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Calling dibs on FOG_BUTT_TORPEDO Kinda surprised on how fun this game can be. I haven't play WoT in ages (basically since War Thunder Ground Forces), but WoW somehow manages to get a bunch of things right.
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# ¿ Jun 26, 2015 18:22 |
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# ¿ May 16, 2024 10:36 |
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Krogort posted:drat Wargaming, as if tripling the XP cost of everything wasn't enough, they halso nerfed the XP reward by a good half. The good ships are tiers 1-3
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# ¿ Jun 26, 2015 22:09 |
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So how do you actually buy a ship if the store page doesn't exist?
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# ¿ Jun 28, 2015 14:00 |
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Krogort posted:Can't buy ships anymore, you need to buy gold then buy a ship with gold. I get a 404 on the store page though.
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# ¿ Jun 28, 2015 14:03 |
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Krogort posted:This one ? 502 on the EU site, and 404 on the US site :p This is a good thing though. I didnt' want to spend my money.
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# ¿ Jun 28, 2015 14:19 |
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Clearing cookies and logging in again seems to have fixed. Guess whatever login session I had with Wargaming's site was FUBAR..
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# ¿ Jun 28, 2015 14:39 |
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Already seeing tier 7 and 8 BBs in tier 5 games. GG Wargaming, GG.
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# ¿ Jun 30, 2015 00:39 |
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I didn't think I'd enjoy Battleships as much as I do. There's nothing quite like having all 6 guns broadside another Battleship into oblivion from full HP. I just don't have the patience for Destroyer play. The St. Louis is also quite hilarious for its tier. The amount of shells you can place down range is amazing.
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# ¿ Jun 30, 2015 11:56 |
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NTRabbit posted:The Omaha and Cleveland aren't as powerful within their respective tiers, but they follow the same formula of vomit shells, take names, give no fucks. The Phoenix seems pretty good too. The gun angles seem very nice as well. I've seen people able to keep a lot of guns on target by doing a small serpentine.
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# ¿ Jun 30, 2015 13:01 |
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Regarde Aduck posted:Do you mean those guys who can seemingly drop torpedoes about 20 feet away? Because I have no idea how i'm supposed to handle those guys. It's like if they want someone dead they're gonna die and you just have to hope it's not you. Seems like the solution would be simple to fix this. Increase the min arming time/range so that the have to drop with a decent bit of lead time.
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# ¿ Jun 30, 2015 13:03 |
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Is there a key that lets you fire all your currently facing guns at the same time? I've watched some streamers do this consistently.
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# ¿ Jul 1, 2015 00:41 |
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Can't connect to the server right now. Looks like it went poop.
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# ¿ Jul 1, 2015 12:35 |
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demonR6 posted:Work your way to the St. Louis then fully upgrade and never sell it. Skill the commander once you get one until he has his PhD in something something and enjoy raining hell on people. You only need to worry about higher tier BB's that can range you but if you just float around looking for more edible targets you can kill it is very satisfying. Pretty much this. Never stop firing 8 cannons, ever.
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# ¿ Jul 6, 2015 17:30 |
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Ratzap posted:I'm finally starting to get the hang of the Tenryu, I still can't play a destroyer to save myself though. I got stuck on an island once in this game but I'm getting a grip on the speed of the thing, when to use the guns and when to close in for torps. The concept that really solidified DD play for me was the magic 6-7 Km window you have for not being detected (some ships you can get to within 5). If you're that close and know how to lead/anticipate what your target is going to do if you're detected you'll start really getting those torp runs in.
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# ¿ Jul 7, 2015 14:26 |
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I don't understand how some of you are having hard times with your BBs. Yes they are slow, but the payoff is huge when you one shot broadside someone for >58k damage. Each ship has it's own unique firing pattern, learn how to play into it and you'll do good. Don't auto dump your entire load either. Fire off one gun to see what your lead time should be, and then bukkake them
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# ¿ Jul 7, 2015 18:03 |
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Some of you have either really bad luck or are grossly exaggerating. Yes at max range the spread requires some sacrifices to RNGesus. 800m? I don't think I've seen any really miss unless it was a DD and I grossly underestimated their lateral speed. Long range sniping fests in BBs are are trap none the less.
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# ¿ Jul 7, 2015 18:57 |
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NTRabbit posted:Ships sailing parallel to me, speed judged perfectly, shells splashing into the water or directly over the top of the masts that otherwise should or would have crashed into the middle of the hull. I'm not sure I even know what game you're playing if you think battleships are at all accurate or capable of consistent damage at any range. This hasn't been my experience at all at anything around 5K or closer.
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# ¿ Jul 7, 2015 19:32 |
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SilverMike posted:Which ships/captain skills/upgrades have you been using? I'd really like to know when I can expect your experience with BBs! Have up to the New Mexico BB right now, Captains are down into Tier 4 upgrades, off the top of my head I can't remember which options I chose for them. Ships are all fully upgraded. I tend to cut speed when firing broadside, or even long range. Perhaps that's factoring in? I also tend to fire one ranging shot followed by all the rest at once.
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# ¿ Jul 7, 2015 19:37 |
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NTRabbit posted:Ranging shot makes no difference to spread and the randomness of damage That's not what I range the shot for.. Hazdoc posted:I don't think anyone thought that was the point of ranging shots. This. I'm almost positive there is a difference in shot spread between firing one by one and all at once with a favour going to all out once. My own experience has been better shot grouping in general.
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# ¿ Jul 7, 2015 19:52 |
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Starting out on the CV line right now is going to be a lovely experience. I wish I had hopped on that bandwagon a bit sooner. I do have some really nicely upgrade DDs, BBs and CVs though.
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# ¿ Jul 9, 2015 13:38 |
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rossmum posted:I panicked a pubbie Pensacola so badly from my first (citadel-crushing) AP salvo last match that he proceeded to beach himself, allowing me to citadel him a second time and then nearly finish him before he finally got into cover. STOP MAKING ME WANT TO THROW MONEY AT THIS GAME! Seriously though, I spent enough on tanks as it is I am really happy with the Warspite so if the Atago is a solid CV I might have to persuade myself to get it.
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# ¿ Jul 15, 2015 16:28 |
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Aramoro posted:I'm never really clear what it means by citadel on a boat, is it the conning tower? I've not come across it before. It's been covered a few times in this thread but it's basically hitting a ship in the soft, squishy bits for extra damage.
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# ¿ Jul 15, 2015 16:32 |
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Wade Wilson posted:Unlocked the first US destroyer. Go down the IJN DD line instead US DDs have really crappy range on their torps.
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# ¿ Jul 16, 2015 13:08 |
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Jack_tripper posted:wowp is inferior to running around the backyard with your arms stretched out making airplane noises
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# ¿ Jul 27, 2015 13:37 |
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War Thunder on the other hand does a great job in both SIM and Arcade style plane shootiness.
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# ¿ Jul 27, 2015 14:06 |
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NuckmasterJ posted:Now all we need is Warthunderships so I can never log into my Wargaming account again. I feel so dirty just being this close to WoT Yeah I haven't logged into WoT since WT-Tanks became a thing. Well, I'm lying. I logged in a few weeks ago "played" a round or two and logged out in disgust. Would rather play WT-Tanks in arcade mode. That being said, I'm surprised how much fun WoS is and WT-Ships would own because you know they'd actually add in submarines
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# ¿ Jul 27, 2015 15:56 |
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Fresh Shesh Besh posted:I keep getting my poo poo absolutely wrecked by torpedo planes, they just drop 'em so drat close. This is why a lot of us would like to see a 1 to 1.5 KM arming distance for plane dropped torps (or even all torps). I've had someone drop torps in all cardinal directions to my ship in about 4 seconds. There's nothing that I could do to avoid getting instagibbed
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# ¿ Jul 27, 2015 17:31 |
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BIG HEADLINE posted:I think air dropped torpedoes should have only a 70% effectiveness rate. Add the possibility of duds. Remove planes from game. Give CVs 85% ramming damage reduction.
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# ¿ Jul 27, 2015 17:56 |
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Wade Wilson posted:Stupid question: Should the St. Louis fire AP all the time? There's no proper answer here. AP and HE both accomplish things (dead ships) differently and in different situations. Things like what ship you're shooting at, its distance and direction it's facing, etc. Play around and see how each shell type performs. It's not too difficult to master.
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# ¿ Jul 27, 2015 21:41 |
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That was a drat nice dodge
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# ¿ Jul 29, 2015 15:21 |
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OSad posted:FOG and Abyssal are basically the same horrible thing...
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# ¿ Jul 29, 2015 19:05 |
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That streamer was playing BBs like every other bad pub. Staying at long/max range and then wondering why their salvos weren't connecting with more than 1 or 2 shells. If you're in a BB you need to get into the thick of things. Even beardy dude mcstream did that at the beginning of the stream when he smoked that Myogi.
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# ¿ Jul 30, 2015 12:10 |
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nessin posted:So when playing battleships like they're meant to be played (long range artillery) This is definitely NOT the way to play BBs. Take shots at range, but you should always be looking for a good brawl to stick all your guns into another ships butt.
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# ¿ Aug 10, 2015 12:13 |
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Hazdoc posted:https://www.youtube.com/watch?v=1BqQNAY_KmA That rate of fire Also the video evidence of why you should be firing AP at other cruisers. Everyone else firing back at you was using HE
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# ¿ Aug 11, 2015 01:07 |
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Wade Wilson posted:When do US Battleships get to be less of a pain? I'm currently in the Wyoming after slogging through the South Carolina. Right after the Wyoming The Wyoming is pretty freakin awesome if you can get in close and brawl. New York is pretty good New Mexico has decently accurate guns and is all round great.
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# ¿ Aug 11, 2015 14:18 |
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Wade Wilson posted:I'm just getting a little weary of pubbies abandoning me as soon as the enemies are spotted (and enemy teams dogpiling on me as soon as I'm spotted; last match I played yesterday had 3 destroyers, 2 cruisers and another battleship firing on me at the same time while the cruisers and destroyers that were following me bugged the gently caress out and ran back to the other side of the map without firing a single shot at the enemy). Here's a tip, when you're heading in a direction with said pubbies expect that they will all short turn and you should follow suit . I'll usually head in a direction and when I engage the enemy I start turning away but keep my guns trained on them. Usually end up doing figure 8s for the first couple of minutes in a match to see where the enemy is heading and what team pub does.
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# ¿ Aug 11, 2015 14:23 |
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axelord posted:Is the secondary range and accuracy upgrade worth it for cruisers for AA or should I stick to the accuracy mod for main guns? Depends on how much you hate things in the air, and how (in)accurate you main guns are.
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# ¿ Aug 18, 2015 19:02 |
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demonR6 posted:Ahhh MWO..I am still upset I dropped all that money on a founders only to get dicked with lovely mechs. I feel your
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# ¿ Aug 19, 2015 00:48 |
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Tank Boy Ken posted:Since identical ships lying side by side could touch the screws. That sounds kind of dirty. Applied to SEAMN as stanleypain007.
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# ¿ Aug 19, 2015 16:41 |
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# ¿ May 16, 2024 10:36 |
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Tahirovic posted:Good thing this game is so loving boring that I have no urge to buy that poo poo for that price. You know you want it
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# ¿ Sep 8, 2015 14:27 |