Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Aishlinn
Mar 31, 2011

This might hurt a bit..


I may dust off my old copy and start up a simultaneous let's play of this, and try and leave my comments to a minimum, so we can have the More or less first-timer perspective, and the super thorough playthrough going at the same time.

Adbot
ADBOT LOVES YOU

Spermy Smurf
Jul 2, 2004

Aishlinn posted:

I may dust off my old copy and start up a simultaneous let's play of this, and try and leave my comments to a minimum, so we can have the More or less first-timer perspective, and the super thorough playthrough going at the same time.

Fine with me, and I'm always open to poo poo to watch out for because I am just kind of guessing here.

Spermy Smurf
Jul 2, 2004
:siren: I know where the exit is! :siren:

I chatted with Dino because I wanted to know if I could break down that door next to him... Turns out he heard Glail screaming and knows how to fix her. So after missing a bunch of screenshots he followed me to her, laid his hands on her and she is fixed!




She thanks me, I cut straight to the chase and ask for the way out.




There are a bunch of cities, but they are not allied. Allied is the only way they could stand against the warlock/king/god Tc-chuck or whatever the hell it is. If only there was a plucky band of heroes that could escape a slave pen and ally the citystates against the evil british empire!


I am still too low level to talk to Scar or Melzor, so back to the arena I go.

Alpha3KV
Mar 30, 2011

Quex Chest
For that vote, I'm going with plan B. I remember also being able to take a detour and activate plan C during the escape sequence.

Since I mentioned psionics being good, I guess I should ask which skills your guys have. Some of the free powers that non-psionicists get can be useful, especially Ego Whip.

tadashi
Feb 20, 2006

Can anyone who's played the game explain how much grinding is needed in the early stages other than to unlock the obligatory conversations?

Aishlinn
Mar 31, 2011

This might hurt a bit..


tadashi posted:

Can anyone who's played the game explain how much grinding is needed in the early stages other than to unlock the obligatory conversations?

It's not Xp based, it's based on how many times you've fought and won in the arena

Spermy Smurf
Jul 2, 2004
I am kicking rear end and taking names.


I walked into this room in the slave pen and a secret door opened!


I punched the guard who died, and now the secret door mine to command!


There was a chest, I snagged Magic arrows +3.


And some armor for the giant.


And a gem that is more than double the price of the one we were going to give to the sketchy guy, but I never did give it to him so we're rich bitches!


And then I couldn't get out of the room so I had to take the door off it's hinges. Fricken weird, there was probably some game mechanic about that but I just took it off and went back to the arena to fight.



I kill a bunch of dudes.


I go back to the slave pens and am at level 4. Melzor will talk to me. His escape plan is to ask to fight, then kill the guards that are there.


But I remember the doorway down by Dino and mention it to him. Melzor says it's just as bad.


Scar doesn't want to talk to me yet.



Searching haystacks and Dino's wardrobe gets me random poo poo. These are magic grapes that cure disease.




Yay or nay?



I can do this, kill his guys (maybe) and take whatever is in the haystack. Or I can use them as meatshields for a jailbreak.

We've only had the one vote on waiting for Scar, so I'm cool with that. We could kill these guys now, THEN wait for scar to talk to us. Maybe it wouldn't break the game.

Spermy Smurf
Jul 2, 2004
Scars plan is revealed.




We set up a fight between our two crews, then we get the hell out of there together. We fight our way through whatever they can throw at us.


So what do we do?
Join Melzor and fight our way out north
Join Melzor and fight our way out south,
Kill Melzor
Join Scar
Give the sketchy guy a gem worth $600?

Aishlinn
Mar 31, 2011

This might hurt a bit..


I'll toss in a vote for Join Scar and have a good ol' fight.

Spermy Smurf
Jul 2, 2004
Should I fight (and maybe die) to Melzor and his gang before joining Scar? It's not like I'll come back this way to get his loot. (I dont think so anyway. I have no idea)

tadashi
Feb 20, 2006

Go get dat loot from Melzor, of course. (Probably a bad plan)

Spermy Smurf
Jul 2, 2004


Well that was easy. Only one of them even got to swing, and they missed. Kug broke a sword on Melzor's dumb face, so I had to replace it with another one.


When that finished I got called to the arena to fight. Yay.


This jagoff is still sitting here with his face against the wall. He doesn't say anything different, just thinks we're Veiled Alliance and refuses to help us fight.


And we must have triggered something by killing Melzor. Scar is here to fight us! Maybe it's the breakout plan put into motion even though I didn't say I wanted to do it yet?



Oh, it's either for real or we can maybe still team up. I'll be teaming up now hopefully!

Spermy Smurf
Jul 2, 2004
:siren::siren: JAILBREAK! :siren::siren:


That was exciting, now I'll fight my way... north? I forget what Scar said already. I assume north, since it's the only exit I know of... and it's going to smell because it's through the sewers. :aaa:

Spermy Smurf
Jul 2, 2004
Murdering time.



These guys are going down like bitches.


I only see one half-giant (Legcrusher, the prison enforcer) and 4 more guards coming.





I might just stick around, kill everything and loot the poo poo out of this place before I move on. Look at all the barrels to break!

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!

This guy is important if you want to escape without triggering the alarm. There is a way to do it. It involves no killing, and you get a shitton of xp for escaping that way. Of course you already triggered the alarm so that entire escape routine is completely pointless.

I don't know how I figured out this game as a kid. I did manage to beat it and this was before I had the internet to look up the solution online.

Spermy Smurf
Jul 2, 2004

I found that neverending supply of arrows that Aishlinn mentioned.


They came from here.


So pretty much everyone is dead, I'm going to go loot everything I can find. I found a leather belt. And a cloak.




Scar only has one henchman left, but he hasn't even taken a hit yet.



I make myself at home in the armory. There are like 20 more rooms to explore so I'll go do that and get some more screenshots.

And yes, I plan on going back down to the picture quoted in the post above and killing that dude and opening that green chest-looking thing.

Edit: Murdered that dude. No one else alive in the entire slave pen, and I'm not allowed to kill our former slave-buddies.


He talked some poo poo.


And gave Kug a nice sword!

Spermy Smurf fucked around with this message at 21:31 on Mar 20, 2015

Spermy Smurf
Jul 2, 2004
Alright, last little update until Monday.


Do we want to leave? There's nothing else for me to do, so yes.




Kug strong.


Yes god damnit, stop asking poo poo.


Woooo! Experience!


And immediately we hit a shakedown by some rat-thugs. Kug don't take no poo poo from anyone.


I told him to let us pass or die, he caved and said "Oh, we'll make an exception." Wimp.


I'm going to meet Churr on Monday.




There is something funky going on up north. Zombies. Sounds like a job for super-asskicky-squad.





Next time on "What the hell do I do now?" we'll talk to Charl, the fierce Ratman Leader. I'll probably end up killing him sometime.

Nenonen
Oct 22, 2009
Probation
Can't post for 8 hours!
loving zombs, all games must have them nowadays! :sigh:

Spermy Smurf
Jul 2, 2004
I remember being in cities and fighting more templars so I must have got past this part but I dont remember ratmen at all.

:cripes: I was really bad at this game I guess.

Pierzak
Oct 30, 2010

Spermy Smurf posted:

I remember being in cities and fighting more templars so I must have got past this part but I dont remember ratmen at all.

That would be Darksun 2: Wake of the Ravager.

Also, you're still bad at this game (and crop your screenshots ffs!), but I'll be watching anyway :v:

Spermy Smurf
Jul 2, 2004

Pierzak posted:

That would be Darksun 2: Wake of the Ravager.

Also, you're still bad at this game (and crop your screenshots ffs!), but I'll be watching anyway :v:

There is a second one? I am going to have to find those CDs then arent I?

Will try to batch crop all the screenshots if I remember next time.

Pierzak
Oct 30, 2010

Spermy Smurf posted:

I am going to have to find those CDs then arent I?

Or I'll cave and LP it. :v:

Unoriginal One
Aug 5, 2008
Wake of the Ravager's the one with the huge heap of bugs that would render the game unwinnable in several possible ways. I mean, I wouldn't be all that surprised if there were patches for it these days, but back in the mid-90s there was basically nothing you could do about it.

I don't recall it being a terrible game outside of that, at least.

Though to be honest, it's been twenty years, so your mileage may vary.

Unoriginal One fucked around with this message at 16:25 on Mar 22, 2015

Spermy Smurf
Jul 2, 2004

Pierzak posted:

Or I'll cave and LP it. :v:

I've got the CD right here. Get in line!

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Wake of the Ravager was a tremendous letdown. Shattered Lands does an excellent job of capturing the brutal, oppressive feel of Dark Sun without dragging the game down, and generally had a really thematic story that felt really unique compared to typical RPG plotlines. Then WotR is just a generic fantasy romp with piles and piles of magic weapons and an uninspired "collect the macguffins to fight the ancient sealed evil" RPG plot.

Spermy Smurf
Jul 2, 2004

Gabriel Pope posted:

Wake of the Ravager was a tremendous letdown.

All of my LPs are huge letdowns so this will be right up my alley.

Someone mind clueing me in about what will break the poo poo out of the game when I start?

Unoriginal One
Aug 5, 2008
Wake of the Ravager? It comes pre-broken for your convenience. No need to do anything on your end, it'll probably be broken right out of the box.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
My favorite WotR bug is that when you right-click the description of an item's effect to call up the popup help you can accidentally overwrite the effect with the Shield spell, which can render the game unbeatable if you accidentally turn a plot item into a shield scroll.

Spermy Smurf
Jul 2, 2004
That sounds like so much fun! Maybe I will just play Genies Curse next anyway.

Whats the consensus other than cropping the screenshots? More combat pics? GIF everything? More world showing with pics? Write out important text under the pics? Write out conversations so you dont have to squint at the jpg artifacts?

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Don't use gifs for conversations. It makes your updates take a lot longer to read, and it's hard to tell where the beginning of the conversation is.

Nenonen
Oct 22, 2009
Probation
Can't post for 8 hours!

ultrafilter posted:

Don't use gifs for conversations. It makes your updates take a lot longer to read, and it's hard to tell where the beginning of the conversation is.

True. Utilize gifs/videos to show cool animations, combat, exploration. Not dialogue.

By the way, what are the sounds in the game like? PC games of that era used to have some fine MIDIs.

Spermy Smurf
Jul 2, 2004

Nenonen posted:

By the way, what are the sounds in the game like? PC games of that era used to have some fine MIDIs.

The hard part of gifing is that I never know when something cool will happen. Sometimes i just turn it on to capture them, then crop poo poo out. I can do more movement/exploration/combat gifs where I will try to use some magic.

Magic seems pretty useless but then again I have no idea what I am doing. No sense casting detonate for 1d8 when I can punch someone with dual wielding weapons for 1d10+6 with the same character.

The sounds... I have no idea. I run this through a win95 virtual machine so I cant hear anything. I am willing to send all the sound files to the cloud if people want them.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Spermy Smurf posted:

The hard part of gifing is that I never know when something cool will happen. Sometimes i just turn it on to capture them, then crop poo poo out. I can do more movement/exploration/combat gifs where I will try to use some magic.

Magic seems pretty useless but then again I have no idea what I am doing. No sense casting detonate for 1d8 when I can punch someone with dual wielding weapons for 1d10+6 with the same character.

The sounds... I have no idea. I run this through a win95 virtual machine so I cant hear anything. I am willing to send all the sound files to the cloud if people want them.

The little lovely psi abilities that most characters get are generally not that useful, although I think there may be a couple of usable self-buffs in there. But full psionicists, preservers, and druids all get some incredibly choice stuff--the key is to focus on buffs and battlefield control over direct damage, although there are a few very nice attack spells (Psionic Blast is a great way to cheese tough enemies early on.) Not really enough to make single classed casters useful, but the game is generous enough with quest xp (especially given its relatively low level cap) that multiclass characters are extremely viable.

Spermy Smurf
Jul 2, 2004
...and I went with a cleric/fighter as the only multiclass character. Nice...

Unoriginal One
Aug 5, 2008
2nd Ed., so saves scale way, waaaaay faster than DCs; in that they actually improve where most spells are just a straight roll with only a few high-end spells getting maybe a -2 to -4 to the roll. And that's before bringing up Magic Resistance. So yeah, buffs, summons, and dispels are the way to go.


Well, I can't speak of this game specifically, but there are certain trends that are common to most 2nd Ed. games. (Birthright being a huge exception to this, and admittedly I can't recall much of Stone Prophet)

Spermy Smurf
Jul 2, 2004
Look at the sewers:




This is a quick glance around the sewers, showing such things as: Dude surrounded by ratmen guards way on the left, a bunch of fancy beds and cool stuff to loot, and a pretty high number of ratmen.

I'll be starting to play now but I've got to go talk to Churrrr from the planet omicron persei 8 before I do anything else.

Edit:



Churr greets us, we explain we are gladiators.



He says "sweet tits, we need some muscle around here."



"I'll pay you to go wipe out the entire high warren of the lowlife scum."


:siren: :siren:
Do we accept, decline, or hit the third option and hope we can accept/decline later?

Spermy Smurf fucked around with this message at 14:55 on Mar 23, 2015

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Oh hey, this game. I kinda remember bits and pieces of the sequel (which probably means it was much better) but absolutely nothing about this one - except for the game glitching out and refusing to start the final combat. Frustrating.

I was a fan of all things Weis and Hickman back when I first played this, and really loved the setting. Now I barely remember a thing about that as well.

Spermy Smurf
Jul 2, 2004
I made my choice. Genocide for the sake of genocide is usually fun, but for the sake of the LP I chose not to kill everyone with Churrrrrrrr.



I snoop in every drain I can find, and Churrrrrr has a drain that I am not supposed to touch. He is level 2 and a complete sissy so I search it anyway and he backs off. I find a ring worth $500 which I equip on the best looking female, Aishlinn. Her competition is a giant and a bug, so it's not really much of a contest to be best looking.




I do some exploring, heading southwest along a narrow corridor and find this rear end in a top hat who will not let me in. Fine, I'll go around. What a dick.


I find more of these Ratmen or whatever they are (Tari?). They are all hanging out together down here and point me in the direction of the High Priest Mikquetzl after I tell them to shut up and show me to their leader.




McDouble the priest is in the middle of a pack of his ratbuddies. He's human, apparently using the ratmen as sacrifices which is abhorrent to me. Well, it is for this LP. Usually I just murder everyone that moves in games like this. They worship skulls which is odd by itself, but I'm just in time to watch some slicing and dicing! Of course the girl is probably a plot point, so I decide to save her. Slaying Man'tis has a heart of gold and refuses to stand by while innocents are killed!


This is tempting, Kornec is kind of useless, I'd rather have another giant.


But I decide to not be a sacrifice. He offers me a position within his gang to help do bad things. I decline.


He takes it well.


We are quickly surrounded. The mouse is on High Priest McDouble.


I punched McDouble a few times, he fell over.


We hit the bullseye and the dominoes begin to fall like a house of cards. Checkmate.



Oh cool, 1d2 gloves that cause blindness. Not really sure why I would need them, but :shrug:


We move north through the wide open temple and find what I thought was a corpse. If you squint real hard you can tell it's a tied up ratgirl.


There is a dastardly attack plan; McDouble's boys plan to attack the Skull Temple (whatever that is) so we need to giddyup and save it!


We are so god drat strong we overpower everything.


Whoops, I found the temple. I thought this was the RatGirl's father.


Found the father!


As if it was choreographed to begin when the father/daughter are reunited, the fanatics attack the temple I just accidentally found.


Kug and Slaying Man'tis get to work while Kornec does 6 damage and Aishlinn shoots arrows unless someone is backstabable.


The guys in black armor are the fanatics. They have breached the temple doors! We musn't let them get to the door in the bottom right of the pic.


Ran out of stupid movement points.


The fanatics have killed 3 or 4 defenders, so I throw Kug in the middle to draw their fire. The fanatics and defenders all do 1-3 damage. Kug does ~18 on a regular basis. He also swings 2-4 per attack.


*POW* Right in the kisser!


I just want to get out of the smelly sewers. Plus, Aishlinn is scared of rats and this whole ordeal is terrifying for her.


I remember that the RatFather owes me for saving his daughter. He gives me a helmet which is pretty badass (if I knew what the gently caress it did). It has 0AC but can cast a spell of reflection around the wearer which will reflect any gaze-type attack back at the caster. Do I have to manually cast this and waste a turn of punching people?


Oh yeah, thanks for the reminder. I need to talk to the skull elders which I assume are behind that locked door.


I kind of thought the elders would actually be elders, but they're just skulls. Skull Elders. They really went literal with that name.



They talk a lot. Like a LOT.


Hmmm, interesting. And Dagolar must be nearby in order to give them powers...


I get this a lot.



Condescending pricks. When I'm done with whatever quests there are, I might just murder everyone here on principal alone.



After being shot down for knowledge from the skulls that are all about knowledge... I finally get somewhere. Take the magic staff, go northeast and part the waters just like Moses and the Red Sea. Except this will be poo water, and I'm a giant bug.


They offer me parting knowledge of the world stirring. I did a TL;DR here and forgot to get screenshots. Oops.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Isn't Dark Sun the setting where everyone is at least 3rd level because 1st level scrubs just can't survive?

E: really just an in-setting excuse to have starting characters not made of tissue paper and suck.

Adbot
ADBOT LOVES YOU

Spermy Smurf
Jul 2, 2004

I move to find Daglor in the poo waterfall but I am ambushed. I kill a bunch of slime.


I found a scroll somewhere along the way.


I loot some corpses.


More slime sneak attacks.




Kornec is useful now!


I wave the staff and the poo water parts.


Lets go Daglor'ing. Or Doglor'ing. Or whatever his name is.


gently caress yeah I do.


Oh god damnit a dragon.


Oh. Copyprotection.


I passed!


And I leave you for a few minutes with a linked gif of Daglor/Doglor/Dorlor/Whatever's hideout. It's huge. I have no idea what to do here, but I'm going to start by murdering a bunch of poo poo.

Smaller GIFv: http://i.imgur.com/O9Dxib2.gifv
10MB Gif: http://i.imgur.com/O9Dxib2.gif

  • Locked thread