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tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

JDCorley posted:



Of course I am also the guy who liked Changeling: the Dreaming as a modern fantasy setting, so you can take that with a grain of salt if you wish.

Who's going to pay for my medical bills when this 4-ton grain of salt crushes my arms and legs?

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tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
My table awards a fixed amount of XP after every session, and I could say that I like it because it keeps everyone at the same power level and makes it so that they don't have to think about doing something out of character for a material award. But that would be a lie, because, now, I really like it because it means I'll never have to look at a PC's fictional relationship with their fictional significant other and be like hm yes I approve of how this is playing out, have a reward

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

CommissarMega posted:

Okay, this might be a dumb question but what happens when a vampire drinks the blood of another supernatural? For some reason this question's been bugging me, and I'm not sure if I'd want to purchase a rulebook to find out :shobon:

IIRC, Werewolf blood is like high octane fuel, the vampire would get wired and I think it's like 2.5 vitae per health level? Mage blood makes vampires trip balls and might give you hallucinations and derangements. Changeling blood tastes really good. Promethean blood tastes horrible, the vampire needs to inflict twice as much damage to get the normal amount of blood, and they're affected by Disquiet while they're doing it.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

MalcolmSheppard posted:

*Cultural Studies hat on*

That's a bit of a basic reading. Samuel Delany and Clive Barker have both represented queerness this way in their fiction to represent its defiance of heteronormative power structures and as something that is seen as immanent inside people, but transgressive through the act. You have to take a bit of a step beyond seeing the fiction as pure world simulation with the thinnest layer of allegory on top. You're allowed some leeway because of the bare fact that we are not opening a window into a self-sustaining other world with real moral actors, so people doing and being one thing can broadly be people doing/being something else, and various forms of mayhem can stand in for more reasonable acts.

The parts of Beast that work are strongly evocative of Barker's Cabal/Nightbreed, which is a pretty blatant queer text. Boone is "coming out" as a monster and going through a process of queer self-definition, including having his condition treated as a psychiatric pathology, trouble with the law, a tortuous period of self-acceptance, encountering people who have failed to do the same and finally, community. A good reading of Beast would be about these things. Maybe the rendering of heroes is off a bit then by not bringing their passion/nature from the same basic place, since we know that so often, hatred comes from a refusal to recognize what is in yourself.

*hat off*

Cool. What about the parts of Beast that don't work at all?

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

MalcolmSheppard posted:

So you're just going to ignore the fact that the thing Beast is being accused of subtextual homophobia for is a thing employed by prominent queer genre writers for a specific reason because TOO MANY WERDS. Got it.

poo poo, this isn't even my project, but the level of discussion was so poor.

No, it's just that your word salad was a lot more sophomoric and obtuse than you might have intended. Should we break it down line-by-line to show how it's condescending and meaningless as a defense of the thing we've been talking about?

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

Rand Brittain posted:

I don't think Malcolm is going to come out against his colleague's work as angrily as people want him to, and I don't think trying to talk him into it will be productive.

I'm not trying to talk him into it. If he's under pressure to not discuss it (except positively, I guess), then he shouldn't discuss it.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
It's cool that a television show about mid-2000s Baltimore's decaying social institutions has now successfully influenced a tabletop roleplaying game about undead predators drinking people's blood and feuding among themselves, a tabletop roleplaying game about half-feral pack monsters policing the spirit world, a tabletop roleplaying game about magicians exploring the hidden truth above the material world while trying to alter reality itself, a tabletop roleplaying game about magically altered humans hiding from and resisting their lurking supernatural captors, a tabletop roleplaying game about monstrous creations trying to alchemize themselves souls so that they might be fully human, a tabletop roleplaying game about rogue machines hiding from and attacking the inscrutable mechanism that birthed them, and a tabletop roleplaying game about primordial monsters balancing satiating their desires with trying not to spawn the heroes who will kill them if they indulge those desires.

For all the other lines, there's Homicide: Life On the Street

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

Kavak posted:

What about the tabletop roleplaying game about regular and not-so-regular humans trying to study and/or kill those monsters?

That's Treme

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
What's the difference between a narcissistic poor person wanting attention and a narcissistic rich person wanting attention? Oh, right.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
quote every stupid thing that makes you feel alive
quote every stupid thing to try to drive the dark away

Basically I have extreme reservations about Beast but i have downloaded the pdf, and I will make an honest effort to read this entire thing and approach it with an open mind. My qualifications are that I run a game of Vampire and am possessed of sound mind and body. Let's start

quote:

”I remember a time or two way out on the prairie ... I’d get the feelin’ somethin’ was behind me. Somethin’ waitin’ for me to become it."
—Garth Ennis, Preacher: Alamo

Well, whatever. That's a freebie.

quote:

You don’t suffer nightmares.
You cause them.

Okay

quote:

You were normal, once. At least more than you are now. You got up and went about your daily routine like anyone else — work, school, family, friends — with the same petty complaints and ambitions as anyone else you knew, except that you never quite fit in. It always felt like you stood apart from the rest of the herd; no matter how much you tried to be good, no one could argue that you had a cruel streak that ran bone deep.

Then came the day when you came face to face with the monster inside you, and suddenly it all made sense. You didn’t fit in with other people for the same reason a fox doesn’t fit in with a room full of poodles. It wasn’t cruelty in your nature: it was Hunger. Now you knew just how to feed it. Maybe it’s not pretty, sating these drives, but you don’t have a choice. It’s not your fault you’re what you are; since you can’t go back, you might as well make the best of it.

Besides, if you were honest with yourself, you wouldn’t go back if you could.

You still walk among the flock, but you certainly aren’t one of them anymore. You satisfy your Hunger as you will and leave nightmares in your wake, keeping the world properly afraid of the terrors that lurk just out of sight. You slide in and out of supernatural societies as easily as you blend in with the human one. You have your hunting grounds and your Lair, and you defend them fiercely against hostile Beasts, supernatural creatures, or the seemingly endless string of mortal Heroes that rise up to challenge you.

It’s not easy being the monster everyone was raised to hate and destroy. Maybe you do your best to minimize the harm, targeting the worst evildoers to sate your Hunger, or maybe you embrace your monstrous nature and become the villain of a thousand legends before you. No matter what, though, this is one monster story that doesn’t end with the monster’s death. Heroes be damned — you intend to be the one who has the last word.

Okay. A little overwrought but this is the line's corebook, so a non-self-aware declaration of power and ~badassery~ is par for the course

quote:

In Beast: The Primordial, you play one of the Children, a human being with the Soul of one of the great monsters of legend: dragons, gryphons, giants, kraken, and worse. All your life you’ve had the same nightmare, one of the classics so common to human nature. Hunted by a relentless predator. Dragged into the murky depths. Dropped from great heights. Held under the thumb of something huge and powerful. Or simply the inescapable dread that comes from knowing that some nameless, shapeless thing out there in the dark was stalking you. It was nothing human beings haven’t suffered since the dawn of civilization, except that you weren’t content to remain
the victim, and so one night you didn’t run. Instead you embraced the nightmare and became the monster. And in doing so, you realized: the Beast is what you have always been.

That's cool. Gryphons are cool.

quote:

This is the life of the Children: Preying on humanity while living within it, walking the mortal world and the worlds beyond as they fulfill the needs of their Soul, tending their Lair as they guard their territory, moving freely between mortal society and supernatural cultures as legends in both. Humans might think they know how a monster’s story ends, but Beasts refuse to accept the role they’ve been given. They write their own stories, letting no human — or Hero — dictate how it ends.

That's fair. Even nightmare spawning creatures of dark myth want to live

quote:

In order to understand a bit more about the characters in Beast: The Primordial, here are some common beliefs and how they align with the Begotten:
• Beasts aren’t human: True. Beasts are born like humans and seem human until their Homecoming, when they discover a spiritual link to nightmare monsters — their Souls. That is when they truly become Beasts, but even before that they are not really human.

...
• Beasts physically transform into monsters: Mostly false. Beasts do not shapeshift in the traditional sense, though they can use powers called Atavisms to temporarily gain certain advantages related to their Souls’ true shapes.

• Beasts are inherently evil: False. While Heroes like to think of the Children as absolutely evil, the truth is that a Beast is only as evil as her actions.

The splat I have the most familiarity with is Vampires, and I don't think of them as necessarily evil, as their moral nature is decided by their own free will while have full control of their actions. The bolded portion makes sense.

quote:

• Beasts are immortal: False. While a Beast with a well-established Lair can live for a very long time, they eventually perish of old age, assuming no Hero or other hazard gets them first.

Haha wait...what??

You're a legendary creature of primordial darkness and terror...whose soul exists in the nightmare dream realm...who will eventually just fuckin' die of old age. O-kay.

quote:

Regardless of the truth, all Beasts recognize her as not only the first of their kind, but also the first of all monsters. As far as the Begotten are concerned, vampires, werewolves, changelings, and other stranger things are simply younger siblings, branches of the family tree that have diverged but still share common roots. While other beings may scoff, Beasts have powers and abilities that seem to back their claim.

I cannot believe that the response to this from any self-respecting splat would be anything except "gently caress off" or "I didn't vote for her"

quote:

What do her children do? If Beasts can be said to have something close to a single purpose, it is to feast. Linked as they are to the Primordial Dream, the place where all nightmares are spawned, Beasts remind humanity and even other supernatural creatures that everyone has something to fear. A Beast does this by feeding her Hunger, which sates the primal part of her Soul, the great monster that dwells in the nightmare realm. If she does not indulge her Hunger, the Soul begins to wreak havoc in the minds of mortals around her, starting with her closest friends and relatives and quickly attracting the attention of Heroes bent on the Beast’s destruction.

Sowing nightmares is not their only purpose, however. Beasts also consider themselves the keepers of the Primordial Pathways and possess a great natural affinity for the worlds beyond. Even in the strangest spirit realm, the Children blend in as easily as they do among mortal populations and supernatural societies, scarcely provoking comment unless they call attention to themselves. Quite a few Beasts become devoted to traveling between worlds, bringing the fear of the Soul to the spirit realms just as their siblings do to the mundane world.

Hm

quote:

What do her children do? If Beasts can be said to have something close to a single purpose, it is to feast. Linked as they are to the Primordial Dream, the place where all nightmares are spawned, Beasts remind humanity and even other supernatural creatures that everyone has something to fear. A Beast does this by feeding her Hunger, which sates the primal part of her Soul, the great monster that dwells in the nightmare realm. If she does not indulge her Hunger, the Soul begins to wreak havoc in the minds of mortals around her, starting with her closest friends and relatives and quickly attracting the attention of Heroes bent on the Beast’s destruction.

quote:

• Beasts are inherently evil: False. While Heroes like to think of the Children as absolutely evil, the truth is that a Beast is only as evil as her actions.

Hmm.

quote:

Anyone can become a Beast. The potential to slide back into the first darkness and join the ranks of humanity’s nightmares made flesh dwells within every human heart. Still, the process of actually becoming one with the Soul and becoming a true Beast begins early, sometimes even in early childhood.

Wait, you just said-

quote:

• Beasts aren’t human: True. Beasts are born like humans and seem human until their Homecoming, when they discover a spiritual link to nightmare monsters — their Souls. That is when they truly become Beasts, but even before that they are not really human.

quote:

Of course, with relief comes horror, as the Beast realizes her terrible Hunger must be fed to keep the Soul appeased. Everything a Beast has learned since she was a child tells her the monster is
evil. The monster is at best a vicious animal to be slain by a victorious Hero. In most cases, the monster is an analog for Satan, lust, greed, or whatever other quality or being society wishes to demonize. The monster is vile, she is wrong; every story the Beast knows ends with the monster’s destruction. The Beast has to come to terms with knowing that she is the monster, and in most stories, she’s the villain.
The conclusion that Beasts quickly reach, of course, is that they need to define their own stories.

By...not doing evil things?

quote:

All Beasts have a primal drive called Hunger, which they must indulge to sate the appetite of the Soul. Hunger can be a very simple, direct thing, such as a drive to stalk and kill prey, or it can be more abstract, such as a need to punish others for their transgressions. Though the primal drives are the same, how Beasts interpret them can vary — instead of literally hunting prey to consume them, for example, a Beast might more metaphorically stalk a target and “consume” their trust.

However it is interpreted, Hunger must always feed the Soul’s appetite. Put another way, as older Beasts sometimes tell younger ones, “if someone eats, something gets eaten.” A Beast may console herself by thinking that she only hurts “bad people” to sate her Hunger, for example, but deep down she knows really anyone would do — and one day they just might.

Okay, but they need to do bad things. Spreading nightmares is bad. And if you don't, even worse things happen.

quote:

Where monsters hunt, Heroes follow. As a Beast grows in power, she inevitably attracts hunters, who follow the nightmares she leaves in her wake like tracks left in the dust.

Okay, so Beasts make Hunters as part of their mythological cycle.

quote:

Ultimately, Beasts recognize that the Hero cycle is as much a part of their nature as their Lair and their Soul. Humanity fears Beasts — that’s the intrinsic truth of what they are — and what humanity fears, it invariably attempts to destroy. Beasts quickly learn that they can’t become angry that people have that reaction; it’s reasonable. At the same time, though, the Children know that they have a right to exist. The world is a terrifying place, and the monsters in the dark are there for a reason. The dominant narrative may be “Hero arises, kills the monster,” but the Begotten see past that and know that it doesn’t have to be that way. Heroes, on the other hand, never question their own heroism — and that is why Beasts hate them.

Wait, what? How hosed up is that? Who cares if they're self-aware? You made them!

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
The open mind didn't last long. This is even dumber than previously indicated.

quote:

Atavisms
If Nightmares are an expression of the Beast’s connection to the Primordial Dream and the nature of fear, then Atavisms are the expression of her Soul. They allow the Beast to change herself or her immediate surroundings, at least momentarily, in order to grant her a measure of the Soul’s iconic capabilities, such as a giant’s strength, a hydra’s regeneration, a dragon’s fire, or a roc’s precision. Though some Atavisms physically transform the Beast at their most powerful, they mostly just assert the Soul’s true nature for a moment, using the Begotten as a conduit of sorts for their primordial power. The end result is possibly even more disconcerting, as a Beast’s perfectly ordinary-looking hands might leave devastating claw marks, or her flesh
may knit back together without so much of a single scale of the hydra showing through. Atavisms may not be subtle, but what they lack in subtlety they make up in raw power.

Kinship
Though other monsters might deny it (or simply not understand it), as far as Beasts are concerned, their family ties to other supernatural creatures are obvious. Beasts can recognize monsters and even supernaturally gifted humans on sight, and they can extend the blessing of the Dark Mother to energize another creature’s powers. They can even make use of otherworldly gateways created by their younger siblings, either to access their intended destination or to force a doorway to the Primordial Dream.

lol okay, so the Beasts get to keep their human forms AND be terrifying badasses, and also they know which splat everyone else is, because the Dark Mother is real, and every other splat's origin fluff just had rank pulled on it for some reason.

quote:

Inheritance
Every Beast reacts to their nature differently, and so it is no surprise that they should pursue different ultimate goals as well. The more experienced Begotten speak of something called the Inheritance, a condition where the Beast reaches a reckoning between her human nature and her Soul, and in the process becomes something different. Some undergo the Merger, where the Soul merges physically with the Beast, transforming into a violent creature that lurks in the dark places of the world. Such beings succumb to the Hero’s narrative, having lost enough of their own agency to be nothing more than a challenge for “champions.” Others Retreat instead, fleeing the physical world in favor of becoming nightmare spirits that haunt the Primordial Dream forever. The Retreat can also occur involuntarily, if the Beast’s human body dies while her Soul remains intact.
A rare few fully embrace both their Souls and their human natures become one of the Incarnate, incredibly powerful and dangerous beings whose synthesis of their dual nature is unparalleled. The Incarnate are the legends among legends, the true monsters of the World of Darkness.

The loss condition for this splat, beyond just dying, is losing access to your tvtropes phone app

quote:

Inspirational Material
Fiction
Mary Shelley’s Frankenstein might not seem to be much of a Beast story at first, but it is a classic tale of what happens when a monstrous being is brought into the world, as well as who is truly to blame for the creature’s actions once so created. Unlike his film portrayals, the monster is quite intelligent and articulate, frustrated by a world that vilifies and alienates him for a life he had no say in living. One could even see the book as the Beast’s version, and the classic film portrayal as the distorted perspective of a Hero.

quote:

Bill Willingham’s Fables comic series is fairytale oriented, but many of the concepts behind Beast are still there: magical Lairs, journeys between fantastic worlds, monsters in human forms, the mythic cycle as a very real factor in day-to-day life, and a whole lot of inverted stories going in unexpected directions. In particular, Bigby Wolf would make an excellent Beast, a great wolf that walks like a man and whose Soul is the North Wind itself, as well as a reformed “villain” who must suppress his Hunger to hunt in order to fit in with the world around him.

That's cool, because I remember reading about Fables, and thinking "this is stupid" after I found out that Goldilocks was a bad caricature of leftism and feminism, and seeing a panel from it where Bigby Wolf praises the heroism of the state of Israel in standing up to its various enemies

quote:

When a Beast finally stops resisting the nightmare, and chooses instead to embrace it and become the monster in the dark, she realizes what she really is. That moment of Homecoming might be horrifying or revolting, but for the most part, it is a relief — the Beast finally understands.

quote:

Then came the day when you came face to face with the monster inside you, and suddenly it all made sense. You didn’t fit in with other people for the same reason a fox doesn’t fit in with a room full of poodles. It wasn’t cruelty in your nature: it was Hunger. Now you knew just how to feed it. Maybe it’s not pretty, sating these drives, but you don’t have a choice. It’s not your fault you’re what you are; since you can’t go back, you might as well make the best of it.

Okay, so the latter was wrong, and it's explicitly your own choice?

On to the Families!

quote:

The little people won’t hold you back anymore. They have their petty concerns: their debts, their hates, their loves. You tower above those petty concerns, a pillar of strength and unstoppable force. All your life you knew you were different—greater. You just didn’t realize how literal that was.You might say that your enemies are like toys in your hands, but that would mean you could even count anyone as an enemy. They’re not, not really. They’re mice standing up to cats. When they even bother to stand.

As one of the Anakim, you are power incarnate. Size is secondary; the Giants are raw strength and bottomless Hunger. To hunt as one of the Anakim is to overwhelm your prey by the force of your own magnificent body. No one stands up to you. Who could, when you stand so tall?

Nothing screams sympathetic monster like embittered sociopathy!

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

quote:

For all that they can express dominance by other means, the Anakim are creatures of force. Its use and abuse come naturally to them. Once per scene, they can break through any physical obstacle in a single turn. A physical obstacle enhanced by magic or supernatural power requires the player to expend a point of Satiety.

That's an innocuous turn of phrase, until you get to the stereotype quotes. Also, let's take a second to pour some out for stereotype quotes from other corebooks . They're always obnoxiously smug and blinkered, but at least they're not as bad at these ones. Anyway!

quote:

Vampire: Control isn’t love. Trust me.
Werewolf: You can call that big. I guess.
Mage: Pure discipline, wasted on sacks of meat.
Promethean: You’re strong. You’re indestructible. There ain’t room for the both of us.
Changeling: Why strike bargains with the people you tower over?
Sin-Eater: People shouldn’t get back up after I’ve torn them down. Stop that!
Mummy: No one judges me.
Demon: What would happen if I tore off your masks? Would anything remain?

Oh man! You know why that sounded weird? Because, it turns out, that you're a huge loving creep. Also, aren't Beasts supposed to get along with the other splats?

Also, hilariously, there aren't any stereotype quotes about other Beasts. They're solely for other splats.

quote:

Often only a single feature of the Lurker is visible in the dream; shining eyes, an animal stench, the scratch of claws on a bare leg. The Eshmaki is a nightmare’s nightmare, a thing that avoids form except when it leaps out for the kill...which is of course when the prey wakes up.
The damage wrought by the Eshmaki’s Soul is immense. It leaves trembling victims in its wake, unsure of what they fear or what they should fear. It leaves prey jumping at shadows, even after they awake in their sweat-soaked sheets.

quote:

• Beasts are inherently evil: False. While Heroes like to think of the Children as absolutely evil, the truth is that a Beast is only as evil as her actions.

Nice.

quote:

Werewolf: You watch boundaries. I violate them. Let’s be friends.

??????????

quote:

Mage: Met one once. His dreams smelled of old knowledge, ancient and true. So I ate him.

Please stop.

quote:

It’s her freshman year in high school, and some of her friends feel like they’re drowning. There’s more homework, more people, more of everything that makes life hard. She only wishes she was drowning. The water’s where she feels alive. Swim team would help, maybe. But who’s got time? She can’t help lashing out from time to time, letting her real self rise to the surface. She’s afraid someone will notice, but sometimes she wants them to. Sometimes she wants people to know that she’s different and that they should be afraid.

Nice.

quote:

When you were young, you were quiet. People said still waters ran deep. You wouldn’t know. For you, the waters have never been still, even in their darkest depths. You were always set apart. Maybe you lived near the water, maybe not. It didn’t matter. The rush of the tides was always in your veins. And now that you’ve come into your own, you’re both the force of the waves and the thing they hide, the shadow from the deep that claims wary and unwary alike.

Some other Beasts see you and shiver at the thought of drowning on dry land. But you’re more than that. You’re not just the choking power of the depths, not just the pounding waves and the crushing pressure, you’re the knowledge, too. You’re a link to the drowned history of humanity, to the knowledge that the oceans have reclaimed. To the sunken temples and lost continents, to the ugly wreckage and watery graves.

smdh. Did no one learn the lesson of Aquaman? I guess they kind of did, because they get a grappling bonus.

quote:

She sculpts statues of famous people. Even other Beasts think it’s an affectation, a callback to the Medusa myth so well-known and well-beloved by the Namtaru. Even so, it’s hard not to notice that the ones she keeps in her studio instead of selling them to the public are twisted in expressions of fear and agony. Truth is, she’s working up her courage with every hammer of the chisel. It’s not a collection. It’s a hit list.
He takes on the cases no one else will. Stalking. Domestic violence. Every kind of abuse. When people tell you the system can’t help you, he comes in. He’s not a vigilante, at least not in the sense of lurking in alleys and breaking the kneecaps of evil men. He’s a lawyer and he knows how to channel every last bit of the fear he conjures into protecting his clients. He is the monster that monsters fear, even as they hide behind the flimsy protection of the law.

She’s the last thing you’ll ever see. Not a murderess, not an angel of death, but the night shift nurse. They keep her on nights because she has a habit of upsetting visitors. She’s plain- speaking, rough-voiced. She offers no comfort where it would be illusory, no word of kindness where it would be forced. But put her on at night... and, well, some of the problems seem to go away. Whatever it is that lives in the basement and sucks the life out of patients when they’re nearing the end... it’s afraid of her. And so, when your time comes naturally, the last thing you’ll see is a smiling, rough-hewn, face.

He works in a clinic, the kind where they give free needles to junkies to try and curb the spread of disease just a little bit, even if they can’t do anything about the spread of addiction. He takes
no poo poo, not from the addicts and not from his supervisor. He’s damned efficient and he doesn’t let anybody push his customers around, either. Not to mention he works for peanuts — well, peanuts and that collection of dirty syringes he can’t help but secret away.

Here you can actually see the exact moment in the pdf where the writers were like hey so we kind of made these guys sound like insane assholes, better make some of them tolerable. But remember to keep in that they don't take anybody's poo poo!!!


quote:

Vampire: You take the ground, I’ll take the sky. By morning, it’s all ours.
Werewolf: It’s only polite to eat what you kill.
Mage: The tighter you grasp, the faster you slip.
Promethean: If it’s any comfort, from up there you look the same as any of them.
Changeling: I wish I could just carry you away. But that would bring flashbacks, wouldn’t it?

Good golly. Poor changelings.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

quote:

Tyrants are Beasts who crave power, feeding off the act of besting someone and proving their own superiority. They bask in the fear, respect, and trembling worship of those beneath them, whether the Beast is standing at the top of the pyramid or controlling things from the shadows while their subjects tremble at the thought of their unseen king.

:stare:

quote:

A Tyrant hunts in as many ways as there are people to master. A literal hunt provides the quickest route towards satisfying the Hunger for Power on short notice. Finding some drunken thug in a bar and pinning him against a brick wall in the back alley while forcing him to beg for his life is usually enough to satisfy a Tyrant’s immediate cravings, but many consider this a rather inelegant approach to feeding.

:stare:

quote:

A Beast is always more than merely human; a Tyrant thrills in reminding those below him just how powerless tiny mortals really are against the stuff of nightmares. Should a Tyrant fail to find proper subjects during his waking hours, his Soul stalks through the dreamscape and brings them subjugation while they slumber.

I feel gross. I can't believe someone took the worst and most upsetting part of the Vampire metaphor even further.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

quote:

Not all of those who hunger for Power are so straightforward. If a Tyrant considers himself above such brutish displays, he’ll find other sources for what he needs. A corporate Tyrant might feed by orchestrating his own promotion over that of a hated colleague, delighting as he forces his former equal to polish the nameplate on the door of the Beast’s new corner office. A Tyrant lawyer could find herself working in criminal law, feeding from those moments where the opposing attorney realizes he’s lost the case against her superior skill, regardless of whether the accused is guilty or innocent. If his talents don’t lend themselves towards climbing the ladder of power within an institution, a Tyrant will seek out opponents to best through competition. Competitive sports work nearly as well as physical violence, as long as the opponent is invested enough in the outcome to feel the sting and shame of defeat. A more cunning Tyrant may propose matching wits with his victims through puzzles or games of skill instead, engineering situations where he can prove his superior intelligence.

Haha, gently caress off. You can't write the Tyrant introduction and then try and pull the Adamantine Arrow Lawyer out of your rear end.

quote:

Jo doesn’t tower over her prey — she’s short, but she’s all muscle. She enjoys letting other people challenge her, especially men. The challenge isn’t always or even usually physical. Sometimes they try to test her knowledge on topics they think she shouldn’t understand, or try to explain things to her that it’s obvious she knows. She destroys them; she knows what they know and she pokes holes in their beliefs and their facts, showing them sides of the topic they never considered. Secretly, though, she relishes the rare times when a man gets so mad he tries to touch her, because then she can beat him in a way that leaves no room for argument.

This is like a mean parody of feminist power fantasies. Who made this, my god

quote:

Reynold is a health inspector for the city. When his Soul hungers, he dons rubber gloves and tests everything. He quizzes employees, he looks for the slightest bit of mold or dirt, and he happily provides miles of appeals forms to the owner. He refuses bribes and dutifully reports any attempt. He isn’t after money, after all. He’s after the frustration and defeat in their eyes.

No comment. No comment. No comment. No comment. No commWHO WOULD WANT TO PLAY AS THIS SAMPLE CHARACTER

quote:

Makara Tyrants enforce their rule with the very Lairs in which they dwell: as masters of the depths, they have an entire sea of nightmares at their back when they hunt. The victim of such a Tyrant may not even recognize an intelligent force behind his misery when the world starts to work against him, only to find out at the last minute that a keen and malevolent mind has plotted to take him out of his element and into hers. The Makara Tyrant’s Soul rules her nightmarish oceans with the same subtle menace, forcefully reminding her victims of how powerless they are in the Beast’s waters.

Stop

quote:

Ari drives a cab. He goes to the parts of the city that the other cabbies won’t. He knows every bit of the city — the poor neighborhoods where everyone looks out for each other and the rich neighborhoods where everyone’s a stranger. When he feels his Hunger, he picks someone up and drops them in a place they’ve never seen before, a place where just walking down the street will get them arrested or jumped. He never lets anyone die, though. He just wants each little fish to know how far from its home pond it has strayed.



quote:

No one wants to get sent to the principal’s office, but especially not with Ms. Blaise there. Ms. Blaise is the assistant principal, but the real principal is just as scared of her as the kids. She has a pet scorpion in a tank on her desk. She always feeds it when she’s talking to a kid in trouble. Sometimes kids cry, sometimes they mumble apologies, but no one gets sent to Ms. Blaise twice. That’s actually a problem for Ms. Blaise — she needs kids to misbehave. She’s hungry, and so is her scorpion.

*screams*

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

quote:

Hunger for the Hoard The Collectors
“I wanted it more than he did. That makes it mine.”

quote:

• Beasts are inherently evil: False. While Heroes like to think of the Children as absolutely evil, the truth is that a Beast is only as evil as her actions.

♫ So, extremely ♫

quote:

Zmei is a burglar...of a sort. He doesn’t creep in quietly or slip through windows. He walks in, takes what he wants (he’s partial to silver), and leaves. If the homeowner wants to try and stop them, they’re free to do so. If they can stop him, Zmei feels, they deserve to keep their belongings.

♫This has ♫
♫ no coherent sense of tone or self-awareness ♫
♫ my god it's dumb ♫
♫ remember that the beasts are the ones you'll be playing ♫

quote:

Yin found a little hollow just off the coast. She swims out there once a day with a plastic bag. She always has something heavy in the bag, and she always comes back to the beach without it. Once, someone from her neighborhood decided to grab the bag and peek in, but no one’s sure what happened after that because a storm blew up out of nowhere. Next time anyone saw Yin, she was walking into the water with two bags.

This isn't the worst sample character. But holy poo poo it's the most pointless

quote:

Anya owns an apple orchard. Each tree has a ribbon tied around the top. Some of them are red, some are yellow, some are green, and most people who visit the orchard and buy her apples assume the ribbons correspond to the specific type of apple the tree bears. But that isn’t it. Anya goes out into the orchard at night and checks the ribbons, reminiscing about the day each tree was planted. The ribbons don’t match the apples. They remind Anya what she buried when she planted the tree. Red for something stained with blood, yellow for something stolen, green for something never touched or tasted. Anya only buries things that will nourish her trees, though.

You know what? This one is cool.

quote:

Humans think that they’re on top of the food chain, preying on animals that are bigger and stronger than they are. But some part of them remembers a time before they were the ultimate hunters, and knows more fearsome creatures see them nothing more than the next meal. Predators remind the world’s self-declared alpha predators that when you catch one of them alone at night, they’re nothing more than helpless, hairless monkeys.

So, you might have picked up a certain..enthusiasm for something, in this game. I will let you draw your own conclusions.

quote:

Darius took his name and his hunting style from a werewolf he met once. He chases down his prey and breaks a bone — arm, leg, neck, doesn’t matter, as long as he can hear the crack. He inflicts pain and fear in his prey and leaves behind a crippled, terrified person...or sometimes just a corpse, depending on how loudly his Soul howls.

There was this weird part in the Werewolf 2E book where it talked about a bunch of Hunters in Darkness going to the Rockies every so often, picking a country road, and just straight up slaughtering anyone they found. Weird! i thought, but I get it, because they're protagonists, and not necessarily heroes. They made this entire book out of that one section, and then gave them an antagonist you're forbidden to sympathize with.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
You know what? All of these Hungers so far are pretty lovely and hurtful. But there's hope on the horizon.

quote:


Hunger for Punishment The Nemeses
“I know what you’ve done. Now it’s time for you to pay.”
Every culture has its boogeymen. Make one mistake, and the monsters will come to get you. Children understand this law instinctively, hiding under the blankets to keep themselves safe. Adults forget their instincts as they grow older, assuming they can get away with infractions so long as no one is watching. One glimpse of the monsters in the dark, however, soon makes them wish they had remembered to hide.
Nemeses feed by punishing the guilty, or at least those they perceive to be guilty. They might tear someone to pieces right after the act, or they might wait for years before finally revealing what they know and making their victim pay. The Nemeses keep the guilty conscience of humankind on edge, keeping the transgressors looking over their shoulders even when they should know, rationally, that they’ll never get caught.

Cool. Finally. Retributive justice is ultimately harmful and less useful than restorative justice, but go ahead and beat up some rear end in a top hat murderers or rapists or whatever. Okay? Fine.

quote:

Patrick and Ahmed are a Makara Collector and a Makara Nemesis, respectively, who fell in love. Patrick placed his treasures at the bottom of Ahmed’s lake, and Ahmed resolved to punish all those who would dare to steal his lover’s hoard. People come to the lake to almost every week, looking to dive down and take the “abandoned treasure.” Of course, Patrick makes sure to spread the rumors about the treasure. That way people come looking, and his lover gets to punish them.

FFFFUCK OFFF

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

quote:

Hunger for Ruin
The Ravagers
“You ever seen a hurricane, all up close and personal? Well, you’re about to.”

Just shovel more garbage into my brain

quote:

A Ravager must destroy to feed, and he must destroy something that others value. It’s not exactly the act of violence that he feeds from, it’s the change it causes in the humans who notice. When someone witnesses the destruction caused by a Ravager, or its results, they are suddenly aware of how fragile they are and start to wonder just exactly what will be destroyed next. That state of uncertainty and fear is what satiates a Ravager, leaving those in the wake of his rampage wondering what could have caused so much damage and when it might be back.

I love Heroes. I unironically will hoot and holler for any story of Heroes destroying Broods of Beasts. How could you imagine it any other way? How could you not see this? I am baffled.

quote:

Ravagers can unleash their fury in any number of directions. Most Souls who Hunger for Ruin aren’t particularly picky about their meals. A Ravager might burn down a state-of-the-art nightclub one day and take a sledgehammer to the priceless antiques at an auction house the next without his Soul becoming upset by the disruption. Many actually prefer the chaos caused by such wildly varied hunts, planning their meals such that no one will ever know where they’ll strike next. The easiest way for a Ravager to ensure his desired reaction is to target some symbol of security. Destroying a home almost invariably leave its inhabitants shaken and lost, but leaving gashes in the brick walls outside of a police station might have the same effect over a whole community of people. The Ravager needn’t target a structure, either. Smashing a woman’s laptop might leave her feeling just as exposed as destroying her house, while setting fires in public areas quickly creates the necessary state of panic and confusion.

Ravagers rarely target people; Beasts who kill to feed normally Hunger for Prey, not Ruin. A Ravager who kills a person doesn’t gain any sustenance from the murder itself, but from the effect it has on the surrounding community. As such, the death of a mayor or politician might cause sufficient Ruin, as might the death of a community organizer or the patriarch of a large family.

Do you understand what makes Vampires interesting? That it's the tension between the urge of hurting people that they can't control, in the form of needing to drink blood, and the urge to retain their own humanity? That the workarounds and justifications and excuses and striving towards fixing yourself make drama and pathos? Beast does not understand this. This is a broken, petty, parody of nWoD.

quote:

Namtaru Ravagers do not so much destroy as pollute. Their Souls are pestilent monsters that poison the air and cover everything they pass in vile sludge, or swarms of insects and other vermin. Their human selves create the same sort of ruin, infecting the world around them and feeding as people discover that something once clean and safe has become dangerous to even approach. Their ruin is insidious, because it can resurface long after people think they’ve repaired what was lost. Namtaru Ravagers don’t merely destroy whole forests or fields, they turn them to salt that poisons the earth for decades to come.

LITERALLY A CAPTAIN PLANET VILLAIN THIS IS BEYOND UNDERSTANDING, BEYOND MORALITY, BEYOND SANITY

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
Onwards!

quote:

“The gently caress are you looking at, dipshit?” Kyle snarled, standing up and walking up with his hands out in a macho pose he’d probably seen in a dozen tough guy movies.
Ben stopped up short, hands hooked around his backpack straps, trying to hide the smile on his face, maybe even put on a little fear. That’s what they’d want to see, after all, and that just made what was coming even sweeter. There were three of them, Kyle and two of his admirers. You could usually catch them smoking at the edge of the parking lot before school. He’d heard they liked to come out here and sneak some booze, maybe blaze a little bit, but the thin boy with frightened eyes behind them told a different story.
Good. He’d been hoping for something worse than a little weed.
“Hey guys, I just wanted to let you know — you know what? gently caress it.” Ben normally drew out a feeding, savoring the indulgence, but the monster was growling loudly and he couldn’t be bothered. Instead he drew on the cold depths within and looked at the two boys behind Kyle with eyes that had seen what lived in the lightless dark. “Get the gently caress out of here.”
All the color drained from the boys’ faces as they scrambled away from Ben, tripping over backpacks and nearly pitching headfirst off the loading dock in their haste to get away. Kyle looked around, disbelieving, as his “muscle” slammed the door shut behind them with such force the plexiglass panel rattled in the frame. “What the gently caress —”
Ben grabbed hold of Kyle’s arm, and the older boy threw a wild haymaker with his free hand. It bounced off Ben’s temple without so much as moving his head. Ben had a moment to savor Kyle’s confusion turning to panic before he squeezed the older boy’s wrist. Bone groaned under the pressure and Kyle shrieked, falling to his knees.
“This is what being an rear end in a top hat gets you,” Ben said casually, still squeezing. His Soul savored the punishment, drinking it in, and for the first time in days Ben’s head cleared. He enjoyed it so much he forgot Kyle was still there until the boy began to blubber. Ben let go of his wrist like he was tossing a piece of garbage. “Now gently caress off.”
Kyle yelped and scurried backward, clutching his wrist, where a bright crop of unusual bruises was already blooming. He looked at his bag and back at Ben, thought better of it and left it behind, hurrying after his friends.
“Holy poo poo,” the younger boy said when they were alone. He looked Ben over, eyes still frightened. “How did you do that?”
Ben shrugged. “People don’t gently caress with you if you don’t let them.”
“Well, thanks.” The boy smiled weakly. “They were gonna gently caress me up. Fourth time this month.” He pulled down the collar of his shirt to reveal yellowing traces of old bruises. “And all I did was scratch the big guy’s car by accident.”
“Oh really?” Ben felt his Soul stir. Maybe he could make another meal of Kyle sooner than he’d thought. He put his arm across the other boy’s shoulders, barely registering the flinch. “Tell me about it. Maybe there’s something I can do.”

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

quote:

In the light of reason, humans think they killed the monsters. The real ones, that is. The wolf needs their help just to survive. The only lions and tigers are in zoos. Dinosaur bones are strung up like trophies in natural history museums.
Secure in his fortress, Man tells himself he has nothing to fear.
At night, though, people sweat through the old familiar nightmares. The modern man is plunged back into the primordial dark and hounded by a predator from which he cannot escape. It is back, it is hungry, and civilization avails him nothing. He scurries through abandoned streets and primeval forests like a rat fleeing a cat.

Monsters are back, baby, and they're here to mess up your pots and pans make sure the Department of Health fines you until your restaurant meets the desired level of compliance with sanitation regulations.


quote:

A Beast is an atavistic throwback, a human being with the soul of a mythic monster, itself a manifestation of a fundamental fear: of the unclean and unknown, of the predator lurking in the shadows, and of forces beyond human reckoning.


quote:

In order to understand a bit more about the characters in Beast: The Primordial, here are some common beliefs and how they align with the Begotten:
• Beasts aren’t human: True. Beasts are born like humans and seem human until their Homecoming, when they discover a spiritual link to nightmare monsters — their Souls. That is when they truly become Beasts, but even before that they are not really human.

Hm.

quote:

Beasts are born, not made, and reared in a world that instinctively fears them. It does not matter if she is rich or poor, hideous or lovely, gay or straight or somewhere in between. People look askance at what they know is not human even though, objectively speaking, they have no reason to fear. Not at first.
[quote]

[quote]
No blood or DNA test can tell the difference between a Beast and her human kin. She looks like them, but a living nightmare fills the gap where her humanity should be. At night, she wanders through the periphery of that nightmare, catching glimpses of her primordial Soul. Her true self.
A Beast is the first victim of her own nightmare. She is marked — defined even — by the dream that haunted her entire life. Therein is the key to her true nature.
• Charlotte flees mechanized colossi who bellow and pursue her through the city center, moving faster than she can believe. Where is safe when they can reach inside of buildings — or tear them down?
• Alina wakes to screams and the smell of smoke. Cut off from her family, she tumbles out of the window and sees the forest engulfed in fire. The image that sticks with her is deer fleeing through the streets ahead of the blaze.
• A beautiful woman beguiles Alain into the water. Leathery coils tighten around him and barbed hooks tear his flesh as she pulls him beneath the surface, and the dream implodes in a foam of blood and aborted screams.
• Jude is in a ruined, life-sized dollhouse with a forbidden room at the top. Just looking inside means death, but he goes anyway. A little girl with a distended abdomen and a spider’s body nests over an old cradle. Her jaws unhinge as she descends to greet him.
• Rick is climbing, which is his favorite hobby, when the wingspan of something huge blots out the sun. Torn from the mountain by enormous talons, he flails helplessly through the air with the wind roaring in his ears. It chose this for him. It wonders if this little man can fly.
The Beast resists for years, but the shape of her Soul comes ever closer until the nightmare bleeds into the waking world. She is never not in that place where the air reeks with the scent of charnel and the floor is scattered with human bones. Her waning hours of humanity are consumed by the same terror she will soon inflict on others. Impelled by the first pangs of Hunger, she presses through horror that is by now almost commonplace to reach the monster’s Lair.
The moment she and her animalistic Soul come face to face is a baptism of sorts. To the Soul, her human self is just another victim, one it has already tormented for years. It rears up and bellows a challenge, making the walls of its Lair shudder with the sound.
But it is time to stop running. It is time to come home.
Only when she is no longer afraid can she be whole. Thrown into the monster’s jaws one last time, the Beast triumphs over her fear by becoming it. She steps into the monster’s role and takes control for the first time.
This epiphany is her Homecoming, a word rich with bittersweet connotations. For the first time, the Beast knows what she is and where she came from. She is not a defective human being. She is not insane. She is a creature of legend.
The Beast’s eyes snap open. She and the nightmare are one.

I guess that the gleeful, willing malice of the Beasts is what makes them so unpalatable. It's sad that their souls are, from birth, trying to drag them back into being monsters. It's intolerable that they be allowed to exist once that happens, though. There's nobody except the book who can make Beasts sound like things that need to live for the world to be a good place.

quote:

The Beast and her Soul are one, two aspects of the same being, but their existence is fraught with tension. If her conscious self is the Ego, then her Soul is undoubtedly the Id. Its urges are blunt and instinctual: Hunt. Kill. Feed. Survive. Like the Id, the Soul cannot be reasoned or bargained with, only sated, and she must do so if she hopes to keep peace between them. Unfortunately, what the Soul demands may be abhorrent. Morality is irrelevant to its single-minded pursuit of its defining Hunger. The Predator must hunt. The Collector must take. The Tyrant must rule. These are not cravings; they are categorical imperatives.
Embracing her Hunger outright means surrendering her humanity and hence the only thing keeping her Soul in check. Shutting herself away or turning her back on people ends the same way, undoing the achievement of her Homecoming. The Soul seizes her and drags her screaming back into the nightmare.

A vampire who doesn't feed will not wake up. They hurt people because they need blood to live, and if they can somehow find a way to get blood without assaulting someone, then they don't have to hurt people. A beast who does not scare people will end up hurting people anyway. They hurt people because their soul demands it, but it actually doesn't matter anyway because either they go nuts and cause too much fear, or they don't cause enough and their soul overrides their protests and does it regardless. Holy poo poo, did Beast just deprotagonize not only Heroes, but itself?

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

quote:

Centuries, if not millennia, have passed, but Kinship cannot be denied. Beasts have many ways to aid their cousins and bring them back into the fold: helping feed their Hungers, alien though they may be, augmenting their supernatural abilities, and even teaching them how to walk the Primordial Pathways again. If their bond is strong enough, Beasts can even bring them into their Lairs.
Beasts put their cousins in perspective as Family members or entire lost lineages, but this understanding does not cut both ways. Ironically, other supernatural beings are likely to believe every Beast is unique. One werewolf is much like another. Not so Ugallu. What do a roc, a wyvern, and a storm-demon have in common, from a vampire’s perspective?
That said, supernatural beings are used to sharing the world with other monsters, some of whom even Beasts do not understand. Allies — or pawns — are invaluable against their common enemy, human hunters, as well as other adversaries. Temporary alliances sometimes grow into sprawling, extended families of mixed monsters.

Can you even imagine how stupid a supernatural creature would have to be for it to somehow be a pawn of half of the sample characters listed

Who the hell is going to caddy for these idiots, and why would they unless it's just straight cash

quote:

The wolf must hunt. Bound by this law, Uratha embody the Hunger for the Prey; they are blood brothers to Beasts with similar appetites, right down to competition over who is the better predator. Their pack loyalty more than makes up for any conflict, though, if they can be won as friends. Moreover, Uratha have a natural affinity for the Primordial Pathways, which are not too different from navigating the Shadow.

The wolf must hunt. Unfortunately for Beasts looking for stuff in common, the wolf is probably not inclined to hook up its prey's extremities to a car battery for kicks or whatever the gently caress

quote:

The Unchained are extraordinarily secretive and seem to hold the Children in contempt.

Same

quote:

Encounters frequently terminate in violence and vicious rivalry, particularly if the Beast sees through the demon’s human façade. The stories of the God-Machine that Beasts have pieced
together lead them to believe demons are something new: industrial age monsters masquerading as divinity. Whatever they are, they are not kin.

Good. Demons are cool, and shouldn't have to put up with this.

quote:

Beasts band together for the same reasons humans do: camaraderie, convenience, and mutual protection. They lack the world-spanning secret societies of mages and vampires, but the bonds they share are far more intimate. Indeed, the brood is Beast society as far as its members are concerned. Each is a surrogate family with its own territory defined by their collective influence on the Primordial Dream and how many people they affect. A brood can host any combination, not just Family members. Even other creatures, such as vampires and werewolves, are welcome to join.

Do you know why mages and vampires have world-spanning secret societies? Because it gives their lines weight and stakes. If Vampire didn't have the covenants bouncing off each other, or Mage didn't have the Exarchs and Seers, the games would be narratively inert except for the campaigns that run at the smallest possible scope. Beasts hunt! And...explore...? And...uh...

tatankatonk fucked around with this message at 09:29 on Jun 7, 2015

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
I FOUND IT
I FOUND THE BEAST WHO FEEDS ON PEOPLE NOT TIPPING

quote:

A trucker lumbers out of his booth and settles up. Sin-you knows what comes next. He smelled it in the man’s dime-store deodorant, and he sees it in the exact change he counts out over the cash
register. Not a nickel over the bill. The hostess forces a smile as she drops a receipt like a piece of garbage.
Sin-you’s smile stretches like a stab wound.

WITNESS ME

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
Sorry, I left out the second half of that story because I was so excited.

quote:

Miles away, the trucker’s mind is wandering up the interstate. The waitress he pinched. The waiter he called a human being. The call girl with the bloody lip. They’re crawling over the walls of his cabin, tearing out soft pieces of his body and screaming obscenities he can’t hear but understands in the pit of his belly. He pulls his rig onto a side road before it slams into a concrete barrier.
“Guilty,” says Sin-you. Most obvious thing in the world. An ivory spike, notched like a horn, rips through the trucker’s heart, and Sin-you gorges on judgment. It’ll be his seventh this month, but no one ever sees the pattern of his justice. Not between Juneau and Houston.

You know what's bad? Homophobia, misogyny, and physically assaulting people. You know what none of those things warrants, except if you're Judge Dredd? Summary execution.

quote:

When a Beast is nearly full to bursting, her Nightmares flow. As the Soul grows content and slothful, the Beast wrests away a scrap of its strength. With that borrowed power, she commands fear with the precision of a general.
A sated Beast knows how to break out her prey’s best terrors. She knows how her victim obsesses over his looks, and his nagging suspicion that if they fade, he will too. She knows all about his dreams of limbs melting like wax, and of a fast, anonymous decay into old age. She knows how to make fear fact. Now, whenever a chill hits the air, his bones ache and his hands tremble, and whenever he looks in his mirror, he sees what he’ll become.
A sated Beast can tear away mental blocks. Drugs, therapy, and money went into repressing his hit-and-run, but the Beast makes sure her victim still dreams of the homeless woman he killed, dying as her blood leaks memories into shattered glass. The slurs of pedestrians. The agonies of withdrawal. He sees her in every beggar downtown and in his own shadow as he turns the lights out.
A sated Beast takes the pain that threw her victim’s life into a spiral of self-hatred and sorrow and says I can do better. She tortures the world until it feeds her again.

I have not read the Heroes section yet. I cannot fathom what arguments are used to position them as bad people when this is what they're fighting.

quote:

But as the Soul gluts on the Beast’s victims, its appetites grow more exacting. It won’t take just any gold or murder; it takes Fort Knox bullion and ritualized serial killing. The Soul has no use for temperance when gluttony is a virtue.
Then again, that can become too much of a good thing. As the stomach swells, the muscles wither. If a Beast gorges herself to capacity, her Soul falls into a food coma, slumbering in the Heart of her Lair. That leaves the Beast as weak as any human. If her enemies find her dazed atop her hoard, with her belly for the world to see, the Soul won’t stir from sleep to save her hide.

:stare: :stare: :stare:

quote:

Starvation is fire. Skin blisters as the Beast forges weapons from her own body, with the hammer of the Soul’s mania shaping her designs. In exchange for pain, the unsated Beast gains focus and guile, and as her Hunger pangs grow, so do her Atavisms. Her irises warp into daggers and venom drips from her claws. She can smell threats that others can’t and sees the labels of friend or foe in every stranger. She becomes the pinnacle of survival, at least until the next meal.
The masses see her more clearly, of course. That’s the risk that comes with reward. If a Beast expends her reserves or goes without a meal too long, her Soul goes feral. It has no logic to understand poor feeding prospects, nor the motives that might put its Beast on a diet. It has needs that outweigh consequence. It shatters the confines of the Lair and hunts through human nightmares, leaving night terrors in its wake.

So at one extreme you have just being a huge feral monster. At the other extreme, you have ritualized serial killing. In the middle, you have making people beg you for life, or terrorizing them through emotional abuse, or ruining people's cherished items and sense of safety, or just straight up tricking people and then murdering them in the name of justice. What a cool game.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

quote:

Luka’s a Predator, the kind who uses every part, from skin to sinew. Zie thinks other carnivores are the best prey, and being hunted in return gives hir a special sort of thrill. Normally zie’d describe hirself as a conservationist, but sometimes the bleeding hearts go too far. The new laws mean a lot more rangers snooping around the woods looking for poachers. If they catch hir with a bloody bowie knife and a bear carcass, zie’ll have to answer uncomfortable questions. Luka’s Soul is hunting on its own now, and it’s acquiring brand new tastes. Ugly ones.

This should be said really often: you are not doing LGBTQ people, or feminists, or whoever is standing in opposition to internet trolls/homophobes/MRAs or whatever, a favor by associating them with this.

quote:

They say that internal affairs is for slimeballs, and that describes Hollis well. He’s always had a strong sense of right and wrong, as well as an unerring eye for to exploit that quality for his own edification. Woe to the cop who comes across his desk, because whether or not she’s right, she’ll always be wrong. Playing that game can be delicate, though, and now he’s faltered. He’s been suspended for all kinds of violations (if only they knew), and the review board’s going to throw the book at him. Starving outside his red tape empire, it’s time for Hollis to make good on his rolodex of spite. Time to show these cops what justice really is.

good gravy

quote:

The Beast who walks the middle path walks a tightrope. Middle Satiety gives her a clear head, neither softened by the sloth of fullness, nor gripped by the anxiety of starvation. But that’s the opportunity the Hero’s waiting for. Half-full Beasts are out of communion with their Souls. The primordial self doesn’t care what side the Beast chooses, but it can’t abide the middle. It wants rage or contentment. It wants anything but boredom.
Beasts in the middle are open to Anathemas, the banes Heroes exploit to strike at the hearts of their foes. Anathemas take many forms, from holy spears to words of power, but what the Hero believes to be a fissure in the Beast’s armor is really something he forces on her. Anathemas are the ultimate expression of the Hero’s egomania: the belief that a Beast could have a weakness. When a Beast is soft from the Soul’s dissatisfaction, the Hero can wrench the narrative back in his favor.

I'm not going to lie: if I didn't know anything about Heroes, I would be insanely confused at this point in the pdf. I would think: So they're the good guys, right? Because they want to stop these monsters, who have to kill, or kill but in really specific ways, or just kill, torture, and terrorize sometimes but not enough to drift to the extremes? Right?

quote:

Pompeii, Pearl Harbor, Hiroshima. These are the Ravager’s fantasy getaways: anywhere the restless dead are anchored by disaster. The Ravager’s not interested in helping them, though. He wants to revel in mass destruction, to make his Lair an instrument of entropy. No better way to learn of death than from those who can’t escape it.

Talk about insulting the dead.

quote:

Fellow Beasts aren’t the only resources the Begotten have, though. Other monsters are the foundations of the World of Darkness, and their secrets are terrifyingly potent. Vampires have spent millennia building a society predicated on one big secret, while mages are addicted to solving mysteries in a reality they think to be a lie. It’s only natural that Beasts would want in on
the action. Through Kinship, a Beast can expand her Lair further, or even learn new Nightmares modeled on the aptitudes of other monsters. With a little care, she can even feed her Hunger.
The vampire spreads madness. Shunned by mortals and Kindred alike, she’s going to fall to a deep slumber if she keeps going hungry. Asklepian wants to help and offers her shelter for service. The little starving vampire can crack sanity with her bite the way he crushes ribcages with his coils, and every brain she breaks for him becomes a ward in the madhouse of his Lair.

Malkavia plays a big part in my game. It's sad to see it reduced to this :(

Oh poo poo it's Hero time

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

quote:

Take a high school bully, mate him with a rabid dog, and a Hero is born. The saying goes that fanatics redouble their efforts when they lose sight of their aims; if so, Heroes are an exceptional breed of fanatic. Their efforts leave no room to be redoubled, and their aims are barely coherent to begin with.
Strip down the layers of a Hero’s ego, and all one finds is murder. Murder is his only end, regardless of bystanders. He’ll bloviate about the little girls and puppies he saves, but at the best of times, protecting the innocent is incidental. He pursues the Beast because she dares to live and breathe and occupy the same world he does, not because some fool needs rescuing. It’s an imperative a serial killer might understand.


I'm honestly at a loss at how to process this kind of cognitive dissonance. This is so unintentionally meta that it hurts to think about. I mean, to normal people, you've just described Beasts. Murderous psychopaths with extremely thin justifications for the terror and pain they inflict.

quote:

The man at the butcher shop remembers when his neighborhood was safe to walk at night. It’s the coddled kids, he mutters. Whelps raised up without the belt, like the punk who comes in and mouths off about the quality of his cuts. She’s the problem. All the little shits like her. He sees that clearly in his nightmares, in the eyes of the spider wrapping its webs over town. He’ll spread his own webs soon, made from cotton twine and clear, sterile plastic.
She’s the richest woman in town, a woman whose generosity knows no bounds. The local activists know a crook when they see one. They know her philanthropy is a front for...something. The specifics aren’t important. The further they dig, the more her secrets consume their lives. Most of them haven’t been to their real jobs in weeks. The walls of their offices are plastered with tax forms and stationary stained with garbage water. Beneath soiled pizza boxes, a blueprint of her house is marked up, and a bomb diagram is pasted over a barrel of gasoline.
Her boyfriend’s got a musk that only she can smell, like his core is rotten with worms. Like it’s leaking discharge through his skin. She could scrub down to bone and never get that stench out. It’s all she can talk about. That’s why nobody likes her anymore. She can’t stop droning on and on and on about how he’s weighing her down. He’s the reason she wasn’t promoted! He’s the reason her best friend dumped her! He’s the reason she’s a failure. One night, she wakes up and understands what the smell really is. The gun in the dresser could cleanse him, she thinks.

So, we're supposed to read this and be like man these guys are lunatics! What a bunch of violent nutjobs. Except, they're right, and they're more right than any Hunter ever could be because Beasts supernaturally compel them to focus their anger on the correct target. Like, this is crazy. Those dudes ARE making people feel unsafe, they ARE making weird front organizations, that guy IS loving with people's promotions because it makes him happy and sated. And the Heroes have the problem of not caring about collateral damage, but that's still a way better starting point if you want to fight monsters than your average Hunter cell, who might not even be 100% sure that the person they're targeting is a wizard or a vampire, and not just a guy who never leaves his house.

quote:

To a degree, the Begotten understand the Heroic drive. Whether it’s for piles of gold or slaughtered prey, Beasts are equally slaves to instinct. The difference between a Beast’s lust and a Hero’s obsession is self-awareness. A Beast knows she’s crazy. She learns to live with it or she suffers. Justifications miss the point of having a Hunger in the first place. A Hero, on the other hand, will twist his brain to rationalize his hatred. It’s the same defense abusers cling to: blame the victim. Understanding that pathology makes the difference between a Beast with a Legend and a Beast with an encyclopedia entry.
The Collector promises the Hero a fight for the ages, but he has to play her game first. Otherwise, she’ll go to ground and never come back up. She sends him a list of objects, a fetch quest with an endpoint in her Lair. The items are both junky and occult, from literal trash to rare spices available only through import. He gathers them and expends every resource he has. On completion, the Collector makes good. He finds her stooped over an effigy, fashioned from refuse and smelling of magic. Before he can run, she lights it with her breath, and his skin bubbles off.
The Nemesis lives up to her name. She finds the Hero’s phone number and records long, rambling messages listing every infraction he’s guilty of over the course of a single day. Then she hacks his email and distributes screeds he’s written about his bosses. Then she calls his wife
and claims to be his mistress. Then she calls his mistress and claims to be his wife. By the time he seeks revenge, no one will care if he lives or dies.
The Predator burns for the hunt. His mind is overwhelmed with designs for weapons and traps. He’s been sick for prey that fights back and he doesn’t want to disappoint his self-appointed enemy. He rents a cabin off the grid so they’ll have a little privacy, so the Hero will know that he’s poured his heart into this. That she’s a special kind of prey. Not that he’s going to fight fair, of course — fair fights are for humans.
The Ravager goes to war. Wrecked the Hero’s car? Check. Burnt his house down? Check. Frozen his accounts? Trickier, but check. She’ll shred the Hero’s life until all that’s left is his fight with her.
Resource management isn’t just a knack, it’s the Tyrant’s ideology. When the Hero and his gang invade her compound, they’re outflanked by her legions. While snipers slaughter his men, the Hero manages to dash inside. He only loses a finger to the Rottweilers, but the mercenaries are more generous with the pieces they cut off. When they drag him before her throne, she barely needs to finish him off. But she will.

This is insane. This is abusers blaming the victim and then saying that the victim deserved it because they're not genre-savvy.

tatankatonk fucked around with this message at 09:01 on Jun 7, 2015

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

quote:

Incarnate

This is the monster who rewrote the tale. He’s the Beast other Beasts fear. He and his Soul see eye-to-eye and tooth-to-tooth. They become one body without the cost of the Beast’s Life, a being with no need for solid flesh who walks as mortal or monster at the whim of dreams. He transcends the bounds of his Legend without feeding, yet fears no Heroes. He needs no spool of thread to navigate his Lair. He is his Lair.
The Apex Beast is one who opts out of destiny. He is a Beast so steeped in the narrative of his Legend that he knows all the twists before they come up. No plot points go unforeseen: not when his brood betrays him for his hoard, nor even when his own sister takes up the mantle of Hero. Through this self-awareness, he sees the tapestry of his fate laid out in full, dyed with the blood of his Family: the monster, the warrior, the confrontation. The slaying.
He gazes at the loom of inevitability and rips out the threads.
Beasts kill Heroes all the time and gain little but worm food. A Beast who lusts for transcendence doesn’t waste time on nickel-and-dime Heroes. His enemy is a worthy foe, and he makes a mockery of that. He betrays Gilgamesh. He devours Saint George. He burns every piece of Osiris until only ash and Isis’s tears remain.

Beast Golconda is uploading your consciousness to tv tropes dot org

quote:

The Hero of the story is an earthly paragon. He’s the light that holds the dark at bay. He takes up the call to adventure, he learns wisdom and sacrifice, he dies and resurrects. He’s Dionysus, Jesus, and Rama.
The villain of the story is a Beast. She’s a raw element, razing villages and befouling crops, with no inner life beyond sin. An obstacle for the Hero to overcome. That’s all she’s meant for in this model, though perhaps she can rise to the lofty heights of moral of the story (Don’t become a monster, children.). But that’s the best she gets.
It’s not always so literal, but the monomyth — what Joseph Campbell called the Hero’s Journey — is so basic that it’s difficult to find stories that don’t follow it. It’s the founding narrative of Western literature, religion, and art, from Shakespeare to the Bible to Die Hard.
Beasts know this song and dance well. They see it every time some psycho loner shows up with a machete and a death wish. That doesn’t mean they play along, however. Beasts call out narratives. They undermine them. They break them over the heads of Heroes.

The psycho loner that you made, remember. When you terrorized people to feed yourself.

quote:

The Hero has expectations. Forget his delusions and his ego, and even forget the monster that made him a zealot in the first place. It’s not the Beast who taught him how the tale is told. He goes to the movies; he reads books; he plays video games. His culture’s rammed the plot into him since he could understand words. The story belongs to him.
Sometimes the Hero’s not perfect, but it’s always about him, no matter how dynamic the villain may be. The Hero could be summed up in totality by his chiseled jaw and his big gun, but the camera always owes allegiance to his shallow perspective. That structure manipulates us into believing what the Hero believes: that deviation is abnormal, immoral, and subversive. These narratives build him into the worst kind of Hollywood mogul, the director-writer-producer-star, wrapped up in a crusader’s moral compass.
Beasts set out with the same cultural cues as their nemeses, but they learn to see through the self- aggrandizing Heroic media. The Beast knows the Hero doesn’t earn his title without her. The
story isn’t told if the monster doesn’t burn the countryside. This is the truth Heroes can never hide; the Beast is the actor. The Hero reacts, defined by what he opposes, doomed to wait out his miserable life hoping some troll will carry off a goat.


I don't even know what to say anymore. The Heroes were doomed by the Beast, obviously. They're responsible, but the text itself denies that they are. The Beast is the actor, but only when they're excused of all moral responsibility to the situation that they create. I don't really want to succumb to easy hyperbole, but this is probably the most frustrating and depressing White Wolf/OPP product i've ever read. Changing Breeds was goofy and stupid and broken, but it didn't invent abusers out of nothing, and then play along in blaming the victims of those abusers.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
Who would want to play this game after reading this pdf?

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

illrepute posted:

I'm just wondering, is there a contingency plan for justifying the Beast's behavior if they open the door and instead of a bunch of MRA-caricature heroes, there's instead a full division of TF:V guys with tanks?

Is this the for-real instruction in the book? I admit, I have.. sorta let my eyes slide over a lot of what's been posted.

quote:


In Chapters Two and Five, we mention that in order for a person to become a Hero, his Integrity rating can be no greater than four. For purposes of creating Hero characters, that’s all you need to know, but it’s important to unpack that idea so that you understand why that’s the case and what it means for Heroes.
Integrity, as explained in Chapter Four, is a game trait measuring the health of a person’s soul and self-image. Integrity does not, by itself, measure whether a person is “good” or not. It is not a measure of kindness or compassion. Certainly people with high Integrity traits tend to be strong of character, and strength of character leads to empathy and compassion, but it is possible to have a high Integrity rating and be harsh, cruel, or even violent. It simply means that the character is well aware of who and what he is.

Incipient Heroes, though, lack that awareness. Their souls are weak, whether by nature or by difficult lives whittling away their Integrity. They tend to be shortsighted, self-centered (but not self-aware), and unfocused. A person can fall to this level of Integrity in any number of ways; when you are designing Heroes for your Beast chronicle, it’s worthwhile to consider how it happened. You don’t need to design breaking points for the character (though you can), nor do you need to detail how any given dot of Integrity was lost, but just a general sense of what happened to the character is enough. Did the character avoid talking to people out of belief that he was better? Did the character suffer some hardship and look for someone else to blame? Or is the answer more basic — is the character an abuser or a bully?

As noted in Chapter Four, it’s possible to lose Integrity from exposure to the supernatural, but this by itself doesn’t usually reduce the trait low enough to qualify a person for becoming a Hero. Thematically, too, it’s not appropriate for someone whose only “crime” was bearing witness to the supernatural to become a Hero. Since Heroes are Storyteller-controlled character, you as Storyteller dictate why the Hero is the way he is, so make choices that allow the Hero to fulfill the appropriate role in the story. If the Hero is a sympathetic character, driven to hunt monsters by the relentless attacks of the supernatural, then you might be better served checking out Hunter: The Vigil (and perhaps using Beasts as antagonists). If, however, the Hero has deliberately shunned other people, defining himself by what he is not, what he hates, or the wrongs done to him, that’s a perfect candidate.


When a Beast’s Soul inflicts a nightmare on a suitable candidate, the incipient Hero’s soul is overwhelmed by the power of the Beast. The Hero’s soul is weak, remember, and lacking in definition and purpose. With the introduction of the Beast, the Hero finds that purpose and definition. That is why Heroes are universally obsessive, and that is why they cannot help but to try and find and kill Beasts. This is also why killing Beasts gives them power, but killing other supernatural creatures does not. By destroying a Beast, they feed their own withered souls, giving them purpose and motivation. It doesn’t increase their Integrity ratings, but it acts as a sop for the void in their lives.

Of course, if a Hero’s Integrity were to rise above four dots, his soul would gain enough strength to ignore the Beast and develop other interests. At that point, it is possible that the Hero continues to focus on his quest to kill Beasts, but he gains no gifts or benefit from doing so (and indeed, might even lose Integrity, allowing the cycle to continue). If he abandons the hunt and continues to live his life in a way that allows for further Integrity gain, he can strengthen his soul the way any normal human being can. Good, bad, or otherwise, the ex-Hero gains enough psychic definition that he no longer needs to pursue his role as “slayer of monsters.” Likewise, a Hero who raises his Integrity to 5 or more loses his Legend/Life and replaces them with the more standard Virtue and Vice (p. XX). In effect, the character is no longer a Hero.
Beasts are, for the most part, unaware of any of this; and as such it’s mostly behind-the-scenes information for the Storyteller. But if a Beast were to somehow help a Hero to, for want of a better phrase, grow up, she reaps an immediate benefit: No one is trying to kill her. Her Soul, however, probably wants nothing to do with this process, and indeed, killing a Hero always gains a Beast Satiety. If the Beast truly wants to help a Hero to transcend his quest, the best bet is to avoid his notice, leave him alone, and let him figure it out on his own. A Beast doesn’t have that choice, though, when the Hero comes knocking on her door.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
I don't know how I missed this one

quote:


Promethean: These people who reject you. You need to learn to kill more of them.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
Oh MAN I don't know how I missed this one

quote:

They say children can see monsters. They’re wrong, at least about him. He’s only seen in his day job, as the administrator of a juvenile justice facility. His facility’s got one of the cleanest records in the state. After lights out, he stalks the corridors of the building, seeing what no one else can see, guarding against the dangers the children bring inside with them or foment when given too much time to themselves. He says he’d never hurt any of “his kids”... but cross enough lines and you’re not his kid anymore.

or this one

quote:

Like every one of his kind, he knows what it’s like to be on the outside, but he likes it there very much. He gets to watch people. Happy people. Sad people. Loving people. He sets up camp every night across the street from the only bar in town, and watches the little people go about their lives, blissfully unaware that they share their town with a monster. He’s very strict with his Hunger. He only lets it out every few years, but oh, what a glorious feast. To take one of those happy people and break their neck before they can even stop smiling, and then to feast on the flesh.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

quote:

Example of Character Creation

Magda is making a character for her friend Orson’s Beast game. Orson has told the other players in advance that he wants to explore the concept of family and what that means. He’s set up a chronicle based in what looks like a normal suburb, complete with white picket fences and PTA meetings. It’s a perfect hiding place for a brood of Children (the players’ characters) to set up, inciting and feeding on the mundane fears and terrors of its residents. When Orson first hears Magda’s idea, he likes it, but is a little unconvinced about how it’ll mesh with the rest of the group. Still, he allows it anyway to see what Magda does with it.
Step One: Concept and Aspirations

Magda lays out her concept: “Mrs. Winters, the whole neighborhood’s grandmother.” She watches over some of the neighborhood kids after school to help supplement her social security check, which only stretches so far every month. She’s likely been in the neighborhood the longest out of all of the Children, but came into her Homecoming late in life after her own children were grown.


quote:

Right now, Mrs. Winters looks like a sweet, benign old lady who just wants to protect her neighborhood. At this stage, Magda adds the details that make her not so benign.
Magda chooses the Eshmaki as Mrs. Winters’ Family. The more Magda thinks about the character, the more she sees Mrs. Winters claiming her Birthright when her husband died and her children left the nest. The echoing darkness of the empty house haunted her dreams, especially the impossibly quick scrabbling of claws on the hardwood floors. Finally, she listened very hard, cutting through the echoes to follow the sounds. This led to her Lair, where she realized the scrabbling sound was her own long, curled talons along the floor and claimed her Birthright as one of the Lurkers.

Magda chooses the Hunger for Punishment for Mrs. Winters, letting her seep into the dreams of those who confide in her, berating them for their failings and filling them with the terror of their secrets being discovered. While Mrs. Winters won’t outwardly judge those who confide in her, she stalks them in the Primordial Dream, never letting them rest comfortably while they try to hide their illicit affairs, abuses, and other guilty pleasures. She feasts on the rot underneath the surface of her pristine neighborhood, and her victims can’t hide from her. Ever. Orson points out that she could also use it to sate herself on the children who misbehave under her watch, if she so chooses. The rest of the players at the table shift uncomfortably in their seats, which inspires Mrs. Winters’ third Aspiration: “protect the children in the neighborhood, even from themselves.”

quote:

• Are you a social predator? Magda decides that Mrs. Winters is disinclined to hunt with other Begotten, especially since her primary target is children. She would rather not deal with the judgmental attitudes that other Beasts might bring (or, indeed, expose the neighborhood kids to a Beast with a bloodier Hunger than hers). The snickering from the other players at the hypocrisy in Mrs. Winters’ stance is reward enough for Magda to not take the point of Satiety for the third question.

quote:


Mrs. Winters, Magda’s character (detailed starting on p. XX), is running a little low — she’s only got two dots of Satiety and she’d rather not risk becoming Ravenous. She Hungers for Punishment, and her particular favorite flavor is punishing those who harm the children in her neighborhood. As it happens, Halloween was last week, and she noted a young man named Brent snatching bags of candy from some of the youngsters.

Magda decides Mrs. Winters doesn’t need to be subtle or elaborate about her punishment, not this time. She breaks into Brent’s house while he’s away and notes that he’s got a bunch of candy on his coffee table. She grabs a few soft candies and injects them with a mild poison — nothing fatal, but enough to make the bully very ill. She lurks upstairs for a while, and waits until she hears him start to retch. She then creeps up behind him with a thick plastic bag (one of the bags of candy he stole from a child) and holds it over his face until he nearly blacks out. As he lies there panting, she whispers, “Now, you behave. We see what you do on All Hallow’s Eve, and we remember.”

Just to drive the point home, she uses the You Deserve This Nightmare on Brent, and Magda is delighted to see that she’s rolled an exceptional success! That means that if the house is dark enough to match the Darkness Lair Trait of Mrs. Winters’ Lair, Magda can spend a dot of Satiety and turn this place into a new Chamber. She decides to do so; she likes the idea of having an inhabited house as a Chamber, and she doesn’t care if her Soul inflicts nightmares on Brent (and besides, the Storyteller figures Brent would make a great Hero).

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
Beast doesn't make me want to stop playing nWoD/OPP games. It really, really makes me wish that a bunch of other people would stop playing them, forever.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
:siren: :siren: :siren:

https://www.youtube.com/watch?v=DV1fUwKMdAI

quote:

From the Beasts’ perspective, changelings are snatches of the oldest stories, sometimes rearranged or in a different key, but essentially unchanging. In every Ogre is the theme of the Anakim, in every Darkling a refrain of the Eshmaki. Many Beasts feel a closer Kinship with the Gentry than their partially-human servants: vast beings of infinite potential hemmed in by the roles they are forced to play, limited in their expression within the bounds of the world and only free to express their full nature within their own realm.

The Gentry, for their part, see Beasts as curiosities: they’re born of stories and their lives follow familiar mythic patterns, but they exist outside the Arcadian precepts of fate and time that bound the True Fae’s existence. Theirs is a wary respect, the sort you might extend to a strange animal that might take your hand off at any moment. Some of the oldest parts of the Primordial Dream allegedly hide secret paths that lead to the courts of the Kindly Ones, and Fae hunters sometimes invite the Children of the Dark Mother to join them on their wild hunts.


nuke this splat from orbit

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

tatankatonk posted:

Beast doesn't make me want to stop playing nWoD/OPP games. It really, really makes me wish that a bunch of other people would stop playing them, forever.

Actually it kind of does make me want to stop playing nwod game for a while. It just gets worse the more you think about it

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
I spend money on Onyx Path products and nWoD is the game i'd recommend if someone new to the hobby asked me what I thought they would have the most fun playing. This is probably the first time I've felt this way, but I really would like a statement from someone from the company saying this offensive material is a mistake, or a one-off that won't get any further support, or something. I just don't think we'll get it, or at least we won't get it from McFarland, who is the public face of this project.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

jim truds posted:

Or you could just say "I know beast is terrible but let's play Demon instead. You are both Neo and James Bond. It is fun and had nothing to do with abusing kids."

Wanting a very small amount of accountability or concern from the company I support with my money and words is not a bad thing. I would like to see my concerns addressed, because this game makes me feel gross and also makes me want to do other things with my free time. It's pretty reasonable for an adult to want that.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
Melanie is a badass.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

Jonas Albrecht posted:

For real? I am having a hard time believing this.

Description: Thaddeus is a tall, skinny man in his mid-30s, clean-shaven with pale skin and neatly cut hair. During office hours, Thaddeus wears business casual polo shirts and slacks, and is completely unremarkable. While out hunting monsters, he wears a poorly fitted trenchcoat and a black trilby hat. Thaddeus considers himself a modern gentleman and speaks with an unnecessarily verbose vocabulary, dotted with “chivalric” language he’s mostly picked up from fantasy movies and novels.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
to be fair to beast, it has both a caricature of an MRA goonlord and and an incredibly stupid caricature of what an MRA might imagine a feminist is

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

quote:


I’ll cook it down for you: If everyone’s having a good time, the game is balanced.


Somebody hired this person to make a game?

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tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

paradoxGentleman posted:

I think I just witnessed something incredibly sad.

I hope this person finds the help they need, and a better game than Beast.

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