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bewilderment
Nov 22, 2007
man what



A while ago I mentioned reading the book Night Circus and saying it was Mage as gently caress. While I wasn't a huge fan of the ending, as it seemed the author was in a rush to hit a bittersweet ending just to shorten the length of the book, overall it still applies. A good example of the fact that most mages are giant dicks, and that becoming an Archmage doesn't make you any less of a dick.

"Yeah I secretly love all my proteges almost as if they were my children and I want them to be happy, but entering them into competitions where they stand a 50% chance of dying, against their will, that they can't back out of and lasts for years? Well that's just part of who I am I guess!"

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bewilderment
Nov 22, 2007
man what



Xelkelvos posted:

What would that make Madoka Magica then? (In case you don't know and spoilers for the series They're girls granted a single wish in exchange for getting special powers that run off of their positive emotions and having to hunt fallen versions of other girls like them. Overuse of the powers and a buildup of negative emotions causes them to fall and become the monsters they are hunting)

Hunters that hunt Slashers.

bewilderment
Nov 22, 2007
man what



moths posted:

I get what they're going for, but it comes across as a sky-type pokébeast with wind-themed moves instead of an embodiment of primal dread.

Which might works better with Team Rocket as Heroes.

White Wolf devs, please replace any description of Heroes from the book with making them Team Rocket from Pokemon.
They keep scrounging up resources from somewhere, they cause destruction in their weak, they used to be good people, they keep coming back after being defeated (whether spiritually or actually, in Beast), and they have a pathological need to STALK THOSE KIDS AND GET THAT drat PIKACHU

bewilderment
Nov 22, 2007
man what



This has probably already been done before but - isn't the whole 'the player character is a monster that unconsciously causes people to be repulsed by them and come at them with torch and pitchforks' something that Promethean already does?

bewilderment
Nov 22, 2007
man what



Bloodlines, much like Legacies in Mage, are probably something you're supposed to have in mind during character creation so you can talk to the GM about what's appropriate to the game and what to include. The DnD prestige class model doesn't quite work because while Purple Dragon Knight can be refluffed to be a knight of whatever, there's probably gonna be some questions about why you suddenly found out you have the blood heritage of being a crazy dude or why you have Doomsday Clock cult magic.

bewilderment
Nov 22, 2007
man what



PantsOptional posted:

I can see where they're coming from - it's the whole deal in Red Dragon where Harris keeps alluding to the fact that Will Graham isn't so different from Hannibal Lecter or any of the other serial killers who all also happen to have eidetic memories.

I'm told that the Hannibal the TV Series can pretty much be seen as a VASCU game, except that oops their psych consultant is Hannibal Lector, king of cannibal food puns ("I would love to have you over for dinner! :haw:").

bewilderment
Nov 22, 2007
man what



"Who controls Task Force Valkyrie" would actually be a great game from almost any splat's perspective. You have the Deus Ex-style Hunter game where you try to work out who's behind all these crazy conflicting orders and weird conspiracies. Vampires, Mages, Demons and Changelings (and angels!) can all have a fun game trying to stick their fingers in the pie to point them at things they don't like and wrest control from the other supernaturals. You could work in the other gamelines but they're probably a little less into the whole political game.

bewilderment
Nov 22, 2007
man what



Unrelated to any current thread:
Is there a Mage Legacy to do with being a stage magician? It seems like the most obvious thing to have as a legacy, but I don't know one offhand and don't own a stack of RPG books to search through.

Hiding in plain sight, masking real magic with illusions, all that jazz. Sounds like the sort of thing both the Guardians of the Veil and Free Council would join in on.

bewilderment
Nov 22, 2007
man what



I haven't read Vampire or Werewolf 2e. Do chapters or descriptions sometimes still start with:
"Short descriptive phrase. Other descriptive phrase. The noun is adjective [and/or] verb, [additional modifying phrase]."

Somehow I feel like this is embedded into White Wolf/Onyx Path writing even when it probably isn't actually as common as I think it is.

bewilderment
Nov 22, 2007
man what



beasttheprimordial.jpg

bewilderment
Nov 22, 2007
man what



Mors Rattus posted:

Kithbook: Nockers believes that Leibniz was the heroic Nocker foe of hated Banality-spreader Newton. All Nocker science is based on Leibniz, for reasons. This is basically all that I recall about Kithbook: Nocker.

From what I remember about the history of these two figures (i.e. I read The Baroque Cycle and learned some science and maths) this is a hilariously inaccurate portrayal of Newton, alchemist extraordinaire and all-around astoundingly interesting crazy historical figure.

Compare to Leibniz, who while also having a relatively interesting life, did things like inventing mechanical calculators, refining the binary number system and being a tutor to various nobles who wanted some Natural Philosophy in their life. Meanwhile, Isaac Newton was disguising himself to personally catch coin counterfeiters which he did in his duty of being Master of the Royal Mint.

bewilderment
Nov 22, 2007
man what



As it is, from not having read the leaks it's just seeming like there's nothing interesting for Beasts to do, especially on a day-to-day group basis.


Vampires: Feed, take place in overcomplicated political machinations.
Werewolves: Hunt, beat spirits up, beat other things up, don't wreck the things you care about somehow.
Mage: Be a wizard with inscrutable wizard projects, be Neo in the Matrix and fight Agents, do Vampire-style politics, be Indiana Jones
Promethean: Pretty much the whole game is 'find ways to be human' so that's all set
Changeling: Survive and avoid the Fae. Actually I'm a little shaky on this one and don't remember what changelings are supposed to do besides that.
Hunter: Go hunt the things.
Mummy: uhhh I never read this but from what I've read, then if you only wake up once every x years you're gonna do your damnedest to do everything you need to do in short time you've got
Demon: Maintain your cover, fight the God-Machine (or otherwise find ways to interact with it), play spy games

Beast: Fulfill whatever hunger you have and kill the normies?


Someone fill me in on the other WoD lines too on what they "do" on a day-to-day gameable basis.

bewilderment
Nov 22, 2007
man what



Hahaha I totally forgot Geist in my original post and forgot to mention it even though I wanted to. Still, even for Geist there's a hook: Solve ghost problems! Or solve problems with your ghost powers! It's not something that Sin-Eaters are *forced* into like other lines but it's what the book and all supplemental material suggests they do so at least there's a direction there. Ghostbusters with Ghostpowers.

bewilderment
Nov 22, 2007
man what



You could probably get a book out of a relatively linear chronicle book.
How was Reign of the Exarchs received for Mage? My only experience with it is DaveB's actual play report.

bewilderment
Nov 22, 2007
man what



Boogaleeboo posted:

You know who else can't have an Integrity higher than 4 to start with? Slashers. Who are also more sympathetic and easier to play than either Beasts or Heroes.

Wait, I think I missed something because it's been a long time since I looked at Slashers. What makes Slashers sympathetic when for the most part they're Literal Horror Movie Villains? And for occasionally being Hunters that got so crazed and overzealous that they turned into Literal Horror Movie Villains.

bewilderment
Nov 22, 2007
man what



MonsieurChoc posted:

FInally, I can get my FFXII Gambits in table-top rpgs.

When Enemy=Vampire Use Fira.

It was nice of FF12 to prove through game mechanics that the gameplay of 90% of JRPGs is mindless pattern-recognition in combat. I'm told that when WoW allowed conditional, multi-command macros, you could also get by just mashing a single button.

Something I'm curious about because I only read bits of Promethean once and never owned it. Prometheans already have Disquiet which turns people against them with the torches and pitchforks, right? How are Beast's Heroes sufficiently different from that? It seems like a reinvention of a game mechanic that a different line already has.

bewilderment
Nov 22, 2007
man what



BlackHatMatt posted:

OK, so.

Rich, Rose, Michelle and I just got done with a meeting. We're going to be changing some things about Beast. I'm going to be doing a post for the KS and the blog (and probably linking/reposting it here), but the tl;dr version is that a lot of the points brought up in this and other threads are getting addressed.

That's going to change some things about the game, some of them pretty important. Beasts are still going to be monstrous; that was deliberate. What Banshee46 is talking about, though, that is not a feeling I want my game to engender. Beasts can be monstrous - and Heroes can be antagonists - without inviting these kinds of comparisons.

Stay tuned.


Hey look they properly took notice.
In that thread, Banshee46 was specifically talking about the terrible comparison/metaphor between Beasts and marginalised groups.

bewilderment
Nov 22, 2007
man what



So I'm pretty hype for Mage the Awakening 2e coming out sometime between July and September (hopefully). I've been meaning to GM a game and that seems like the game for me. All the rules (theoretically) being in one book is a nice bonus. There's just one issue I'm fearing:

How the hell am I going to explain all the rules, all the things you can do at each arcana dot, what the hell a mudra is, etc. with only one book, which I will likely have only in PDF form on my tablet?

I'm really hoping there will be some kind of quick-reference sheet because otherwise the initial heap of sessions will just be "uhhh... what can I do at Life 3 again"?

bewilderment
Nov 22, 2007
man what



Dave Brookshaw posted:

I was round at Chris' flat this evening (he wrote the Neolithic chapter) and commented that we seem to have gotten away with revealing that Father Wolf was not actually a Spirit. I was expecting more fan push-back on that one.

Father Wolf confirmed for supernal being who moved to the world from the Primal Wild, Mage confirmed for uber alles.

bewilderment
Nov 22, 2007
man what



The Adamantine Arrow prosecutor is a hard-working prosecutor doing their best to take down Seer-owned businesses that suck the life out of their communities.

Or they're a domestic violence specialist.

There, good nice guy. Explicitly in the text, doesn't want a promotion.

bewilderment
Nov 22, 2007
man what



Crion posted:

This is a private firm lawyer specializing in torts.


This, uh, doesn't exist.


On this we agree, except inasmuch as promotions help him achieve goals -- the glory of the promotion itself not factoring into it.

I know nothing about law. Oops. But!
"The brightest future for me is right here. Everyone looks at this job as a stepping stone, either climbing higher in the state’s attorney office or as a trial-by-fire for one of the big firms. They look at this job as a challenge and a place for improvement, and they’re right. That’s why I’ll never leave."

They're literally staying in that position and they don't want to be promoted at all. They are happy in their current job. They are exactly where they want to be.

bewilderment
Nov 22, 2007
man what



I don't know if it's the specific writers, or the writing standard, or just the Beast drama creeping in, or what, but while I enjoy playing WoD games and their settings I am really disliking the writing of these previews. Something about the heading, and then the short sentences describing the group, and then the next small heading, put me off or just make my head say "no no bad" even though there's nothing wrong with the actual concepts.

I didn't have this problem when I skimmed through Demon. Is anyone else feeling the same or is my immune system just rejecting going Full White Wolf?

bewilderment
Nov 22, 2007
man what



Malcolm X posted:

So you have two types of Negro. The old type and the new type. Most of you know the old type. When you read about him in history during slavery he was called "Uncle Tom." He was the house Negro. And during slavery you had two Negroes. You had the house Negro and the field Negro.

The house Negro usually lived close to his master. He dressed like his master. He wore his master's second-hand clothes. He ate food that his master left on the table. And he lived in his master's house--probably in the basement or the attic--but he still lived in the master's house.

So whenever that house Negro identified himself, he always identified himself in the same sense that his master identified himself. When his master said, "We have good food," the house Negro would say, "Yes, we have plenty of good food." "We" have plenty of good food. When the master said that "we have a fine home here," the house Negro said, "Yes, we have a fine home here." When the master would be sick, the house Negro identified himself so much with his master he'd say, "What's the matter boss, we sick?" His master's pain was his pain. And it hurt him more for his master to be sick than for him to be sick himself. When the house started burning down, that type of Negro would fight harder to put the master's house out than the master himself would.

But then you had another Negro out in the field. The house Negro was in the minority. The masses--the field Negroes were the masses. They were in the majority. When the master got sick, they prayed that he'd die. [Laughter] If his house caught on fire, they'd pray for a wind to come along and fan the breeze.

If someone came to the house Negro and said, "Let's go, let's separate," naturally that Uncle Tom would say, "Go where? What could I do without boss? Where would I live? How would I dress? Who would look out for me?" That's the house Negro. But if you went to the field Negro and said, "Let's go, let's separate," he wouldn't even ask you where or how. He'd say, "Yes, let's go." And that one ended right there.

So now you have a twentieth-century-type of house Negro. A twentieth-century Uncle Tom. He's just as much an Uncle Tom today as Uncle Tom was 100 and 200 years ago. Only he's a modern Uncle Tom. That Uncle Tom wore a handkerchief around his head. This Uncle Tom wears a top hat. He's sharp. He dresses just like you do. He speaks the same phraseology, the same language. He tries to speak it better than you do. He speaks with the same accents, same diction. And when you say, "your army," he says, "our army." He hasn't got anybody to defend him, but anytime you say "we" he says "we." "Our president," "our government," "our Senate," "our congressmen," "our this and our that." And he hasn't even got a seat in that "our" even at the end of the line. So this is the twentieth-century Negro.


Now obviously an elfgame about fantasy wizards is not the same as real-life slavery and racism and civil rights, but this is the sort of thing that Pentacle/Seers is meant to evoke.

bewilderment
Nov 22, 2007
man what



Daeren posted:

tatankatonk posted:

Now, let's not ever talk about this again

Agreed, I'm dumb.

bewilderment
Nov 22, 2007
man what



DaveB are you making sure that it's literally possible to play The Secret World of Alex Mack?
https://www.youtube.com/watch?v=G846sZBbVIw

bewilderment
Nov 22, 2007
man what



http://theonyxpath.com/ascension-mage-the-awakening/

quote:

Changed some of the sample characters – the Arrow lawyer is a public defender now, not a prosecutor.

We take our sample characters seriously in these parts, apparently.

bewilderment
Nov 22, 2007
man what



Kavak posted:

Play by post is a really bad format, honestly. It's way too easy to lose track and get bogged down with it- Roll20 owns.

The problem PbP runs into is when two (or more!) characters want to actually have an in-character conversation and then uh-oh everything's ground to a halt.

bewilderment
Nov 22, 2007
man what



I Googled to check and I'm both a thread and several months late in saying this already, but if you post in this thread and you haven't seen What We Do In The Shadows then you need to fix that right away.

It's literally 'medium-sized town World of Darkness' as a mockumentary.

"Vampires have had a pretty bad rap. We're not these mopey old creatures who live in castles. Well, most of us are... a lot are, but.... There are those of us who like to flat together in small countries like New Zealand." -- opening quote

bewilderment
Nov 22, 2007
man what



I always go with "enough vampires/mages so that you can host them all at a company-style dinner where everyone kind of knows everyone, and some weirdos just never show up".

I think the most I ever did was like, one or two cabals per order (not necessarily single-order cabals, but whichever had the majority) and then it was assumed that there was a bunch of smaller cabals that didn't really matter to the plot so much, they were just faces in the crowd.

bewilderment
Nov 22, 2007
man what



My favourite little Geist thing was that one Geist power where you can detach your hand and have it move around independently of you being labelled as "perhaps the most disturbing power available to Sin-Eaters", when the power immediately prior to that one is "You can stick machinery in your body so you can pull it out whenever, and walk around being Tetsuo the Iron Man".

bewilderment
Nov 22, 2007
man what



Mors Rattus posted:

For example: cats and dogs that are no longer the most terrifying foes in the game.

The very first time I ran WoD, my players got to have pretty much Literally Scooby Doo as a dog. I figured, hey, Scooby Doo is a big dog, might as well use the stats out the back of the blue book, right?

That was a hell of a dog.

bewilderment
Nov 22, 2007
man what



Onyx Path's fall schedule has 21 more products coming out this year!

Hmm.

bewilderment
Nov 22, 2007
man what



Attorney at Funk posted:

All the other Mages who started out naming themselves Thor but realized after six months how loving stupid they looked and sounded all avoid eye contact.

I just think they got constantly bombarded with jokes in the vein of "You thay you're Thor? I bet you could barely thit down after thex latht night!"

bewilderment
Nov 22, 2007
man what



Mages can do so much wacky poo poo that it's easy to forget. StephenLS did a lot of heavy lifting in making RPGnet thread where it mostly succinctly goes into what any given Mage can do at three dots in Awakening1e. Almost any starting Mage is going to start with three dots in something.

And it's just interesting to see what Mages can do just trivially, without even spending mana sometimes.

quote:

With risk, many Moros can kill themselves (Hollow Victory; Ban p. 54)

bewilderment
Nov 22, 2007
man what



So, uh... Onyx Path's release schedule is looking mighty optimistic, unless they intend on releasing more than ten products this month.

http://theonyxpath.com/schedule/

bewilderment
Nov 22, 2007
man what



The best reference for CofD is still the movie What We Do in the Shadows, at least for Vampire and parts of Werewolf.

bewilderment
Nov 22, 2007
man what



It's nice that Mage works pretty well with God-Machine stuff because if you want to use it you can just say "yeah the Exarchs put that there as a tool of stagnation and control, it works with the Seers sometimes."

Unrelated (mostly) to God-Machines, a friend of mine wanted to run a game of Vampire and I took at look at the start of the Vampire 2e (formerly Blood and Smoke) and uh... was the semi-in-character writing well-received? Both clan and covenant writeups seem like they're trying to be evocative in a really forced way. It's been ages since I looked at it but I remember Requiem 1e doing better with a more 'objective' voice.

bewilderment
Nov 22, 2007
man what



Gerund posted:

The Huntsman seem to be very much built to be 'monster-of-the-week', where the assumed play is written out to explicitly follow a Buffy: the Vampire Slayer plot arc of having a shocking murder scene, a slow creeping approach, and a climactic battle that lasts for all of a fortnight. While that certainly makes for a standard form of play, I don't know how many long-term or differently-paced games are served with their inclusion.

It mentioned they were supposed to be a bit of a 'chronicle capstone' - so you'd have some regular Changeling adventures, some politicking about, some meditation on the tragedy of never quite being the same as you used to be, and then just after your group has some kind of breakthrough OH NO THERE'S A HUNTSMAN!

bewilderment
Nov 22, 2007
man what




And nothing of value was lost.

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bewilderment
Nov 22, 2007
man what



crime fighting hog posted:

Become electricity and teleport through dial-up modems!

Incidentally I really kind of hope Awakening 2e kind of touches on the actual sociological implications of having magic like this and how it affects the lives of PCs and the societies they're in. An Obrimoscan teleport to places through the electrical grid if they don't mind that sort of thing being a little risky - how does that change the world? Thyrsus aren't just 'vigorously alive', almost every single one of them that wants to be buff is Really Buff All The Time, and can make their friends that way too.
Almost everyone, unless they're concealing their magic all over, is walking around with supernatural sight and the equivalent of a bulletproof vest on, all the time. How does that change the kind of person you are and the society you live in? How many mages accidentally brought the Guardians down on themselves because they got blindsided by a truck and 'miraculously' got out with only scrapes and bruises?

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