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Aren't carriers the only type being limited to one per division?
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# ¿ Jul 10, 2015 09:05 |
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# ¿ May 15, 2024 11:24 |
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ijyt posted:Well yeah, the St. Louis is a hard-counter to anything up to around tier five.. The Phoenix is better. Also DDs and CVs.
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# ¿ Jul 15, 2015 09:54 |
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rossmum posted:Ocean actually owns and I am sorry to all the people who require islands as a crutch. Yeah it's a cool map, and it's hilarious how many people complain about it. Though it certainly didn't take forever to create. I wouldn't mind having some variants of open ocean. Just to have a bit of visual variety.
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# ¿ Jul 15, 2015 16:21 |
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NTRabbit posted:There's counterplay to carriers too, and it's a lot easier and more effective than anything you might want to try against the damage vomiting American cruisers. Your counter being: "Hope they target someone else?" - Which was literally your advice. Also Citadels: https://www.youtube.com/watch?v=WgLsvV-Dfv4 btw: South Carolina will stomp the St. Louis. (use AP).
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# ¿ Jul 20, 2015 16:19 |
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NTRabbit posted:The shells all flew over the target or into the water before it, and all were aimed to hit right under the front turret - which is more or less where all the shells that did connect actually landed. I don't even know what game some of you think you're playing if you can guarantee hits, and guarantee citadels from those hits using low tier battleship guns no matter how well you personally aim and lead the target. They spray like nobodies business at all ranges - none of them quite as badly as the Myogi, but none of them are great either. You're aiming for the wrong citadels. You should aim for the engine rooms. Similar damage (though no MEGABOOM), but very consistent damage.
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# ¿ Jul 20, 2015 17:36 |
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xthetenth posted:Yeah, it seems like closer in citadels just don't happen in battleship duels anymore and I have no idea why. Well that's kinda reasonable. Since you need to hit the waterline from afar to land citadels (thus the shots go below waterline inside the ship). Thus at close range your shots don't arce enough to reach lower. Depends on the target though.
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# ¿ Jul 20, 2015 18:42 |
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NTRabbit posted:Well I'm still on tier 4. Myogi can't actually hit anything at +15km, making a mockery of the 20km max range, Wyoming is lucky to land more than 2 out of 12 shots at max range. You can't expect to reliably hit the Citadel on long range. The South Carolina can do it around 7km and lower.
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# ¿ Jul 21, 2015 08:29 |
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The notches aren't about flight time, they're degrees. That's why you have to lead a target moving ~18kts at 10km by 5°* and one going ~34 knots by about 10°*. If it would be shell flight time, you wouldn't have to change the amount of lead to account for speed. * also depends on shell speed.
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# ¿ Jul 21, 2015 09:20 |
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If I'm not mistaken you did overpenetrate and thus onyl did 10% of your max AP damage (should be 10k in this case). Though if you overpenetrate a turret or other module, it's gone for good.
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# ¿ Jul 22, 2015 14:59 |
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Hazdoc posted:Fun fact (and maybe I should have mentioned this earlier) This also allows you to keep more speed in a turn (using half rudder).
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# ¿ Jul 23, 2015 17:09 |
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Well the Myogi is a rather fast BB (~30 knots), and gets a Scout plane. Though that's about the only good things about it.
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# ¿ Jul 24, 2015 08:14 |
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They have a new advice series: https://www.youtube.com/watch?v=4zzu9IFD7yM quote:A brand new video series Bad Advice is here to teach you both basic and advanced naval techniques in World of Warships while chuckling (or crying – depending on your character, you monsters) at the sheer incompetence of our little captain.
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# ¿ Jul 24, 2015 16:46 |
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Well it's not a premium Bismarck. But a real toy Bismarck + some premium stuff http://worldofwarships.eu/en/news/common/Italeri-Bismarck/
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# ¿ Jul 24, 2015 17:39 |
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Michaellaneous posted:Mother Russia thinks you have bad opinions about things Looks like it did hid a wall and thus has a warped bow.
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# ¿ Jul 28, 2015 14:18 |
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It comes with premium fuckbucks and some premium time.
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# ¿ Jul 30, 2015 16:13 |
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^^ Or just link the post from the OP. Also had a very nice round in the New York (premium time active):
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# ¿ Aug 2, 2015 13:06 |
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The Furutaka does tend to hit hard if you manage to citadel someone. That's the one advantage it does have.
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# ¿ Aug 3, 2015 18:21 |
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Scikar posted:Come on guys Furutaka isn't that bad! Zero Gravitas posted:Burn the witch! I do think the Furutaka has a worse reputation than its actual performance. While it reloads slowly and the turret drives aren't exactly fast. It does have a rather big punch. It can be used quite well against distant DDs, with the rather good shell speed and trajectory. And citadeling other cruisers does net nice big numbers.
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# ¿ Aug 5, 2015 16:12 |
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Sometimes you do your best Spam HE at everything and everyone and you still get a defeat. But it might be profitable:
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# ¿ Aug 5, 2015 18:23 |
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I think most US DDs will be able to do the same with that skill.
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# ¿ Aug 6, 2015 10:40 |
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Michaellaneous posted:It's a bit silly that US DDs don't get better AA since their main armament is basically the best dual purpose gun made in WW2. Well from the Nicholas onwards, the main armament gets used as AA. It's one of the features of the hull upgrads (which cost you one turret). The Nicholas does have a 25 rated AA. Which isn't too bad.
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# ¿ Aug 6, 2015 12:12 |
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OSad posted:I was so loving salty. I would've played this match and then quit the game for the rest of the day on such a high note, but now I don't know if I should blame the Phoenix or this stupid game mode, or both. Now I'm having to drink gallons of water to try and contain the sodium chloride levels in my body. Just, gently caress normal game mode. gently caress it to hell and back. The standard game mode sucks. It's an infestation in many games: Mechwarrior:Online, Robocraftgame etc. all go for the 2 homecaps gamemode. For reasons... The same stupid draw poo poo in all games that use this game mode. Or both teams circle around the center and who's at the enemy cap first wins. Great game design.
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# ¿ Aug 6, 2015 21:01 |
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Just had an aweseome round. Luckily in my Murmansk. It's really awesome with the +20% extra range from the Captains Skill (Rank 4). Special Thanks go to the Kuma which decided to show its broadside for far too long. I finally succumbed to enemy fire while attacking the 2 enemy carriers and the last enemy BB (Myogi). But not before sinking both carriers and firing a last torpedo spread at the Myogi. Which did sink it.
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# ¿ Aug 10, 2015 23:09 |
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Hazdoc posted:It takes the highest tier and then pairs it with the worst possible tier any boat in your div could see. So if you have a T5 CV, and then a T4 BB, and a T6 CA it'll take the 6 of the CA, and the MM of a BB, and give you up to T9 opponents. A T6 CA can be matched against T9 on its own. Otherwise a St. Louis and a Hosho should get matched against T6. Going to test this now.
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# ¿ Aug 11, 2015 18:23 |
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UV_Catastrophe posted:How helpful are the premium ships for earning credits in this game? It's 20% to 30% more Credits. So it's not really that much. You can buy 3k doubloons for less than the price of the Murmansk and get yourself a month of premium (+50% XP/Credits) on all Ships. And this might help you more to progress faster. if you really love the Omaha; the Murmansk is the same, just a bit better.
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# ¿ Aug 11, 2015 19:15 |
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Night10194 posted:Please tell me about the Kongo to fuel my drive to finish this loving Myogi. Even if it has become more tolerable, I must know something wonderful awaits me at the end of this. It has more Guns.
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# ¿ Aug 11, 2015 20:26 |
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Also map updates: Spawning opposite each other in a division on Hotspot wasn't very funny.quote:Improved graphics on familiar maps is not the only thing that will make players happy. New Dawn and Fault Line were modified significantly.On Hotspot, the diagonal team arrangement and the Domination mode with five bases were removed.
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# ¿ Aug 12, 2015 15:01 |
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Defensive Fire is an unlimited "consumable". On some Cruisers you can choose between HydroSearch or Defensive Fire. Default: HydroSearch. I think it's 3.5km to find ships in smoke and 2.5km to detect torpedos. At least that information is available in the tooltip. And your Catapult Fighter will just do whatever it wants. Lazy rear end that he is.
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# ¿ Aug 12, 2015 16:28 |
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You wouldn't fire torpedos: Hit 3 to fire them. Go back to Cannons with 1, and then be suprised to be firing HE instead of AP? Not that this ever happened to me. Nope, never. Not at all. No Sir.
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# ¿ Aug 13, 2015 15:27 |
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James Garfield posted:For all the talk about cruisers beating battleships, it rarely happens that way in practice unless the battleship is playing especially badly. There's a reason Colorado is the only battleship past tier 5 not to outdamage every equal tier cruiser (and anyway the New Mexico at tier 6 outdamages every tier 7 cruiser). I think this is more due to different experiences. Dying from the fire of 3+ Cruisers is like dying to thousands of papercuts. From my own experiences a single Cruiser isn't a threat to a BB. Having to deal with multiple Cruisers isn't easy. And more like to sink the BB, unless the BB gets a couple of very good hits.
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# ¿ Aug 14, 2015 17:48 |
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Xae posted:I would not be shocked if the Cleveland didn't have a Citadel. I nailed a Cleveland with about 20 shots of 8inch AP at under 2km and no slope. Not a single Citadel shot. I've hit the Citadel of the Cleveland, even with another Cleveland (shot range). Though most have been magazine citadel hits (below turrets). Also: https://www.youtube.com/watch?v=z9sfAZSM3Hs Tank Boy Ken fucked around with this message at 18:49 on Aug 14, 2015 |
# ¿ Aug 14, 2015 18:46 |
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^^^^ I'm okay with that.
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# ¿ Aug 14, 2015 20:17 |
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For me Cruisers tend to have higher average and higher peak damage games. Murmansk is at ~49.k average with a peak of 180k Only the Aoba and Cleveland have higher damage scores (my highest Cruisers). And the New Mexico/York aremy only BBs that come even close to the Murmansk. (Only T5 and T6 )
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# ¿ Aug 16, 2015 21:37 |
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In regards to World of No-DDs: http://forum.worldofwarships.eu/ind...402#entry466402quote:Captains (and ladies), TheDemon posted:This is going to be the highest of heresies, but... Well it has 6-7 barrels to the front/sides, which ain't bad for T5. With the Level 4 skill you'll be sitting at more than 17km base range (~21 with spotter). The AA is not awesome but okay (use the +20% range upgrade). The guns also do have guite a punch with AP. Though the shells are quite slow. Thus the Phoenix feels a lot more precise. I can see why one might not like it. But it suits me perfectly. Tank Boy Ken fucked around with this message at 14:39 on Aug 17, 2015 |
# ¿ Aug 17, 2015 14:35 |
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They could also reboot the server now. Since a couple of friends and me can no longer join any battle. Started after shutting down the game on a bugged out queue. All while being in a division.
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# ¿ Aug 17, 2015 18:02 |
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ArchangeI posted:They are usually over the screws, so I'd assume they are intended to keep towing lines from getting fouled in the screws, which would be happy fun times for everyone involved. I think they are quite useful if you like in packs in harbours to protect the screws. Since identical ships lying side by side could touch the screws. Tank Boy Ken fucked around with this message at 14:56 on Aug 19, 2015 |
# ¿ Aug 19, 2015 14:54 |
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PirateBob posted:Wtf are "screws" on a ship ?? You can also use the word "propeller". If you want to. But it's funnier if two ships screw with each other. Proppeling each other sounds pretty weird. Or just go for Schiffsschraube.
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# ¿ Aug 19, 2015 21:29 |
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Evernoob posted:As much as I agree with you with the Furutaka being a piece of scrapmetal, the guns may be slow firing and slow traversing, but they are not inaccurate. Those guns are also awesome to deal with DDs (with He of course). The Aoba has the same guns, just in better turrets. Best way to play Furutaka: Stick to a BB and shoot DDs, CAs and BBs. And plan your movement out ahead, the turret traverse is pure rear end.
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# ¿ Aug 20, 2015 09:37 |
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Hazdoc posted:Don't trust the AA rating number. Look at the values listed under the guns inside the tab. You could have an AA set that does 1k dps, but if it only works within 2km, all its going to do is kill planes AFTER they make a run on you, not before. AA that fires from 3k will likely start shooting as the planes begin their run, and AA that shoots at 5K is the stuff that actually downs planes attacking you and allies.
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# ¿ Aug 20, 2015 18:46 |
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# ¿ May 15, 2024 11:24 |
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Invest one skill point in the "get spotted" skill (Situation Awareness). As soon as you're spotted: Change course every 20 seconds. Doesn't need to be much, but you'll be virtually immune against long range torpedo attacks. If you're not spotted = just sail lazily in straight lines.
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# ¿ Aug 20, 2015 18:56 |