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Argue
Sep 29, 2005

I represent the Philippines
Are there programs other than ArtRage which blend colors more like oils? And can I make Manga Studio do this somehow?

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Argue
Sep 29, 2005

I represent the Philippines
Oh, I've got those. :) What I meant was the color rather than the texture, though. Like, I'm pretty sure that blending a bright yellow and a bright blue should give me a much more saturated green than I actually get.

Argue
Sep 29, 2005

I represent the Philippines
It turns out the Nintendo Switch's Joycons are trivial to connect to your PC via Bluetooth, and with the help of JoyToKey, well...

(configuration shown is for the R-joycon; may be different if you use an L-joycon) The analog stick is bound to undo/redo and brush size.

I don't know how this compares to MS's new fancy wheel thing but my experience is A++ highly recommended if your flow keeps getting disrupted by you having to fumble on the keyboard or hunt buttons on the screen. And if you don't have a Switch, either :getin: or just grab one of the individual joycons they sell!

Edit: If you actually do get a joycon and have no Switch, you'll need to buy a charging grip for it.

Argue fucked around with this message at 11:56 on Apr 25, 2017

Argue
Sep 29, 2005

I represent the Philippines
Er, no, this is definitely where I meant to post it. That wasn't a gaming thing; with the pen in my left hand and the joycon in my right hand, I'm able to use it to change brush size/undo/flip horizontal/whatever I want as soon as I think about it, rather than hunt for tiny buttons on Photoshop/Clip Studio's UI or find the shortcut on the keyboard.

Argue
Sep 29, 2005

I represent the Philippines
I made one


It's Madame Hydra

Argue
Sep 29, 2005

I represent the Philippines

Sharpest Crayon posted:

I love the colour scheme and the lighting here but I'm sorry to say the hands are kinda jacked up. You've got the remnants of a sixth finger haunting the pinky on the right hand, and the knuckles would not line up on the on the left hand.


Ugh that's what I get for not doing a study of the hands beforehand and for not sanely compartmentalizing layers. Hope this fixes it enough.

Argue
Sep 29, 2005

I represent the Philippines
If you want to lose the line art, paint over it. You could just paint directly over it, or do something I tried which is to smear it (saving a copy on another layer), then painting over that and smearing that too, and so on until eventually you're just painting over it like normal. Kinda like working with charcoal I guess. (sample of how that turned out for me. You can see some artifacts and color spread from the smearing)

If you want to keep the line art and be able to manipulate it to your liking, rather than setting the layer to multiply, I much prefer the technique of using the image itself as a selection mask, inverting it, and filling it with black. Then you can lock transparency and change the lines to exactly the color you want without worrying about the multiplicative effect against the underlying color (although you'd still have to worry about the lines being partially transparent). I think if you follow up with painting over it you can use this method to lose the line art as well.

Argue
Sep 29, 2005

I represent the Philippines

sigma 6 posted:

Argue: Can you explain this a little better or point me to a video? I have never heard of this before.

Which one?

Argue
Sep 29, 2005

I represent the Philippines
Sure.

Say you have a black and white drawing you want to color. A lot of tutorials will tell you to set the black and white drawing on a new layer over multiply, but what I do instead is to copy the whole drawing to the clipboard, then go to the channels menu, click the new channel button, which results in a new channel called "Alpha 1" or something. All of this should work on pretty much any version of Photoshop; I've used it as early as the 90s I think.


Paste the copied image into Alpha 1, which will just give you the normal image, then invert it with Ctrl-I. Now if you hold Ctrl and click on that channel, you get a selection that's feathered exactly the way your lineart is. Now select (don't hold Ctrl) the RGB layer again to go back to your image.


Now you can fill that layer with black to get your original lineart (assuming your original lineart was in grayscale) on top of a layer of whatever color you want (in this case, white). You can also color right underneath the lineart as you can with the multiply mode, but now if you turn on Preserve Transparency on the lineart layer, you can also color the lines in directly using the actual color you want--if you were using multiply, then the color would change depending on the color you're painting with and what color lies underneath it.

Argue
Sep 29, 2005

I represent the Philippines
I quite like panning and zooming on the paint apps on the iPad; would upgrading my Cintiq to one with touch give me as good an experience with PS and Clip Studio? Or is Wacom's touch tech not as good as Apple's? Zooming around on Procreate feels so efficient; I'm totally willing to pay the price difference but it would be awful if I upgraded and found that the touch on Cintiqs was more finicky or oversensitive since that would actually end up making me slower.

Argue
Sep 29, 2005

I represent the Philippines
Do the touch-enabled Cintiqs have good palm rejection/touch support? For that matter, do PS and Clip Studio on Windows have touch support? I mentioned this before but I'm willing to pay the price difference to upgrade to touch but not if the touch is implemented like rear end, since that'll just make me less efficient. But navigating a painting on the iPad has been so great I'd like to have that on the Cintiq as well. My current setup is to have a Joycon in my right hand to which I've bound a few buttons to zoom/pan/rotate (and several other shortcuts).

Argue
Sep 29, 2005

I represent the Philippines
Photoshop or Clip Studio, I don't care: Is there a shortcut to hide a specific layer, most likely one that's not currently selected? Use case: quickly turning the draft layer on and off when painting over/inking/refining a drawing, without having to remove my stylus from wherever it's currently writing.

Argue
Sep 29, 2005

I represent the Philippines
Thanks, as suggested, right now I rename my line art layers to "reference" and use a preset action to toggle them. The animation hack is clever and I'll give that a shot too if the preset action method I'm using turns out to be too limited.

Argue
Sep 29, 2005

I represent the Philippines

Cuchulain posted:

What's the best way to toss your art out into the internet void aside from that? The occasional likes and stuff were a helpful motivator, and made me feel nice.

Problem solved

https://twitter.com/Pornhub/status/1069984706521747458

Argue
Sep 29, 2005

I represent the Philippines
If you're doing it purely for your own enjoyment and/or therapeutic value, then it should be something you consistently find fun. If your intent is to seriously improve and hone the skill further, and you're doing some actual study or something with a bunch of learning resources... then yeah it might feel like a chore sometimes, although you should at least feel like you're learning something from it. And it definitely shouldn't feel like a chore all the time.

Argue
Sep 29, 2005

I represent the Philippines
I don't think seeking critique is ever a bad idea, as long as the people you ask know what they're talking about (although it can sting to hear sometimes). If you just ask a bunch of randos though then that's probably the wrong move.

Also, you might want to ask in the creative chat thread. There's also the stickied artdome thread I think, for critique.

Argue
Sep 29, 2005

I represent the Philippines
What do you mean by use? If you mean brushes, you can look for Max Ulichney's brushes. They're all good, but the latest one, the watercolor set, is the first to use the new brush engine, and those brushes are wonderful and make nice use of the new color dynamics feature. The gouache set also complements the watercolor set well and happens to contain my favorite pencil for drawing in Procreate.

Argue
Sep 29, 2005

I represent the Philippines

Oldstench posted:

This is a longshot, but would one of you PS users be willing to draw a couple of strokes with these brushes and post the results to imgur or something? I'd like to have these brushes but Krita can only import the tip, so I can't be sure how the brushes are supposed to behave.

Lucky you, I got them installed (although it's free, so I guess it doesn't take much luck)

Here they are, in order of how they appear in the list when you import them, light pressure on top and strong on bottom. Note that some of the strokes might deceive you because of random scattering on the tip--and I bet some of them use the dual brush features too (didn't check).

Argue
Sep 29, 2005

I represent the Philippines
I've seen good art done from scratch with just a mouse and no tablet, but... I don't know that anyone would actually recommend trying it. Coloring of scanned lineart, I guess, would be feasible to an extent, in which case any of the usual suspects would work; I'd go with CSP because it has much better fill options.

If I only had a mouse to work with, I'd probably do a lot of pixel art, in which case you'd want Aseprite.

Argue
Sep 29, 2005

I represent the Philippines

perc2 posted:

Two main things I'd say: look into the concept of line weight, and practice varying your line weight - right now your line weight is incredibly thick, pure black and consistently so throughout. Good character artists will vary line weight, especially around overlapping forms, to give dynamism to the figure. Secondly, study anatomy more, especially around what is sometimes called "grounding the figure", to make it sit in space correctly - in your second pic, the character feels very unbalanced, almost as if they're leaning over. Good stuff though, keep it up!

This stuff pointed out here is right, but I think for an absolute beginner, you'll want to go even more fundamental with what you work on first. Drawabox has some good basic exercises and drills for someone starting out. That's not to say that you should only do the stuff here; feel free to also draw what you want; you definitely want to keep yourself motivated after all, and these exercises are very repetitive.

For figure drawing specifically, I don't recommend learning anatomy right away. Instead, learn gesture and basic proportions, and following that, learn to turn that gesture into a more volumetric drawing that doesn't necessarily follow correct anatomy. Proko has a whole course on figure drawing focused on just that (don't confuse it with the anatomy course, which I would say is a middle to advanced course) . Once you're more comfortable with gesture, then you can move on to learning more specific anatomy.

Of course, this isn't a linear track of study that I'm laying out here--all the things you'll learn from any resource will feed into each other, and you absolutely should study multiple things at once. These are just my suggestions for starting points. Just as long as it's within range of what you can handle, of course--you don't want to burn yourself out!

Argue
Sep 29, 2005

I represent the Philippines
Hogarth's books are stylized to the point that they're worth very little for learning, but he knows what he's doing. There's no comparison at all with that page.

Argue
Sep 29, 2005

I represent the Philippines
ATTENTION, ATTENTION

The upcoming Winter update for Clip Studio allows you to post timelapses; it has an updated brush engine,

:siren: and consequently, lets you IMPORT PHOTOSHOP BRUSHES :siren:

https://twitter.com/clipstudiopaint/status/1331509631307239425

Now just give me liquify pleeeeeaaaasssseeeee

Argue
Sep 29, 2005

I represent the Philippines
I'd recommend Clip Studio over Realistic Painter, but they're also not really necessarily competing with each other. Clip Studio is a fully featured illustration suite, while Realistic Painter, for better or worse, actually emulates painting in real life, down to simulations of the physics of paint and brushes, which isn't really a concern for most digital painting programs. The latter is done well, but doesn't really give you a good handle on what you can achieve with digital painting, and generally just raises the question of why you'd want to use a program to accomplish results similar to things you're already doing in real life.

Also, Clip Studio is on sale for a hefty discount this week.

Edit: Other okay alternatives: Autodesk Sketchbook and Krita are free, Paint Tool SAI is cheap. I'm not into them but they do an ok job.

Argue fucked around with this message at 05:07 on Nov 26, 2020

Argue
Sep 29, 2005

I represent the Philippines

bltzn posted:

Where do they mention thise changes and when is the update gonna drop?

It's at the end of that video in the embedded tweet; I thought it was just a sale video and would have missed it too had I not seen some violently excited reactions from Twitter. The update drops "Winter 2020" so that basically means it could be as early as tomorrow or as late as 3 months from now.

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Argue
Sep 29, 2005

I represent the Philippines
Which of the existing digital painting programs on the desktop, if any, have a feature similar to how procreate can display an image tiled, so that you can make seamless images? I'd like to start making my own textures and brushes, but it's a real pain to test if my images are seamless with Clip Studio and--as far as I can tell--Photoshop. Procreate does the tiling part well, but I'd very much prefer to do this on the desktop if I can. There's programs on desktop for making seamless textures, but they're very oriented towards making textures for 3d models, and I'm not sure they'd have good painting tools on their own.

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