20:40 |
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Before we go nuts, I should point out that I don't know if they are limiting torpedo reloads. I was just responding to that unsourced Q&A a few posts up.James Garfield posted:That's the thing, those ships don't really need it. The Minekaze is straight up better than the Mutsuki, but that's mostly because the Mutsuki really is that bad. I wouldn't pick the Minekaze as the strongest tier 5.
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# ¿ May 10, 2015 21:35 |
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I wonder if the Mogami's 155mm guns will still be viable after the tier switch and 3.1 armor changes. I love the rate of fire on them.
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# ¿ May 13, 2015 02:08 |
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There are already people with Montanas. That's a lot of free experience.
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# ¿ May 13, 2015 23:57 |
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Domination on the North map makes me sad. 4 cap points, and pubbies still do the blue line cruise out west.
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# ¿ May 14, 2015 02:23 |
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I think the turning changes actually make it easier to dodge torpedoes now, if you know they are coming. But yeah, it is a great time to play destroyers with most people playing the slowass US battleships. The reduced detection range of aircraft makes long range torpedoes a lot more viable after the patch. I got several kills from almost 10km tonight. Sure, it was due to dumb people traveling in a straight line at max speed for that long, but they would have spotted the torpedoes in plenty of time to dodge or cut speed before the patch. How do you all like the new Hot Spot map? I think it is funny that it is called Bees to Honey in replay files since most players seem to be allergic to the center cap point.
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# ¿ May 16, 2015 06:47 |
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Scikar posted:I haven't played since the aimbots took off, but coming back in and the engine sounds seem to have stopped? I get the gearbox sound when I sent to full throttle but no noise from the turbines any more, and there's also none of the rumbling and creaking in the port either. Did they remove that?
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# ¿ May 17, 2015 21:44 |
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The Locator posted:I can't paint a crying Lenin on my boat. This makes me sad.
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# ¿ May 18, 2015 00:56 |
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x4 is for EU people, yeah. The Mogami with the 155mm guns is still great after the patch. Got Double Strike and another Confederate with it in a game tonight. Saying "thanks for flags" when an achievement pops really sets off a chat explosion, haha. Especially after a Double Strike.
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# ¿ May 18, 2015 03:44 |
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Night battles with darkness affecting spotting distance would be cool as hell. Pubbies would hate it though, the same as the whining whenever Ocean turns up. Maybe War Thunder will do it whenever they get around to doing their version of boats.
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# ¿ May 18, 2015 19:49 |
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Sometimes people just do not want to win. Team was ahead by like 300 points and controlled two points. A full health Cleveland and half health Baltimore were alive. All they had to do is stay alive long enough for the last 100ish points to tick down since there was no way the other team could capture A and B in time. Instead, they head out into the open in the west to shoot at the afk/disconnected Amagi and quickly die to the Iowa and Baltimore.
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# ¿ May 21, 2015 01:47 |
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I think I'm done until they add more ships or go into Open Beta. I'm not interested in battleships or carriers, and it is not worth burning out to research tier IX or X cruisers or destroyers that will be wiped. I like a lot of the ideas in the 3.1 patch, but the AP/HE change and usefulness of signal flags need tweaking.
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# ¿ May 22, 2015 03:19 |
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That is a big reason I'm stopping for now too. The matchmaker and idiotic teams have been really bad this week. Last night I had a domination game on North where the matchmaker gave the other team two more ships then a division of two destroyers on our team disconnected or went afk. There was no way we could win. Domination matches should never have uneven teams. The matchmaker should change the gametype to standard or encounter if it cannot give teams even numbers.
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# ¿ May 22, 2015 04:19 |
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Artless Meat posted:E: Is there a cap on the number of skill points your captain can get?
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# ¿ May 26, 2015 03:29 |
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RosaParksOfDip posted:I played the Myogi and unlocked the Kongo but haven't actually bought the Kongo yet. If people say it gets better soon, I was going to buy the kongo and slog through.
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# ¿ May 27, 2015 23:51 |
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Haha, what did you do to make that guy so mad? My favorite thing today was getting called dishonorable for sinking a Baltimore with my Ibuki's torps. Apparently we were supposed to be dueling with guns. I love it when people forget IJN cruisers have torpedoes.
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# ¿ May 28, 2015 02:59 |
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MoraleHazard posted:They took away the ability to zoom in on guns, torpedo tubes, etc. in today's mini-patch.
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# ¿ May 29, 2015 02:37 |
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MoraleHazard posted:No, in the port, you could zoom in on a vessel's main battery, secondary guns, and AA guns by clicking a little camera in the dropdown menu about the ship. It was fun looking at the different mounts and the attention to detail that WG put into the ships. Dev posted something interesting in a thread about the problems carriers have facing a 2v1 or the plane disparity against higher tier carriers. quote:In nearest-nearest future will be small update with testing a small change in matchmaker, almost eliminating battles with unequal number of players.
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# ¿ May 29, 2015 20:37 |
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Even without the retraining bug, Pyromaniacally spamming HE is crazy. The enemy Essex got Fireproof by ducking behind an iceberg with three or four fires burning. I did not chase because I thought it would burn to death before repair came back up and an angry Des Moines was chasing me. The Essex survived with 5k hp and spent the rest of the match fleeing to the far southeast corner where no one could catch it before we had to cap.
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# ¿ May 30, 2015 10:28 |
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What torps does the Sims get anyway? It is annoying that it is not possible to view the stats of the pre-order premium ships in game. Does it get the same guns as the other US destroyers? Other than being a cheaper premium than the Atlanta, I do not see the appeal when it is so similar to the Farragut/Mahan/Benson/Fletcher.
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# ¿ Jun 1, 2015 02:45 |
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I have been tempted to shell out for an Atlanta several times after seeing people die in them after whiffing several full salvos in a row. With that rate of fire on so many turrets, how can people not learn to aim? Hold the left mouse button down and move the reticle around until every shot hits.
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# ¿ Jun 3, 2015 23:14 |
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A little patch in the morning to nerf HE and Pyromania a bit and maybe make AP less bouncy.quote:Update 0.3.1.3 Notes
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# ¿ Jun 4, 2015 06:43 |
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jownzy posted:In terms of end game, is it really only the tier 10 ships that matter? You're only in all the crappy ships along the way for a finite period of time. There seems to be little or no incentive to play tiers lower than what you're grinding for.
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# ¿ Jun 7, 2015 22:12 |
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El Disco posted:Why is the Mutsuki such a piece of poo poo? It gets worse torpedoes and guns than the Minekaze, in exchange for slightly better AAA. Which is still rather bad and is only good for occasionally picking off a plane or two. I think I'm going to give up on the IJN destroyer line, especially since the US destroyer line is so much fun. The Hatsuhara is a bit better than the Mutsuki. It gets better guns in return for a worse 6.7km concealment range. The Fubuki is better than the Hatsuhara. It gets 3x2 gun turrets that are decent and 3x3 torp launchers with up to 15km torps. The Kagero is a lot of fun. It starts out with the Fubuki's 15km torps and upgrades to 20km ones with higher speed and damage. The only downside is that its turrets are really fragile, with 1 forward and 2 aft like the Hatsuhara and Fubuki. I have had both aft turrets permanently knocked out several times by one HE shell dinging for 100hp. One thing to keep in mind with all the higher tier IJN destroyers is that it is usually best to skip the final hull upgrade on all of them. A bit more AA is usually not worth giving up a gun turret.
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# ¿ Jun 9, 2015 03:23 |
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It sounds better than I expected, if the armor and guns are as good for the tier as they say. Plus the paint scheme is nice. Has anyone watched any of the Anchor Report streams? Are they any good? I'm curious about the Signal Flags one they did a week or two ago. They were supposed to talk about new modules in addition to flags. I might watch it tonight since nobody posted a recap on their forums as far as I could tell.
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# ¿ Jun 10, 2015 19:48 |
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# ¿ May 16, 2024 02:09 |
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NTRabbit posted:Small sample size also contributes, can't be more than a thousand people in the CB, at least on the NA server
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# ¿ Jun 11, 2015 17:51 |