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coolusername
Aug 23, 2011

cooltitletext
I decided to spend this week studying by drawing a face blind and then following tutorials to try and deanimfy (it's a technical term) bit by bit. It didn't go well, but I did travel through the uncanny valley at lightning speed.

Starting image:

Straight into the uncanny valley:

Roaring through it at high speeds:

Fixing the skull/hair:

gently caress it I'm done:

Positives: I think I got better at realistic noses. Negatives: staring at the same picture and examining the flaws for multiple days will inevitably fill you with existential dread and make you want to eat your tablet alongside your sins.

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coolusername
Aug 23, 2011

cooltitletext

a hole-y ghost posted:

if you want to "deanimify" you might try this exercise a few times:
Draw from an upside down picture of a face and use a really big brush.
Draw areas of light and dark—don't let yourself draw "an eye," "a nose," etc because your brain will just default to anime-derived abstract symbols you've stockpiled in your memory.
I did a (lovely) example here, where I started with a huge brush and, in the last stage, went to a slightly less big brush.


The idea is that you want to get into the mindset of thinking not of individual features but of whole faces with mass to them which cast shadows and reflect ambient light on themselves.

Understanding the face and its features in this way will help you abstract them into your own cartoon representation and make them look right and make sense.

One mindset I've seen a lot amongst people either trying to learn to draw anime or "deanimify" themselves is a reluctance to draw from reference. This is bad. Practice from reference (and I mean whole faces and whole bodies, not single features) as much as you can. Copy what you see. Draw from a mirror, if available.

Do draw from imagination as well, but make sure you're using what you learned from drawing from reference in these drawings.

I wanted to say thank you very much! I've been following vilppu's figure drawing manual for learning bodies, but I still struggle with symbol drawing (esp. with the face) even after trying out Loomis and other books. I'll definitely add this practise to my daily routine! I won't post the results here because they're going to be baaaaaad for a long while I imagine.

coolusername
Aug 23, 2011

cooltitletext
Didn't finish cleaning up the underlying lines, but I'm tired of this one. Today's work... I think one of my main problems is I'm a little better at rendering than I am at actually constructing.



Which if I go back a couple of weeks, can be seen in this headshot which has awful, awful scribbled lines and better lighting.



Now for the hysterical:



I noticed within the four drawings that I was just trying to draw a face upside down as opposed to the whole picture.



This one I forced myself to shade in only one direction so I wouldn't try to copy out whole body parts, which I think helped me get closer to the point of the exercise? It's going to take me a while to get the hang of this one.

coolusername
Aug 23, 2011

cooltitletext
I can't help much, but if you've finished shading the torso then i think you're missing the backlight. The arms legs rear end etc. All have a strong backlight but the lighting / shadows aren't there on her outside ribcage to match the light source. You have the inside of her right arm sharply shadowed but her chest (which is further from the light) is lit for example.

coolusername
Aug 23, 2011

cooltitletext
How much posting is too much posting? I don't want to annoy the poo poo out of everyone.



I did some white girl skin studies earlier. The first three were completely blind (not that you could tell HAHAHHAA..ha...) and then onwards I used photo references.

1-3. Scrub.
4. 'How to paint skin' guide.
5. Using 4 to try and improve the top 3.
6. Painting.
7. Super glossy realistic.
8. Bruises.
9. Strong backlight.

Does anyone have any critques to give me for improving the look of my skin? Colour choices, better lighting technique, or learning how to draw a circle freehand?

I'd make a joke about it's okay to be rough, but I read back through the thread and well... i want to change my name now...

coolusername
Aug 23, 2011

cooltitletext

Nude posted:

Hey guys so I'm trying to improve my rendering/overall digital and was wondering if anybody would mind giving me a couple of pointers. I suppose my biggest fear is I'm not rendering light/shadow/shading correctly this is something I've always had a hard time with. This was my reference pic.
And here is mine:


Your picture lacks contrast, which is why it looks washed out.

If you take away the colours, you can tell the body is very close to the background in shade, and the shadows and lights aren't much different.

I just scribbled over it with black overlay to darken the shadows (no adding highlights or new lighting) here:



To show you it with a little darker values as an example.

coolusername
Aug 23, 2011

cooltitletext
And theoretically how much money can you earn for sticking tits on robots? Just a casual question from my wallet.

coolusername
Aug 23, 2011

cooltitletext


I'm working on that 'draw a mermaid for May' challenge floating around, albeit with a sea slug (they're cuter) but after doing the base of the slug half.. I realized the human half was awful and erased it. Now I don't know how to position the new human torso to look natural and relaxed. Ideas?

coolusername
Aug 23, 2011

cooltitletext
I suppose I'd simplify objectification to the idea: "Are your pictures of this woman (robot or otherwise) essentially indistinguishable from a stick with tits and rear end stuck on?" Ignoring all details and talent in constructing that stick. Is the focal point just the tits and rear end? Does the posing, facial expressions, interaction with the environment etc. give the character any sense of personality, or is it nothing more than a dull object possessed of tits and rear end? I literally just finished a game in which the developer threatened to fire people if they didn't construct the perfect robot rear end, and it didn't bother me because the character could definitely not be reduced to just fap material without doing massive disservice to the care and thought put into her construction/design and the game's thematic interplay of sex, violence and literal objectification (which applied to both sexes.)

But if 99% of the pictures shown in that game were a static pose of an expressionless robot exposing their vulva or an expressionless dick-wielding megarobot, AKA a stick with sexual organs stuck on it, then obviously that wouldn't give the same impression.

coolusername
Aug 23, 2011

cooltitletext
Oh no, it was definitely fap-related too. And the butt is perfect and very appreciable. The point is you can have sexiness without the 'stick with boobs on it' problem, since sexiness and objectification are not one and the same.

coolusername
Aug 23, 2011

cooltitletext
Everyone should draw more mermaids for mermay! It's fun. I'm redoing the slugladies but haven't found a good pose yet.

Takato Yamamoto does creepy, grotesque neo-ukiyo-e and I'm quite fond of the aesthetic.



Oh, but expect a lot of weird japanese porn poo poo if you look up a lot of his stuff. ~Art~

coolusername
Aug 23, 2011

cooltitletext

Sociopastry posted:

that looks super cool like that, actually.

+1 I like it shifted!

coolusername
Aug 23, 2011

cooltitletext
Well it's a lot busier now we're all just talking about poo poo



Does anyone have any tips for representing stubbly/shaved hair? Do you think this works?

coolusername
Aug 23, 2011

cooltitletext

a hole-y ghost posted:

oh yeah and I'm being dumb and lazy and slacking on this picture that I was supposed to get done for Mer May, but for the record I have been working on it a little bit from time to time. Almost done (color should be quick)


I haven't gotten around to my mermay but I'm glad someone did! I want to take the shark home with me.

As for progression, I'm progressing very slowly, with a lot of ups and downs, but here's my little chart:

2015.


2016.


2017.

coolusername
Aug 23, 2011

cooltitletext
Does anyone have any recs for learning digital speed painting, or good example videos? I've been trapped in a month-long 'Get started on art, get stuck on it for several hours, DELETE' cycle and I'm thinking if I do a half-an-hour-then-ditch-it style project I might be able to overcome that.

coolusername
Aug 23, 2011

cooltitletext
I drew a landscape for once!



I think the grass came out okay (which is to say, it does resemble grass) but I definitely made a huge mess of the cliffs. eta: and i just noticed the layers on the castle got shuffled when I saved ... such is life.

Otherwise I've just been doodling people to practise. The angles in it are all wrong but attempts were made.

coolusername fucked around with this message at 14:22 on Jul 17, 2017

coolusername
Aug 23, 2011

cooltitletext

OmanyteJackson posted:

working on two pieces back to back, any feedback or critique?




I see you breaking down the figure into planes and that is excellent. Your going in the right direction, maybe try to exaggerate the angles more instead of playing it safe and see what happens

I tried to twist her so she was more facing the viewer and twisted a bit (the box layer is my very bottom layer, the next one up is what the pink one looks like). For the most part, using boxes helps me try and get my head around angles, buuut I'm having problems with not knowing how to draw breasts on figures from angles. At all. They come out looking like sad off-angled balloons. Any tips?



And my giraffe Elezen headshot sketch. I've been working more on just very basic flat stuff so that I stop hiding all my mistakes behind rendering and get a more stable approach.

coolusername
Aug 23, 2011

cooltitletext


I've been trying to increase my art practise output this month! One thing a day, even if the thing is just a box. Here's a summary of this week's "Stuff that isn't just a box." Will I ever learn how to integrate backgrounds?? no. the answer is no.

For comparison, here's the same beach monster girl from July last year.

coolusername
Aug 23, 2011

cooltitletext
I don't think that's particularly porno, but there is one really, really big thing I noticed: Widow's arm (the one that she has extended) is way too long. I copied the pose and my hand hit midthigh max, but it looks like her hand (if the fingers weren't slightly curled) goes right to the back of her knee.

coolusername
Aug 23, 2011

cooltitletext
I haven't been doing a lot that's interesting, especially since I spent a fortnight knocked out with the flu from hell (get vaccinated folks). But I have been messing around trying to better understand lights and objects.

This was the result of trying to draw a person in very broad strokes.

I did a rough doodle before producing a rework, however my values went wonky (too dark on the darks by far, hitting black) and by the time I realised that is after I realised I'd merged a bunch of layers and never unmerged them about 100 edits ago.

I also noticed I'm moving heaven and hell to avoid drawing a hand, so I'm going to start making myself actually draw hands and arms in poses.

coolusername
Aug 23, 2011

cooltitletext

Wowporn posted:

Draw 100 hands on a big canvas

How much of art is actually masochism, but less fun?

coolusername
Aug 23, 2011

cooltitletext
It might be worth making the information (Sept 3rd etc.) more prominent, versus having the big 'The Letters home' taking up all the focus.

coolusername
Aug 23, 2011

cooltitletext


This WIP is titled "gently caress." as inspired by you all.

coolusername
Aug 23, 2011

cooltitletext

BJPaskoff posted:

What's everyone using for drawing here? I got a shiny new Yoga 720 and I love it, but I'm having a hard time finding a program I like. My art is mostly doodles and cartoon-like work. Nothing too detailed, though I want to be.

I use SAI, it's pretty simple and easy to use (I find photoshop's ten thousand options overwhelming) and it feels the closest to drawing on paper for me. Only problem is the lack of filters etc. so if you want lens flares, you have to truck it into photoshop or the like in the end.

coolusername
Aug 23, 2011

cooltitletext

barge posted:

For the guy drawing 100 hands, if you're not having fun doing it I wouldn't force yourself to do something that dull. You might have more success if you work on finishing pieces, forcing yourself to work through tough spots with a mirror/reference when you need it, but at least ending up with something to show for your efforts (just don't skip/hide stuff you find scary). I always feel like I learn a lot more from a fully finished piece than any number of sketches. Drawing should be fun, I have no clue how anyone would learn it if they wreent having fun

I'm mixing and matching. Drawing 100 straight hands would drive me insane, so I'm just doing a couple in my warm ups! As for skipping/hiding.. A short tale in images. I went to do a big picture for the end of the month, and realised belatedly that I was rendering over massive construction issues, so I went back to the line art and redidt the shading in flats.



Ended up doing a completely flat version which is awful but HONESTLY awful.

and a face practise.

coolusername
Aug 23, 2011

cooltitletext
I'd consider changing the contrast on the gloves, the hands merge into the background/sleeves. The cloak on his shoulders also looks uneven, given it's so built up on the right side with heavily shadowed creases and then almost completely flat on the left.

coolusername
Aug 23, 2011

cooltitletext
It's c-c-comparison time! Help me out with this study:



Between these two shades, which ones works better do you think? Or what bits work where? I did my best to follow light referencing but it's hard to work out how to do the cheek light bounce.

coolusername
Aug 23, 2011

cooltitletext
I haven't been doing much of interest lately, but I've still been drawing.

I did some character designs for a thing that will never see the light of day: (That's burn scars, not skin shading)

The versions running up to it:


This is the one I'm torn on: I can't work out which looks the best? I'm going for clean and geometric but not too boring?

coolusername
Aug 23, 2011

cooltitletext
I've been studying heads for November, and past 3am on a Sunday seems to be an... excellent.. time to post??

and the line art beneath it.

This is the first head I posted in this thread some months ago so I think I've made some progress stylistically! Or at least my lines are cleaner even if my soul isn't.

coolusername
Aug 23, 2011

cooltitletext

a hole-y ghost posted:

hey yeah! I remember, you had a different username! good to see you keeping up with drawing!

Also, 3am—you an aussie?

I haven't had a lot of time to work on my drawings from this thread but I got a little more done. Anyways. Hardest part of drawing a bird's mouth? all the darn teeth


Yup, Sydney!

And also jesus what is that

why does it have so many teeth

I hate it, it's great.

coolusername
Aug 23, 2011

cooltitletext
I didn't draw a bird, so impressed I was with your thorough and unquestionable knowledge of what is contained in a bird, but I did draw from the christmas spirit.



it's green and red, and that makes it Christmassy. Fact.

coolusername
Aug 23, 2011

cooltitletext

Internet Kraken posted:

So I'm looking for some honest feedback. I wanted to make a Christmas gift for my mother but I'm poor so doing anything fancy is out of the question. I've spent the past few months working on my drawing and I feel like I've gotten to a point where it doesn't look completely terrible. What I was going to do was print this picture I made for her and put it in a picture frame. I don't wanna give her a picture that looks like trash though, but I'm terrible at judging my art objectively. So I guess I'm asking, do you think this is decent enough to give someone as a gift?

She likes sunflowers so I tried to draw a wintery one. I know its nothing special and it'd be better if I could paint it by hand but I'm too fidgety for that. Its pretty embarrassing to ask this but I dunno where else to get an honest opinion.

I think, objectively, that it looks pretty! Get a nice high quality printing and a matching frame, and I'm sure she'll love it :) Good job!

coolusername
Aug 23, 2011

cooltitletext
You know what is bad? digital painting. is is very bad.

AAAA:
aaaaa:
ah gently caress it:

I regret changing the hair but what can you do. is bad.

coolusername
Aug 23, 2011

cooltitletext
Working on an end of year drawing, but every time I even think of beginning the shading process I die and end up deleting twenty layers.

END RESULT just before midnight:



In comparison the same MMO necromancer outfit from 2012:

Let's all work hard for the next year, breaking into an art gallery, rolling up and smoking the mona lisa for inspiration.

coolusername fucked around with this message at 13:45 on Dec 31, 2017

coolusername
Aug 23, 2011

cooltitletext
https://sketchbook.com/ Autodesk Sketchbook (a cool digital art program) just went free, it used to be a paid program. It's nice to use if you want to digital art.

coolusername
Aug 23, 2011

cooltitletext


I haven't posted here in approximately... 10,000 years! I stopped drawing for a while, but I'm back now. My first shamefully "hands in pockets" drawing of the month is mostly about making a cute outfit and ignoring badly done stripes.

coolusername fucked around with this message at 17:53 on Jun 4, 2018

coolusername
Aug 23, 2011

cooltitletext
Being bad at things is the first step to being good at things, I chant endlessly (it doesn't help)



Procreate on the ipad users, what do you like to use? I can't find anything that colours with the flawless telepathic understanding of my will that sai had for me, yet.

coolusername
Aug 23, 2011

cooltitletext
Yeah, I mean brushes! Thanks for the recommendation. There's a really nice pastel custom sai brush I use that I haven't found a match for in procreate.

coolusername
Aug 23, 2011

cooltitletext
Double posting to say the Max brushes are fantastic, I got the $5 essential pack and the pastels are really nice.

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coolusername
Aug 23, 2011

cooltitletext

PriorMarcus posted:

Does anyone know of a good set of Procreate brushes that are grass/bushes block ins and textures?

https://gumroad.com/l/GStWM MattyB's free flora sets are pretty good.

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