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How do I quench my citizens' unrelenting thirst for low-density housing? I keep sacrificing land to suburban sprawl, which immediately gets snatched up while the dense urban core I'm trying to build remains completely unoccupied.
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# ¿ Dec 3, 2023 22:57 |
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# ¿ May 11, 2024 11:47 |
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I liked this game a lot more when I was spending most of my time building increasingly hosed up freeway interchanges instead of yelling at my cims for refusing to move in to medium density housing. It’s probably a good thing I’m not a real mayor because I would solve all of the city’s problems by demolishing half of a suburb to build an experimental almost-double diverging diamond-ish interchange or an italic trumpet, upzoning the rest, and sticking an elementary school in the middle of it all.
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# ¿ Dec 14, 2023 08:08 |
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What’s the advantage of trams over buses? I’ve been pretty much just ignoring them, since my real-life experience with streetcars has left me thinking that they’re just buses but on rails.
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# ¿ Dec 22, 2023 07:59 |
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I really enjoyed the pseudo-tutorial baked into the tech tree. For my first city.
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# ¿ Jan 3, 2024 06:19 |
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If the demand meters aren’t the way to determine what your city is in need of, what else should I use to guide what I’m building?
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# ¿ Jan 4, 2024 19:55 |
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I've switched to Against the Storm for now. It's a very different game, but it scratches the same itch of plopping things down in an increasingly chaotic sprawl while making all the meters line up. It's a roguelike, with each village having a victory condition that gives it a pretty fixed lifespan of a couple of hours, and its major focus is on directly managing a resource economy and worker placement. I'm really missing making hosed up highways in a quest for perfect traffic flow, though. I'll have to check back in a few months.
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# ¿ Jan 22, 2024 22:34 |
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Real Civil Engineer is still doing CS:2 videos and seems to still be enjoying it, but he does a lot of silly challenges instead of “real” cities. He’s got a serious city on his Patreon, which I’m not subscribed to; maybe that’s where he’s got his more serious thoughts about the game.
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# ¿ Feb 7, 2024 21:28 |
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esquilax posted:It's just a stock photo. I found it in 2 minutes of googling. I would ordinarily agree with you, but this is an aerial view of a beach house, on a banner advertising beach houses we will be seeing at an aerial view. It’s reasonable for someone to look at that and think that the house on the picture is an asset that will be in the game.
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# ¿ Mar 6, 2024 03:15 |
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explosivo posted:
I like the winding footpaths through the woods by the coast. That would make for a lovely park... if parks could be anything but ploppables.
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# ¿ Mar 27, 2024 03:38 |
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# ¿ May 11, 2024 11:47 |
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The graphical issues are so strange to me. It feels like they just don’t have the expertise on staff to make the “obvious” (to people who know what they’re doing) changes, or to identify major problem areas like absurdly high-res props. Do they not have a technical artist to take care of these things?
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# ¿ Apr 20, 2024 23:44 |