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Yeah, get the rookie some experience while Dash can still solo everything. Is there a way to modify the rookie's weapons loadout to minimize the chance they will destroy valuable salvage, even at the cost of reducing their combat effectiveness? Or is experience earned tied directly to damage/kills?
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# ¿ Apr 7, 2015 13:17 |
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# ¿ May 18, 2024 23:11 |