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In Training
Jun 28, 2008

I played a lot of SimCity for SNES as a lad and then a lot of SimCity 2000 on PC and haven't played any city sims since, except for playing SimCity SNES on the Wii Virtual Console for a while a year or two ago. Will I enjoy Cities: Skyline.

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In Training
Jun 28, 2008

My city is ugly as sin but everybody is happy. Its a bad idea to build a circle road and build stuff near it, because the coverage stuff like medical and schools seem to loop in it and their effectiveness is severly diminished.

In Training
Jun 28, 2008

Knuc U Kinte posted:

Being able to expand your city is so cool. I like doing specialised industry but I wish there was more.

It's awesome. My goal is to buy the island nearby that is just an oil well and make a highly polluted oil drilling island to supply the city.

In Training
Jun 28, 2008

I love building bus lines lol.

In Training
Jun 28, 2008

I had a traffic problem because I'm a retard and made all the roads in my industrial sector dirt roads because it was a logging community. One of the factories caught fire and firetrucks can't go on dirt roads so most of my forest burned down.

In Training
Jun 28, 2008

It's cool that some of the other blocks already have a highway in them. I bought a plot early on because it had a lot of farmland and now all my industry is completely separate from city. This game is great

In Training
Jun 28, 2008

Knuc U Kinte posted:

What do y'all do with the starting intersection? I hate not having highways available to make it look good. Should I just ignore it until I get highways?

I loop a medium road in a slightly wide rectangular shape with the long sides on the east and west, and use the central area for the commercial district, upgrading the roads to be bigger later on

In Training
Jun 28, 2008

I downloaded a badass intersection from the workshop that is a multitiered six way circle with 2 levels of 6 lane roads and a pedestrian path and I built it over a river. I like this game a lot, and I bet paradox adds good stuff in the coming months

In Training
Jun 28, 2008

You can sprawl however you want and designate districts with distinct taxation and policies.

In Training
Jun 28, 2008

Welcome to Corn Beach.

In Training
Jun 28, 2008

Knuc U Kinte posted:

Having elevated highways just adds another possibility for ugliness when it comes to off/onramps. I think it's easier to just make bridges over the highways with regular roads and then get fancy with the off ramps if you need to.

i just redid my entrance completely and its all elevated crap. at this point i have so much room idc if everything is a weird circly mess.

In Training
Jun 28, 2008

heres what it looked like a little bit ago:



my next goal is the move into that square north of the right hand side and build a huge dam.

In Training
Jun 28, 2008

Wormskull posted:

Hydro plants seem kind of hosed up so I suggest quick saving before you place one.

What's hosed up about them.

In Training
Jun 28, 2008

Does it matter which way you draw the line of the dam, like with how one way roads are drawn? Did you just build the dam backwards?

In Training
Jun 28, 2008

Knuc U Kinte posted:

*Skshhhhh* Houston, we have irreversibly filled the only fertile lake on Mars with turds. Over

Lol. As cool as this game is, I think it would be better if it gave you more freedom to do stupid stuff. Like it would be cool if you could place the sewage outlet anywhere, but it says like "you should probably build this on water". But if you want you should be able to pour all your turds into a pit in the forest.

In Training
Jun 28, 2008

I built a dam and they're not broken, they just take a long time to establish a water level equilibrium and begin producing electricity, like it was probably 2 weeks or something before it started producing, but now my city is run exclusively off the dam.

I've run into a weird thing though, where one block of a residential plot is constantly losing electricity, even though my production rate is like 1500 MW higher than my consumption.

In Training
Jun 28, 2008

Traffic becomes super manageable once you just exclusively build 6 lane roads. There doesn't appear to be a downside since you have so much room to build anyway that the lost squares for zoning don't really matter

In Training
Jun 28, 2008

drat

In Training
Jun 28, 2008

Frog Act posted:

Yeah but I kinda like the realistic ish aesthetic of having local roads like you would irl. anyway i have a little square suburb and equally square industrial area and its all dinky, meanwhile, in games, some goon made this



Oh yeah I mean using big roads for thoroughfares. I have lots of six lanes cutting through the city with curvy small roads that lead off into forests or whatever. I also found that keeping highway connections for your industrial sector is very useful

In Training
Jun 28, 2008

the one way ramps are directional based on which you drew it, so if you go from road to highway in the wrong direction it will be useless

In Training
Jun 28, 2008

Frog Act posted:

uh oh thats pretty much exactly what i did, do i need to like build another bus station down in the industrial area or something

You can increase transportation spending in the budget menu to get more busses, and building a somewhat similar parallel line will help. Like have the same industrial destination but split the residential stops to different parts of the city.

In Training
Jun 28, 2008

Knuc U Kinte posted:

This just got a patch.

Whats in the patch? I just got back from the gym.

In Training
Jun 28, 2008

It's what I did for my farmland and it seems to work

In Training
Jun 28, 2008

Knuc U Kinte posted:

It's so loving dumb that your entire population is educated just because you have schools. You can tell this game was made by hippy retard europeans because farming makes more money than manufacturing and causes no pollution and forestry is completely sustainable and also causes no pollution. Wimnd farms are completely perfect and there's no reason to ever build anything that pollutes except for a landfill at the start of the game.

They're right.

In Training
Jun 28, 2008

I wish you could develop biotech industries to create insane vegetable abominations or something.

In Training
Jun 28, 2008

I don't even know how crime would happen. I built a park once that had a high crime rate even though it was a block away from a police station. Eventually I got fed up and bulldozed and rebuilt it and never had a problem again. There's not even crime in my oil city shitholes with no fire department, police department, or anything beyond a middle school.

In Training
Jun 28, 2008

be patient, it takes like a month sometimes. when you install the dam, what happens to the downstream water level?

In Training
Jun 28, 2008

Booted this up tonight to take a break from Turdborne. I also read about a neat idea where you swap save files with other people every time you reach a new city size, so that you end up with a freakishly designed city built by 4 different people. This game is still cool and somebody is working on a mod to add first person online multiplayer where you can walk around other peoples cities.

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In Training
Jun 28, 2008

It's very calming. A good game to play while drinking a fresh cup of hot tea.

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