|
I get the feeling torpedoes are going to be the arty of WoWs. If they are not good enough, pubbies will suck with them and cry until they are buffed. If they are good enough for pubbies to do ok with them, then skilled players are going to be utterly overpowered with them. Of course, the difference is that in WoT arty is only a small minority in every game - in WoWs, torpedoes are THE defining weapon for half of the ship classes They better get this right.
|
# ¿ Mar 13, 2015 08:10 |
|
|
# ¿ May 10, 2024 12:39 |
|
xthetenth posted:What I needed from a boats game was more variation in the effects of a given action. (Shell damage is purely deterministic, it varies based on what it hits, and if anything the hitboxes are too small for getting non-random results). Compared to oh hey look that one missed blowing that ship sky high by a foot.
|
# ¿ Mar 17, 2015 01:33 |
|
I would desperately love a key US player
|
# ¿ Mar 26, 2015 01:47 |
|
Thank you for the key!
|
# ¿ Apr 1, 2015 23:50 |
|
CitizenKain posted:I honestly don't really find the game to be as fun as I expected. The core of the game is really solid, the problem is with everything in the game that isn't shooting at other ships. It just sort of feels like there is less to do. You line your ship up, start tracking enemy ships and just play the shot landing game, of which it feels like you have only modest control. Everything revolves around the massive citadel hits which is kind of boring. Compared to tanks, I just feel like there is so much less I can do to play well.
|
# ¿ Apr 4, 2015 18:49 |
|
Panzeh posted:Not really. To me it'd just end up being more arbitrary and random. Really though, I think the biggest thing they need to do is differentiate the classes more.
|
# ¿ Apr 5, 2015 02:39 |
|
Zettace posted:I think limiting carriers and BBs to 1-2 each per team with the rest being filled by cruisers and DDs would go a long way to make the game funner. A better fix would be to remove the big range advantage on BB's and increase the speed/manuverability on cruisers. Maybe also create maps where it is not always obvious where the other teams ships will be - right now a high tier BB can just line up for his shots at long range because he knows the enemy will be in spot X.
|
# ¿ Apr 5, 2015 03:13 |
|
What the hell is up with the target lock key? Sitting there with an enemy destroyer at 3km, pressing the key but I'm still locked onto some loving cruiser at 9km. Also, I just unlocked the Cleveland and I can only come to the conclusion that Wargaming sat down and asked themselves "What are the things that pubbies in WoT struggle with the most?" and then removed them all. Crew skills and percents with multiple crew members? Lets simplify a ship with 1k people into "Captain who gets to pick the obvious skill out of 3 choices in 5 tiers". Armor penetration and bouncing? Shots always do damage and everything is RNG on citadel hits. Multiple consumable slots? Everyone gets a simple REPAIR button. Leading moving targets with accurate guns and tracking people at range? Ship guns are so inaccurate that you will never be rewarded for great aim. cheese fucked around with this message at 02:17 on Apr 7, 2015 |
# ¿ Apr 7, 2015 02:08 |
|
Slim Jim Pickens posted:I don't understand this RNG stuff everybody is talking about. Are you trying to shoot from maximum range all game?
|
# ¿ Apr 7, 2015 02:19 |
|
xthetenth posted:Incidentally repair cooldown management is a pretty big deal, far more than kit when you take the first random crit. Do you let the fire burn out and risk getting gutted by flooding from a torp? Also, being able to consistently make it rain on enemies from extreme range is a pretty big reward in and of itself. You should see what you can do with the ability to consistently hit from 16+ km in a battleship (the answer is plenty of 100k+ damage games).
|
# ¿ Apr 7, 2015 02:52 |
|
Panzeh posted:There's really no way to aim at anything in particular on a ship other than center mass outside secondary range, and making cruiser guns worthless against armored ships would basically make cruisers super-boring and make World of Battleships at the higher tiers even worse. Destroyer torp range scaling isn't that useful because 10km+ shots are such a crapshoot with torps and will almost never hit.
|
# ¿ Apr 7, 2015 05:39 |
|
How are cruisers right now? Is there a good reason to play them in the higher tiers or are BB just king poo poo?
|
# ¿ Jun 17, 2015 03:31 |
|
Good to know. IJN or US cruisers? Also, are they just going to fictional paper boat the Russian Navy or what?
|
# ¿ Jun 17, 2015 04:32 |
|
Burno posted:They have said all ammo will be limited eventually.
|
# ¿ Jun 18, 2015 21:56 |
|
Dunno-Lars posted:You do pay for ammo, check the experience and credits part of the post-game stats. It's negligible however, but we do have increased income with the closed beta.
|
# ¿ Jun 18, 2015 22:30 |
|
James Garfield posted:Look at your distance traveled versus time next game, if I remember right battleships average something like 200 knots top speed once you take acceleration and turning into account. Oh right, ya I got ya. A ship going 30 kmph doesn't take 20 minutes to close on a ship that is 10km away Shell costs seems like a bad fix as it just forces premium.
|
# ¿ Jun 19, 2015 00:25 |
|
orange juche posted:Except it does? I hope you're being sarcastic and I'm missing the joke.
|
# ¿ Jun 19, 2015 01:12 |
|
orange juche posted:Well, ships in the game are not measured in km/h anyways, their speed is measured in knots. tl;dr Ships in game are definitely going faster than their paper speed.
|
# ¿ Jun 19, 2015 02:25 |
|
When does AP on BB's start becoming the go to ammo? I'm at tier 4 American BB's now and it just feels better to always shoot HE.
|
# ¿ Jun 19, 2015 18:27 |
|
Ugh I hope this Cleveland grind is worth it, I'm tired of the Omaha and its 5.5km torps. First game in my stock Cleveland. You beautiful bastard. Its fast, nimble, its turrets rotate well, ranged is solid and the HE volleys just spew death to anything your size or smaller. Started the game off by 2 volleying a Minekaze on A (while dodging his torps with my good turning), then absolutely crushed an Omaha who got beached on the corner of an island. Next up was a Fuso at 7km who had his guns turned 180. I kept HE loaded and basically either lit him on fire or blew up a secondary gun/engine/steering with every volley. Used speed to get in range of an enemy Cleveland trying to cap B and then just spread HE goodness all over their carrier as the game winded down.
|
# ¿ Jun 19, 2015 19:41 |
|
My second Cleveland game just now, we randomly had a tier 9 Iowa and the other team had a tier 8 Japanese Carrier. I stayed near the Iowa and even though I died about halfway through, my after action report said I had shot down 10 dive bombers and 10 torpedo bombers. At one point, a torp squad was going to fly over me on its way to hit the Iowa, I clicked on the planes to target them and activated my cruiser special ability. Shot down 4 of them before they could launch. Of course, our Iowa was terrible, but still.
|
# ¿ Jun 19, 2015 20:02 |
|
ohsosad posted:Really its going to be doubled?
|
# ¿ Jun 20, 2015 19:12 |
|
Aesis posted:afaik it'll be rewarded once OBT hits. I'm up to tier 7 in both cruiser lines and I think I'm going to push up the Japanese one first come OBT. The Cleveland is a monster, but its a very one dimensional monster and I LOVE the X factor of torps on the Japanese cruisers. Pubbies just panic when torps happen and I feel like every other game or so I get a solid chance to use them. People just seem to forget you have them. Nothing like an overzealous Cleveland coming in to finish your almost dead Myoki off and then just giving you a 4km broad side and taking him from full health to dead. 10km isn't ideal but its workable on a lot of maps. Also, for whatever reason, the Japanese cruiser guns feel like railguns with nice tight groupings, and I find the slower fire rate easier to use if I have to dodge enemy volleys or torps.
|
# ¿ Jun 22, 2015 07:06 |
|
Aesis posted:With auto-drop 3~4 out of 6 will hit battleships if they don't turn. However even when you lose planes in a squad the cone of drop remains more or less the same, which means enemy just needs to shoot down 3~4 per squad to make a big gap for dodging. Tier X Zao has 8km torps and the 8/9 cruisers seem to have 10km. Its not useful every game, but when it is, god drat is it useful.
|
# ¿ Jun 22, 2015 07:40 |
|
ohsosad posted:It did however run aground and get wrecked having achieved nothing of value which is highly symbolic of low level DD combat.
|
# ¿ Jun 22, 2015 18:08 |
|
tater_salad posted:so whats the problem again? Evil_Greven posted:I've had good success pretending to actually be an escort in a destroyer. cheese fucked around with this message at 05:58 on Jun 23, 2015 |
# ¿ Jun 23, 2015 05:45 |
|
El_Molestadore posted:http://worldofwarships.eu/en/news/common/open-beta-announcement/
|
# ¿ Jun 23, 2015 19:12 |
|
So unified premium accounts, but not gold right?
|
# ¿ Jun 24, 2015 23:29 |
|
Gotcha, thanks. Also, drat the Murmansk owns bones. Its really fun and the 8km 2x3 torp launchers are hilariously good at level 5. Just had a great game that I capped off by rushing an enemy Colorado, firing one side of my torps at him from 4km, then going hard to starboard and firing off the other side.
|
# ¿ Jun 24, 2015 23:56 |
|
Hazdoc posted:Well, I've only played a few more matches recently, but I'm very happy seeing BBs everywhere. It makes it easier playing a DD. Hopefully that stays the trend, because I hate having matches where half my team are DDs and the enemy team is chock full of US CAs ready to blow us out of the water with a single volley. The Cleveland is a beast but I think I fear the Japanese CA's more. Those 203mm's are like railguns.
|
# ¿ Jun 25, 2015 00:27 |
|
Innerguard posted:So they're removing the Kiti, but what are they replacing it with - or is it going to just be unpurchaseable? The tier 8 Atago (its basically a Myoko with a slower RoF and torpedo launchers that have a 45 degree angle launch aim, aka you can fire them without having to totally show your broadside). It looks really solid.
|
# ¿ Jun 25, 2015 01:54 |
|
Match maker is struggling right now. Been in queue for 2 minutes my tier 2 Chester and there are 212 cruisers my level in queue
|
# ¿ Jun 25, 2015 22:29 |
|
I can't see them not giving CBT people their Murmansks. Multiple official community people have directly and explicitly said we will get our ships in OBT. Also, wow the XP gain to xp requirement seems harsher than WoT. I'm pounding out solid games in my Tenryu and its taking ages to get through. Edit: When do you guys start moving the same captain up the ship ranks instead of just buying a new one? cheese fucked around with this message at 23:06 on Jun 25, 2015 |
# ¿ Jun 25, 2015 22:59 |
|
I think at least a small part of it is the games right now. We are still in closed beta, so everyone in the matches has put in the effort/energy to get into closed beta and are probably better players on average than the drooling masses who will show up next week for open beta. Also, this game is just harder to carry in than WoT. In a tier 3 WoT game, I can slaughter 5 bad tanks and do like 1/3 of the enemy teams health in damage without taking a scratch. There is no pubbies bouncing your armor with their stock gun. Its way harder to avoid damage against other players and its easier for them to damage you.
cheese fucked around with this message at 23:42 on Jun 25, 2015 |
# ¿ Jun 25, 2015 23:39 |
|
I highly recommend playing a Japanese destroyer and feasting on all the awful Tier IV Arkansas BB's floating around.
|
# ¿ Jun 26, 2015 00:09 |
|
Aesis posted:So many Atago in Tier 7~8 games right now 2) How else could you bet at tier 8?
|
# ¿ Jun 26, 2015 00:43 |
|
Aesis posted:It's in the ingame shop. You buy it with 10,400 gold or something. Click on Japanese tree, click on Atago so it loads on port, then press 'Purchase' on the top left side.
|
# ¿ Jun 26, 2015 01:05 |
|
James Garfield posted:I don't think it was a problem, you can elite tier 1-2 tanks in one game without premium. Progress was much faster in closed beta at the higher tiers, but I don't think it was totally excessive. Matches take at least twice as long as tanks after all.
|
# ¿ Jun 26, 2015 01:23 |
|
Have I not been paying attention to flags or has Confederate always rewarded 10x 50% XP flags? Those are solid.
|
# ¿ Jun 26, 2015 01:38 |
|
|
# ¿ May 10, 2024 12:39 |
|
Durendal posted:Who said late term abortions aren't illegal? Rip game lol so do we get to keep any of it? Or did I register for some lovely site and use my CC information to pay a dollar for no reason?
|
# ¿ Jun 26, 2015 01:53 |