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JuffoWup
Mar 28, 2012

Insert name here posted:

XP seems about right for non-premium, in-line with WoT. The big difference between WoT closed beta and launch was that closed beta had really high modifiers for first spots, which meant you got a disappropriate amount of XP for being the first one in (and why suicide spotting became a thing to make a bunch of effortless XP). They may have tweaked a few other things but IIRC that was the big change. There wasn't an XP boost or anything in place at the time (most goons back then had about an average of 300 to 400 XP/match on their stats page in fact back in the early days pre-soft wipe).

Credit income in this is a lot murkier though, since the entire scale is different from WoT. On one hand I'm hesitant to say it's boosted right now, because for example repairing my Pensacola from dead takes 45k (for reference, in WoT a tier 10 takes about 24 to 28k repair), so naturally the base credit rate is going to be higher. On the other hand it's really easy to make money right now and you rarely if ever take a loss as long as you do something in-game. If this is not a boosted credit rate I can definitely see them tweaking it downwards at some point to force you to buy premium in order to make money at the higher tiers.

Don't forget the 3 random daily missions too. That'll affect your credit and xp some as well.

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JuffoWup
Mar 28, 2012
A couple days ago, there was another WoWS trailer shown. Not much there in meat as it just showed the american ships and rattled off a couple of them as show. I'm not sure on the gameplay because it was highly highly staged.

Video here: https://www.youtube.com/watch?v=oQklslOa8Hk

The big reason I post it though is the tech tree at the end. It shows the bb line as has been shown, but the carrier tree is altered again just like the previous video. It shows the essex staying at t10 and some other carrier taking up 9. I dunno if we are seeing video productions being shown out of sequence from when they were recorded or if wargaming just hasn't decided one way or the other on the midway being in the game or not.

This isn't discounting that the previous video showing the US tech tree flip flopped on the midway as well depending on which point in the video you looked at the tree.

JuffoWup
Mar 28, 2012

Slim Jim Pickens posted:

Most of these are really bizarre so I'm assuming that they're going to stick with Americans and Japanese for a while after release. After the obligatory Soviet tree of course.

Even for american and japan, it is bizarre. Either these trees are correct in which case, the even basic tree we have now is going to get sacked with a wipe. Or this is someone's fever dream tech tree.

JuffoWup
Mar 28, 2012
The aoba seems to require more support to work compared to the cleveland. I'll give it that. The torps are fun though, but I haven't been able to use them lately. I'm finding myself in a lot of t9 matches where I'm the sole t6 on my team. So I'm holding waay back at max range except BB guns are such that our BBs are even further back. Oh, and carriers are minimal, so even ghosting them for aa cover is pointless.

Also, plane kills need to give more xp/credits.

JuffoWup
Mar 28, 2012

Kubrick posted:

Thanks!

Now, how do I do those super long range shots I keep seeing battleships do? I keep seeing people fire across the map, but I can't move my turret up any higher.

Battleships have a longer range than cruisers which I believe is longer than destroyers. There is a fire control system module upgrade that will generally up your range by about 10%. Don't expect to be shooting at battleships while outside their range unless you are in a battleship yourself and shooting at lower tiered ones.

JuffoWup
Mar 28, 2012

Missing Name posted:

When Boteclans becomes a thing, I propose that the first goonclan should take an abbreviation of a naval significance, a la:
[USS] [USN] [NAVY] [RN] [KM] [DKM] [CORPS] [VET]
and give it some stupid meaning, thus denying these assets to the enemy.

Watch the butthurt roll in.

E: even better if a goon actually is one of them, and therefore validating the clan

Ee: VETS as in veterinary med

I know the likelihood of getting one is slim :(

VET already exists. Assuming when it goes more unified, it shouldn't be available since it exists in tanks. Then again, I don't think clans carried over in planes, but just saying.
http://na.wargaming.net/clans/1000003520/

JuffoWup
Mar 28, 2012

Generation Internet posted:

This opens up high in the tree. I think the Ranger has a dumb 3(!) fighter 1 bomber loadout if you just want to say 'gently caress you' to every other CV on the field. That said, I think more fighters is less useful than more TBs, since those let you contribute to the actual ship fight.

The problem with the ranger though is that the saipan and the lexington has an option for 2x fighter + 2x torp bomber. This option isn't available to the ranger for some unknown reason.

JuffoWup
Mar 28, 2012

Prav posted:

Citadel pens really need to be toned down.

This I can agree to. Perhaps drop torp up front damage and put more damage weight into the flooding would alleviate some of that issue too? Then again, perhaps torps are mainly a problem is the lower tiers.

My biggest issue with the game is the same one with tanks though. It is the players. I've had games where torps did matter in that I was sunk by them. But it wasn't because the destroyer launching them was awesome and outwitted me. It is generally because there are 3 destroyers vomitting torps at me because our team is down to 4 ships remaining and the enemy is down 1 ship. Battleships hanging so far back. Long range accuracy needs some help or something because if destroyers and cruisers push in to be at their range, all the enemy battleships will focus you because their accuracy is improved over the drop shots on enemy battleships.

Maps need more islands too. There are a few where I can dance between a couple and put some shells out while having an escape option to stop getting shelled. Meanwhile there are other maps where literally the islands mean nothing other than to divide north from south.

I would REALLY like to know why wargaming is so paranoid at mirror maps (this goes for tanks as well as botes). MOBAs are mirrored other than perhaps where a nest is (and there is a similar one to the other side taking up the empty stuff, just not as powerful but with similar access). Hell, why is tf2 so popular? The maps are exactly the same for red and blue. There is a varied no mans land, but the base is laid out the same other than a palette swap. CTF1 for quake 1 was also mirrored. There is nothing wrong with mirrored maps. It gives a better frame for casuals and spergs alike. If your casuals can wander around their base and learn the land, they'll suddenly know how to get around the enemy side and understand things. The same casuals if they get sniped off from a certain approach, they'll remember that same defensive point in their base.

JuffoWup
Mar 28, 2012

Insert name here posted:

The AA skills has been 20 seconds since the CBT started; they just never changed the tooltip on the skill.

No it doesn't. The 2/2/0 option is exclusive to the Lexington (Essex gets 2/2/1 instead).

I could have sworn I had experienced it on the saipan back in closed beta. Oh well.

JuffoWup
Mar 28, 2012

Kubrick posted:

I fully support this idea.

What will ymca stand for..

Young Male Cod.. dunno on A though. Association didn't seem quite right.

JuffoWup
Mar 28, 2012

Insert name here posted:

The thing I notice most about my Pensacola is that I get hosed up way faster and more often by shells than in my Cleveland. Blaming the ~40% less armour. :argh:

Welcome to the aoba? The aoba is a fine ship when only facing other t6s or lower, but gets really inadequate when up tiered. And I know I was a big champ of the ship earlier on. The gun is still amazing, but my existence on the battlefield seems to be getting weaker the long cb is going.

JuffoWup
Mar 28, 2012

hopterque posted:

Open beta is usually early release and they didn't have any wipes after the open betas for WoT or Warplanes either.

uuuhhh, OBT in WoT was very much wiped before retail in april. That is why the older people have that date as their creation date. Pre-order wasn't even offered till OBT.

JuffoWup
Mar 28, 2012

MoraleHazard posted:

Is the auto aim mod still working? I haven't mustered the :effort: to download it yet.

I hope the mod keeps being maintained. I'm thinking this is going to be boat's game change moment like tracers was for tanks. God I miss full on tracer. The battles were so loving alive.

JuffoWup
Mar 28, 2012
And people said the yubari sucks. This was my first game in it btw.



I also had a guy get mad after I killed his st louis with just the forward guns by calling me a no skill zigzagging something or other. I'm not sure how someone that knows to zigzag to stay safe is no skill, but ok.

JuffoWup fucked around with this message at 18:13 on Apr 10, 2015

JuffoWup
Mar 28, 2012
I just wanted to also post that I've seen an atlantis and a kitakami at work. Both were on the same map. The atlantis is hilarious on shell output. The player was doing single shots so it would go low front gun, then mid front, high front, and then similar to the rear. By the time the rears were done, the front was loaded again shortly after. It was pretty drat hilarious.

In the not as hilarious because the kitakami was on the enemy team, I got the see the power of those drat 10x launchers in play. This happened on ocean which probably made the kitakami player wet himself. Basically, there were these waves of torpedos heading to our group. It was a terrible moment to realize you were going to have to eat one of them as there was just too many to dodge them all.

JuffoWup
Mar 28, 2012

xthetenth posted:

They're both close range specialists, and they're both pretty murderous in close. I really want to gimmick run a kitakami with heavy smokescreen support so people expect a few destroyer torps and instead get a glorious japanese death wall.

I think that is what happened in that game because that kitakami was never spotted. I just saw this death wall of torps and going "wtf?" It wasn't until later that I discovered that instead of being a coordinated destroyer wall, it was probably the kitakami.

JuffoWup
Mar 28, 2012
Yeah, I don't know what it is, but the sims isn't clicking with me at all. Destroyer gameplay has always been difficult for me though. Every time I've tried them, it has ended badly for me without much effort by the enemy team. I did walk away in my first game with a 1k xp + 100k credit game though in a loss with premium. Along with successfully torping an enemy destroyer. That was hilarious. I blindly threw torps in a certain area and then went back to shell the destroyer. I had already citadel hit him once and then he wandered into my torps and ate two of them followed by flooding and then sunk. I guess he didn't have time to hit repair before the flooding dot ate him.

Yes, I spent for the $50 package. I'll get better at it eventually. Also, toss my st louis captain into the sims. No listed penalty even though it was technically a different ship class. So there is that for premiums unlike tanks.

JuffoWup
Mar 28, 2012

Insert name here posted:

Yeah 8-inch guns are sick + nasty and I love them

Which is why I love the aoba. As long as poo poo ain't looking at you, those 8 inchers can deliver. Also, it is fun to give 8 inches of love to tier 5 ships. Those cruisers really aren't yet armored to handle that kind of firepower.

JuffoWup
Mar 28, 2012
New World of Warships dev diary:

https://www.youtube.com/watch?v=Y_MlKKvvkhE

Focus on the jap tech tree.

Notes from the video:
1) Furutaka is shown as the tier 5 ijn cruiser
2) aircraft carrier tree: Hosh -> Zuiho -> Ryujo -> Hiryu -> Zuikaku -> Taiho -> Hakuryu
3) The big sell they say over the american carriers will be them operating more squadrons compared to americans. At the cost of survivability and aa armament
4) Battleship to get slightly tweaked? The Myogi is missing from the tree shown in place of the Masamune. Is this just a translation error?

JuffoWup
Mar 28, 2012

Zaodai posted:

I just picked up that upgrade after my last game, so I'll get to try it out later. Even with the baseline setup, it can throw out a stupid amount of 10k range torps. They reload faster than the guns on some of the ships it will get matchmaking against.

Speaking of matchmaking, we ended up with a game where we had 3 Kawachis plus a mix of cruisers and destroyers against an Independence and a couple of Tier 4 battleships on the open sea map. I would have figured they'd have ruined us on that map, but we ended up sweeping them out pretty handily. Hell, probably a third of our losses were from friendly fire torpedoes.

Still not decided on whether or not I like that open sea map.

I haven't either honestly. I don't like it against kitakamis though. That wall of torps.

JuffoWup
Mar 28, 2012
I don't know if this is in the non premium port, but those that have premium, is that the uss constitution there in the port off in the distance?

JuffoWup
Mar 28, 2012

James Garfield posted:

You get 5% faster reload in exchange for about 5% slower turret rotation. It's pretty much a matter of opinion, neither change is big enough for one option to be obviously wrong.
Which happens to you more, waiting for your guns to load while aimed at an enemy, or waiting for your guns to turn around while loaded?

Once wargaming gets all the modelling correct, we'll probably find out it is like some of the WoT turret upgrades. More armored turrets at the cost of slower turn rate.

JuffoWup
Mar 28, 2012
I thought the vote was already cast for [YMCA]

JuffoWup
Mar 28, 2012

Lord Koth posted:

...So, it's apparently started. People gaming MM to give whatever team they're on a huge advantage.



Div2 on their team completely screwed up matchmaker, giving their team the advantage both in quality and numbers. So congrats on your win, fuckers.


edit: The Kitakami was a moron too, so that certainly didn't help, but in the grand scheme of things it would not have mattered.

I don't think it was just the platoon. The matchmaker goes absolutely bonkers if it can't find another carrier for the opposing team. Especially higher tiered ones like your lexington.

JuffoWup
Mar 28, 2012
I don't know what was more amazing. A game with xpedience on the enemy team. My team winning anyway. Or the fact the gearing's guns never stop firing. Dat RoF.

JuffoWup
Mar 28, 2012
I'm still enjoying the heck out of my yubari. I think it is the very fast rudder shift time I'm enjoying, but the drat thing is nimble. I got a kawachi to chase me into the maw of the rest of my team (he was the last guy left anyway) all the while dodging left and right with a couple hp left the entire time. And I was still smacking him for ~500 a volley back the entire time.

I still need to master destroyer driving though. Everyone enjoys it here, but I absolutely suck rear end in the drat things.

JuffoWup
Mar 28, 2012

The ap changes coming next patch is going to make this list quite interesting. The atlanta for example will probably be flinging he mostly. Same with the gearing (though, lol at it having a higher dps than the yamato).

They said they are upping the RoF on the senjo so that should help it be more competitive to the des moines. I also see why I'm enjoying the mogami so much. Pretty solid dps there as well. Though, looking at it, I wonder why the ibuki gets a slower rof without changing gun size or alpha. The myoko is faster firing than the mogami at the cost of belt armor (this will be flipped next patch though which would make more sense). And then you go to the ibuki which has the same belt armor as the mogami, but fires her guns slower.

Edit: ah, the ibuki shaves 10s or so off her turret rotation. That would do it kind of.

JuffoWup fucked around with this message at 03:41 on Apr 25, 2015

JuffoWup
Mar 28, 2012

Velius posted:

God, reading various War in the Pacific AARs is making me really want to get into the beta. I don't care that it's a grindfest, I played 10,000 battles in Navyfield. I just want my battleships and CAs.

I'm kind of bored right now and waiting for 3.1 to drop honestly. There are some things that it will change I'm hoping and expecting will improve the flow for the better. As of right now, it just kind of sucks to be in a cruiser, no matter how armored since ap does damage even in a glancing shot.

JuffoWup
Mar 28, 2012
Has there been any testing on accuracy by any chance? I know this was asked before and I don't remember if there was a reply to it. Is chain firing your guns more accurate than a full salvo? It seems like I hit more shells when I volley like that instead of punching salvos. But I don't know if that is just confirmation bias or if there is some truth to it.

JuffoWup
Mar 28, 2012

xthetenth posted:

I haven't tested accuracy but I could.

Nah, we really need training rooms to get a better idea. I can see spread stats on the guns so there is that, but I was just curious if anyone knew if different firing options had different effects on accuracy or anything else.

Also, the mogami can totally handle itself being up tiered to 8. She is pretty well armored for a tier 7. Especially when you compare her to her rival, the pensacola. Pens has a better gun layout in that all guns are available in frontal assaults, but 76mm in the belt is harsh. The myoko which will take the mogami's spot also has a 76mm 102mm belt so that'll bring them back to a more even stance. The mogami will still have the upper hand in armor against the new orleans though which will be her rival next patch. New orleans has a 127m belt while the mogami has 140mm. Not much, but it is there. Also, torps. Just had a game where I got to clown an atlanta in my mogami which felt great. Died during it because I was under assault from a cleveland as well, but the poor atlanta forgot to dodge my torp spread and died shortly after I did from it.

Edit: woops, myoko has a 102mm belt, thought it was a little weaker

JuffoWup
Mar 28, 2012
You also shed some aa shielding to gain those torps too. Just to be aware.


BIG HEADLINE posted:

So - question - what first three skills should be picked up with a three-skill captain?

I should note that the only ships I currently have a +3 on are the Iwaki Alpha and the St. Louis.

It won't be 3 skills. Tier 1 skills cost one point. Tier 2 skills cost two points, and on up it goes. So at +3, I would get the aa/secondary effectiveness one and the turret rotation one. Later, you might go back and pick up the tier 2 torp skill for your iwaki crew. But that is a distant future that also involves retail since I doubt you'll make it to a 6 skill crew by then.

JuffoWup
Mar 28, 2012
So am I right looking at the stats that getting near a warsprite with planes might be a bad idea. Especially if there is any other ship with aa near it? 4x8 40mm guns doesn't look like something you want to get near.

JuffoWup
Mar 28, 2012

Insert name here posted:

Dropped the money for a Warspite because I'm dumb and it seems pretty alright, except for the fact that I'm apparently incapable of ever hitting with BB guns. Like with 8 inchers I'll be landing shots no problem all the time but I just can't seem to ever do things with BBs. :mad: So basically what I'm saying is that it's me I'm the terrible BB driver who does nothing all game and gets sunk in a really stupid way.

I'm having the other problem. I'm getting into the fights and suddenly realize the reason there are 3 ships shooting me is because the rest of my team ran away when they saw there was two ships on the same side as them.

Or it is encounter so all the enemy ships pile on the cap circle while mine hover at extreme range and miss all their shots. Oh, and a top tier cruiser deciding that the best course of action is to take the north passage of the ice map. Arriving to do anything after the enemy is 3/4th done with the cap and our team is 3/4ths dead.

JuffoWup
Mar 28, 2012

xthetenth posted:

I'm not sure how much effectiveness doubling shell weight is when a 40mm shell is usually a kill if it hits, and 50% more gun is pretty nice. They'll probably give it nuts stats though.

Speaking of nuts stats, what the hell is up with the 37mm guns on the Grim? Their DPS is huge, I think it might be a compensation for short range or something.

I still can't get the grim to work to save my life. The turrets rotation really fucks with the gun being usable for me because when I try to do any kind of wiggling to reduce shells hitting it, the guns can't stay on track ever. Also, it seems to have a wet fart for smoke too.

JuffoWup
Mar 28, 2012
Had a game a little bit ago where a pubbie on my team complained hoping that wargaming would fix the bug regarding firing torpedoes at point blank. Apparently said pubbie doesn't realize that torps need to arm when they hit the water. Wargaming even released a video on torpedoes highlighting this fact. I was too busy trying to win the match to point this out sadly. And our team did eventually lose too.

JuffoWup
Mar 28, 2012
I know the warsprite is slow, but it seems to have the nagato's fun secondaries as well. It is the only other BB with a 5km secondary range anyway, so those with it might want to look into that.

Also, I picked up an atlanta to try it out. I was unaware it actually had 8 turrets. I only saw the 6, but it has one on either side of the center ala the earlier us cruisers. That means 7 turrets on a broadside. When I let them chain fire one after the other, it is absolutely hilarious to watch. The thing is a murder machine to DDs though. Once you have your line on them, just the volume of shells make DDs regret trying to get near you. On the other hand, I had a game where I was out 4 of my turrets. Those guns seem to be really really vulnerable. Btw, the turret rotation is very fast as well. Similar to the sims. So it just happily murders. I have a feeling the effectiveness of this ship will fall off next patch when the 152mm gun starts to show the need for he more due to bounces.

JuffoWup
Mar 28, 2012

Tahirovic posted:

Do we know if there are any plans for a US BB as premium? I think I want one as crew trainer, my Montana needs a 10+ skill captain!

As it currently stands, premium ships are effectively agnostic. A US dd captain can sit in a cruiser premium with no penalty.

JuffoWup
Mar 28, 2012
God drat the atlanta is amazing. I had a game where by the time I died, our team was already winning and I had put out 209 hits. This thing is nuts.

And then I took it out again and while my destroyers were farting torps into a narrow trying to hit the enemy destroyer, I just rolled in and lit a salvo adjusting on each shot so it was a wide spread maximizing the chance of a citadel. It worked and the half health enemy DD died. Then our fubuki started spraying torps at an approaching baltimore. By the time I arrived, the baltimore didn't have much health left which I summarily polished off. On my way to join the fight on the other flank, an enemy fighter group was enroute to try and catch up to a torp bomber wing. Sadly, they flew right over me and died trying to get away because I had also opened up barrage. Final fire was a cleveland desperate to stop the 3 DDs and a pensicola on the cap circle. As I got into range, the poor cleveland just bled health.

The atlanta though has a few weaknesses to watch for though. Short range for the tier. Especially as a cruiser. In fact, your firing circle is also the point when you'll be spotted by other surface ships. They are the same. Take that seriously into account. It has a mean set of rof, but they are only 152mm so each shot is fairly weak (perhaps weaker still post patch depending on your range since non pens stop doing damage with ap). Pubbies have also already figured out that atlantas and clevelands are no joke ships. If they come into their range, expect all eyes to turn and focus on you. If they don't focus on you, the ship is amazing. Speaking of things shooting you, your turrets are made of wet cardboard. No, I'm not joking, it takes very little for your turrets to be knocked out. Permanently. I don't mean excessive use of the repair party, I mean turrets that no longer function that the repair party can't fix. I had a game once where I was down to just 4 turrets available for a broadside. And if I had turned the other way, it would only have been 3 turrets. A loss of a turret will really weaken that dps advantage you start out with.

Edit:
The two games mentioned in replay form if you wish to see this thing in action. Note these are dropbox links, so right click->save as.

This is the 209 hit game. It is absolutely hilarious shooting sequentially
https://dl.dropboxusercontent.com/u/9343084/WoWS%20Replays/20150506_013541_PASC006-Atlanta-1942_17_NA_fault_line.wowsreplay

3 kill game including mauling a fighter group
https://dl.dropboxusercontent.com/u/9343084/WoWS%20Replays/20150506_020251_PASC006-Atlanta-1942_15_NE_north.wowsreplay

JuffoWup fucked around with this message at 07:39 on May 6, 2015

JuffoWup
Mar 28, 2012

Aramoro posted:

I've been having a load of fun in the Japanese cruisers playing sort of close support to the Battleships. Destroyers just seem to get all torpedo crazy around Battleships and ignore you until you sink them.

I have been doing this in the Atlanta along with the aa mod. Murdering planes was never so hilarious.

As for Ross, wait till you hit the mogami. That is an amazing ship. I am going to be sad when I have to play the myoko instead next patch. I don't forsee myself unlocking the myoko before then.

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JuffoWup
Mar 28, 2012
Ok, yeah. Just to re-iterate to all you destroyer drivers. Don't get near an atlanta with your destroyer. Keep it 11km+ away. That is the range of her guns. The turrets can track you no matter how you move. She has enough turrets and rof to keep up with any adjustments in heading you make. Just don't do it. I just watched a sims driving with a "I know how to fight a cruiser, watch me zigzag up and then devour it with a torp load" end up doing nothing and instead devouring all my shells because I wasn't sending them as a single volley.

Slim Jim Pickens posted:

Wouldn't be surprised to see HMCS Haida as a premium.


From there, I saw this mentioned:
http://en.wikipedia.org/wiki/ORP_B%C5%82yskawica

7x 120mm guns on a destroyer that pushes 39 knots with 6x 550mm torps. :getin:

JuffoWup fucked around with this message at 04:05 on May 8, 2015

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