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Internet Kraken
Apr 24, 2010

slightly amused
Aw, I was hoping they would work your squad name into the dialogue. I guess its just one of those names that doesn't really matter then.

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Cuntellectual
Aug 6, 2010

BioMe posted:

Only cameos.

Which is kind of silly when the demigod from the previous game shows up to bake bread or whatever. I mean, I know they did the whole dumb anime trope of "I have a superpower that can solve all these problems but I won't because it's some kind of existential self-betrayal", but uh, there's an ethnic cleansing going on. A little pragmatism might not hurt.

I think she wanted to be a baker anyways.

Cake Attack
Mar 26, 2010

yeah

also always remember valkyrur are nuclear bombs, that is the metaphor being made. you're not going to use a nuke in a civil war

Internet Kraken
Apr 24, 2010

slightly amused

Cake Attack posted:

yeah

also always remember valkyrur are nuclear bombs, that is the metaphor being made. you're not going to use a nuke in a civil war

This setting has people that can go nuclear? That seems like a dangerous quality for a baker.

Internet Kraken fucked around with this message at 04:18 on Apr 2, 2015

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
"I'm a weapon, no, a shield!"

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Trying to equate a nuclear bomb to a living person really muddies the issue, of course.

VC1 was really bad about trying to communicate its morals and/or themes.

AfroSquirrel
Sep 3, 2011

Thanks to their blast armor, Lancers suddenly become the fastest class in the game if there are landmines around.

Cialis Railman
Apr 20, 2007

Jesus christ this series is loving stupid.

BioMe
Aug 9, 2012


Cake Attack posted:

yeah

also always remember valkyrur are nuclear bombs, that is the metaphor being made. you're not going to use a nuke in a civil war

I don't mean the human nuke powers, I mean the be immune to bullets and neutralize all enemy armor in seconds powers. Don't the bad guys even worship valkyries or something? She could probably just tell them to cut it out and convince at least some guys to stop genociding.

But again, strange existential anime motivations.

EDIT: And sorry, but I can't take the "these hot anime women doing backflips are a deep metaphor for nuclear weapons" viewpoint that seriously. Because that's the thing that clearly took precedence over making any kind of point.

BioMe fucked around with this message at 08:29 on Apr 2, 2015

ugh its Troika
May 2, 2009

by FactsAreUseless
It's possible to beat this game with literally nothing but Stormtroopers and Armored Techs (and variants thereof). :negative:

chiasaur11
Oct 22, 2012



-Troika- posted:

It's possible to beat this game with literally nothing but Stormtroopers and Armored Techs (and variants thereof). :negative:

To be fair, you could beat X-Com: Enemy Unknown with nothing but assaults and assaults in training. It being possible to run a game with only one class is fine. Heck, it can even be fun.

Never having a reason to regret only going with one class, well, that's a problem.

David Corbett
Feb 6, 2008

Courage, my friends; 'tis not too late to build a better world.
What a shame. It seems I was too late to vote for Cliché Squad. Six letters is awfully restrictive anyway; for a game about the notAmerican Civil War, Sherman Squad would have been the only correct choice.

Monkey Fracas
Sep 11, 2010

...but then you get to the end and a gorilla starts throwing barrels at you!
Grimey Drawer
So they took everything that made Engineers vaguely useful and gave it to a blast-proof melee weapon class and then gave Engineers worse guns.

Engineers :saddowns:

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Monkey Fracas posted:

So they took everything that made Engineers vaguely useful and gave it to a blast-proof melee weapon class and then gave Engineers worse guns.

Engineers :saddowns:

Yeah, it's astonishing how they got the short end of the stick here.

Especially given the vastly scaled-down deployment limit.

BioMe
Aug 9, 2012


Glazius posted:

Yeah, it's astonishing how they got the short end of the stick here.

Especially given the vastly scaled-down deployment limit.

Eh, with free spawning/recalling at any of the dozen bases on the map, the deployment limit is really generous.

But then again with how cheap that makes cycling your units in and out of the reserves (where they get full heal anyway), that's just another reason not to bother with engineers.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Monkey Fracas posted:

So they took everything that made Engineers vaguely useful and gave it to a blast-proof melee weapon class and then gave Engineers worse guns.

Bullet-proof, not blast-proof. They are immune to bullets.

Cake Attack
Mar 26, 2010

BioMe posted:

EDIT: And sorry, but I can't take the "these hot anime women doing backflips are a deep metaphor for nuclear weapons" viewpoint that seriously.

but hot anime women are the bomb

hahaha

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Clarste posted:

Bullet-proof, not blast-proof. They are immune to bullets.

They are also blast proof because they have lancer armor. More middle fingers for engineers.

Internet Kraken
Apr 24, 2010

slightly amused

BioMe posted:

EDIT: And sorry, but I can't take the "these hot anime women doing backflips are a deep metaphor for nuclear weapons" viewpoint that seriously. Because that's the thing that clearly took precedence over making any kind of point.

That's the case with a lot of media. Whatever point the story is trying to make gets muddled by stupid stuff that takes precedence over it, often outright contradicting it.

That probably won't be an issue with this game since I highly doubt its going to try and make ANY point, aside from a light does of "racism is real bad guys :saddowns:".

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Combat Exercise



So after all that, we're finally getting back into combat again.



Hubert will go over all the character classes you met, basically what I explained last update. Now we have 3 choice available whenever we enter the briefing room.



Change Equipment is just switching gear, not really relevant right now because we still have default stuff. Weapons do branch out that the same classes do want different weapons for different situations, as we'll get farther down this game.



You'll also notice stuff like the stats and Like category. AP is pretty static depending on class, but HP/Shoot/Evade is dependent on the character themselves. Avan is absurdly tanky, having more HP than Zeri. He would make a great Shocktrooper, or could benefit from being in a class that is usually fragile like Engi-pfffft

Like is a minor mechanic, letting characters co-attack more likely with others. Not exactly a deal breaker, as your units will rarely stick that close together to trigger co-attacks. It's more of a personality info thing.

Shooting is how accurate you are, and Evade is the likeliness of dodging an attack from the front. Both ultimately not mattering too much compared to what weapon you have, the distance you are at, and what you're shooting at.



The other character personality thing for gameplay are Potentials. These are special abilities that activate randomly, ranging from a simple firepower boost to getting an extra turn. However, they can also range in negative effects like less evasion and straight up losing a turn.

P Potentials are personal abilities, which have decent stat boosts but also have all the negative effects possibly there like losing a turn.

B Potentials are class based, with the 3rd B a specific sub-class that has to be triggered to learn, and the 4th B being transferable to a different class. Basically if Avan learns the Scout's third ability, he can carry it over to a different class. Keep in mind that the same characters in the exact same class can learn different 3rd abilities, taking it farther in making each character a unique unit.

I'm going to spoil things a bit and tell you that there's a multi-part sidequest ending in a mission for every single character in our squad. There is going to be more than enough time to go over their stats and quirks by then.



Edit Groups is basically useless. In theory it lets you have a prearranged group depending on the mission structure. That sounds useful in VC1 since deploying takes a turn, but since it's instant in VC there's no point. Just deploy Avan, and then deploy whoever once you enter the mission.



So let's to get our first mission as Class G with Combat Exercises.



Pretty simple mission, just kill knock out everyone. Losing condition is our base captured or everyone dies.



So here is where you deploy your troops on the map. This matters a bit more later when you have multiple starting points among other situations, but for the most part just deploy Avan and whoever.

My standard tactic is deploying a bunch of Shocktroopers because they are the best base defenders, and I just replace one of them with an actual unit I need. Saves me CP when I eventually have to protect my base.




One enemy on the screen, so we have to find the rest of the enemies camping somewhere.

Rodriguez chimes in about the Morale bar on the left corner. Basically, killing/capturing/etc. raises it while losing camps and units bring it down. Morale is basically a percentage boost to Potentials activating I.E. high lets good potentials activate more and vice versa. It's a simple momentum mechanic.



Zeri runs ahead to the camp and spots 3 more dudes to kill. Capturing the base raised the morale about halfway, so even more benefits to consider for capturing a base.



An example of Shocktroopers being poo poo at anywhere but close range. I'm pretty sure 19 shots will not travel that far into the guy's head.



This attack doesn't even register as damage, and really most units can't outside of snipers. Do note this enemy has a star above his head, meaning he's a Leader type and gives extra CP like Avan. Not really that important since the AI doesn't use up all their CP on average, but it's there if you need priority targets.



I'm not sure what's with this guy, because he's clearly crouching but doesn't have the insane crouch defense. Another small thing to note is Aim next to the Shots box. You do extra damage if you attack from the side or rear, but not worth it enough to spend extra AP.



So now that I've established a 2nd base, I spam Standby on everyone but Avan so I have 5 free slots to deploy.



Erik is going out to hunt down a target, but unlike Zeri, he faces a crouching enemy that isn't bugged out.




So he eats a grenade instead to blow up cover, then Erik runs back to standby and get a full heal out of it next turn. Efficient!



Jo's going to tag in and finish off the target. Here's an Armored Tech standing in front of a Shocktrooper, not giving a gently caress or taking damage thanks to their shield.



And then uh...another enemy that was shooting nearby team killed the target instead. So I guess that's another tactic for Armored Techs, is to pull off dumb friendly fire shenanigans.



Since Jo didn't attack, he's going to mosey down to a pair of dudes further down the map. You can see the hammer having decent distance and damage, especially against an enemy crouching.



Bombs away!



Nice, the nade killed the non-crouch guy and half-damaged the other one. Super efficient.



Since Jo's almost out of AP, I'm just going to super distract the surviving guy so the next Goon gets a side damage bonus.



Small gameplay tidbit #493, retreating to base outside of a base aura costs 1 CP to do. Makes hit-and-runs slightly more costly to do.



Avan cleans up the team killing moron from the rear. Not really that big of a bonus, since 2 headshots kill anyway at this point.



By the way, Armored Techs get anti-vehicle bonuses like Lancers because...sure? They are hammering the blue spot on a tank, I guess.



This is actually dangerous because Jo is in range. A grenade would be much safer to use since Techs have Blast Armor.



Huge range, as you can see. Almost one-shot Jo, too.




Another 1-turn mission, kinda odd the first mission at the academy was the hardest in getting A rank.



gently caress YOU

...I mean, here are material items you need to do multiple things like create weapons, make temporarily buffs, and change class. TOTALLY NOT A GRIND AT ALL, NOPE



Oh wait, grind items are specific to characters that were in the mission instead of being a universal currency??? My favorite type of distribution!!!




You go to Avan's room after every mission, but it's not like say Persona where sleeping takes up a day slot. The story doesn't progress until you play those progression missions, so there's no time limit if you want to do side stuff.



Yearbook is just recapping scenes from earlier in the game, set up like VC1's storybook setup.



People list is an updating list of their biography, with info that will add on to it as the story/sidequests progresses.



The notable thing is that academy groups aren't seperated by age at all. The range in class G is between 16-20, with some exceptions.



A couple interesting facts. He's the oldest by far at 27, and apparently the Empire's been doing an exchange program as part of the peace treaty I guess.




You can rename your squad at anytime, so Goon isn't forever if you're wondering. I did mention titles as add-ons to the squad name, as you can see.



There's like 30 pages of titles, and is basically useless outside of online multiplayer.

Time to sleep, save, and get on with the other mission.

Combat "highlights"
https://www.youtube.com/watch?v=ieF9YDnI4jU

School battle uniform sketches

Seraphic Neoman
Jul 19, 2011


quote:

gently caress YOU

...I mean, here are material items you need to do multiple things like create weapons, make temporarily buffs, and change class. TOTALLY NOT A GRIND AT ALL, NOPE

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

quote:

Oh wait, grind items are specific to characters that were in the mission instead of being a universal currency??? My favorite type of distribution!!!

AAAAAAAAAAAAAAAAAAAAAAAAAA


That is stupid! Not even MMOs do this! Why would anyone think this was a good idea!?

Internet Kraken
Apr 24, 2010

slightly amused
I guess I was wrong. The G doesn't stand for goon, it stands for grind.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

SSNeoman posted:

That is stupid! Not even MMOs do this! Why would anyone think this was a good idea!?
It's a school, you gotta earn those merits yourself! :shepicide:
The only other explanation is to balance the advanced classes a bit more, which it doesn't do too well because the grind sucks so much.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Internet Kraken posted:

I guess I was wrong. The G doesn't stand for goon, it stands for grind.

It gets worse. Much, much worse :allears:.

NGDBSS
Dec 30, 2009






Even looking at Avan's stupid face still makes me want to punch it like that one scene from They Live. I'm guessing by this measure, then, that Zeri is basically the stand-in character for the audience?

FrozenCherry
Nov 12, 2013

goon squad, part of the grind platoon. I like the first since been ported to steam, and liked the colorization it had, but wow this looks bad. also how much schooling does goon squad need before been sent to anime war?

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Tae posted:



gently caress YOU

...I mean, here are material items you need to do multiple things like create weapons, make temporarily buffs, and change class. TOTALLY NOT A GRIND AT ALL, NOPE



Oh wait, grind items are specific to characters that were in the mission instead of being a universal currency??? My favorite type of distribution!!!

The item grind is reasonable, it's the merit grind that :suicide:. Fun facts: there are multiple types and tiers of merits, which one you get is a bit RNG, only the MVPs get those.
Now that I think about it, is it possible to edit the save to give 99 of all merits to everyone? I could think about playing this again and I'm fairly sure PSP saves aren't encrypted, even on Vita.
In alternative, psp emulators are a thing now, so I could cheat through that.

Goons at home, don't pick this up if you don't have the means to cheat, the grind will erode your soul.

Arbite
Nov 4, 2009





SSNeoman posted:

That is stupid! Not even MMOs do this! Why would anyone think this was a good idea!?

Good grief. Did they fix this at all for VC3?

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Arbite posted:

Good grief. Did they fix this at all for VC3?

They changed it back to vc1 style. Only difference from that is that everyone can class change, and those classes only have 2 tiers promotion. Much more simplified. Also have like 20 pages of tutorial still to go :suicide:

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
The best part is some of them require loving obscure conditions that rely on enemy behaviour. So you have to get your specific guy, into a specific situation, with an enemy cooperating in just the right way. Repeatedly. :shepicide:

OddObserver
Apr 3, 2009

Tae posted:

They changed it back to vc1 style. Only difference from that is that everyone can class change, and those classes only have 2 tiers promotion. Much more simplified. Also have like 20 pages of tutorial still to go :suicide:

They didn't quite go back, though, since in VC3 promotion requires per-character EXP, which is totally opaque, too, rather than just leveling up the entire class VC1 had. It's still way better than 2, of course, since you can basically just use a character and they'll level up, eventually, rather than having to grind specific missions for specific drops.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

quote:



So the uniforms actually look pretty practical for the most part, aside from the fact that every female uniform has part of the thighs uncovered.

For gently caress's sake, I know Japan's got a fetish for that sort of thing, but come on.

David Copperfield
Mar 14, 2004


im david copperfield
I'm not sure this is encouraging, but this is as practical as female armor designs get in :japan: glorious nippon :japan:.

Internet Kraken
Apr 24, 2010

slightly amused
At least none of the girls are running into battle in high heels. You take what you can get.

Seraphic Neoman
Jul 19, 2011


Internet Kraken posted:

At least none of the girls are running into battle in high heels. You take what you can get.

Oho just you wait.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Internet Kraken posted:

At least none of the girls are running into battle in high heels. You take what you can get.

Don't the magical mode chicks get magic high heels?

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Shopping and Exercise



More options in the academy opens up, along with extra tutorial notes as a reminder.




The Drill Grounds is possibly the most important thing for the combat preparation of battles. This is where you level up your classes (I.E. all Scouts get stat boosts per level), and changing classes.



Each class can reach a maximum of level 25, with EXP varying. The game thinks Shocktroopers are the best, while Engineers are so bad they get the pity bar of requiring less than 4 digits worth of EXP.



Promotion in VC2 is divided into branches of sub-classes into more sub-classes. The Scout class for example can go into a Scout Veteran which leads into more Scoutish classes, or a Sniper (Yeah, it's a sub-class. Boooo) with further Sniper class options.



Shocktroopers divide into stronger troopers or the Gunner sub-class, which are basically super defensive classes mainly for defending camps. Basically a waste of space.



Lancers can become stronger, faster vehicle killers or become basically super dedicated grenade launchers with mortar weapons. These weapons are decent against infantry, but are poo poo against vehicle, making them essentially bad grenaders you wasted upgrade stuff on.



Engineers can become stronger versions of themselves, which means they can heal better! Yeah! Also revive characters! Hey, where are you going

Also, they can become Anthem Corps which are basically buff and debuff classes. No, buff and debuff are two separate classes, why would they be the same?? Don't you just want to use up your Engineers so they can be these amazing new classes????



Techs can either become better versions with super strong mines or smoke grenades to prevent interception fire. The other choice is to become Fencers, arguably the best class in the game at killing things and surviving. They have pretty low AP, but can kill most things in one hit including crouchers, and have a big rear end shield to be immune from bullets.

Downside is that Fencers lose the ability to disable mines or repair sandbags, but you get a one-shot killing machine in return I guess.



Wow, all of that sounds great. Clearly we just have to level up our classes to eventually get to the promotions, right?

NOPE. You see that Arms thing under Credits? You need materials and specific certificate arms to qualify for the items, and as I mentioned, those characters have to actively kill/capture in missions to acquire the material. Also the items are random to whoever is given to it per mission.

YEP.




R+D is where you buy weapons, upgrade them, and some other stuff that will be unlocked later.




Weapon buying is pretty linear for the most part. Get upgrades, bigger numbers, etc. Choices branch depending on special properties of weapons but right now it's just a choice to upgrade rifles.

Nice thing about buying upgrades is that it lets you equip it on all the classes, so no spending 30 minutes equipping the new stuff. Negative is that you have to re-equip any weapons you do want to stay equipped, like a special weapon but eh.



When certain levels of an item are bought, special versions of the weapons appear. Right now, this X-1 rifle can only be revealed once we beat some enemy Ace called Cindy.

The only other new item is armor but we're low on money, so we'll get that later.



A level into Scout and Shocktroopers since they're the most useful in most situations, especially scouts since we just got them a new rifle.



You can replay key missions for extra money, EXP, materials, etc. But today is a new mission.



This one's a capture mission with with just 1 map. Pretty simple, probably just use Scouts a lot.




That bridge-like thing on the map is a barrier, so we have to go the long way around.



Sight lines are those visual lines coming from the enemy heads, looking at you. Not really that complicated, except to slowly approach during a blue line until it changes, then go into aim mode to prevent a counter attack.



Crawling in the grass is a decent move for us and the most goddamn annoying thing for the enemies to do. If you're in grass, you go into a crawl position and basically invisible to the enemy unless you're really close to them.

It's annoying for us because enemies are completely invisible until we get in the same melee distance, AND it counts as a crouching defensive bonus. The only way for classes like Scouts or Shocktroopers to force enemies out of the grass is a grenade. Lancers at least can pop them out with their rockets.

As for Engineers....



Uh, hey look! Zeri's murdering someone!



Land mines are very dangerous if you're not wearing a blast suit like Lancers or Armored Techs. They deal an insane amount of damage if you run over them, and propel you at a distance, possibly into enemy fire.



Avoid them or have your Armored Tech disable them (this doesn't use up your turn). Small mines deal big damage to soldiers and little to vehicles, large mines are vice versa.



Avan murders a couple dudes as he gets deep into enemy territory. Not exactly my style to rush all in like this, but the missions are still tutorial and enemies still barely scratch Avan.




Watchtowers are mostly a sniper benefit, as they're the only ones that can really make use out of the higher elevation bonuses beyond the immediate area. You climb up via the circle button when you're nearby a ladder.



Avan learns a new Potential, which is random as I mentioned before. Clear Though raises Status Ailment...so basically he didn't learn anything.




Avan kills a couple more and captures the camp in 2 turns. He's very happy, you see.



I'm not going to list the grind items because ultimately it's all going to be grinded out a billion times.

Next time we're going to actually progress the story. Or uh..."story," thus far.

Battle...highlights?
https://www.youtube.com/watch?v=qW0g9GMBDow

Academy uniforms

David Copperfield
Mar 14, 2004


im david copperfield
Now these female uniforms? Anime as hell.

Seraphic Neoman
Jul 19, 2011


So gently caress anything not a Shcoktrooper or an Armored Tech. Maybe Scout if you're feeling generous. Got it.

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Francis
Jul 23, 2007

Thanks for the input, Jeff.
Scouts are still really good since often the maps will be windy enough to make their AP necessary for A-ranking. And the map design means that snipers can basically convert CP into kills without contributing to the unit cap since most enemies will be within sniper range of a base.

Similarly gunners can be so effective at guarding your base that they're really helpful to have even if that's literally all they're good for.

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