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Spaceman Future! posted:The clean fix for the lane issue would be to have agents only switch to their "optimal" lane within X distance of their desired intersection and encourage non public transit ai to scatter between lanes between those distance checks. I wonder how computationally expensive that would be, because the alternatives are wierd game only intersections and road splits as a workaround. Not that its an absolutely massive deal but I hope its on the list. Also enforced minimum spacing between city buses on a line would go a long way to cleaning up weird traffic jams on otherwise open roads. To compare to plumbing, if your drain is too small for your faucet that is always on, you will eventually overflow, no matter how big your sink is.
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# ¿ Mar 16, 2015 18:23 |
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# ¿ May 11, 2024 19:20 |
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Any tips on getting level 3 offices? Do parks help them like they do residential? Or do I need to cover them in other things?
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# ¿ Mar 16, 2015 19:35 |
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Reveilled posted:Why don't cargo trains come to this station? I built it along with my new downtown district to attempt to resolve some problems my commercial zones were having with their goods supplies. I had anticipated that cargo trains would arrive, vans would spawn, and they would drive off to deliver to the shops in the area. But literally not one train ever arrived. Eventually I decided I was going to have to put a new industrial zone in after years of being office-only, which is partially visible on the right. It failed miserably due to lack of workers, but for some reason the cargo stations there receive deliveries, and so you can see the little horde of vans crossing the bridge on their way to deliver to my commercial district. But why won't they visit the station downtown? As it is now I have no idea how they choose which to go to. I have 2 cargo terminals, and a harbor right next to eachother. One cargo terminal is red from usage (cars backed up pretty far on the freeway), the other is green (very few cars), and the harbor is orange (traffic is heavy but it flows). The freeway literally ends with 3 offramps to these 3 locations, so I can't really move cars any faster.
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# ¿ Mar 17, 2015 01:09 |
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I created this monster for industrial truck traffic: One east-west freeway meeting a north-south freeway. Both freeways can get off onto any cargo terminal. And all cargo terminals can get back going on either freeway.
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# ¿ Mar 18, 2015 01:58 |
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Holy poo poo. I redid my bus system. Nothing creates a traffic jam like all 500 buses returning to the single depot at once.
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# ¿ Mar 18, 2015 05:44 |
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Noyemi K posted:It would, but I'd also like to reduce the ground pollution on it. Oh well
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# ¿ Mar 18, 2015 17:39 |
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Ofaloaf posted:I just realized-- coal plants produce 40 megawatts of power for $560/mo., or $14 per month per megawatt. Oil plants produce 120 megawatts of power for $1920/mo., or $16 per month per megawatt. Coal-fired plants are cheaper to initially construct and cheaper on a per-month basis, so why should I bother with oil plants at all?
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# ¿ Mar 19, 2015 21:49 |
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# ¿ May 11, 2024 19:20 |
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Baronjutter posted:Except that actually happens a lot, specially throughout european history. I mean heck in the north american city I live in they dug up a whole cemetery to build a park and re-located or cremated the remains. Then we recently found out the whole moving the bodies thing was a lie, they only moved the stones, and there's bones like a foot under everything.
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# ¿ Dec 10, 2015 17:38 |