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Vorkosigan
Mar 28, 2012


hopterque posted:

Also there's the big thing of the early US destroyers having essentially a double dose of torpedoes, as they get two launchers on each side of the ship, and with the speed a destroyer turns it's pretty easy to take a quick shot with both sides for a really insane double torpedo salvo. I don't think any of the japanese destroyers get that, they just have launchers down the center.

The extra 2-4k torpedo range the Japanese get makes a significant difference, especially if the enemy cruiser or battleship is in open water and you need to kill it. The 5.5k range of the Americans means you really need to get into knife-fighting range to get those 6-12 torps off, while praying their secondaries don't chew you up too badly.

That being said, I had a couple of games where I hit behind an island in my Nicholas, and Kongos sailed around the edge at 1-2k away. :getin:

Vorkosigan fucked around with this message at 15:34 on Mar 16, 2015

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Vorkosigan
Mar 28, 2012


Another vote for NTRabbit not knowing how to play US destroyers. I've been both having a blast and absolutely annihilating battleships in my Clemson and Nicholas. There are enough islands on all the maps you play that getting focused by a battleship means you weren't paying attention. I'll gladly take the 2k less torp range for the absolute hilarity of hiding behind an island, then steaming out and putting 6 torps in a Kongo, then smoking and getting behind the next island before he even has the chance to respond. Hell, I'm usually firing HE at his turrets the entire time, taking out multiple guns and lighting him on fire for added insult.

I'm not trying to charge 15k across open water toward a prepared battleship and wondering WHY AM I DEAD NOW?!?!

Additionally, the fact that you get 12 torpedoes is a major advantage. That means that that cruiser that was escorting the Kongo? Also gets a spread if I can get between them. Yeah, I may eat half my health in damage - so what? I just took out two more powerful ships for that price. In both Ships and Tanks, HP pools (and the proper use thereof) are weapons you can use to bully down others.

Vorkosigan
Mar 28, 2012


Patchnotes: http://worldofwarships.com/en/cbt/news/update-0302-downtime/

Most important thing: Added a limit of one aircraft carrier per squad.

Vorkosigan
Mar 28, 2012


Hammerstein posted:

Weird. I can't see any of that from my Euro IP and I find no patch info on the EU site, mind to copy&paste it here please ?

Server Stop: Thursday, March 19 at 05:00 PDT (08:00 EDT)
Server Start: Thursday, March 19 at 06:30 PDT (09:30 EDT)

Update Notes

Fixed an error causing ships' guns to rotate during the battle countdown timer
Disabled the ability to target/lock guns during the battle countdown timer
Optimized various visual effects
Fixed an error causing a black screen when disabling full-screen mode or restarting the client
Fixed an error causing the client to crash when a disconnect occurred due to a pop-up window
Fixed an error that froze the game on the queue window if the chat window was moved while loading into a battle
Fixed an error that caused ships to teleport when the speed was set during the countdown timer
Decreased the amount of time it takes to deploy smokescreens and their duration for the Iwaki
Increased visibility while within a smokescreen by one kilometer
Added a limit of one aircraft carrier per squad
Added a new loading screen background
Fixed an error in the Polish localization that caused a portion of the Team Lineup tab to be cut-off
Added official chat channels for each region
Fixed an error causing mission reward totals to cover the description of the mission itself
Fixed an error causing multiple dismantling prices to be displayed in a single dialogue window
Commander perk icons should now display correctly
Fixed an incorrect icon in the hint for the Domination battle mode
Fixed an error causing the carousel to appear when accessing the Research tab
Links should now be working on the login screen
Fixed an error causing the minimap to change position and throw off the grid alignment while loading into battle
Removed the icon for "Convoyed ship" in the Help window
Fixed an error causing airplanes to display full ammo, even when they were empty, after reconnecting
Fixed an error causing a blinking order indicator for aircraft carriers upon reconnecting
Fixed an error causing a "new" indicator to appear even when the element is not new
Added the missing ship icon that was missing from the hint window at the start of battle
The free XP total now displays updated information when looking to convert XP (did not previously show updated total)
Free XP details are now shown with a x1.5 modifier
Fixed an error causing compression of a ship's image in the dialogue boxes during purchase
Fixed an error causing the scout icon and the scout aircraft to become disconnected during takeoff from a catapult
Fixed an issue with the system messages that appear for Premium time

Known Issues

Login Screen / Port / Chat

Passwords saved for the login screen may become incorrect and must be entered again
Logging into the game client with a a name featuring non-Latin characters is not possible
The message detailing information for the queue is not translated
The Heavy Damage mission may be accomplished with less than the required 20,000 points of damage
Characteristics and parameters of ships do not update even after researching new modules or upgrading crew
Information regarding Premium Account expiration may not display
If screen resolution is 1366x768 or less, the list of available modules for a ship may be displaced from the module slot
For some screen resolutions, selection arrows overlap module prices while in Port
Virtual tour for Primary Armament modules on USS Phoenix are missing
The even multiplier (x1.5) may inadvertently be applied even after a defeat. it may also remain active after the first victory
Issue causing the selected ship to be replaced with a different ship when entering battle. Restarting the client may solve the problem
Even with an adequate population in the queue, it's still for the matchmaker to form incomplete teams
If a player has sold all the ships for a particular nation, commanders may not be displayed in the Reserve
When switching between ships, incorrect pricing for module research or module purchase may be displayed
Some Japanese ships may have the wrong type of torpedo tubes listed in their parameters
AA guns on some of the ships may be displayed incorrectly while in Port
System messages may sometimes overlap each other
User statuses may be displayed incorrectly in the heading of a private chat
Usernames of players found through Search in the chat may not be displayed
Chat channels may not work properly
Right after the battle, chat history may not be displayed in the private channel
Messages in the private channel flicker after a player has left the battle
Division chat history is not saved after a player has left the battle
Names of primary armament modules and their performance characteristics may not match on some ships
Arrows for selecting ships in port may display on the Tech Tree
Aircraft are incorrectly placed on Lexington's deck
The entry field on the Exchange Piasters screen has not length limit
Chat channels messages may not be visible for some users, even if other players are able to see them
Chat channels are deleted when the wrong password is entered in the chat channel password entry window
It may be impossible to create a chat contacts group with the same name if it has been previously deleted
Punctuation mistakes are possible in chat groups creation explanation
Separate battle tasks timers sometimes overlap other battle tasks

Battle / Maps / Modes

Visual defects may appear when viewing remote landscape elements
Unequal teams may be formed while playing in a Division or during long wait times for random battles
The description for Domination mode that appears during the battle loading screen is incomplete
When matchmaking a Division consisting of a tier I and a tier X in Co-op battles, the balance is based upon the lowest tier
Sunlight may be seen in the shade of icebergs on the islands of the Ice map
Ships may not display at all during battle. Restarting the game client typically solves the issue
The Battle! button and game tips may appear simultaneously on the map loading screen
Ships' icon can sometimes go beyond the minimap limits in the Big Race loading screen
On some maps it's possible to hit an invisible barrier while moving around
On some maps it's possible to fall inside the terrain
It's sometimes happens that ship sinking animation does not trigger if they're sunk near an island
Ship icons are sometimes displayed in the corner of the minimap during loading screens
On low graphics settings there are reflections of islands and landscapes, even though they shouldn't be enabled
On the North map islands may look incorrect when the level of detail is set to low

Ships

Torpedo tubes may sometimes touch or cross into the ship's superstructure on certain ships
AI controlled ships in Co-op battles may sometimes run into islands and then need to reverse
There are some issues surrounding the level of detail when switching between low and medium settings
Ships sometimes 'twitch' when using the zoomed in binocular view
The camera sometimes goes through the ship when watching the rest of the battle in Spectator Mode
Turrets sometimes appear to face away from their target when watching the rest of the battle in Spectator Mode
Ships sometimes may appear to move 'jerkily'
The propeller on some ships may appear to be spinning while in Port
Ships may not move smoothly when turning
Autopilot may run a ship aground
Ships can sometimes appear to be floating in the air above the water when using low graphics settings
Tail wheels for fighter planes do not touch the deck aboard USS Independence
Torpedo tubes appear loaded during the pre-battle countdown, but after the battle starts, the loaded torpedoes disappear
The bottom of some ships may be visible when they rock in Port
The collision alert does not work when ships move in reverse
Certain video controllers and drivers can cause a full screen artifact
After a ship is destroyed, it can sometimes appear that the ship's guns are moving strangely
When using a smaller ship and in Binocular view, being hit by enemy fire can cause a very large jolt and camera shake

Aircraft

A recon aircraft model remains on the ship's catapult even if all recon planes have been launched
Aircraft sometimes dive under water or fly through terrain objects
When preparing air squadrons, the take-off sequence may be disrupted
Aircraft attack vector may not function properly if set too close to the map border
It may be possible to use an air squadron that was not registered in flight control
Air groups may sometimes appear to have an increased hit point bar
Air attack sight may sometimes disappear partially or completely
An island's shadows are sometimes displayed on aircraft even when they're flying above them
Fighters' ammunition may be displayed incorrectly
After reconnecting to a game, aircraft may appear to have full ammunition even when they don't
When an air squadrons' icons are displayed on the minimap for the first time, they may be shown in A1, regardless of where they actually are

Graphics

Visual effects may disappear when rotating the camera
Primary armament firing effects may loop or continue to play when switching from Binocular view to third-person view right after the shot is fired
Water surfaces may 'jump' or 'shiver' at long and medium distances
Shell tracers sometimes appear much too large
When rotating the camera a ships' shadow may disappear
Smokescreen visual effects may not appear at all
Damage effects may sometimes spontaneously appear fater a ship is destroyed
Tracers of secondary armaments may sometimes look like primary armament tracers
When firing through a smokescreen and using the shell-chase camera, it may trigger a sequence that makes it appear as if the ship were firing from inside the smokescreen
The smokescreen effect may sometimes incorrectly appear to be floating above the surface of the water
Explosion effects may sometimes display incorrectly. Pieces of terrain may be appear to be affected even if the explosion takes place in the sea
When pointing the camera at the sun, the glare effect may display incorrectly on certain combinations of graphics cards and their drivers
Bow wave effects sometimes appear too far in front of the ship
Reflections can suddenly 'pop' when approaching ice fixtures
Shot flare reflections can sometimes be seen in unexpected places on the North map
Some ship visual effects can be displayed incorrectly when a ship is in the very corner of a map

Music and Sound

Notification when destroying an enemy ship may sometimes be delayed
Voice messages may interrupt one another if sever events happen simultaneously
Sounds of weapon fire, engine, turret turning, torpedo tubes, and AA guns may be mission for certain ships
The sound of turning torpedo tubes on Fubuki may be very loud

User Interface / Minimap / Settings

Interface elements may duplicate multiple times. The issue appears most often with ATI graphics cards
The consumable icons are designated with the "N" character when assigning hotkeys to numerical keys
A number of small issues in pop-up and system messages
Commanders have the same names in Russian
Full-screen mode and active monitor settings may work incorrectly
The actual received damage and the value shown on the floating icon may differ. As a result, ships with zero hit points in the interface may still be active in the battle
If an enemy shell explodes near the ship, the word "text" may appear instead of the correct message
Primary armament on some ships' HUD may be displayed beyond the outline of the miniature
Modules in the module research interface may disappear when a ship is loading
Icons and names for HE and AP shells may not match the keys in the control settings
Torpedo spread cones may look distorted and ragged when aiming at terrain
When the camera rotates with the angle or sector locked, the horizontal vector may go beyond the vertical vector
When adjusting settings of the Collision Alert system, the Apply button is not active
The Tactical Map may be displayed on the background of the battle results
The view cone and the primary armament firing range may be incorrectly displayed on the minimap
When playing in Division A, statistics accessed with the Tab key may show an incorrect battle type
Torpedo aiming sight may overlay some elements of the ship
Sometimes the post-battle stats can be displayed twice
A negative time indicator can be displayed for consumables when reconnecting to a battle
When accessing the stats with Tab, it's possible that islands and ship icons may not be displayed
The Port interface may sometimes overlay the battle interface while in battle
With small resolution settings (1280x720) chat messages may overlay the control panel
The post-battle stats may sometimes incorrectly feature large font
Interface elements that can be adjusted by the player are sometimes not remembered in the Settings

System

The game client sometimes cannot return to full-screen mode after switching back to the client with Alt+Tab
When returning from a game crash, the current ship may be blocked in the Port even after the battle is over, and any attempt to start a new battle results in endless loading. Requires a client restart
The game client will sometimes crash after seven or eight battles on PCs using Windows XP. Requires a client restart
Players may lose control of the Port camera after purchasing Premium Account time. Requires a client restart
Ships can sometimes appear 'inside out' with certain combinations of graphics cards and drivers
Interface elements may be distorted when using certain AMD graphics cards
If a computer has multi-display configurations like Surround (nVidia) or Eyefinity (AMD), all settings in the Options menu may become inoperative
The wrong color icon (red) may appear for a team kill in the battle results window
If a player exits a battle, their ship may remain in the battle for a long period of time
Memory leaks may appear in Port. The game client may crash after being inactive in Port for an extended period of time
After disabling full-screen mode the display may go black. Requires Alt+Enter to correct the matter
It is sometimes impossible to reconnect if disconnected during a Squad battle

Vorkosigan
Mar 28, 2012


http://www.navweaps.com/index_tech/index_tech.htm

I think someone referenced an article on the differences between IJN and USN rangekeeper/finders a while back, but the same site has a wealth of really cool info. I particularly like the summary in this one: http://www.navweaps.com/index_tech/tech-093.pdf

The US Navy posted:

As part of the Naval Explosives Safety Improvment Program (NESIP) a
series of tests have been conducted to verify predictions concerning the
sympathetic detonability of 16" /50 HC projectiles. Analytical studies could
not rule out the possibility of sympathetic detonation. Based on the test
results, a reaction probability of eleven percent can be estimated. With this
estimate of the reaction probability, it is assessed that the 16" /50 HC
projectile (loaded with Explosive D) will not mass detonate.

Better not model in magazine detonations on the Iowa :colbert:

(Yes I know the powder can still detonate)

Vorkosigan
Mar 28, 2012


Honestly, I don't usually worry about the dive bombers. I probably just haven't run across anyone who actually knows how to use them yet, but they are more a minor annoyance/practice for my AA gunners. They are more scary as spotters than actual damage in the games I've played.

Vorkosigan
Mar 28, 2012


That long range graphics bug is going to murder my cruiser fun. Iirc, it's anything over 11.5k you need to lead an extra half to a full length of the ship (though the exact length is still a mystery to me.) I was wondering why I was sucking so bad with max range fire in my Cleveland.

Vorkosigan
Mar 28, 2012


Just as long as the account is unified eventually, I'm cool with that.

But I don't have the energy to hellgrind WoWs to T10 without my gold/freexp/premium stockpile from Tanks. I'm cool with just clubbing in a St. Louis or Clemson for a month to train crews once this goes live, and then when the account is linked immediately put them in a Des Moines or Gearing :getin:

Vorkosigan
Mar 28, 2012


So, on of the WGEU guys (Ectar) is posting in the reddit thread regarding the preorder stuff

http://www.reddit.com/r/WorldOfWarships/comments/31z354/so_uh_preorders/

Main quote:

"I'll explain.
Purchasing a package gives you tokens. In CBT the tokens change to Dubloons. If you spend tokens in CBT, you get then back at the reset/wipe when OBT starts (Consider OBT as a soft launch). If you spend Dubloons in OBT, you don't get them back.
If you're not in CBT and your purchase a pre-order package, you'll have that content available on your account as soon as OBT starts.
Yes we've played multiple casual games, subscription games, and one off purchase games. In each of those games we've played, being able to get into closed beta testing was/is never something guaranteed. Closed beta testing normally happens under NDA and the community in general doesn't know much about it. Just because games like Archage and H1Z1 allowed you buy your way into an early build, doesn't mean every other game will do the same.
We're not banking on the fact people will think the pre-order packages will increase their chances of getting into CBT, the announcements couldn't be any more clearer that pre-order doesn't give you CBT access."


And from the russian Q&A thread (I'm told)

"We are currently not planning to preform any wipes after OBT (actual info on 9th of April)"
:wtc:

Vorkosigan
Mar 28, 2012


So, played a couple games in the new premiums (without any mods on them.)

Yubari - Meh, seems kinda dumb. The torps only have a very narrow firing lane (broadside) so you really can't use it very well. The turrets are glacial IJN models, but are serviceable. AAA seems decent.

Gremyashchy - Fast, but goddamn - 36s for a 180 rotation on the turrets. They are nice and long ranged, so that's good, but when you are turning fast it's pretty much useless. Torps are decent, but it's got a mediocre turn rate for a DD (630m.)

USS Sims - OH GOD BUY THIS. This this is hilariously broken. 38-39kts in a straight line, turns on a dime (500m turn radius, 70m less than a Mahan), the guns are fast firing (4s), and they have a 5 SECOND ROTATION TIME. It's like half the engine power is going directly to the turrets, it's hilarious. It has 2 quad centerline torp launchers, so that's a mild downgrade from the Mahan, but goddamn is it hilarious. A Jap DD tried to come on my side, thinking that because I was firing at a cruiser on the other side I wouldn't be able to hit him. NOPE. Swung them around and potted him in the citadel, then went back to the cruiser.

Vorkosigan
Mar 28, 2012


So uh...premium accounts work.



EDIT: Apparently I got special botes premium with that ship pack. Huh.

Vorkosigan
Mar 28, 2012


Sometimes....sometimes the teams just don't want to win.



Killed 3 destroyers, 1 cruiser, and a BB. Got another 2 BBs down to low, but my team decided to just....not shoot the red ships, I guess.

Vorkosigan
Mar 28, 2012


JuffoWup posted:

New World of Warships dev diary:

https://www.youtube.com/watch?v=Y_MlKKvvkhE

Focus on the jap tech tree.

Best part in there, one of the devs is talking tactics and lets slip the line "The Japanese are experts at surprise attacks"


You don't say :allears:

Vorkosigan
Mar 28, 2012


http://wowsdb.info/ship/bismark

Datamined stats for the Bismark. Subject to change, obviously.

Vorkosigan
Mar 28, 2012


Michaellaneous posted:

I think World in Conflict has a neat mission where you have to hold a small town until the USS Missouri comes around. Then you can designate targets and everything blows the gently caress up.

Fun times.

That was one of the best missions. God I loved that game.

Vorkosigan
Mar 28, 2012


RIP your Humble Bundle stuff:

http://forum.worldofwarships.com/index.php?/topic/34287-important-humble-bundle-e3-digital-ticket-information/

Hope you didn't spend more than a dollar on it.

Vorkosigan fucked around with this message at 01:47 on Jun 26, 2015

Vorkosigan
Mar 28, 2012


Got my Murmansk back, but no surprise gold :(

Vorkosigan
Mar 28, 2012


demonR6 posted:


Also spam "Allahu Ackbar!" After every kill you score. If your div guys can chime in with "Another infidel is sent to the bottom of the sea!" "Praise the mujaheddin, victors over the seas!" then maximum effect achieved.

Unfortunately you were doing that in team chat in the game I was in, took away from the effect.

Vorkosigan
Mar 28, 2012


Invite code: IhopethesebotsF93K4don'tU5C72takeWFUATitbefore95KAHyougetit

Vorkosigan
Mar 28, 2012


I was waiting to rebuy the Atlanta, not sure why. Guess I'm boned for a bit.

Meh, my Gremy will harvest the tears of the uninitiated well enough.

Vorkosigan
Mar 28, 2012


Hazdoc posted:

So, is the game in open beta now? I see the server has changed from CBT to WOWS, but there's no announcement on the site.

Nope, tried to log in with a non-CBT account, got denied.

Vorkosigan
Mar 28, 2012




New premiums, apparently.

https://en.wikipedia.org/wiki/Japanese_battleship_Mikasa
https://en.wikipedia.org/wiki/USS_Marblehead_(CL-12)
https://en.wikipedia.org/wiki/Japanese_destroyer_Tachibana_(1912)
https://en.wikipedia.org/wiki/Russian_cruiser_Diana_(1899)


So, how many Omaha-class premiums are they going to make?

Vorkosigan
Mar 28, 2012


Aesis posted:

Cleveland doesn't feel like the same ship I used to enjoy in CBT. I'm getting hit for way more fire/crit damage/module damage while I just end up throwing HE shells at 350 damage each. And it's not nimble or small enough to close in distance without taking much hit either. Every game I just kill dumb destroyers getting inside 7 km (basically only when I can spot them) and even then I won't be able to kill them in 3 salvo with HE. Or just hope that I get to shoot battleships.

I'm actually finding Murmansk more enjoyable than Cleveland :stare:

Not sure if I yelled about it here or somewhere else, but the fact that the Cleveland's 6" guns have a higher trajectory/arc (and therefore longer travel times) is throwing me way off. For instance, at 10k, the Cleveland's guns have a 6.8s travel time. The Omaha's 6" guns have a 5.5s travel time. I was scoring a lot more citadels, and actually putting fire out at range, in the Omaha where I seem to be over or under with the Steamer.

And when you get the Pensacola, it's right back to a flatter arc iirc, so the Cleveland is just a 'bump' that's throwing me off.

Vorkosigan
Mar 28, 2012


https://www.youtube.com/watch?v=jAAgZvVsW78

OBT starts today looks like. And a nice 4 day weekend to farm people who don't know what smoke does :unsmigghh:

Though prepare for ALL the friendly torp drops .5k away from you.

Vorkosigan
Mar 28, 2012




:allears:

This is a Happy Time for all Japanese DDs.

Vorkosigan
Mar 28, 2012


Foxtrot_13 posted:

So WG will be saving the best Navy to last
They already put America in though :colbert:

Vorkosigan
Mar 28, 2012


Regarde Aduck posted:

Bismark's guns were 15inch and penetration depends on more than purely diameter anyway. The ship had excellent gunnery accuracy and while its belt was not actually thicker than most other battleships it had more coverage and an excellent layout that meant most shells that managed to penetrate the belt would hit a slopped secondary plate and be denied entry to the citadel. It was not the amazing ship the fan boys think it is (Of course it didn't sink from battleship fire, but the entire ship was a wreck and nothing worked anymore, it was done and its armor couldn't save it) but it's certainly worth being a tier 8.

http://forums.somethingawful.com/showthread.php?threadid=3705704&userid=0&perpage=40&pagenumber=58#post443426595

also this thread if you aren't Marwic

http://forum.worldofwarships.com/index.php?/topic/52-sovetsky-soyuz/#entry848914

Vorkosigan fucked around with this message at 22:39 on Jul 4, 2015

Vorkosigan
Mar 28, 2012


ijyt posted:

Is the Bismarck returning at some point in Open Beta or was it CBT exclusive?

Uhhhhh, it's not in the game yet, afaik

Vorkosigan
Mar 28, 2012


https://www.youtube.com/watch?v=djyRD27yhjk

I'm just glad he's on EU and not NA.

Vorkosigan
Mar 28, 2012


https://www.youtube.com/watch?v=aqvRfimpjq4

Don't worry about that smoke cloud getting close to you, I'm sure there's nothing in it.

Vorkosigan
Mar 28, 2012


demonR6 posted:

I made one but it was shot down and never used.

I get use out of it

Vorkosigan
Mar 28, 2012




Yes, present Kuma broadsides to my 5" AP, and battleships to my torpedoes. Ị̭̞̩ͅ ̨̣̪̙͎͚̥̙Ḥ̘̱ͅU̧͔̘͕̠̳N̷̥̠̙̹̞̦G̵E̴̼̰̪R̥͙

Vorkosigan
Mar 28, 2012


Ok, a few questions about that line. The T7 is, I assume, the https://en.wikipedia.org/wiki/SMS_Yorck. However, that was a Roon-class cruiser, which they've got at T9 :psyduck:

So what he hell is the T9 supposed to be? Also, the T10? I don't think it'd be an O-class, since those had 15" guns.

Unless they're planning to put the Alaska in as a T10 US cruiser, and I don't think they're doing that (since both the current and proposed T10 US cruisers are armed with 8" guns).

Vorkosigan
Mar 28, 2012


wdarkk posted:

The tier 9 and 10 are probably variants of the P-class.

11" guns are still a major step up from the other lines at the moment. Not saying they won't do it, just saying that'd be a major departure.

Vorkosigan
Mar 28, 2012


Looks like the patch is gonna be delayed, no ETA.

https://eu.wargaming.net/support/News/NewsItem/View/440/world-of-warships---041-patch-release

Vorkosigan
Mar 28, 2012


Just to add fuel to the fire regarding gold linking:



While I'm not surprised they don't tell people the same thing, it's always nice to have confirmation.

Vorkosigan fucked around with this message at 14:27 on Sep 4, 2015

Vorkosigan
Mar 28, 2012


DurosKlav posted:

Bought the Aoba and for the time being I'm just wrecking the poo poo out of people. Averaging about 60,000 damage and 2,800 a xp a round. The inevitable crash where I barely manage to live more than a couple minutes is going to be rough, my expectations are so high.

I had a 100% win rate after 11-13 games. Then I started making GBS threads the bed, but it's still a good ship.

Vorkosigan
Mar 28, 2012


Really, the only premium I want is the USS Hull - a Forrest Sherman class DD with an autoloading 8" turret

Vorkosigan
Mar 28, 2012


New patch http://worldofwarships.eu/en/news/cbt/patch-alert-0411/

quote:

Fixed an error which caused damage to not be registered properly, after the superstructure and stern of USS Iowa have been destroyed.

Never got to experience the fun of the old Iowa (gently caress the Colorado), but at least fighting them at medium range in a CA isn't going to be an exercise in frustration anymore.

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Vorkosigan
Mar 28, 2012


I may have finally gotten a good game in this shitheap. Too bad I've got another 40k to go :smithicide:

Vorkosigan fucked around with this message at 23:58 on Sep 11, 2015

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