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MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Is it me or did the good books recommendations get dropped from the (HUEG) op?

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MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I'm just going to post this link to an article that I think is great inspriation to any nWoD game: http://www.sott.net/article/229112-John-Keel-and-His-Adventures-into-Unreality

It was in the previous thread, and I think it's pretty core to understanding the differences between the two Worlds of Darkness: "Belief is the Enemy"

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Luminous Obscurity posted:

So we now know the complete list of Dark Eras. I broke it down and sorted them by gameline. The ones marked with asterisks are getting dedicated expansions (as opposed to expansions that just add another line).

Bluebook: Aztec Skinchangers, Second Sight Age of Spiritualism
Vampire: Black Death, Elizabethan
Werewolf: Neolithic, Rome, Viking, 70s New York City
Mage: Neolithic, *Hellenic*, Mutapa
Promethean: Black Death, 30 Years War, Year Without a Summer, Dust Bowl
Changeling: Three Kingdoms, Elizabethan, Three Musketeers, Brothers Grimm
Hunter: Sengoku/Tokugawa, *Salem*
Geist: Three Kingdoms, Viking, Roanoke, 50s New Zealand
Mummy: Cleopatra, Mutapa, *Fall of British & Ottoman Empires*
Demon: Aztec, Fall of Constantinople, Russian Revolution, Cold War

Aside from the lack of Devil in the White City Vampire and Blitz Innocents, this is a pretty goddamn amazing list.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Dave Brookshaw posted:

Also, I thought it was pretty clear that Kuei-Jin aren't the same sort of monster as western Kindred viewed through a cultural filter, they're Risen. As in the minor Crow-alike splat from Wraith.

Wheras the African vampires are the same things as western Kindred given different names and social roles for the clans. Well, until DAV20, anyway.

Wait, what did they do? Are all my V:tES Laibon decks invalid now?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Loomer posted:

Introduced some new African bloodlines (and/or completely distinct creatures that happen to share the common traits of generation, etc):
-the Bonsam, who consider themselves distinct from both the Laibon and Cainites and are either an Akunansae or Nosferatu offshoot, if not a wholly different kind.
-The Impundulu, a Laibon lineage intimately linked with mortal Revenant magicians.
-The Ramanga, Madagascar's Vampires who share obtenebration with the Lasombra.

Wait, that's new stuff, new stuff is cool!

It's just, I actually liked the Laibon stuff and was afraid they'd unmade it.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
*Sigh* Remember early nWoD, where fiction was either really creepy mysterious stuff with no explanations (like the original God-Machine thing) or Greg Stolze being great? And then it devolved into grimdark "everyone dies horribly and no one wins and BvD" stuff? And now it's back to oWoD level of terrible?

Edit: Why can't we just have more stuff like the Horror Recognition Gudie? That was pretty much the best non-Greg Stolze whitewolf fiction book.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Loomer posted:

Time is a flat circle.

The grand irony of it is the revived oWoD products don't seem to be falling into the same trap. Perhaps even oChangeling's anniversary edition will be good and free of the cycle!

(It won't. They won't do a huge, radical revision like it loving needs, let alone incorporate the more interesting, more complex stuff they could be doing.)

At least we'll always have Wraith, which was probably the most consistenyl high quality line of the Olde Waurlde. Even it'S gmpcs were pretty good (like whatsisface wandering aroudn the world to find this girl he saw once to say sorry he didn't save har).

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
The Assamite and Malkavian revised clanbooks were pretty great, so I guess I'll stay with those instead.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
That's the thing that really bugs me about Beast, really. Even fi the game ends up good, it just feels like there's a lot of more interesting things Onyx Path could have done before slightly-different-changeling. Like, I can propably brainstorm half a dozen ideas in five minutes:
- Aliens
- Dopplegangers
- Mad Scientists (a better take than the Genius fangame)
- Deep Ones/other hybrids with lovecraftian horrors
- Mutants/escaped experiments
- Time and/or Dimension travelers (sliders meet Continuum: roleplaying in the yet, I guess)
- Bug people, why not
- Abbott and Costello

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Effectronica posted:

-Where's the personal horror?
-Where's the personal horror?
-Covered by Mage.
-Covered by Werewolf/Beast, unless you've got a compulsive need to see "cyclopean" in your roleplaying game fluff.
-Where's the personal horror?
-Where's the horror, period?
-I'm pretty sure you can be a bug person in this game, or Changeling, or Demon.
-Covered by the corebook.

All those counters are terrible. I guess I'll give you the bug people one? I mean, I was just throwing random ideas I thought of in under 5 minutes, this wasn't a serious pitch or anything. I will still answer you, though.

- How is X-Files/Mothman Prophecies not instantly horror? It was a major inspiration for the nWoD core, as well as howing up in sidebars over multiple gamelines since. Making that into a stand-alone game would be cool and easy.
- Shapeshifting monsters that copy/replace people. How is that not a sure hit? As well as continuing the classic mosnter checklist of the WoD.
- No. Not at all. Unless you're thinking of Ascension, in which case I clearly wasn't talking aboutt he oWoD.
- Different themes and atmospheres, really different core concept. The similarities would be cosmetic at best.
- That's a stupid question. The story of someone turning or being turned into something strange and horrifying is like super basic horror.
- Thousand different ways, really. That's the moment I got less serious anyway, Broken Rooms already does it pretty well so there's no need for a WoD version.
- That's the one I'm giving you.
- Heh.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

paradoxGentleman posted:

What's not to like about Genius: The Transgression? It has a shadowy organization that secretly controlled humanity's progress for centuries! And one of their factions consists of exporers/knight errants types that used to explore jungles and now explore the space/time continuum! And the Martian Empire!

Well, that's the thing, really. Those things are cool... in the oWoD. They don't really fit with the tone of the nWoD. Shadowy organisation that control everything go very much against the central core of the setting. A mad scientist game more in line with the nWoD would be more about playing people like the original Frankenstein or the Invisible Man: a man who, through his madness, managed to create one or two terrible inventions and use them for their own purposes. Any kind of mad scientist conspiracies would look a lot more like The Cheiron Group or the Ordo Dracul than the Technocracy.

That, to me, is the core of the nWoD: every answer only leads to more questions, no one is in charge, no matter how powerful or how much you know there will always be soemthing that will leave you completely baffled and scared, no one is safe, no one can be safe.

Effectronica posted:

Okay, but you were talking like they would be gamelines, which in the World of Darkness we live in are about playing the monster. So with that in mind.

-Okay, that's covered by corebook and Hunter stuff, all it really needs is a dedicated book or chronicle.
-Where's the tension between humanity and monstrosity? It sounds like it would be all-monster all-the-time.
-The basic themes of mad-scientist-as-protagonist are covered pretty much entirely by Awakening.
-Not really. Werewolf has the whole "family history of being a monster" theme, while Beast looks like it will be able to cover the whole icky fish monster stuff. Unless you want a game about playing a Cthulhu cultist, which goes a ways away from the kind of Gothic horror WoD games try to invoke.
-Where's the impetus for the Gothic horror where you have a tension between inhuman desires and basic humanity that exists for all the major templates and most of the minor ones?
-Okay.

- Sure, I'd be down with that. But a good gameline could also be done about playing the Aliens. Considering how creative WW/OPP got with some of their source material, there's plenty of possibilities.
- Why isn't it there? This wouldn't even be the first gameline where you play as something that was never human (Promethean and Demon come to mind).
- Nope, not at all. Awakening doesn't touch on this even slightly.
- I dunno what to tell you. There isn't really any aspect of body horror/evil in the blood/etc. in Werewolf. It's much more about the Hunt.
- The only nWoD game with any gothic aspect in it is Vampire: the Requiem. And Promethean a bit too, I guess. Everything else is free to be any kind of horror it wants to be. Demon isn't gothic at all, for example. As such, this is a completely invalid argument and I can't really argue with it. I mean, it's just completely beside the subject, so I don't have a way of engaging with it.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
https://www.youtube.com/watch?v=7BzwxJ-M_M0

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Crion posted:

I'm not sure how productive the distinction is, because you can play a serial killer easily and completely in-theme in every game except arguably Mage.

Killing people refills your mana bar.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Effectronica posted:

Promethean and Demon are almost entirely about the tension between human and monster, because the goal of the Pilgrimage and the day-to-day survival of the Demon depend on being convincingly human.

So how is it different? How is one version ok and not another?

Effectronica posted:

I see mad-scientist-as-protagonist as being about the horrors done out of arrogance and cold distance from the rest of humanity, which is pretty much in line with what Awakening is about. What do you see it as?

That's a really really reductionist of both what Awakening is about and what the horror interpretaion of Mad Scientists is.

I'm gonna stop here, because it's getting really weird how you want random two word pitches to fit to this convuled and reductionist view of the WoD you have. We've also veered way off the original point I was mking, which is that there'S plenty of more interesting material OPP could have done isntead of the weird mishmash of CHangeling and Slasher that seems to be Beast.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Effectronica posted:

?????

What are you talking about? I said that the proposal wouldn't have that tension.


If you don't want to present your interpretation, that's okay.

Well, that's the thing, isn't it? There isn't an interpretation or anything else yet. What I did was post half a dozen random ideas I thoguht could be more interesting than beast. They cannot, by their very natur,e stand up to scrutiny: there is nothing there yet. Any question you ask of me can be answered the same way: "If I was actually doing it, I'd address that". Furthermore, it seems to me as if most of your questions turn around a somewhat reductionist view of the nWoD where everything must fit within the narrow framework established by Vampire: the Requiem, which I disagree with. I don't see Demon as being about the tension between Man and Monster at all. Neither is Hunter, for that matter.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Effectronica posted:

What about your interpretation of mad-scientist-as-protagonist, which you said is much less restrictive than the one I propose.

Well, ok, let's talk about Mad Science.

Hubris is only one of the many themes explored in fiction with the Mad Scientists. It's certainly one of the big ones. Science "going too far" and creating an out of control mosnter or plague or something like that. This doesn't really intersect with Mage though: Mage hubris is about finding out ancient secrets that should have remained buried, abusing your inherent powers, thinking yourself a god, etc. It's a very magical thing. It's very mystical, religious, spiritual. Mad Science is instead political, sociological.

Mad Scientist Game should be about bitterness. Betrayal. Mad Scientists are motivated by revenge, are disillusioned with the world that rejected them, wanted to change the world but were betrayed by their ideals, etc. Negative emotions dominate, and Mas Scientists are especially bad at handling them.

It's hard to put into words. Mage hubris is wanting to reign in heaven. Mad Science hubris is thinking if you ran the world using your supercomputer then there would be no more poverty.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I'm not explaining myself really well, if that's what you get of what I'm saying.

Awakening is a game of Gnostic horror. The world is a lie, assholes are in charge, and the few who can see beyond the lie (Mages) are often petty assholes. That's where you get the Hubris of new Mage, when Mages start thinking that they by virtue of being Awakened they know better and are better and can do what they want. This is represented through the Seers, through the extremists in the Pentacle Orders, through Wisdom and throguh Paradox. This isn't the only thing in Mage, there's a lot of stuff aboutt he horror of the Lie, the Abyss, the way Mages are driven to seek mysteries and answers even if it kills them, etc.

That'S not the way most of Mad Scientist work in fiction, though. Usually, they're loners, driven by an emotion (generally revenge or an ideal) and single-minded. You can certainly have Mages act like that, but that's not the norm nor does it fit. By the very nature of Awakening magic, which is paradox prone, impermanent, comes from the Supernal Realmsand cannot be analyze din a scientific manner, it's almost impossible to do a cliché Mad Science story. This isn't a mark against Mage, focusing more on magic and magicians instead of Ascension's kitchen sink approach was a good idea. To simply say that Mad Science is doable with Mage because they share a very broad theme (Hubris, meaning extreme pride or arrogance, usually of teh self-defeating kind) is kind of missing the point. Since Vampire also has a lot of Hubris in ther,e might as well cancel Mage and say it's all doable in Requiem.

A much better comparison for what I'm thinking of when I say Mad Scientist are the Demiurges from Promethean.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Mors Rattus posted:

You do realize you'll never, ever see an nWoD game that isn't mystical and occult, right? Even science and technology are vehicles for mysticism in the nWoD. See also: the God Machine, Demon.

That's not what I'm saying, though. I was simply saying that Mage is not a game of Mad Science. Like, that's it. I'm not trying to define what Mage is. I'm not trying to defend Genius or say that OPP should make it's own Mad Science game right loving now. Here's how this whole thing has been going:

ME: Beast is nowhere near the most interesting idea OPP could have done. Here's a bunch or one-word ideas I came up with in five minutes.
EFFECTRONICA: Mad Science has been done with mage.
ME: Huh, no.
EFFECTRONICA: Mad Science has hubris in it and so does Mage, therefore they are the same.
ME: No, not really. Even if they share one theme, they wouldn't really treat them the same way. And even then both Mage and random Mad Science game would be about mroe than that.
OTHERS: You don't get Mage or Hubris.
ME: What the gently caress does that even have to do with the argument I was making?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
What is so hard to understand about "A theoritical game that does not exist about Mad Scientist would be different both Tonally and Thematically from Mage: the Awakening even if there is someoverlap, especially when it comes to Hubris"?

I mean if we follow this logic all nWoD games except Vampire should be burned because you can do their themes with Vampires.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Gilok posted:

Mad scientists exist now only as camp comedy tropes or supporting characters in something more interesting. There is nothing there to support a game line or even a story that isn't either comedic(intentionally or unintentionally) or literally Frankenstein.

That's the only good counter-argument so far, so I guess you win by default.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

WINNERSH TRIANGLE posted:

ONLY SEVERAL HUNDRED YEARS AGO, THE NEWLY CREATED SECRET DEADLY GANGSTER COMPUTER GOD earnestly began its’ TOP SECRET OVER- ALL PLAN of world-wide FRANKENSTEIN LIVING DEATH SLAVERY, to explore and control the entire UNIVERSE. The Gangster Computer God concocted and even named its’ OWN IDEAL COMMUNIST WORLD ORDER, namely the murder incorporated organized crime deadly gangsterism impunistic world-wide military uniformed mongrel federalism, COMMUNIST TOTALITARIANISM.

It was NEVER HOLY, NEVER WERE THERE ANY “ROMANS” (a figment like ANGELS or Heaven and Hell) and IT WAS NEVER AN EMPIRE. IT WAS AND IS THE REMAINS of the COMMUNIST GANGSTER COMPUTER GOD’S CONCOCTION AND MANIPULATION MURDER INCORPORATED ORGANIZED CRIME DEADLY SNEAK CONSPIRATORIAL (SNEAK CON ARTIST) PARROTING PUPPET UNIFORMED MILITARY ATHEISTIC COMMUNIST GANGSTERISM and the worse deadly enemy of the ENTIRE HUMAN RACE AND THE ENTIRE UNIVERSE, IN THE ENTIRE HISTORY OF THE ENTIRE UNIVERSE, NAMELY THE COMMUNIST ATHEIST CONSPIRACY WITH FRANKENSTEIN GANGSTER CONTROLS, the CATHOLIC CHURCH.

:allears:

This is why I love the new World of Darkness.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
https://www.youtube.com/watch?v=nMqxNPsfN50

What's he building in there?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I always quote Sailor Moon when I play Werewolf, old or new. My fellow players usually throw erasers at me (also known as "the blame"), but I know in my heart that I am right.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Pope Guilty posted:

So I've been running the local Masquerade LARP for about a year now, and I'm working up a survey to collect feedback on how I'm doing. I've got the following questions:

1. What is your overall feeling about [game]?
3. What's the best experience you've had playing in [game]?
4. What's your worst experience you've had at [game]?
5. How do you feel about the level of attention you get from the Storyteller during the game?
6. How do you feel about the level of attention you get from the Storyteller between games?

Any ideas for other questions I should be asking?

Which pet NPC of the Storyteller do you want to kill the most?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Night10194 posted:

What about the loving World of Darkness says 'MMO'?

I dunno, the Secret World is pretty WoD-ish, and it's the best single player MMORPG out there.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Zombiejack posted:

Also not convinced that people devolving sexless genderless predators of humanity getting their own Canal street is the right image for catering to homosexuals or anyone else for that matter


They're only found in the Sabbat anyway so you're already in the embarrassing discipline lineup squad. I still give my old GM poo poo for letting his girlfriend play a kiasyd with thaumaturgy and it was 2009

Everybody got access to Thaumaturgy with Blood Magic and Blood Sacrifice. Good books, well-written, but kind of a nightmare balance-wise.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

I Am Just a Box posted:

Satyros Phil is developing oMage 20th Anniversary Edition, so he certainly counts post-name-change anyway.

The interesting thing, though, is that as I recall, Lucien Soulban did not change his name. That is his legitimate birth name, Lucien Moussa Shukri Soulban.

I remember he worked on Orpheus, one of WW's best gameline. At elast, one of the msot consistently good one.

Then again, it was sort-of a continuation of Wraith, and Wraith was pretty great too. Maybe WW just has a knack for writing stuff about Ghosts? :ghost:

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
The contest one was really good.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Kurieg posted:

1E werewolf as printed read to me as "Everyone wants to kill you because you were born. This is all your fault. If you fail in your duty other people will show up and kill you. Good luck" which didn't exactly leave me wanting to explore the nuances of where to go from there.

I dunno man, this sounds pretty great for a tense game of creepy stuff. I played in only one Frosaken game (sadly), it was basically run that way, and it was loving amazing.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Kurieg posted:

As a werewolf though, you usually weren't supposed to be the one being creeped out.

Why not?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Then it becomes The Wire with spirits.

Still awesome.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Effectronica posted:

The Conspiracies, minus the one from the Werewoof book and the Ascending Ones, are all great and thematic. There's something of a disconnect with the Compacts, more.

MAn, the Ascending Ones are loving great. Drug-dealers and criminals who use their illicit activities to fund the Hunt, what's not to love?

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

DOCTOR ZIMBARDO posted:

There should be a game of TFV characters who are the judge, clerk, prosecutor, and the single court-appointed defense attorney of the ultra-secret United States Court of Appeals for the Fourteenth Circuit.

There's the Barrett Comission.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Zombiejack posted:

Between Scarecrow ministry members, Gentry, Slashers, Beasts, Predator Kings and pretty much any Vampire with a lovely attitude are their any actual human serial killers in WoD? Some guy who hates women because he was locked in a basement as a boy?

Scarecrow Ministry aren't really serial killers,t hough. They're supposed to make you believe in serial killers and be extra scared and extra careful so that you're safe from them.

Which is a really cool idea for a faction, I think.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I liked the idea that the masters of TFV are patriotic monsters who are 100% behind TFV and fighting for America. It's just so nWoD.

edit: Like the Texan rear end in a top hat in that Requiem NPC book!

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Stallion Cabana posted:

no; The Dark Mother exists with the God Machine, not instead of. Demons are a completely different thing due to their connection to it, and thus aren't Siblings to them; everything else is, Mages kind of are but not entirely. You're supposed to, I think, take the Beast book as correct here that all the other creatures are descendents of one of The Dark Mother's other children; each of the 5 Beast Splats is an individual child, which is where the 'Big Sibling' comes from; they're basically every other splat's Aunt or Uncle.

Beasts can give their Little Siblings buffs and get MP off of them doing their thing in addition to their own; an example is that while a Vampire goes to town on someone in an ally, the Beast sits out on the street and makes sure no one gets curious.

Sounds like a really lame creation myth, though. I way prefer First Edition nWoD's tone of "we have no loving clue".

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Omnicrom posted:

Honestly this was why I never really jumped aboard the God Machine train, I liked that there wasn't a lot in the way of truly codified setting stuff.

I love the God-Machine stuff because of the way it manages to set almost nothing in stone despite being about God and Angels. It expanded on this thing that had been in the original core way back when, contradicted or left unanswered stuff from other settings (like the Principle in Promethean), and I feel you could have the God-Machine show up and go "Well, we really can't tell if it's really God or just a really powerful spirit." in most games.

But I can totally understand if you feel it gave away too much.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
More and more, I think I'll stick with the first edition of the nWoD and use the second edition books as optional rules, like Mirrors or Armory Reloaded.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
It was kind of neat how the early games had the snobby super old words used by the high-class monsters to give themselves a veneer of culture and the street language of the common folks, even if what they came up with was soemtimes hilariously bad. It fit with the whole Punk thing they were going for.

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MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I want it to be more like Persona.

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