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vug
Jan 23, 2015

by Cowcaster
they keep moving the goalposts wrt cheesy pvp builds each release. i think it's dk's up sorcs down, templars bound to drizzown currently. They nerfed vampires a bit so you can now sort of take it or leave it but werewolves sucked before and suck now iirc

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vug
Jan 23, 2015

by Cowcaster
the glowy eyes is magelight from the mages guild, it buffs your spell crit

vug
Jan 23, 2015

by Cowcaster
Dragonknight tank is pretty much the most badass way to play eso. you just stomp around smacking things with your sword and breathing fire and ignoring the things trying to kill you

then again being a stamina build (especially nightblade) and using a bow is cool also, the magnum shot move (where you knock both the enemy and you backwards) lets you get out of any kind of trouble, and arrow spray can just lay waste to crowds of mobs before they can reach you

vug
Jan 23, 2015

by Cowcaster
well, Templars have got good close range magic dps, dragonknights have got good tanking but their class fire spells are more of the slow steady type so if you want to pump out damage you've got to use weapons, and as for nightblade, you just stab things. like stab the poo poo out of things, you've got like 3 different stab moves

vug
Jan 23, 2015

by Cowcaster
You know what's wrong with this game though? All the races have stupid Saturday morning cartoon things they say, like altmer say "stars!", argonians say "xuth" or "by my mother's egg tooth" and the khajiit, the loving khajiit

and when they're not doing that they're just copying random chunks of story wholesale from other TES games (e.g. the whole Molag bal doing a Mehrunes dagon thing). there are some good bits of dialogue and cool concepts (I think I can detect kirkbride's hoof prints in some of the new books) and nice bits of storytelling (like the part where you are shown the possible future where the whole wood elf race get permanently turned into wild savages and you leave queen ayrenn dying because she's lost the will to live)

so yeah don't expect it to have a proper story like morrowind, it's got peanuts of good story in a big turd

vug
Jan 23, 2015

by Cowcaster

eSporks posted:

For a minute I thought this was a serious post and that you actually were expecting good writing and dialogue from a TES game.

Morrowind has good writing and dialogue
The elder scrolls is known for having interesting and sophisticated lore

vug
Jan 23, 2015

by Cowcaster
I usually don't put any skill points into crafting for the first 25 levels or so and concentrate on getting some good bars and passives set up. however I dismantle everything I don't want and research everything I can so when I do want to put points into crafting I can make something useful. one thing to get early is the skill that lets you research more than one thing at once

vug
Jan 23, 2015

by Cowcaster
Nightblade is definitely a legit healer class. the thing about the templar restoring light skill line is it's mainly for a specifically front line paladin style of healing (all the spells are pbaoe and mainly do burst healing) whereas with a heal staff you can heal from the other end of the room. The siphoning ultimate can now be morphed into a burst heal though in a PvE situation i guess nothing can really compare to that gently caress off healing channel that Templars get. as a nightblade, though, you can spam the funnel health siphoning spell which is long range, does very cheap damage and slowly heals your team mates, so you can specialise in long range healing but able to switch to long range damage according to the situation. also you've got the stabs so if you want to finish off a boss you can wail on it with impale and the assassination ultimate. all in all its a pretty cool way to play as a caster

vug fucked around with this message at 22:05 on Mar 17, 2015

vug
Jan 23, 2015

by Cowcaster

radintorov posted:

Are those maps up-to-date, though?
Zenimax did overhaul a lot of the dungeons: almost all the ones I've re-visited lately had a completely different layout from when I ran through them originally months ago.

Edit:
for example I ran through Entila's Folly yesterday and I cannot see its current layout in that list of maps you posted.

There is more variety now and the dungeons are bigger and have branching paths (i.e. skyshard one way, boss the other way :v:)

vug
Jan 23, 2015

by Cowcaster

Envy Insanity posted:

I played in the beta but quickly dropped out not thinking it would be worth a sub. Is the game worth it now at b2p? And, is there any reason to buy the imperial edition, are the bonuses really worth it?

Theyre mostly completely cosmetic, you can have a white horse and make imperial style gear which you would otherwise need a pretty rare crafting motifs book to do. the only functional things are the ability to marry someone and get a romantic xp boost, and you can play as imperial which is the best tanking race but as noted above the racial bonuses are small in eso

vug
Jan 23, 2015

by Cowcaster
Prepare for rage if the server lags or you otherwise have a stupid death when the guards are chasing you and you've got loads of loot

The worst one was when I somehow couldn't jump over 2 foot high battlements to jump off a city wall to safety, the guards caught up and started kicking my rear end, and I finally got over the battlements but due to being injured died from the fall, which counts as getting killed by the guards

vug
Jan 23, 2015

by Cowcaster

Berke Negri posted:

Was this that around the back way to get to the outlaw refuge in the first AD city.

Cause I hate stealing in that city.

Davons Watch is pretty good for stealing, people just leave everything out in the open. Riften is fun just for the memories. (And that the outlaw refuge is the thieves guild hideout from Skyrim)

Nah, i think it was in windhelm if I remember rightly. Bastard nords

vug
Jan 23, 2015

by Cowcaster
originally, after you got to level 50 you stopped getting XP and started getting veteran points instead which were different to XP in some way I can't remember. a veteran rank is like 10 levels experience wise but you still only get one skill and attribute point so the main thing they let you do is equip better gear. they've axed veteran points and they're in the process of axing veteran ranks, hopefully meaning you won't have to grind or slog your way though all 3 pve campaigns to be able to do pvp and craglorn

vug
Jan 23, 2015

by Cowcaster
it's quite weird how the mobs in the non-veteran pvp campaign are vr5 but scaled down so you can kill them

vug
Jan 23, 2015

by Cowcaster
those tigers look goofy as poo poo
cool dog though. (got to spend the crowns on something I suppose)

vug
Jan 23, 2015

by Cowcaster
Protip, ignore the racial xp bonus because it won't make any difference at ~*~endgame~*~
(i.e. You'll get to max skill level by the time you hit veteran ranks if you use the skill at all, and everything up to that point is easy anyway so it doesn't matter what skill level you are)

vug
Jan 23, 2015

by Cowcaster
sorcerers make good tanks, I've got a 2 handed / sword and shield heavy armour nord sorcerer and mainly spam thundering presence and smack things with the battleaxe. sorcerors don't get many self heals (though I haven't got as far as unlocking critical surge which might help though I doubt it) so you want a healer to support you ideally, unlike a dk which is more solo-ish

vug
Jan 23, 2015

by Cowcaster
It's because it's on a laggy connection to a server. That's also why enemies telegraph their heavy attacks like there's no tomorrow, because anything involving timing is very fuzzy. If it was like skyrim and you had to actually aim projectiles and stuff there would need to be way more synchronisation with the server and pvp would be pretty much impossible on the scale that it's on in eso

vug
Jan 23, 2015

by Cowcaster
In fact just about everything that;s annoying and awkward and lame compared to skyrim can be traced back to the game system being almost identical whether or not you're in pvp

vug
Jan 23, 2015

by Cowcaster

Overture posted:

Can anyone think of an area that features solo mobs that have quite a bit of HP around levels 47-50? I have some complicated rotations for PVP I really want to become muscle memory but it's a bit hard to test when I'm pulling groups of 3 - 6 every time. So far all I've found is groups with the occasional solo mob.

Basically training dummies... in mob form.

There's that one part in coldharbour north of the city with the vampires and harvesters, is that any good?

vug
Jan 23, 2015

by Cowcaster
One thing to note about cyrodiil is its caves are proper hardcore (especially if you're under-level for them) and because they have lots of bosses they're kind of more like miniature public dungeons

vug
Jan 23, 2015

by Cowcaster
I had a go in pvp this morning and it's a lot different now that they've buffed the siege engines. The meatbag ones especially are bastards and you've basically got to just scatter if you see the big red circle. Mega area denial. It seems to have the dual effect of levelling the playing field a bit for low level players who buy an armful of siege cannons, and it also brings people out to try to rush the people operating the sieges more. Haven't played it much yet but it seems good so far

vug
Jan 23, 2015

by Cowcaster
You can do a bit of a hack where you start the download, then stop it after it's got through "creating download" and copy your existing install's directory into the new one it's created (on mac that's /Applications/Zenimax Online/The Elder Scrolls Online <whatever>), then restart the downlaod again and it will repair the installation using whatever's there. That also works for the PTS server, it patches your install to the PTS version

vug
Jan 23, 2015

by Cowcaster
They've really toned down the need to have anything at all to do with the other players in 1-50 and even in veteran pve zones and dungeons.. I haven't got massively minmaxed characters or anything but find I can solo more or less anything except the 4-player dungeons. occasionally some boss has an advantage over the particular character I'm using (e.g. world bosses that are several flying enemies are bad news to my sorcerer) and I've got to wait for someone else to come along.

actually it's a pretty fun challenge to solo quite tough public dungeons such as village of the lost in coldharbour

vug
Jan 23, 2015

by Cowcaster
That's odd, I tried a build like that but couldn't make it work, though that was a while ago now. (update 4?)

vug
Jan 23, 2015

by Cowcaster

eSporks posted:

What level were you and what were the issues?
I'm only level 20, but things in PVE just melt. In PvP it also feels really good. The top bar is some good DPS and the drain over time helps keep you alive. The bottom bar is perfect as an oh poo poo bar and I even took out a group 1v3.

I was around 20, too squishy and I couldn't kite. I don't think I kept burning embers on my bar because it wasn't effective so I tried to knock things out of melee range with destructive reach and would just go oom and get hosed over. Obsidian shard was even more expensive and also a slow moving projectile, I'm not sure what that ability is good for really. I used dual wield on my second bar (should've used sword and shield) and again didn't seem to get effective survivability out of the twin slashes self heal morph. I ended up just giving up and rolling a new character

In update 6 they've actually significantly improved survivability on dual wield and the effectiveness of destructive reach (it's got the same really long range as force shock, mage's fury etc. now and I'm using it as my main spammable-ish DPS on my PVPing sorcerer) so if I hadn't deleted him he might well be a lot more powerful now.

vug fucked around with this message at 19:24 on Mar 26, 2015

vug
Jan 23, 2015

by Cowcaster
I am having a lot of fun in pvp as a destro/resto sorcerer

destro staff: destructive reach, velocious curse, pulsar, crystal fragments, inner light, soul assault
resto staff: mutagen, streak, combat prayer, daedric minefield, inner light, greater storm atronach
gear and mundus stone all specced for boosting spell crit and max magicka

own zone

vug
Jan 23, 2015

by Cowcaster
Meteor is better than soul assault but i sure as hell haven't read all those lore books yet, my mages guild rank is only about 8 and a half. I'm running with conjured ward (not morphed yet) in PvE though so will try sticking it on my bar

vug fucked around with this message at 11:40 on Mar 28, 2015

vug
Jan 23, 2015

by Cowcaster
Protip: type "lfg" in zone chat

(That was almost exactly my first experience as well)

vug
Jan 23, 2015

by Cowcaster
The research is the big one. You'll probably find yourself paying a comparable amount in a guild store for that last rare trait you want to research (not counting nirnhoned which is just ludicrously rare/expensive) as you would to go to a respec shrine and move all your skill points into a different crafting skill line.

Also I've got 3 crafting characters all specced into clothing/blacksmithing/woodworking but covering different parts research-wise (i.e. medium armour for one, light for another, then heavy armour for one, weapons for another)

vug fucked around with this message at 21:54 on Apr 1, 2015

vug
Jan 23, 2015

by Cowcaster
gently caress the ebonheart pact harbourage and having to walk for miles through that lovely empty part of davons watch to get to a wayshrine

vug
Jan 23, 2015

by Cowcaster
People moaned about how valenwood wasn't like it's described in a dance in the fire, etc. but they did really seem to get into all the weird bosmer and argonian stuff. the alik'r desert is cool too, you've got wandering madmen talking about tu'whacca and tall papa and walkabout etc. their dunmer and altmer are bad and khajiit are awful (though they redeem themselves in the final reaper's march mission)

the trouble is, once you get into pvp you won't want to go back to monotonous mob killing missions.

vug fucked around with this message at 07:34 on Apr 10, 2015

vug
Jan 23, 2015

by Cowcaster

RayBradberry posted:

I'm mid 30s and am doing quests in eastmarch. The scenery quests etc in this game are great, but the solo pve difficulty is retardedly easy. The group dungeons are a fun challenge, but the solo stuff is brainless, press button to win, kill "bosses" in literally 4 hits. I tried skipping quests to move onto higher level areas, but already I'm getting quest rewards that are too high to equip at my level. I have no idea why they balanced the pve game to be so easy. wtf

the pvp castle sieges are great fun though

it's funny because in some of the videos of the beta I've seen it looks like the solo stuff was really hard. I definitely remember (around update 2?) the main quest mission where you have the boss room with the skeletons at level 20 being a real rude awakening if you didn't have a reasonable build by then. of course now you can just sleepwalk through it. likewise veteran zones have been nerfed to the point that you can still run around soloing world bosses etc. in the VR6-10 areas. I guess they just keep nerfing the difficulty until the complaints from noobs (or pretty princess types who don't want to actually learn to play or do any pvp or endgame stuff) stop making GBS threads up the forum

vug
Jan 23, 2015

by Cowcaster

kiresays posted:

So professions, is it free-form? Can I level all of them? Does having blacksmithling lvl 834 make it better than lvl 50 (or whatever).

They max out at 50, and you can level all of them (mainly by dismantling stuff that you get from drops etc). enchanting, alchemy and cooking basically just cap out when you get to 50 (plus all the passive skills you can get for them - in fact the only thing that your skill level actually does is unlock the ability to spec into the passive skills) but clothing, woodwork and blacksmithing have researchable traits on the items, which take real world time to "research", and there are style motifs to find - one for each race which apart from imperial are common, things like "primal", "ancient elf" and "barbaric" which are uncommon, and then you've got the dwemer styles which are really rare and you have a motif item for each type of item you want to make

There are those crafting writs as well but they're free form, you aren't restricted to a certain profession, you can do everything

e:f,b

vug
Jan 23, 2015

by Cowcaster
also about the easiest way to make money on guild stores is to craft low level armour or weapons with rare traits, because people buy them to research

vug
Jan 23, 2015

by Cowcaster

Tsarbomb posted:

So I'm playing in heavy armor swinging around a big sword, but I've decided to put a few points into restoration staff . I figured that during the siege engine exchange during a keep siege, it would be more useful to throw down some heals over standing around with my sword up my butt.

Anyone else do this or see value in this?

the thing that people can overlook about the resto staff is that it's got a pretty powerful basic attack with a long range that restores your magicka (and can also passively heal if you get the skill). I had a tank that was sword/shield and bow, and there was really nothing useful i could do with a bow that i couldn't do with the resto staff basic attack and earthen heart spells, so i switched over and it's a lot better. you don't actually have to heal people with a resto staff - beacuse it's a tank and not specced for magicka i just use regen and force siphon because they're cheap

vug
Jan 23, 2015

by Cowcaster

kiresays posted:

Do you guys see any trend for one alliance to have more of a class? Like do AD have a poo poo load of night blades because the Khajit has the "best" racials for it?

Yeah, old mary has shitloads of nightblades and ebonheart pact is full of nord tanks

vug
Jan 23, 2015

by Cowcaster

Berke Negri posted:

is this a thing people actually say

it's probably just a thing Michael kirkbride says to be honest

vug
Jan 23, 2015

by Cowcaster
I'm on a mac (with an nvidia card) and the client is prone to crashing when loading textures. It seems to be a bug that keeps coming and going, early on the texture LOD was completely broken and it'd just leak all the texture memory until there was no room for any more textures and it started to look like mario 64, thankfully they fixed that. i think broadly the quality is the same as the windows client

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vug
Jan 23, 2015

by Cowcaster

Rough Lobster posted:

How's endgame crafting? I like the idea of making my own ridiculous set of armor rather than search around for a set.

the best dropped gear is somewhat better than the best crafted gear, because once you've got the traits you can pretty much manufacture as much crafted gear as you want (the raw materials aren't rare or expensive on the guild stores) but you've gotta grind for the dropped stuff. also you can put the crafted trait on anything you can make except jewelry whereas the dropped gear sets have specific items they appear on. so basically crafted sets are important for filling out the gaps not covered by dropped sets I guess

vug fucked around with this message at 09:23 on May 2, 2015

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