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Firgof posted:Thanks, y'all. Sorry for the second post being skeletal at the moment. I'm filling it out as quick as I can while trying to keep up with all the stuff going around on the 'net about the game. It'd be nice to see a rundown of how the game differs from SR1. Though just from looking at the store page, this seems like quite an evolutionary leap from SR1 rather than just an incremental iteration, so perhaps that wouldn't be super useful.
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# ¿ Mar 27, 2015 18:33 |
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# ¿ May 14, 2024 07:37 |
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Just played through the tutorial and really enjoyed it, a few things that stuck out me that were outside the 4X norm: - The resource management system is really cool. I like the fact that not every planet can do everything and that you have to carefully balance which planets you upgrade by allocating resources to them and the like. - On the same note, I really like how easy it is to set up import/export routes (since this is integral to the whole resource management situation) and colonize planets. - I like the macro-ness of it all. - The budget system is cool, I like that you only have a certain period of time to spend your budget and that you don't get to hoard infinite money. - In general the economy is neat, the 'pressure' system is pretty novel (essentially, resources can create pressure on a planet which motivates civilians to build buildings that generate a certain kind of resource like research, money, etc.). - Ship design is less overwhelming than I thought it would be, so that's cool. I also really like that I can easily download designs from the community tab since that's not really the main thing I want to spend time doing. Looking forward to playing more!
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# ¿ Mar 27, 2015 20:50 |
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BlondRobin posted:
This makes me think of the Wildcat colonists in John Scalzi's Old Man's War series.
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# ¿ Mar 29, 2015 03:33 |
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I think a stacking "fear of colonization" penalty would be a pretty neat mechanic in general. It increases any time you lose a colony (for whatever reason) and makes it more expensive/time-consuming to muster up enough people for the next colony. It would naturally decay over time as people don't get eaten by space monsters or nuked from orbit or what have you.
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# ¿ Mar 29, 2015 14:51 |
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warcake posted:I have SR1 but it didn't grab me, I just remember being confused by it. I thought the tutorial did a great job of explaining the basic mechanics. And it takes well less than an hour.
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# ¿ Mar 29, 2015 23:16 |