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ChaosArgate posted:Ghost Trick is a magical adventure and I wish I could forget everything I knew about it so I could experience it for the first time all over again. The whole game is peppered by interesting characters, the puzzles fun to figure out and the finale is fantastic. And yes, Missile is simply great.
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# ? Mar 22, 2015 17:31 |
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# ? May 2, 2024 03:15 |
D3m3 posted:The lady in purple's hair is a rosebud, not a tulip, actually. This is why I'm not a botanist. I'm guessing the tank was full of dirty dishes/cyanobacteria.
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# ? Mar 22, 2015 17:44 |
Update! Chapter 3...No Commentary
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# ? Mar 25, 2015 01:40 |
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I love how Sissel mentions there are "paths only the dead can see" and Missile's immediately all "oh ok that makes perfect sense goodbye funny ghost man please save Lynne and Kamila!!!" I also completely forgot how Sissel almost kills somebody because he doesn't remember what guns are; amnesia is a bitch
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# ? Mar 25, 2015 08:19 |
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radintorov posted:You aren't the only one: I finally got it last year and it I loved it. I have to third that comment. I honestly consider this one of the best games ever made. The characters are fantastic, the plot is incredible, the soundtrack is great, the puzzles are interesting but not tedious, there are loads of easter eggs, and it has the best doggy ever.
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# ? Mar 25, 2015 09:23 |
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I don't think I've ever seen a wall clock with a pendulum before. Edit: Also, Tony Abbot was actually born in England, so...
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# ? Mar 25, 2015 09:41 |
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This game is amazing, great art, great music, great plot, it really is the complete package. I had a blast playing it through on my ipad, I wish Capcom would update it so it works again, I was heartbroken when I tried to replay it and couldn't get it running anymore.
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# ? Mar 25, 2015 13:43 |
Update! Chapter 4 part 1...Chapter 4 part 2...No Commentary
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# ? Mar 29, 2015 18:59 |
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This game's animations are so drat good it makes me wonder why no other games have ever tried something similar. I mean obviously it helps that the characters are all cartoonishly exaggerated, but the technique and the look in general is really really fitting for this game.
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# ? Mar 29, 2015 23:23 |
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A small thing: The blue and green detectives are pretty much a small visual reference to Phoenix and Payne from Ace Attorney. It's really the glasses on Green Detective that clinch it.
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# ? Mar 29, 2015 23:33 |
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I love how even Cabanela doesn't bother to differentiate them besides their colors....along with everything else Cabanela does he's so smooth
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# ? Mar 30, 2015 01:12 |
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Waffleman_ posted:A small thing: The blue and green detectives are pretty much a small visual reference to Phoenix and Payne from Ace Attorney. There are a few of these. Since, you know, Shu Takumi made Ace Attorney as well as this game.
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# ? Mar 30, 2015 02:42 |
Quick heads up, the Chapter 5 videos will go up tomorrow, and then I'm going on vacation for a few days. Was hoping to work more on my backlog but I got caught up in music projects. Still, I'd feel bad leaving without posting anything. So look forward to that!
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# ? Apr 5, 2015 03:29 |
Update! Chapter 5 part 1...Chapter 5 part 2...No Commentary Happy Egg Day everybody, King Christmas fucked around with this message at 23:13 on Apr 5, 2015 |
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# ? Apr 5, 2015 21:14 |
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This game is so good. It wasn't quite here where I fell in love with the game though, that's the next area.
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# ? Apr 5, 2015 22:27 |
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Does Hercule Poirot's Christmas (the story) play out very similarly to Hercule Poirot's Christmas (the David Suchet TV adaptation)? I ask because you bought up Roger Ackroyd and, uh, ITV took some liberties with that one, and the TV series is all I really know about Poirot.
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# ? Apr 5, 2015 23:04 |
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Watching these videos and having played this game, I can't help but notice all the small hints and bits of foreshadowing that are peppered throughout the game.
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# ? Apr 5, 2015 23:05 |
Fedule posted:Does Hercule Poirot's Christmas (the story) play out very similarly to Hercule Poirot's Christmas (the David Suchet TV adaptation)? I ask because you bought up Roger Ackroyd and, uh, ITV took some liberties with that one, and the TV series is all I really know about Poirot. I haven't seen the film, but I've heard it's pretty faithful to the book. They just cut out a couple characters and side plots.
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# ? Apr 5, 2015 23:09 |
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Say what you want about Lynne, but she certainly knows how to stay positive, even in the face of repeated murders, accidents and what have you. I guess having a time-traveling ghost buddy will do wonders in that regard.
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# ? Apr 5, 2015 23:10 |
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This is a good game. This is a good lp. Missile is a good dog.
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# ? Apr 5, 2015 23:36 |
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I've already played through this game 3 times and I'm still really loving every little character interaction. The writing is so good.
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# ? Apr 6, 2015 00:16 |
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King Christmas posted:Update! The game audio's almost inaudible in the first part and the beginning of the second (up until the music you inserted).
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# ? Apr 6, 2015 01:36 |
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Ah, that upbeat nature of Lynne, takes a fatal licking but keeps on ticking.
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# ? Apr 6, 2015 02:37 |
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"Ha ha! I died again!" was the point where Lynne became my favorite character, and she only gets better and, I doubt anyone will be surprised by this, continues to die in ever more absurd ways.
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# ? Apr 6, 2015 08:10 |
Update! Chapter 6 part 1...Chapter 6 part 2...No Commentary
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# ? Apr 22, 2015 01:33 |
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I love how even when Cabanela's panicking, he still has to do his elaborate phone answering/hanging up maneuvers. poo poo hitting the fan is no excuse to stop being stylish.
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# ? Apr 22, 2015 05:51 |
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It bears repeating that the animations in this game are so good, particularly in the recording of the junkyard events.
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# ? Apr 22, 2015 06:09 |
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Man, I'm definitely wishing I'd had the opportunity to play this. It looks simply fantastic, and it's incredibly charming. It also gives my mind room to speculate wildy, particular presented in this manner; to an extent I'm glad I missed it because I probably wouldn't have given my mind time to think over the details of the plot. I suspect I might have figured out what Sissel said to get Lynne to just go see the latest update okay? I ain't sayin' nuthin'. But I don't want to say because I don't want to spoil it in case I'm right, and because the game has so far been pretty good at subverting expectations.
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# ? Apr 22, 2015 15:56 |
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MShadowy posted:Man, I'm definitely wishing I'd had the opportunity to play this. It looks simply fantastic, and it's incredibly charming. If you've not played before and don't know what's coming, I don't think that's spoilers.
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# ? Apr 22, 2015 17:35 |
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Rule of thumb in LP: if you are legit reading blind, it's not spoilers to speculate, even (especially) if you are on to a theory that you like.
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# ? Apr 22, 2015 18:16 |
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Well, spoiler tagged anyway, but here goes: Sissel's insouciance in the face of death seems quite remarkable, especially given how given to shock and surprise his character is as a ghost -- though that's possibly just because his memories are absent. Lynne's surprise over whatever was said is noted even in game, but as chumbler noted it's made completely obvious through the quality of the animation; she moves from calm to physically taken aback, then stiffly draws her pistol and while raising it fires, possibly accidentally, before actually doing the fatal shoot, taking a few moments to steady herself. Sissel's lack of reaction throughout is made incredibly apparent, with how he's casually leaning up against the fence. Indeed, he seems so calm I can't help but feel it's almost as if he asked her to shoot him. It certainly would, at least, be a surprising thing to hear. On the other hand it would be ridiculous to take him up on that so.... eh, probably not, in restrospect. Edit: Ehh, this was kinda dumb, maybe I should have held my peace. MShadowy fucked around with this message at 21:50 on Apr 22, 2015 |
# ? Apr 22, 2015 20:13 |
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It sounds like C38 pulled off some sweet Wikilicks on his guitar.
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# ? Apr 22, 2015 21:39 |
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I think my favorite part of this game is all the little touches on the items in the various locations. They could have just done a wall clock, but instead they did one with a pendulum because why not? There's other stuff later that I can't mention but pretty much every character is the best character and pretty much every setting is the best setting The only thing better than an LP of this game would be a blind LP of this game, with editing for messing up puzzles and whatnot. Just to hear the reactions of how loving bonkers things get. Half the time I played this game, something would happen and I would just say "holy poo poo" in either a surprised tone, or between gasps of air while laughing so hard at stuff. Like missile
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# ? Apr 22, 2015 23:38 |
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Well, that's what the co commentator is for right? For those blind reactions without the fumbling around trying to figure out what to do.
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# ? Apr 23, 2015 01:36 |
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Well... I haven't played this game, and I'm glad I didn't because I wouldn't be able to sleep until I completed it! It looks amazing! I have a bad habit of getting things half-right, so I 'll do the spoilery thing too just in case: Sissel getting shot by Lynne is some sort of penance for what he did to D99 that put him on the hook for murder. Lynne is D99's relative of some sort, daughter maybe? Anywho, she is clearly shocked by all of this, and she did raise her gun to shoot, but ...I have no idea! She fired a warning round? Was that the lamp ghost jumping in at that point? But the second shot was like some zombie calculated shot. But people can't be possesed, that has already been established! Is this some sort of time loop malfunction where there are competing ghosts, because I can't imagine a game like this having just one character with these abilities. My theory is coming out scattered because I'm thinking of it on the fly. What I'm getting at is, the lamp ghost is a prior iteration of Sissel that was supposed to do something and failed, but things were altered on a macro scale juuuuuuust right so he can have another try to do whatever it is he's supposed to do. I have no clue why shooting himself would be critical to that, but if he's trying to correct his own mistake by killing himself, I guess I can get behind that Regardless of the real story, I love these play mechanics!
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# ? Apr 23, 2015 01:38 |
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So yeah, when Jowd turned that painting around, I think I first fell in love with this game.
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# ? Apr 23, 2015 06:44 |
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Well, no one has added this to their theory yet, but we currently have a Chehkov's Gun laying around unfired since Lynne's second death. The game has established that a ghost can assume a shape different than they had in life, meaning that the main character might not actually be Sissel depending on how honest our buddy Ray has been with us.
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# ? Apr 23, 2015 22:33 |
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One problem with that idea right now is that if that were true, then there isn't any character to attach Sissel to, with only one actual corpse present. There would need to be a time skip to dispose of any extra bodies. The simplest thing to do right now is to just assume everything we've seen so far is correct and nobody else died around that time of night. Besides, the starting point of the game is from Sissel's body. Unless "unconscious spirits drifting" becomes a story mechanic, that doesn't work either, because we can assume he "woke up" in his corpse until then.
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# ? Apr 23, 2015 23:18 |
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Cheez posted:One problem with that idea right now is that if that were true, then there isn't any character to attach Sissel to, with only one actual corpse present. There would need to be a time skip to dispose of any extra bodies. The simplest thing to do right now is to just assume everything we've seen so far is correct and nobody else died around that time of night. Well, there was that cat...
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# ? Apr 23, 2015 23:41 |
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# ? May 2, 2024 03:15 |
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This is going to sound a little bit crazy, but dead things don't move.
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# ? Apr 23, 2015 23:52 |