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GhostDog
Jul 30, 2003

Always see everything.

Baronjutter posted:

All that said, has anyone dug into how easy it would be to mod transit vehicle capacities? They seem a touch low, both from a gameplay perspective and a "realism" perspective. A city of 60k shouldn't need 6 metro lines running bumper to bumper trains to move people around, nor should a quiet suburban area need a parade of huge tour buses.

I guess you could just overwrite them since they're public?

quote:

public class BusAI : CarAI
{
public int m_passengerCapacity = 30;
...

public class PassengerTrainAI : TrainAI
{
public int m_passengerCapacity = 30;
...

Weirdly enough, they both have the same capacity?? And MetroTrain inherits from PassengerTrain, so that has the same as well.

My c# knowledge is limited though, maybe I'm reading this wrong.

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GhostDog
Jul 30, 2003

Always see everything.
There's an interview on RPS that goes into their plans for the game a bit. They expected to sell 300.000 copies... lifetime, then sold as much in the first day. That has to be a party right there.

GhostDog fucked around with this message at 00:03 on Apr 4, 2015

GhostDog
Jul 30, 2003

Always see everything.

piratepilates posted:

Seriously look at how rad this is:



ToastyPotato posted:

That is loving terrifying. I mean it looks cool, but it is terrifying.

piratepilates posted:

It's in Germany though so it's probably perfect.

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