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a hole-y ghost
May 10, 2010

Elsa posted:

but where does the metal end and the vagina begin?
This is a question that the Japanese have asked for decades.

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a hole-y ghost
May 10, 2010

Colon Semicolon posted:

You made me question googling 'space ship porn' out of morbid curiousity of it existing and I'm very glad i have the self control to not do that.
dude, you would love it

a hole-y ghost
May 10, 2010

this is the best thing ever and I hope you don't mind I made fanart of it


e: also wanted to add, this is sweet

sigma 6 posted:

"So many show their teeth these days". #inktober zombie.


a hole-y ghost fucked around with this message at 07:51 on Nov 13, 2016

a hole-y ghost
May 10, 2010

Angry lady

a hole-y ghost
May 10, 2010

cool stuff!


Turtlicious posted:

Hopefully this isn't the wrong thread for that (My girlfriend gave me her old Wacom Bamboo.)
It's not! Please don't go :f5:

a hole-y ghost
May 10, 2010

Yay! Looking at your lines, I'd guess that you're scribbling back and forth with your lines. Try to only go in one direction with lines (rather than back-and-forth, draw one way then pick up the pen from the surface and start again in the same direction) and make some longer strokes. That will give more of a feeling of consistent form.

a hole-y ghost
May 10, 2010

JuniperCake posted:

Huions (and other decent knock off brands) have comparable drawing experiences compared to a more expensive wacom but have worse build quality and more finicky drivers.
more finicky drivers? I have a wacom and drat do those drivers crash often

a hole-y ghost
May 10, 2010

Fly swatter machine :mrgw:

a hole-y ghost
May 10, 2010

OmanyteJackson posted:

I mean I kind of see what you mean but it's not intentional. I was practicing a new rendering technique. Starting in black and white then adding color on an adjustment layer i think using a soft brush for color is what's making it look hazy.
What layer blending modes are you using?

a hole-y ghost
May 10, 2010

In addition to using a harder edged brush, you might try Overlay. For color it works similarly to Hard Light but tends to preserve the contrast of highlights better.

a hole-y ghost
May 10, 2010

Duck Party posted:

I made a Youtube tutorial on digital painting showing some techniques I've used in my job background painting for TV animation.
https://www.youtube.com/watch?v=G4l_Pu_G3YY
Holy poo poo you have no idea how much time the star vanishing point thing could save me :sweatdrop: Awesome video!

a hole-y ghost
May 10, 2010

sketchy head

a hole-y ghost
May 10, 2010

InevitableCheese posted:

I love when this thread starts rolling because I know you'll post eventually.
It's just like they say: Avshalom finds you working :allears:

a hole-y ghost
May 10, 2010

Wowporn posted:

no colorimeter?
whats that

a hole-y ghost
May 10, 2010

drat this is nice

a hole-y ghost
May 10, 2010

deathbot posted:

I decided to spend this week studying by drawing a face blind and then following tutorials to try and deanimfy (it's a technical term) bit by bit. It didn't go well, but I did travel through the uncanny valley at lightning speed.

Starting image:

Straight into the uncanny valley:

Roaring through it at high speeds:

Fixing the skull/hair:

gently caress it I'm done:

Positives: I think I got better at realistic noses. Negatives: staring at the same picture and examining the flaws for multiple days will inevitably fill you with existential dread and make you want to eat your tablet alongside your sins.

if you want to "deanimify" you might try this exercise a few times:
Draw from an upside down picture of a face and use a really big brush.
Draw areas of light and dark—don't let yourself draw "an eye," "a nose," etc because your brain will just default to anime-derived abstract symbols you've stockpiled in your memory.
I did a (lovely) example here, where I started with a huge brush and, in the last stage, went to a slightly less big brush.


The idea is that you want to get into the mindset of thinking not of individual features but of whole faces with mass to them which cast shadows and reflect ambient light on themselves.

Understanding the face and its features in this way will help you abstract them into your own cartoon representation and make them look right and make sense.

One mindset I've seen a lot amongst people either trying to learn to draw anime or "deanimify" themselves is a reluctance to draw from reference. This is bad. Practice from reference (and I mean whole faces and whole bodies, not single features) as much as you can. Copy what you see. Draw from a mirror, if available.

Do draw from imagination as well, but make sure you're using what you learned from drawing from reference in these drawings.

a hole-y ghost
May 10, 2010

deathbot posted:

I wanted to say thank you very much! I've been following vilppu's figure drawing manual for learning bodies, but I still struggle with symbol drawing (esp. with the face) even after trying out Loomis and other books. I'll definitely add this practise to my daily routine! I won't post the results here because they're going to be baaaaaad for a long while I imagine.
Yeah, welcome :mrgw::hf::mrgw:

a hole-y ghost
May 10, 2010

*meme where poster goes into thread and posts the emoticon whistling and coming in through the door only to become shocked by what's going on, turns color, and slowly backs out*

a hole-y ghost
May 10, 2010

ah here it is

:yikes:

a hole-y ghost
May 10, 2010

Troposphere posted:

if this is a "you can't criticize me if you aren't an artist" thing then here
I think this is a the robo lover guy is just mad, because you said hes blind, thing

a hole-y ghost
May 10, 2010

Im sorry robot guy I'm trying really hard to see this in a balanced way but I can't stop cracking up over the fact that you love robots with big tits and fat vulvas :goleft:

a hole-y ghost
May 10, 2010

anyways in the interests of 1. fairness (or something? I think?) and 2. keeping the thread on track I'll post a pic of a doodle I'm working on right now so you guys can criticize it and I can hopefully listen to you or otherwise just stuff fried clams in my ears and minimize my browser.

a hole-y ghost
May 10, 2010

four slow hours later...

a hole-y ghost
May 10, 2010

thanks!

a hole-y ghost
May 10, 2010

deathbot posted:

Now for the hysterical:



I noticed within the four drawings that I was just trying to draw a face upside down as opposed to the whole picture.



This one I forced myself to shade in only one direction so I wouldn't try to copy out whole body parts, which I think helped me get closer to the point of the exercise? It's going to take me a while to get the hang of this one.
Good! You're improving already. Find some references with strong lighting—it will be a lot easier.

a hole-y ghost
May 10, 2010

Started adding a bit of basic color to this. Once I get some color over everything, I'll refine shapes and then unify with some subtle color coats.

a hole-y ghost
May 10, 2010

She's supposed to be kind of shrugging/hiking it up but, looking at it again, I think the position of her chest, neck, and jacket don't really reflect that.

a hole-y ghost
May 10, 2010

Yeah. Still looking it over. Going to lower her arm and push it out to the left but I think even still I'll have to change how that side of her jacket and her hair hang over her chest—as they are they're kind of pulling in a nonsensical direction.

a hole-y ghost
May 10, 2010

Elsa posted:

yeah I realize you can't just move the arm at this point. You could erase some of the shoulder and extend the sleeve and arm to keep the alignment of the light intact. won't be easy like a sketch
Ehhh. I'm a nitpicker. I routinely make big changes this late.

Did a little more on this.

a hole-y ghost
May 10, 2010

Elsa posted:

yeah, I appreciate the feedback. Problem is I don't know how to fix it. I think I'll find some k-pop model as a reference and see if I can salvage it, but I might have to redo it. I flipped the image horizontally and saw it yesterday and spent five hours trying to figure it out. I can't believe how bad it looks lol.
It's not so bad but it does have the "wisdom-teeth-removed" look like the other guy said (basically like she has swollen gums). What I do sometimes to try to correct heads is to draw a skull over it, to figure out where there is too much or too little flesh.

a hole-y ghost
May 10, 2010

Elsa posted:

that's a good point. I'll try that. I just want to say I have no emotional attachment to this drawing and I will start over if I have to.
Well, starting over's always good, but in college one of my drawing professors told me that, when making corrections to a drawing, it's good to erase most of the drawing but leave just enough so that you can still faintly see it—that way, you can see your corrections in spatial relation to your mistakes.
He was the only art teacher that taught me something like that (everyone else always said "just start over" or "sand/erase that area clean"), but I've always found it pretty useful.

a hole-y ghost
May 10, 2010

whatever happened to the guy that likes to draw laffy taffy bodied nude girls with pink pubes and shiny nips anyway? did you guys scare him off :mad:

but you people that are posting now...it's good...this threads like a little family :kiddo:

a hole-y ghost
May 10, 2010

deathbot posted:

Does anyone have any critques to give me for improving the look of my skin? Colour choices, better lighting technique, or learning how to draw a circle freehand?

I'd make a joke about it's okay to be rough, but I read back through the thread and well... i want to change my name now...
Well, I guess all I'd say is skin tone in the context of a bigger drawing is super relative because it's slightly reflective but also slightly translucent (similarly to marble and opposed to, like, opaque plastic or something)
I usually just paint stuff in gray and then use a brush set to Overlay in photoshop to put on a pale pink-orange, and the rest that goes over it really depends on the rest of the lighting situation in the image.

And don't worry about posting too much!

a hole-y ghost
May 10, 2010

mutata posted:

A dysfunctional sitcom one.

D.va looks like she's in her mid-40s.
Maybe D.va can be the hot older auntie in this family.

a hole-y ghost
May 10, 2010

anyways I started another picture (I'm gonna finish the other one too though...promise!) and I thought I'd post what I have so you guys can tell me what's wrong with it and then I can minimize my browser and cry into my spare donut seat.

a hole-y ghost
May 10, 2010

Diabetes Forecast posted:

he doesn't post here anymore. me and him kinda migrated to discord art chats for most stuff.
Oh okay, cool, good to hear he's still doing art! :angel:

a hole-y ghost
May 10, 2010

Elsa posted:

It's impossible to raise the lip in a scowl without engaging the wrinkles in the nose under the brow. Perfect crayon pointed out my teeth were too far forward and I see it in your drawing too. Rest of it looks solid to me, bruh
cool, thanks :thumbsup:

a hole-y ghost
May 10, 2010

Elsa posted:

NOW GO CRY IN YOUR CORNER
I don't have a corner I live in a mash tun :qq:

a hole-y ghost
May 10, 2010

Nude posted:

Hey guys so I'm trying to improve my rendering/overall digital and was wondering if anybody would mind giving me a couple of pointers. I suppose my biggest fear is I'm not rendering light/shadow/shading correctly this is something I've always had a hard time with. This was my reference pic.
And here is mine:

If you want to learn light and shadow rendering as a beginner, find reference with only one light source to start out. This particular reference has, like, 3.

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a hole-y ghost
May 10, 2010

Oh yeah, a couple of other things:

1. Just do grayscale until you get good at value rendering. Heck, I paint almost everything grayscale and just color over it.

2. Don't get caught up with details. Learn to get big general areas of value correct first, or else you'll keep drawing things that look "patchy" or flat. If you click the ? to the left of my post, I posted an exercise for this earlier in the thread.

e: I'll just link to it below actually

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