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Frog Act
Feb 10, 2012



I really want this game, it looks like the spiritual successor to sim city 2000

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Frog Act
Feb 10, 2012



I'm so godawful at this game. My second city was coming along icely with about 10k people when my power generation abilities shut down and people started abandoning their homes in droves, lost my whole residential area, pretty much.

How do you keep coal plants going? I guess I had them too far away from the highway (and made the mistake of my main thoroughfare being a two lane road) and so even at 150% budget coal just couldn't reach my three plants? Even with like eight wind turbines and three power plants I still couldnt' cut it, I must be missing something re:power generation

Frog Act
Feb 10, 2012



net cafe scandal posted:

Being a city planner IRL must be insanely hard. Especially the earlier guys who basically created the cities... how did they know where to put highways, and where to funnel piss and turds?

http://imgur.com/a/WdJim

this guy claims to be a traffic engineer and he wrote a guide to laying out roads in CSKY

Frog Act
Feb 10, 2012



ive been following his advice on my new city and laying out big heavy traffic arteries with medium traffic branches, with subsequent low traffic places seems to be working pretty well. gonna build a highway right through the middle of everything when poo poo gets bigger though i guess

Frog Act
Feb 10, 2012



Yeah but I kinda like the realistic ish aesthetic of having local roads like you would irl. anyway i have a little square suburb and equally square industrial area and its all dinky, meanwhile, in games, some goon made this

Frog Act
Feb 10, 2012



to connect to the highway do you just need one ramp or do you need an on/off ramp or what I can't seem to get that to work. I connected my road to the highway via a ramp but everyone ignores it

as for curvy roads i keep forgetting you can curve them pretty extensively so everything is coming out sim city 2000 style, as that is the last city builder i played

Frog Act
Feb 10, 2012



YIKES Stay Gooned posted:

the one way ramps are directional based on which you drew it, so if you go from road to highway in the wrong direction it will be useless

oh wow that seems intuitive which is probably why i missed it

Frog Act
Feb 10, 2012



my guys are super stoked for this one single lovely bus line

Frog Act
Feb 10, 2012



PleasingFungus posted:

I accidentally destroyed my industry at one point by setting up a bus line between residential and industrial - which made everyone try to get on the busses - which did not have nearly enough capacity, so everyone stood at the bus stops while the factories shut down

everyone loves busses :)

uh oh thats pretty much exactly what i did, do i need to like build another bus station down in the industrial area or something

Frog Act
Feb 10, 2012



YIKES Stay Gooned posted:

You can increase transportation spending in the budget menu to get more busses, and building a somewhat similar parallel line will help. Like have the same industrial destination but split the residential stops to different parts of the city.

word, i think i'll probably add a few parallel lines that cover other areas and hope that will work

i feel like i'm gonna have to dos ome serious reordering once cargo trains are available

Frog Act
Feb 10, 2012



added a metro and new bus lines and i haven't run into any traffic problems yet. the garment district inexplicably shut down for a few weeks but ppl are beginning to rebuild, nto sure why that happened

anyway here is a little boy who is delighted his house is burning down

Frog Act
Feb 10, 2012



more railways?

Frog Act
Feb 10, 2012



my morning jackass posted:

I have no idea how to make sensible road connection from the highway offramps. they always end up being really over crowded. i had tried using one way streets but ones entering an urban area get crowded. ideas?

i've been connecting each industrial area to the highway seperately via two ramps, one on, one off, w/the highway connected shortly before the exits so people can u-turn if they need to get to the other side. this seems to have stopped traffic from backing up ni either my generic industry or agricultural sector

it also helps that i only connect to highways with six lane roads, also keep intersections as far from the actual off ramp as possible because all the cims will stop at the stop light those generate


PleasingFungus posted:

I don't understand dams

I built a dam that the game claimed would make me 400 MW.





why.....

(also, the lack of flow from upstream has caused sewage from my downstream sewage pipes to begin migrating upward and into my water intake. how is life so hard)

im playing on the same map and i tried to build a dam worth 80mw slightly upstream from where you were and it caused my water system to pump the river dry in like four days. im wondering how you're supposed to maintain water flow through your hydroelectic plants if it only lets a tiny bit through

im thinking about building the dam on the northernmost river and eventually developing that land while i continue to use the bottom one for water/turds

Frog Act
Feb 10, 2012



YIKES Stay Gooned posted:

Whats in the patch? I just got back from the gym.

a bunch of miscellaneous fixes and they implemented the mod that lets you right click in upgrade mode to change the direction of one way streets. super useful now that i'm building multiple highway interchanges

Frog Act
Feb 10, 2012



PleasingFungus posted:

Actually, it's nice.

:agreed:

so anyone got a good idea as to why my oldest and most generic industrial district seems to be going under? the population keeps growing and it should be able to sustain job growth is it because I built a college and now everyone is going to work in offices and poo poo?



it doesn't seem to be traffic problems b/c what congestion i have seems to be concentrated largely around the residential/commercial downtown interchange onto the roads that take you to industrial districts

Frog Act
Feb 10, 2012



Agnostalgia posted:

Probably overeducation, it seems like some of the dirty industry always die off and get replaced as more of your population gets educated and doesn't want to fill the low education job slots. Or at least it does for me.

hmmm how can i ensure a blue collar work force? just keep building residential areas but not schools?

Frog Act
Feb 10, 2012



Knuc U Kinte posted:

It's so loving dumb that your entire population is educated just because you have schools. You can tell this game was made by hippy retard europeans because farming makes more money than manufacturing and causes no pollution and forestry is completely sustainable and also causes no pollution. Wimnd farms are completely perfect and there's no reason to ever build anything that pollutes except for a landfill at the start of the game.

i was kind of wondering where those giant pools of pig slurry that farming produces were, someone should mod those in

Frog Act
Feb 10, 2012



solar power is even better than wind, it has low noise pollution, produces tons of power, and is small and consumes no resources.

anyway i hope that the devs or some modders tweak things to make happiness, education, and crime a little more realistic. everyone that lives in my city is happy as poo poo all the time and there's no crime and the schools are all full. there should be some kind of equivalent of urban blight and a horrific cycle of poverty, if only because my city needs women with drawn-on eyebrows to work at the drug stores and blue collar drunks for the fish stick factory.

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Frog Act
Feb 10, 2012



YIKES Stay Gooned posted:

I don't even know how crime would happen. I built a park once that had a high crime rate even though it was a block away from a police station. Eventually I got fed up and bulldozed and rebuilt it and never had a problem again. There's not even crime in my oil city shitholes with no fire department, police department, or anything beyond a middle school.

I built an opera house way outside the range of any police and it got robbed once

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