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Tender Bender
Sep 17, 2004

Awesome! posted:

if a monster is limping you should be able to capture it. always wait for it to go to a new zone so it doesnt limp off immediately after you drop the trap. when it is in the trap you hit it with two tranq bombs. not one, not three. two.

e: one thing that tripped me up when i started was thinking a monster was limping off when it really wasnt. sometimes if it's exhausted it can slow down and look a little different walking but limping is usually very obvious


Yeah this. Exhaustion has a lot of very visible tells like the monster panting, drooling, stumbling a lot and sometimes completely failing to execute its attacks (like trying to breath fire but just coughing). At first I thought this meant it was capturable but it's just exhausted. Limping is when the monster is capturable and it means it walks with a limp and makes retarded sounds. But it'll only limp when not actively attacking, usually you won't even be able to notice it limp until it flees to a new area. Try making Nerscylla armor or crafting perception gems to get the skill that flashes on your minimap when a monster can be captured, that'll save you from a big headache.

Really monster hunter clicks when you get to the point that there's a couple different weapons or armor you want to make so you're like " Ok I'll kill jaggi for this, kill zamtrios for this, kill tetuscabra for this, etc". It's more fun when you have a lot of stuff to aim for so you aren't grinding the same thing over and over.

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Tender Bender
Sep 17, 2004

Monster Hunter has an mmo-like grind except the fights are actually fun and engaging on their own, unlike an MMO where you just plug in your rotation over and over and move when the UI mod tells you to move.

Tender Bender
Sep 17, 2004

I dunno what it is but this one got a ton of buzz in the West, I guess the timing's right for this kind of game? Maybe it's just that the concept is inherently awesome and this is the installment with the fewest barriers to enjoying that concept.

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